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  1. $ enemy-territory.sdl
  2. Read /bin/bash (722568 bytes)
  3. You are not running a recognized version of Enemy Territory or RTCW (CRC32 = 0xbd6a6ec3)
  4. Read /opt/enemy-territory/et.x86 (1604328 bytes)
  5. You are not running a recognized version of Enemy Territory or RTCW (CRC32 = 0x91b6b864)
  6. ET 2.60b linux-i386 May 8 2006
  7. ----- FS_Startup -----
  8. Current search path:
  9. /home/f1xman/.etwolf/etmain
  10. /opt/enemy-territory/etmain/pak2.pk3 (22 files)
  11. /opt/enemy-territory/etmain/pak1.pk3 (10 files)
  12. /opt/enemy-territory/etmain/pak0.pk3 (3725 files)
  13. /opt/enemy-territory/etmain/mp_bin.pk3 (6 files)
  14. /opt/enemy-territory/etmain
  15.  
  16. ----------------------
  17. 3763 files in pk3 files
  18. execing default.cfg
  19. couldn't exec language.cfg
  20. couldn't exec autoexec.cfg
  21. Hunk_Clear: reset the hunk ok
  22.  
  23. ------- Input Initialization -------
  24. Joystick is not active.
  25. ------------------------------------
  26. Bypassing CD checks
  27. ----- Client Initialization -----
  28. ----- Initializing Renderer ----
  29. -------------------------------
  30. ----- Client Initialization Complete -----
  31. ----- R_Init -----
  32. ...loading libGL.so.1: Initializing OpenGL display
  33. ...setting mode 4: 800 600
  34. Using XFree86-VidModeExtension Version 2.2
  35. XF86DGA Mouse (Version 2.0) initialized
  36. XFree86-VidModeExtension Activated at 800x600
  37. Using 8/8/8 Color bits, 24 depth, 0 stencil display.
  38. GL_RENDERER: GeForce 9500 GT/PCI/SSE2
  39. ^3WARNNING: GL extensions string too long (5422), truncated to 4096
  40. Initializing OpenGL extensions
  41. ...using GL_S3_s3tc
  42. ...ignoring GL_EXT_texture_env_add
  43. ...using GL_ARB_multitexture
  44. ...using GL_EXT_compiled_vertex_array
  45. ...ignoring GL_NV_fog_distance
  46. ...ignoring GL_EXT_texture_filter_anisotropic
  47. Initializing GLX extensions
  48. ...using GLX_SGI_swap_control
  49. ...using GLX_SGI_video_sync
  50. XF86 Gamma extension initialized
  51.  
  52. GL_VENDOR: NVIDIA Corporation
  53. GL_RENDERER: GeForce 9500 GT/PCI/SSE2
  54. GL_VERSION: 3.3.0 NVIDIA 275.09.07
  55. GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_ARB_get_proc_address
  56. GL_MAX_TEXTURE_SIZE: 8192
  57. GL_MAX_ACTIVE_TEXTURES_ARB: 4
  58.  
  59. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  60. MODE: 4, 800 x 600 fullscreen hz:N/A
  61. GAMMA: hardware w/ 0 overbright bits
  62. CPU:
  63. rendering primitives: single glDrawElements
  64. texturemode: GL_LINEAR_MIPMAP_NEAREST
  65. picmip: 1
  66. texture bits: 0
  67. multitexture: enabled
  68. compiled vertex arrays: enabled
  69. texenv add: disabled
  70. compressed textures: enabled
  71. anisotropy: 1.0
  72. NV distance fog: disabled
  73. Initializing Shaders
  74. ----- finished R_Init -----
  75.  
  76. ------- sound initialization -------
  77. /dev/dsp: No such file or directory
  78. Could not open /dev/dsp
  79. ------------------------------------
  80. Sound memory manager started
  81. Sys_LoadDll(/home/f1xman/.etwolf/etmain/ui.mp.i386.so)...
  82. Sys_LoadDll(/home/f1xman/.etwolf/etmain/ui.mp.i386.so) failed:
  83. "/home/f1xman/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
  84. Sys_LoadDll(/opt/enemy-territory/etmain/ui.mp.i386.so)... ok
  85. Sys_LoadDll(ui) found **vmMain** at 0xec9ebf40
  86. Sys_LoadDll(ui) succeeded!
  87. Found high quality video and fast CPU
  88. --- Common Initialization Complete ---
  89. Opening IP socket: localhost:27960
  90. Started tty console (use +set ttycon 0 to disable)
  91. execing preset_high.cfg
  92. r_colorbits will be changed upon restarting.
  93. r_depthbits will be changed upon restarting.
  94. r_picmip will be changed upon restarting.
  95. r_mode will be changed upon restarting.
  96. r_texturebits will be changed upon restarting.
  97. RE_Shutdown( 1 )
  98. Hunk_Clear: reset the hunk ok
  99. ----- Initializing Renderer ----
  100. -------------------------------
  101. ----- R_Init -----
  102. ...loading libGL.so.1: Initializing OpenGL display
  103. ...setting mode 6: 1024 768
  104. Using XFree86-VidModeExtension Version 2.2
  105. XF86DGA Mouse (Version 2.0) initialized
  106. XFree86-VidModeExtension Activated at 1024x768
  107. Using 4/4/4 Color bits, 24 depth, 0 stencil display.
  108. GL_RENDERER: GeForce 9500 GT/PCI/SSE2
  109. ^3WARNNING: GL extensions string too long (5422), truncated to 4096
  110. Initializing OpenGL extensions
  111. ...using GL_S3_s3tc
  112. ...ignoring GL_EXT_texture_env_add
  113. ...using GL_ARB_multitexture
  114. ...using GL_EXT_compiled_vertex_array
  115. ...ignoring GL_NV_fog_distance
  116. ...ignoring GL_EXT_texture_filter_anisotropic
  117. Initializing GLX extensions
  118. ...using GLX_SGI_swap_control
  119. ...using GLX_SGI_video_sync
  120. XF86 Gamma extension initialized
  121.  
  122. GL_VENDOR: NVIDIA Corporation
  123. GL_RENDERER: GeForce 9500 GT/PCI/SSE2
  124. GL_VERSION: 3.3.0 NVIDIA 275.09.07
  125. GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_ARB_get_proc_address
  126. GL_MAX_TEXTURE_SIZE: 8192
  127. GL_MAX_ACTIVE_TEXTURES_ARB: 4
  128.  
  129. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
  130. MODE: 6, 1024 x 768 fullscreen hz:N/A
  131. GAMMA: hardware w/ 0 overbright bits
  132. CPU:
  133. rendering primitives: single glDrawElements
  134. texturemode: GL_LINEAR_MIPMAP_LINEAR
  135. picmip: 0
  136. texture bits: 32
  137. multitexture: enabled
  138. compiled vertex arrays: enabled
  139. texenv add: disabled
  140. compressed textures: enabled
  141. anisotropy: 1.0
  142. NV distance fog: disabled
  143. Initializing Shaders
  144. ----- finished R_Init -----
  145. Sys_LoadDll(/home/f1xman/.etwolf/etmain/ui.mp.i386.so)...
  146. Sys_LoadDll(/home/f1xman/.etwolf/etmain/ui.mp.i386.so) failed:
  147. "/home/f1xman/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
  148. Sys_LoadDll(/opt/enemy-territory/etmain/ui.mp.i386.so)... ok
  149. Sys_LoadDll(ui) found **vmMain** at 0xec8ebf40
  150. Sys_LoadDll(ui) succeeded!
  151. Resolving etmaster.idsoftware.com
  152. etmaster.idsoftware.com resolved to 192.246.40.60:27951
  153. execing preset_normal_ui.cfg
  154. execing preset_high_ui.cfg
  155. ----- CL_Shutdown -----
  156. RE_Shutdown( 1 )
  157. -----------------------
  158. ----- CL_Shutdown -----
  159. -----------------------
  160. Shutdown tty console
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