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SimC Elemental APL comparison.

Apr 20th, 2019
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  1. single_actor_batch=1
  2.  
  3. shaman="T23_Shaman_Elemental"
  4. source=default
  5. spec=elemental
  6. level=120
  7. race=tauren
  8. role=spell
  9. position=ranged_back
  10. talents=2301032
  11.  
  12. # Default consumables
  13. potion=battle_potion_of_intellect
  14. flask=flask_of_endless_fathoms
  15. food=bountiful_captains_feast
  16. augmentation=battle_scarred
  17.  
  18. # This default action priority list is automatically created based on your character.
  19. # It is a attempt to provide you with a action list that is both simple and practicable,
  20. # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
  21. # Feel free to edit, adapt and improve it to your own needs.
  22. # SimulationCraft is always looking for updates and improvements to the default action lists.
  23.  
  24. # Executed before combat begins. Accepts non-harmful actions only.
  25. actions.precombat=flask
  26. actions.precombat+=/food
  27. actions.precombat+=/augmentation
  28. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  29. actions.precombat+=/snapshot_stats
  30. actions.precombat+=/totem_mastery
  31. actions.precombat+=/earth_elemental,if=!talent.primal_elementalist.enabled
  32. # Use Stormkeeper precombat unless some adds will spawn soon.
  33. actions.precombat+=/stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
  34. actions.precombat+=/fire_elemental,if=!talent.storm_elemental.enabled
  35. actions.precombat+=/storm_elemental,if=talent.storm_elemental.enabled
  36. actions.precombat+=/potion
  37. actions.precombat+=/elemental_blast,if=talent.elemental_blast.enabled
  38. actions.precombat+=/lava_burst,if=!talent.elemental_blast.enabled&spell_targets.chain_lightning<3
  39. actions.precombat+=/chain_lightning,if=spell_targets.chain_lightning>2
  40.  
  41. # Executed every time the actor is available.
  42. # Cast Bloodlust manually if the Azerite Trait Ancestral Resonance is present.
  43. actions=bloodlust,if=azerite.ancestral_resonance.enabled
  44. # In-combat potion is preferentially linked to your Elemental, unless combat will end shortly
  45. actions+=/potion,if=expected_combat_length-time<30|cooldown.fire_elemental.remains>120|cooldown.storm_elemental.remains>120
  46. # Interrupt of casts.
  47. actions+=/wind_shear
  48. actions+=/totem_mastery,if=talent.totem_mastery.enabled&buff.resonance_totem.remains<2
  49. actions+=/fire_elemental,if=!talent.storm_elemental.enabled
  50. actions+=/storm_elemental,if=talent.storm_elemental.enabled&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)&(!talent.ascendance.enabled|!cooldown.ascendance.up)
  51. actions+=/earth_elemental,if=!talent.primal_elementalist.enabled|talent.primal_elementalist.enabled&(cooldown.fire_elemental.remains<120&!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120&talent.storm_elemental.enabled)
  52. actions+=/use_items
  53. actions+=/blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
  54. actions+=/berserking,if=!talent.ascendance.enabled|buff.ascendance.up
  55. actions+=/fireblood,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
  56. actions+=/ancestral_call,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
  57. actions+=/run_action_list,name=aoe,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2)
  58. actions+=/run_action_list,name=single_target
  59.  
  60. # Multi target action priority list
  61. actions.aoe=stormkeeper,if=talent.stormkeeper.enabled
  62. # Spread Flame Shock in <= 4 target fights, but not during SE uptime,unless you're fighting 3 targets and have less than 14 Wind Gust stacks.
  63. actions.aoe+=/flame_shock,target_if=refreshable&(spell_targets.chain_lightning<(5-!talent.totem_mastery.enabled)|!talent.storm_elemental.enabled&(cooldown.fire_elemental.remains>(120+14*spell_haste)|cooldown.fire_elemental.remains<(24-14*spell_haste)))&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120|spell_targets.chain_lightning=3&buff.wind_gust.stack<14)
  64. actions.aoe+=/ascendance,if=talent.ascendance.enabled&(talent.storm_elemental.enabled&cooldown.storm_elemental.remains<120&cooldown.storm_elemental.remains>15|!talent.storm_elemental.enabled)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)
  65. actions.aoe+=/liquid_magma_totem,if=talent.liquid_magma_totem.enabled
  66. # Try to game Earthquake with Master of the Elements buff when fighting 3 targets. Don't overcap Maelstrom!
  67. actions.aoe+=/earthquake,if=!talent.master_of_the_elements.enabled|buff.stormkeeper.up|maelstrom>=(100-4*spell_targets.chain_lightning)|buff.master_of_the_elements.up|spell_targets.chain_lightning>3
  68. # Make sure you don't lose a Stormkeeper.
  69. actions.aoe+=/chain_lightning,if=buff.stormkeeper.remains<3*gcd*buff.stormkeeper.stack
  70. # Only cast Lava Burst on three targets if it is an instant and Storm Elemental is NOT active.
  71. actions.aoe+=/lava_burst,if=buff.lava_surge.up&spell_targets.chain_lightning<4&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)&dot.flame_shock.ticking
  72. actions.aoe+=/icefury,if=spell_targets.chain_lightning<4&!buff.ascendance.up
  73. actions.aoe+=/frost_shock,if=spell_targets.chain_lightning<4&buff.icefury.up&!buff.ascendance.up
  74. # Use Elemental Blast against up to 3 targets as long as Storm Elemental is not active.
  75. actions.aoe+=/elemental_blast,if=talent.elemental_blast.enabled&spell_targets.chain_lightning<4&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)
  76. actions.aoe+=/lava_beam,if=talent.ascendance.enabled
  77. actions.aoe+=/chain_lightning
  78. actions.aoe+=/lava_burst,moving=1,if=talent.ascendance.enabled
  79. actions.aoe+=/flame_shock,moving=1,target_if=refreshable
  80. actions.aoe+=/frost_shock,moving=1
  81.  
  82. # Single Target Action Priority List
  83. # Ensure FS is active unless you have 14 or more stacks of Wind Gust from Storm Elemental. (Edge case: upcoming Asc but active SE; don't )
  84. actions.single_target=flame_shock,target_if=(!ticking|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<2*gcd|dot.flame_shock.remains<=gcd|talent.ascendance.enabled&dot.flame_shock.remains<(cooldown.ascendance.remains+buff.ascendance.duration)&cooldown.ascendance.remains<4&(!talent.storm_elemental.enabled|talent.storm_elemental.enabled&cooldown.storm_elemental.remains<120))&(buff.wind_gust.stack<14|azerite.igneous_potential.rank>=2|buff.lava_surge.up|!buff.bloodlust.up)&!buff.surge_of_power.up
  85. # Use Ascendance after you've spent all Lava Burst charges and only if neither Storm Elemental nor Icefury are currently active.
  86. actions.single_target+=/ascendance,if=talent.ascendance.enabled&(time>=60|buff.bloodlust.up)&cooldown.lava_burst.remains>0&(cooldown.storm_elemental.remains<120|!talent.storm_elemental.enabled)&(!talent.icefury.enabled|!buff.icefury.up&!cooldown.icefury.up)
  87. # Don't use Elemental Blast if you could cast a Master of the Elements empowered Earth Shock instead. Don't cast Elemental Blast during Storm Elemental unless you have 3x Natural Harmony. But in this case stop using Elemental Blast once you reach 14 stacks of Wind Gust.
  88. actions.single_target+=/elemental_blast,if=talent.elemental_blast.enabled&(talent.master_of_the_elements.enabled&buff.master_of_the_elements.up&maelstrom<60|!talent.master_of_the_elements.enabled)&(!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)|azerite.natural_harmony.rank=3&buff.wind_gust.stack<14)
  89. # Keep SK for large or soon add waves. Unless you have Surge of Power, in which case you want to double buff Lightning Bolt by pooling Maelstrom beforehand. Example sequence: 100MS, ES, SK, LB, LvB, ES, LB
  90. actions.single_target+=/stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)&(!talent.surge_of_power.enabled|buff.surge_of_power.up|maelstrom>=44)
  91. actions.single_target+=/liquid_magma_totem,if=talent.liquid_magma_totem.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
  92. # Combine Stormkeeper with Master of the Elements or Surge of Power unless you have the Lava Shock trait and multiple stacks.
  93. actions.single_target+=/lightning_bolt,if=buff.stormkeeper.up&spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack)<26&(buff.master_of_the_elements.up&!talent.surge_of_power.enabled|buff.surge_of_power.up)
  94. # Use Earthquake versus 2 targets, unless you have Lava Shock. Use Earthquake versus 1 target if you have Tectonic Thunder 3 times and NO Surge of Power enabled and NO Lava Shock.
  95. actions.single_target+=/earthquake,if=(spell_targets.chain_lightning>1|azerite.tectonic_thunder.rank>=3&!talent.surge_of_power.enabled&azerite.lava_shock.rank<1)&azerite.lava_shock.rank*buff.lava_shock.stack<(36+3*azerite.tectonic_thunder.rank*spell_targets.chain_lightning)&(!talent.surge_of_power.enabled|!dot.flame_shock.refreshable|cooldown.storm_elemental.remains>120)&(!talent.master_of_the_elements.enabled|buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled)
  96. # Cast Earth Shock with Master of the Elements talent but no active Surge of Power buff, and active Stormkeeper buff and Lava Burst coming off CD within the next GCD, and either active Master of the Elements buff, or no available Lava Burst while near MS cap, or single target and multiple Lava Shock traits and many stacks.
  97. actions.single_target+=/earth_shock,if=!buff.surge_of_power.up&talent.master_of_the_elements.enabled&(buff.master_of_the_elements.up|cooldown.lava_burst.remains>0&maelstrom>=92+30*talent.call_the_thunder.enabled|spell_targets.chain_lightning<2&(azerite.lava_shock.rank*buff.lava_shock.stack<26)&buff.stormkeeper.up&cooldown.lava_burst.remains<=gcd)
  98. # You know what? I had some short explanation here once. But then the condition grew, and I had to split the one Earth Shock line into four...so you have to deal with this abomination now: Cast Earth Shock without Master of the Elements talent, and without having triple Igneous Potential and active Ascendance, and active Stormkeeper buff or near MS cap, or Storm Elemental is inactive, and we can't expect to get an additional use of Storm Elemental in the remaining fight from Surge of Power.
  99. actions.single_target+=/earth_shock,if=!talent.master_of_the_elements.enabled&!(azerite.igneous_potential.rank>2&buff.ascendance.up)&(buff.stormkeeper.up|maelstrom>=90+30*talent.call_the_thunder.enabled|!(cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled)&expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)>=30*(1+(azerite.echo_of_the_elementals.rank>=2)))
  100. # Use Earth Shock if Surge of Power is talented, but neither it nor a DPS Elemental is active at the moment, and Lava Burst is ready or will be ready within the next GCD.
  101. actions.single_target+=/earth_shock,if=talent.surge_of_power.enabled&!buff.surge_of_power.up&cooldown.lava_burst.remains<=gcd&(!talent.storm_elemental.enabled&!(cooldown.fire_elemental.remains>120)|talent.storm_elemental.enabled&!(cooldown.storm_elemental.remains>120))
  102. # Spam Lightning Bolts during Storm Elemental duration, if you don't have Igneous Potential or have it only once, and don't use Lightning Bolt during Bloodlust if you have a Lava Surge Proc.
  103. actions.single_target+=/lightning_bolt,if=cooldown.storm_elemental.remains>120&talent.storm_elemental.enabled&(azerite.igneous_potential.rank<2|!buff.lava_surge.up&buff.bloodlust.up)
  104. # Cast Lightning Bolt regardless of the previous condition if you'd lose a Stormkeeper stack or have Stormkeeper and Master of the Elements active.
  105. actions.single_target+=/lightning_bolt,if=(buff.stormkeeper.remains<1.1*gcd*buff.stormkeeper.stack|buff.stormkeeper.up&buff.master_of_the_elements.up)
  106. # Use Frost Shock with Icefury and Master of the Elements.
  107. actions.single_target+=/frost_shock,if=talent.icefury.enabled&talent.master_of_the_elements.enabled&buff.icefury.up&buff.master_of_the_elements.up
  108. actions.single_target+=/lava_burst,if=buff.ascendance.up
  109. # Utilize Surge of Power to spread Flame Shock if multiple enemies are present.
  110. actions.single_target+=/flame_shock,target_if=refreshable&active_enemies>1&buff.surge_of_power.up
  111. # Use Lava Burst with Surge of Power if the last potential usage of Storm Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer.
  112. actions.single_target+=/lava_burst,if=talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.storm_elemental.remains)%150))<(expected_combat_length-time-cooldown.storm_elemental.remains-150*floor((expected_combat_length-time-cooldown.storm_elemental.remains)%150)))
  113. # Use Lava Burst with Surge of Power if the last potential usage of Fire Elemental hasn't a full duration OR if you could get another usage of the DPS Elemental if the remaining fight was 16% longer.
  114. actions.single_target+=/lava_burst,if=!talent.storm_elemental.enabled&cooldown_react&buff.surge_of_power.up&(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150)<30*(1+(azerite.echo_of_the_elementals.rank>=2))|(1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains-150*floor((1.16*(expected_combat_length-time)-cooldown.fire_elemental.remains)%150))<(expected_combat_length-time-cooldown.fire_elemental.remains-150*floor((expected_combat_length-time-cooldown.fire_elemental.remains)%150)))
  115. actions.single_target+=/lightning_bolt,if=buff.surge_of_power.up
  116. actions.single_target+=/lava_burst,if=cooldown_react&!talent.master_of_the_elements.enabled
  117. # Slightly game Icefury buff to hopefully buff some empowered Frost Shocks with Master of the Elements.
  118. actions.single_target+=/icefury,if=talent.icefury.enabled&!(maelstrom>75&cooldown.lava_burst.remains<=0)&(!talent.storm_elemental.enabled|cooldown.storm_elemental.remains<120)
  119. actions.single_target+=/lava_burst,if=cooldown_react&charges>talent.echo_of_the_elements.enabled
  120. # Slightly delay using Icefury empowered Frost Shocks to empower them with Master of the Elements too.
  121. actions.single_target+=/frost_shock,if=talent.icefury.enabled&buff.icefury.up&buff.icefury.remains<1.1*gcd*buff.icefury.stack
  122. actions.single_target+=/lava_burst,if=cooldown_react
  123. # Don't accidentally use Surge of Power with Flame Shock during single target.
  124. actions.single_target+=/flame_shock,target_if=refreshable&!buff.surge_of_power.up
  125. actions.single_target+=/totem_mastery,if=talent.totem_mastery.enabled&(buff.resonance_totem.remains<6|(buff.resonance_totem.remains<(buff.ascendance.duration+cooldown.ascendance.remains)&cooldown.ascendance.remains<15))
  126. actions.single_target+=/frost_shock,if=talent.icefury.enabled&buff.icefury.up&(buff.icefury.remains<gcd*4*buff.icefury.stack|buff.stormkeeper.up|!talent.master_of_the_elements.enabled)
  127. actions.single_target+=/chain_lightning,if=buff.tectonic_thunder.up&!buff.stormkeeper.up&spell_targets.chain_lightning>1
  128. actions.single_target+=/lightning_bolt
  129. actions.single_target+=/flame_shock,moving=1,target_if=refreshable
  130. actions.single_target+=/flame_shock,moving=1,if=movement.distance>6
  131. # Frost Shock is our movement filler.
  132. actions.single_target+=/frost_shock,moving=1
  133.  
  134. head=hood_of_the_dark_reaper,id=159391,bonus_id=1587/4819/4775,azerite_powers=457/416/30/83/13
  135. neck=heart_of_azeroth,id=158075,bonus_id=4929/5814/4936/1566,azerite_level=48
  136. shoulders=pauldrons_of_ancestral_vengeance,id=165921,bonus_id=4824/1537/4775,azerite_powers=457/562/461/87/13
  137. back=loa_exultants_shroud,id=165512,bonus_id=4800/1537
  138. chest=mistfire_raiment,id=165540,bonus_id=4824/1537/4775,azerite_powers=457/562/31/474/13
  139. wrists=icebinders_bracers,id=165542,bonus_id=4800/1537
  140. hands=grips_of_harmonious_spirits,id=165531,bonus_id=4800/1537
  141. waist=goldenscale_girdle,id=165538,bonus_id=4800/1537
  142. legs=deathhunters_legguards,id=165536,bonus_id=4800/1537
  143. feet=boots_of_the_gilded_path,id=165541,bonus_id=4800/1537
  144. finger1=seal_of_the_zandalari_empire,id=165567,bonus_id=4800/1537,enchant=pact_of_critical_strike
  145. finger2=band_of_multisided_strikes,id=165565,bonus_id=4800/1537,enchant=pact_of_critical_strike
  146. trinket1=incandescent_sliver,id=165571,bonus_id=4800/1537
  147. trinket2=crest_of_paku,id=166418,bonus_id=4800/1537
  148. main_hand=akundas_shocksplitter,id=165594,bonus_id=4800/1537,enchant=torrent_of_elements
  149. off_hand=sunburst_crest,id=165584,bonus_id=4800/1537
  150.  
  151. # Gear Summary
  152. # gear_ilvl=416.81
  153. # gear_strength=217
  154. # gear_stamina=9969
  155. # gear_intellect=7318
  156. # gear_crit_rating=986
  157. # gear_haste_rating=1063
  158. # gear_mastery_rating=538
  159. # gear_versatility_rating=807
  160. # gear_armor=5946
  161. # set_bonus=gift_of_the_loa_2pc=1
  162.  
  163.  
  164. copy=IcyVeins
  165. # Executed before combat begins. Accepts non-harmful actions only.
  166. actions.precombat=flask
  167. actions.precombat+=/food
  168. actions.precombat+=/augmentation
  169. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  170. actions.precombat+=/snapshot_stats
  171. actions.precombat+=/totem_mastery
  172. actions.precombat+=/earth_elemental,if=!talent.primal_elementalist.enabled
  173. # Use Stormkeeper precombat unless some adds will spawn soon.
  174. actions.precombat+=/stormkeeper,if=talent.stormkeeper.enabled&(raid_event.adds.count<3|raid_event.adds.in>50)
  175. actions.precombat+=/fire_elemental,if=!talent.storm_elemental.enabled
  176. actions.precombat+=/storm_elemental,if=talent.storm_elemental.enabled
  177. actions.precombat+=/potion
  178. actions.precombat+=/elemental_blast,if=talent.elemental_blast.enabled
  179. actions.precombat+=/lava_burst,if=!talent.elemental_blast.enabled&spell_targets.chain_lightning<3
  180. actions.precombat+=/chain_lightning,if=spell_targets.chain_lightning>2
  181.  
  182. actions=call_action_list,name=ascendance,if=buff.ascendance.up
  183. actions+=/call_action_list,name=surge,if=buff.surge_of_power.up
  184. actions+=/call_action_list,name=mote,if=buff.master_of_the_elements.up
  185. actions+=/run_action_list,name=aoe,if=active_enemies>2
  186.  
  187. actions+=/totem_mastery,if=cooldown.ascendance.remains<15&buff.resonance_totem.remains<buff.ascendance.duration+cooldown.ascendance.remains
  188. actions+=/earth_shock,if=buff.ascendance.up&maelstrom>=90
  189. actions+=/lava_burst,if=buff.ascendance.up
  190. actions+=/flame_shock,if=buff.wind_gust.stack<14&(dot.flame_shock.remains<6|(cooldown.ascendance.remains<5&dot.flame_shock.remains<cooldown.ascendance.remains+buff.ascendance.duration))
  191. actions+=/flame_shock,cycle_targets=1,max_cycle_targets=2,if=refreshable
  192. actions+=/earthquake,if=active_enemies>1&maelstrom>=60
  193. actions+=/fire_elemental
  194. actions+=/storm_elemental
  195. # Ignoring Earth Elemental for now.
  196. # actions+=/earth_elemental
  197. actions+=/lightning_bolt,if=buff.stormkeeper.up&(buff.surge_of_power.up|buff.master_of_the_elements.up)
  198. actions+=/earth_shock,if=maelstrom>=60&buff.master_of_the_elements.up
  199. actions+=/elemental_blast,if=cooldown.storm_elemental.remains<120&buff.master_of_the_elements.down
  200. # Add raid_event check for add waves.
  201. actions+=/liquid_magma_totem
  202. # Add raid_event check for add waves.
  203. actions+=/stormkeeper
  204. actions+=/earth_shock,if=maelstrom>=90
  205. actions+=/lightning_bolt,if=cooldown.storm_elemental.remains>120
  206. # Okay, #12 here is a bit of an issue, because "cast Ascendance and spam Lava Burst" means all of the above needs to change.
  207. actions+=/ascendance
  208. actions+=/lava_burst,if=buff.ascendance.up
  209. actions+=/earth_shock,if=maelstrom>=90
  210. actions+=/frost_shock,if=buff.icefury.up&buff.master_of_the_elements.up
  211. actions+=/lightning_bolt,if=buff.surge_of_power.up
  212. actions+=/lava_burst
  213. actions+=/frost_shock,if=buff.icefury.up
  214. actions+=/icefury
  215. actions+=/totem_mastery,if=buff.resonance_totem.remains<9
  216. actions+=/earth_shock,if=maelstrom>=60&!buff.lava_surge.up
  217. actions+=/lightning_bolt
  218. actions+=/frost_shock,moving=1
  219.  
  220. actions.aoe=totem_mastery,if=buff.resonance_totem.remains<9&time_to_die>30
  221. actions.aoe+=/stormkeeper
  222. actions.aoe+=/liquid_magma_totem
  223. actions.aoe+=/flame_shock,cycle_targets=1,max_cycle_targets=3,if=refreshable
  224. actions.aoe+=/earthquake,if=maelstrom>=60
  225. actions.aoe+=/elemental_blast,if=active_enemies=3
  226. actions.aoe+=/storm_elemental
  227. actions.aoe+=/fire_elemental
  228. actions.aoe+=/chain_lightning
  229.  
  230. actions.surge=lava_burst,if=talent.storm_elemental.enabled&cooldown.storm_elemental.remains
  231. actions.surge+=/flame_shock,if=active_enemies=2&refreshable&active_dot.flame_shock=0
  232. actions.surge+=/lightning_bolt
  233.  
  234. actions.mote=earthquake,if=maelstrom>=60&active_enemies>1
  235. actions.mote+=/lightning_bolt,if=buff.stormkeeper.up
  236. actions.mote+=/earth_shock,if=maelstrom>=60
  237. actions.mote+=/frost_shock,if=buff.icefury.up
  238. actions.mote+=/chain_lightning,if=active_enemies>2
  239. actions.mote+=/lightning_bolt
  240. actions.mote+=/icefury
  241. actions.mote+=/frost_shock
  242.  
  243. actions.ascendance=earth_shock,if=maelstrom>=90
  244. actions.ascendance+=/lava_burst
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