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BlackRedDead

Empires - rankpoints.txt

Dec 9th, 2016
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  1. //these changings and comments are by BlackRedDead
  2. //whole commented sections are entrys that aren't implemented yet, but hopefully will because we need them!
  3. //@Dev's: feel free to change/remove comments if this get commited into the game! (to reduce filesize and smooth code)
  4.  
  5. RankPointParse
  6. {
  7. heal
  8. {
  9. "name" "heal"
  10. "description" "healing %i units worth"
  11. "points" 1
  12. "wages" 10 //lowered because it's a basic task you do quite often and can be farmed! ;-)
  13. "ammount required" 60 //100hp is 1 player without health upgrade, while 100hp on a vehicle is half of it or less! - 60 makes sure that you can't get that twice to easy on 1 soldier without health upg. and even with it will take some dmg&time - could be 50 but should not exceed 65! (for above reason and to encourage healing)
  14. }
  15.  
  16. repair
  17. {
  18. "name" "repair"
  19. "description" "repairing %i units worth"
  20. "points" 1
  21. "wages" 10 //lowered because it's a basic task you do quite often and can be farmed! ;-)
  22. "ammount required" 100
  23. }
  24.  
  25. // e-build
  26. // {
  27. // "name" "e-build" //tough we need a rebalance of repairspeed of the "calculator" - because atm e-build is faster than engineer without repair upgrade xP
  28. // "description" "E-build %i units worth"
  29. // "points" 1
  30. // "wages" 10 //just as much repairing gives! - you just need longer
  31. // "ammount required" 100
  32. // }
  33.  
  34. // recycle
  35. // {
  36. // "name" "recycle"
  37. // "description" "recycle %i units worth"
  38. // "points" 1
  39. // "wages" 40 //should encourage players to recycle vehicles!
  40. // "ammount required" 100
  41. // }
  42.  
  43. enemykilled
  44. {
  45. "name" "enemykilled"
  46. "description" "enemy killed"
  47. "points" 1
  48. "wages" 20
  49. }
  50.  
  51. // spottetenemykilled
  52. // {
  53. // "name" "spottetenemykilled"
  54. // "description" "spotting an enemy which aided in his kill"
  55. // "points" 1
  56. // "wages" 10 //just half of what you would gain for the kill
  57. // "ammount required" 2 //to balance ranking up for just spotting
  58. // }
  59.  
  60. buildingdestroyed
  61. {
  62. "name" "buildingdestroyed"
  63. "description" "destroying an enemy base building"
  64. "points" 1
  65. "wages" 50 //buildings are high value targets, that should reflect that! - thinkering with 100, but idk how powerfull that would be...
  66. }
  67.  
  68. // defencebuildingdestroyed
  69. // {
  70. // "name" "defencebuildingdestroyed"
  71. // "description" "destroying an enemy defence building"
  72. // "points" 1
  73. // "wages" 15
  74. // "ammount required" 2
  75. // }
  76.  
  77. // engineerbuildingdestroyed
  78. // {
  79. // "name" "engineerbuildingdestroyed"
  80. // "description" "destroying an engineer building"
  81. // "points" 1
  82. // "wages" 25
  83. // "ammount required" 2
  84. // }
  85.  
  86. // buildingdamagedealt
  87. // {
  88. // "name" "buildingdamagedealt" //to counter the repairingbonus
  89. // "description" "damaging an enemy building by %i"
  90. // "points" 1
  91. // "wages" 10 //just the same as repairing
  92. // "ammount required" 100
  93. // }
  94.  
  95. spottedbuildingdestroyed
  96. {
  97. "name" "spottedbuildingdestroyed"
  98. "description" "spotting an enemy building which aided in its destruction"
  99. "points" 1
  100. "wages" 25 //just half of what you would get for destroying it yourself
  101. "ammount required" 2 //spotting to rank up? o.O
  102. }
  103.  
  104. sabotage
  105. {
  106. "name" "sabotage"
  107. "description" "sabotaging %i buildings"
  108. "points" 1
  109. "wages" 20
  110. "ammount required" 2
  111. }
  112.  
  113. defuse
  114. {
  115. "name" "defuse"
  116. "description" "disarming %i mines"
  117. "points" 1
  118. "wages" 40 //increased to payoff the high danger!
  119. //"ammount required" 2 //removed because it takes quite long to defuse and you are mostly uncovered and in danger by friendly freebees ;-)
  120. }
  121.  
  122. capturingflag
  123. {
  124. "name" "capturingflag"
  125. "description" "capturing flag"
  126. "points" 2 //increased because capturing flags is often a win condition!
  127. "wages" 25 //aswell increased for that reason [edit] halfed because useless on infantry only maps!
  128. }
  129.  
  130. criticalassist
  131. {
  132. "name" "criticalassist"
  133. "description" "%i critical kill assists"
  134. "points" 1
  135. "wages" 20 //increased because critical - tough i'm not sure if it means "crit" like headshot or just being highest dmg dealt to target(?)
  136. "ammount required" 2
  137. }
  138.  
  139.  
  140. simpleassist
  141. {
  142. "name" "simpleassist"
  143. "description" "%i kill assists"
  144. "points" 1
  145. "wages" 15 //increased because it is the payoff for 3 assists = 5 per assist! ;)
  146. "ammount required" 3
  147. }
  148.  
  149. // criticalvehicleassist
  150. // {
  151. // "name" "criticalvehicleassist"
  152. // "description" "%i critical vehicle destruction assists"
  153. // "points" 1
  154. // "wages" 60 //increased because critical - tough i'm not sure if it means "crit" like hull dmg or just being highest dmg dealt to target(?)
  155. // "ammount required" 2
  156. // }
  157.  
  158. // simplevehicleassist
  159. // {
  160. // "name" "simplevehicleassist"
  161. // "description" "%i vehicle destruction assists"
  162. // "points" 1
  163. // "wages" 40 //increased because it is the payoff for 4 assists
  164. // "ammount required" 4 //you often assist much more in a vehicle than as infantry ;-)
  165. // }
  166.  
  167. tankdestroyed
  168. {
  169. "name" "tankdestroyed"
  170. "description" "destroying an enemy vehicle"
  171. "points" 1
  172. "wages" 60 //high value targets, propably harder to kill than buildings
  173. }
  174.  
  175. infantrydestroyedtank
  176. {
  177. "name" "infantrydestroyedtank"
  178. "description" "destroying an enemy vehicle"
  179. "points" 1
  180. "wages" 60 //idk about this one - theo. it's not that easy task, but because the balance in this scenario is IMBA (RPG worthless, sticky devasting) it should be on the same niveau as normal tank destroying [edit] but it would be great if killing tanks as infantry would be reasonable hard and more rewarding! - increase rpg dmg and fix the angle restrictions of tanks (though that has many more reasons to do than balancing out stickys!)
  181. }
  182.  
  183. spottedtankdestroyed
  184. {
  185. "name" "spottedtankdestroyed"
  186. "description" "spotting an enemy vehicle which aided in its destruction"
  187. "points" 1
  188. "wages" 30 //half of what you would gain for destroying it yourself
  189. "ammount required" 2 //for balance, spotting just to earn rank points...
  190. }
  191.  
  192. commanderbonus
  193. {
  194. "name" "commanderbonus"
  195. "description" "commanderbonus due to squad operations"
  196. "points" 1
  197. "wages" 5 //lowered, 1. when a commander EVER need wages 2. i had many matches where i never locked the vf and end up with - by far - the highest wages!
  198. }
  199.  
  200. // turretkill //for engineer and commander turrets
  201. // {
  202. // "name" "turretkill"
  203. // "description" "%i turret kills"
  204. // "points" 1
  205. // "wages" 10 //lower than regular kill - turrets are independent AI weaponary! ;-)
  206. // "ammount required" 2 //for balance, ranking up by turret kills feels a bit fishy!
  207. // }
  208.  
  209. squadleaderbonus
  210. {
  211. "name" "squadleaderbonus"
  212. "description" "squad leader participation"
  213. "points" 1 //squadplay boost individual progress [edit] the bonus already boost it, reduced back to 1
  214. "wages" 5 //but gives lower wages as counterbalance [edit] stays low because squadplay shouldn't give much more wages!
  215. }
  216.  
  217. squadbonus
  218. {
  219. "name" "squadbonus"
  220. "description" "squad participation"
  221. "points" 1 //squadplay boost individual progress [edit] the bonus already boost it, reduced back to 1
  222. "wages" 5 //but gives lower wages as counterbalance [edit] stays low because squadplay shouldn't give much more wages!
  223. }
  224.  
  225. revive
  226. {
  227. "name" "revive"
  228. "description" "reviving a team mate"
  229. "points" 1
  230. "wages" 10 //lowered because it's a basic task you do quite often and can be farmed - also already safe your team tickets! ;-)
  231. }
  232.  
  233. emp_increase_rank
  234. {
  235. "name" "emp_increase_rank" //guess thats the "lategame joining player" bonus - seems okay
  236. "description" "emp_increase_rank"
  237. "points" 10 //results in getting the first slot
  238. "wages" 200 //enough to even buy an apc!
  239. }
  240. }
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