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- <!--- DNC XML Version 0.10 ---
- This spellcast requires you modify your resources as
- described below and download Yugl's Include/Autoexec files
- Go to Windower/plugins/resources and open "status.xml"
- Modify IDs 381 to 385 to be named "Finishing Move 1" to
- "Finishing Move 5" top to bottom, then save the xml. --->
- <?xml version="1.0" ?>
- <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
- <config />
- <variables>
- <xi:include href="include.xml" xpointer="//include[@name='EleStaffConst']/*" />
- <var name="TriggerSetOne">Shackled*|Grim*|Dancing Chains|Vulcan*|Barbed*|*Schism|Carnal*</var>
- <var name="TriggerSetTwo">Poison V|Poisonga V|Scop's*|*Pastoral|*Fantasia|Raptor*</var>
- <var name="TriggerSetThree">Netherspikes|Foxfire|Diaga V|Banishga V|Goblin Gavotte</var>
- <var name="Distance">8</var>
- <var name="ThreshTP">75</var>
- <var name="Resist">R</var>
- <var name="Area">Outside</var>
- <var name="LockMain">1</var>
- <var name="TP">TP-DAGGER-HASTE</var>
- <var name="Idle">Idle</var>
- <var name="Armor">BlankSet</var>
- <var name="VARTP">HASTE</var>
- <var name="VARWS">ATT</var>
- <var name="Berserk">N</var>
- <var name="Climactic">BlankSet</var>
- <var name="Striking">BlankSet</var>
- <var name="Building">0</var>
- <var name="STYLE">DAGGER</var>
- </variables>
- <sets>
- <!--- This group would be for situations where you're fighting normal stuff in Abyssea.
- If you wanted to wear different gear in the sets above in that situation,
- you would just make the set again here with the right gear. --->
- <group name="Abyssea-R">
- <!--- This is what you run around in when you aren't engaged --->
- <set name="Idle">
- <body>Aurore Doublet</body>
- <head>Fugacity Beret</head>
- <back>Blur Mantle</back>
- <waist>Twilight belt</waist>
- <rring>Rajas Ring</rring>
- <lring>Heed Ring</lring>
- <lear>Musical Earring</lear>
- <rear>Novia Earring</rear>
- <neck>Torero torque</neck>
- <ammo>Charis Feather</ammo>
- <legs>Charis Tights +2</legs>
- <hands>Slither Gloves</hands>
- <feet>Tandava Crackows</feet>
- </set>
- <!--- Your PDT set --->
- <set name="PDT" baseset="Idle">
- <lring>Dark ring</lring>
- <body>Darksteel Harness +1</body>
- <neck>Twilight torque</neck>
- <legs>Darksteel Subligar +1</legs>
- <hands>Melaco Mittens</hands>
- <waist>Scouter's Rope</waist>
- <rring>Dark ring</rring>
- </set>
- <!--- Your MDT set --->
- <set name="MDT" baseset="Idle">
- <lring>Dark ring</lring>
- <body>Avalon Breastplate</body>
- <neck>Twilight torque</neck>
- <lear>Merman's Earring</lear>
- <waist>Scouter's Rope</waist>
- <rring>Dark ring</rring>
- </set>
- <!--- Max evasion set --->
- <set name="Full Evasion" baseset="TP-EVA">
- <head>Fugacity Beret</head>
- <waist>Scouter's Rope</waist>
- <hands>Slither Gloves</hands>
- <feet>Ballerines</feet>
- <rring>Dark Ring</rring>
- <lear>Musical Earring</lear>
- <rear>Novia Earring</rear>
- <body>Aurore Doublet</body>
- </set>
- <!--- Haste/Evasion Hybrid set for Utsusemi midcast --->
- <set name="Haste-Eva">
- <head>Charis Tiara +2</head>
- <waist>Twilight Belt</waist>
- <legs>Charis Tights +2</legs>
- <hands>Dusk Gloves +1</hands>
- <feet>Ballerines</feet>
- <neck>Torero Torque</neck>
- <lring>Heed Ring</lring>
- <rring>Dark Ring</rring>
- <lear>Musical Earring</lear>
- <rear>Novia Earring</rear>
- <body>Aurore Doublet</body>
- <back>Blur Mantle</back>
- </set>
- <set name="Resting" />
- <!--- Utsusemi: Ichi precast --->
- <set name="Fast Cast" baseset="Idle">
- <neck>Magoraga Beads</neck>
- </set>
- <!--- Dagger TP Sets --->
- <!--- DD set for when the delay cap is not an issue --->
- <set name="TP-DAGGER-HASTE">
- <ammo>Charis Feather</ammo>
- <head>Charis Tiara +2</head>
- <waist>Twilight Belt</waist>
- <legs>Charis Tights +2</legs>
- <hands>Dusk Gloves +1</hands>
- <feet>Charis Toeshoes +2</feet>
- <neck>Charis necklace</neck>
- <lring>Epona's Ring</lring>
- <rring>Rajas Ring</rring>
- <lear>Suppanomimi</lear>
- <rear>Brutal Earring</rear>
- <body>Charis Casaque +2</body>
- <back>Atheling Mantle</back>
- </set>
- <!--- DD set for when the delay cap is an issue --->
- <set name="TP-DAGGER-MARCH">
- <ammo>Charis Feather</ammo>
- <head>Charis Tiara +2</head>
- <waist>Twilight Belt</waist>
- <legs>Charis Tights +2</legs>
- <hands>Dusk Gloves +1</hands>
- <feet>Charis Toeshoes +2</feet>
- <neck>Rancor Collar</neck>
- <lring>Epona's Ring</lring>
- <rring>Rajas Ring</rring>
- <lear>Aesir Ear Pendant</lear>
- <rear>Brutal Earring</rear>
- <body>Loki's Kaftan</body>
- <back>Atheling Mantle</back>
- </set>
- <!--- PDT gear that you'd TP in if you had to --->
- <set name="TP-DAGGER-PDT" baseset="TP-DAGGER-HASTE">
- <lring>Dark Ring</lring>
- <neck>Twilight Torque</neck>
- <body>Darksteel Harness +1</body>
- <rring>Dark Ring</rring>
- </set>
- <!--- Accuracy stacked over your Haste TP set --->
- <set name="TP-DAGGER-ACC" baseset="TP-DAGGER-HASTE">
- <back>Sharpeye Mantle</back>
- <neck>Ziel Pendant</neck>
- </set>
- <!--- Evasion pieces for a hybrid build for when you need to be just a little more evasive --->
- <set name="TP-DAGGER-EVA" baseset="TP-DAGGER-HASTE">
- <neck>Torero Torque</neck>
- <lring>Heed Ring</lring>
- <back>Blur Mantle</back>
- </set>
- <!--- H2H TP Sets: I mostly use these when fighting Jailer of Temperance.
- It's essentially the same as above, but without Dual Wield gear. --->
- <set name="TP-H2H-HASTE">
- <ammo>Charis Feather</ammo>
- <head>Charis Tiara +2</head>
- <waist>Twilight Belt</waist>
- <legs>Charis Tights +2</legs>
- <hands>Dusk Gloves +1</hands>
- <feet>Charis Toeshoes +2</feet>
- <neck>Agasaya's Collar</neck>
- <lring>Epona's Ring</lring>
- <rring>Rajas Ring</rring>
- <lear>Aesir Ear Pendant</lear>
- <rear>Brutal Earring</rear>
- <body>Mirke Wardecors</body>
- <back>Atheling Mantle</back>
- </set>
- <set name="TP-H2H-MARCH" baseset="TP-H2H-HASTE" />
- <set name="TP-H2H-PDT" baseset="TP-H2H-HASTE">
- <lring>Dark Ring</lring>
- <neck>Twilight Torque</neck>
- <body>Darksteel Harness +1</body>
- <rring>Dark Ring</rring>
- </set>
- <set name="TP-H2H-ACC" baseset="TP-H2H-HASTE">
- <back>Sharpeye Mantle</back>
- <neck>Ziel Pendant</neck>
- </set>
- <set name="TP-H2H-ACC" baseset="TP-H2H-HASTE">
- <neck>Torero Torque</neck>
- <lring>Heed Ring</lring>
- <back>Blur Mantle</back>
- </set>
- <!--- WS Options --->
- <!--- This set is the gear that's used in all WSs --->
- <set name="WS Base">
- <rear>Brutal Earring</rear>
- <rring>Rajas ring</rring>
- <legs>Tumbler Trunks</legs>
- <feet>Charis Toeshoes +2</feet>
- <back>Atheling Mantle</back>
- </set>
- <!--- Rudra's with an Acc bend, so I use Gorget/Belt. All the
- "Berserk" sets would be for the different gear I'd want to use
- during Berserk, if there ever were a case where I'd change gear
- for that. DNC is pretty low Attack, so I haven't had a real use for it yet. --->
- <set name="Rudra's Storm-ACC-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Charis Casaque +2</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Aqua Belt</waist>
- <neck>Aqua Gorget</neck>
- </set>
- <set name="Rudra's Storm-ACC-Berserk" baseset="Rudra's Storm-ACC-N" />
- <!--- Rudra's with an Attack bend, so Cuchu and Love --->
- <set name="Rudra's Storm-ATT-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Charis Casaque +2</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Love Torque</neck>
- </set>
- <set name="Rudra's Storm-ATT-Berserk" baseset="Rudra's Storm-ATT-N" />
- <!--- Evisceration gear with an Acc bend --->
- <set name="Evisceration-ACC-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Loki's Kaftan</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade Earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Soil belt</waist>
- <neck>Rancor Collar</neck>
- </set>
- <set name="Evisceration-ACC-Berserk" baseset="Evisceration-ACC-N" />
- <!--- Evisceration gear with an Attack bend. There may come a time
- when we need separate sets for this more than we do now. --->
- <set name="Evisceration-ATT-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Loki's Kaftan</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade Earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Rancor Collar</neck>
- </set>
- <set name="Evisceration-ATT-Berserk" baseset="Evisceration-ATT-N" />
- <!--- Dancing Edge and other WSs only get one set, because I use them less --->
- <set name="Dancing Edge" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Charis Casaque +2</body>
- <lring>Airy ring</lring>
- <ammo>Thew bomblet</ammo>
- <lear>Aesir ear Pendant</lear>
- <hands>Ample Gloves</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Love Torque</neck>
- </set>
- <set name="Shark Bite" baseset="Dancing Edge" />
- <set name="Pyrrhic Kleos" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Mirke Wardecors</body>
- <lring>Epona's ring</lring>
- <ammo>Thew bomblet</ammo>
- <lear>Aesir ear Pendant</lear>
- <hands>Ample Gloves</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Love Torque</neck>
- </set>
- <set name="Aeolian Edge">
- <rring>Demon's Ring</rring>
- <rear>Novio Earring</rear>
- <lear>Hecate's Earring</lear>
- <body>Charis Casaque +2</body>
- <back>Aisance Mantle +1</back>
- <hands>Charis bangles +2</hands>
- <neck>Uggalepih Pendant</neck>
- <feet>Charis shoes +2</feet>
- <legs>Desultor Tassets</legs>
- <head>Chimera Hairpin</head>
- <ammo>Charis feather</ammo>
- <waist>Soil belt</waist>
- <lring>Demon's Ring</lring>
- </set>
- <!--- JOB ABILITIES ----
- They all just swap in the set named the same thing as the JA when the JA is used --->
- <!-- Steps -->
- <!--- Step Acc gear isn't incredibly useful, that said,
- this lets me Step through Flash. Feather Step also swaps AF3+2 feet. --->
- <set name="Quickstep">
- <hands>Dancer's bangles</hands>
- <waist>Anguinus belt</waist>
- <head>Aias Bonnet</head>
- <rear>Choreia earring</rear>
- <lring>Heed ring</lring>
- <body>Mirke Wardecors</body>
- <back>Sharpeye Mantle</back>
- <neck>Ziel charm</neck>
- <feet>Etoile Toe Shoes</feet>
- </set>
- <set name="Box Step" baseset="Quickstep" />
- <set name="Stutter Step" baseset="Quickstep" />
- <set name="Feather Step" baseset="Quickstep">
- <feet>Charis Toeshoes +2</feet>
- </set>
- <!-- Flourishes -->
- <set name="Animated Flourish" baseset="Idle" />
- <set name="Desperate Flourish" baseset="Quickstep" />
- <set name="Violent Flourish" baseset="Quickstep">
- <body>Etoile Casaque +1</body>
- <rring>Omega Ring</rring>
- <lring>Balrahn's Ring</lring>
- <neck>Artemis' Medal</neck>
- </set>
- <set name="Wild Flourish" baseset="Quickstep" />
- <set name="Reverse Flourish">
- <hands>Charis Bangles +2</hands>
- </set>
- <set name="Building Flourish" />
- <!--- Climactic ends up being split into two, because I'd rather
- TP in AF3+2 body most of the time even with Climactic up. --->
- <set name="TPClimactic Flourish">
- <head>Charis Tiara +2</head>
- </set>
- <set name="WSClimactic Flourish">
- <head>Charis Tiara +2</head>
- <body>Loki's Kaftan</body>
- </set>
- <set name="Striking Flourish">
- <body>Charis Casaque +2</body>
- </set>
- <!-- Waltzes -->
- <set name="Curing Waltz">
- <lring>Veela ring</lring>
- <head>Anwig Salade</head>
- <body>Dancer's Casaque</body>
- <neck>Flower Necklace</neck>
- <lear>Roundel earring</lear>
- <waist>Aristo belt</waist>
- <rring>Dawnsoul ring</rring>
- <hands>Ample Gloves</hands>
- <ammo>Sonia's Plectrum</ammo>
- <feet>Dance Shoes</feet>
- <legs>Desultor Tassets</legs>
- <rear>Novia Earring</rear>
- <back>Aisance Mantle +1</back>
- </set>
- <set name="Curing Waltz II" baseset="Curing Waltz" />
- <set name="Healing Waltz" baseset="Curing Waltz" />
- <set name="Curing Waltz III" baseset="Curing Waltz" />
- <set name="Curing Waltz IV" baseset="Curing Waltz" >
- <head>Etoile Tiara</head>
- </set>
- <set name="Curing Waltz V" baseset="Curing Waltz IV" />
- <set name="Divine Waltz" baseset="Curing Waltz IV" />
- <set name="Divine Waltz II" baseset="Curing Waltz IV" />
- <set name="Trance" baseset="Curing Waltz IV">
- <legs>Tumbler Trunks</legs>
- </set>
- <!-- Sambas -->
- <set name="Drain Samba">
- <head>Dancer's Tiara</head>
- <legs>Charis Tights +2</legs>
- <feet>Charis Shoes +2</feet>
- <body>Charis Casaque +2</body>
- <hands>Charis Bangles +2</hands>
- </set>
- <set name="Drain Samba II" baseset="Drain Samba" />
- <set name="Drain Samba III" baseset="Drain Samba" />
- <set name="Aspir Samba" baseset="Drain Samba" />
- <set name="Aspir Samba II" baseset="Drain Samba" />
- <set name="Haste Samba" baseset="Drain Samba" />
- <!-- Jigs -->
- <set name="Spectral Jig">
- <feet>Dancer's Toe shoes</feet>
- <legs>Etoile Tights +1</legs>
- </set>
- <set name="Chocobo Jig" baseset="Spectral Jig" />
- <!--- MAcc set for Ninjutsu --->
- <set name="Ninjutsu">
- <rring>Omega Ring</rring>
- <lring>Balrahn's Ring</lring>
- <neck>Artemis' Medal</neck>
- </set>
- <set name="BlankSet" />
- </group>
- <!--- This group would be for situations where you're fighting NMs in Abyssea.
- If you wanted to wear different gear in the sets above in that situation,
- you would just make the set again here with the right gear. --->
- <group name="Abyssea-NM" inherit="Abyssea-R" />
- <!--- This group would be for situations where you're fighting normal monsters outside Abyssea.
- If you wanted to wear different gear in the sets above in that situation,
- you would just make the set again here with the right gear. --->
- <group name="Outside-R" inherit="Abyssea-R" default="yes">
- <set name="Rudra's Storm-ACC-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Charis Casaque +2</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Aqua Belt</waist>
- <neck>Aqua Gorget</neck>
- </set>
- <set name="Rudra's Storm-ATT-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Charis Casaque +2</body>
- <lring>Epona's ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade earring</lear>
- <hands>Charis bangles +2</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Love Torque</neck>
- </set>
- <set name="Evisceration-ACC-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Mirke Wardecors</body>
- <lring>Pyrosoul ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade Earring</lear>
- <hands>Ample Gloves</hands>
- <waist>Soil belt</waist>
- <neck>Rancor Collar</neck>
- </set>
- <set name="Evisceration-ATT-N" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Mirke Wardecors</body>
- <lring>Pyrosoul ring</lring>
- <ammo>Charis Feather</ammo>
- <lear>Moonshade Earring</lear>
- <hands>Ample Gloves</hands>
- <waist>Cuchulain's belt</waist>
- <neck>Rancor Collar</neck>
- </set>
- <set name="Pyrrhic Kleos" baseset="WS Base">
- <head>Aias Bonnet</head>
- <body>Mirke Wardecors</body>
- <lring>Epona's ring</lring>
- <ammo>Thew bomblet</ammo>
- <lear>Aesir Ear Pendant</lear>
- <hands>Ample Gloves</hands>
- <waist>Pipilaka belt</waist>
- <neck>Love Torque</neck>
- </set>
- <set name="Aeolian Edge">
- <rring>Demon's Ring</rring>
- <rear>Novio Earring</rear>
- <lear>Hecate's Earring</lear>
- <body>Charis Casaque +2</body>
- <back>Aisance Mantle +1</back>
- <hands>Charis bangles +2</hands>
- <neck>Uggalepih Pendant</neck>
- <feet>Charis shoes +2</feet>
- <legs>Desultor Tassets</legs>
- <head>Chimera Hairpin</head>
- <ammo>Charis feather</ammo>
- <waist>Soil belt</waist>
- <lring>Demon's Ring</lring>
- </set>
- </group>
- <!--- This group would be for situations where you're fighting NMs outside Abyssea.
- If you wanted to wear different gear in the sets above in that situation,
- you would just make the set again here with the right gear. --->
- <group name="Outside-NM" inherit="Outside-R"/>
- </sets>
- <rules>
- <!--- Core Include Rules --->
- <if notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
- <xi:include href="include.xml" xpointer="//include[@name='ReturnRules']/*" />
- </if>
- <xi:include href="include.xml" xpointer="//include[@name='CleanTransportation']/*" />
- <xi:include href="include.xml" xpointer="//include[@name='LVrestriction']/*" />
- <xi:include href="include.xml" xpointer="//include[@name='SetDistanceVariable']/*" />
- <xi:include href="include.xml" xpointer="//include[@name='ResistRule']/*" />
- <xi:include href="include.xml" xpointer="//include[@name='AreaRule']/*" />
- <xi:include href="include.xml" xpointer="//include[@name='LockWeaponRule']/*" />
- <xi:include href="include.xml" xpointer="//include[@name='UpdateSetRule']/*" />
- <xi:include href="include.xml" xpointer="//include[@name='SpellCancel']/*" />
- <xi:include href="include.xml" xpointer="//include[@name='PowderBootsRule']/*" />
- <xi:include href="include.xml" xpointer="//include[@name='AutoChangeGear']/*" />
- <!--- Optional Include Rules --->
- <xi:include href="include.xml" xpointer="//include[@name='MPCostRule']/*" />
- <!--- Initial fixations: Automatically change groups to reflect variables --->
- <if notgroup="$Area-$Resist">
- <command>sc group $Area-$Resist</command>
- </if>
- <!--- Auto Update Gear :: This is used by Autoexec to trigger gear swaps back to TP or Idle --->
- <if spell="Dancing Chains">
- <cancelspell />
- <if status="idle">
- <equip set="$Idle" />
- </if>
- <elseif status="engaged">
- <if advanced='"$VARTP"="EVA" OR "$VARTP"="PDT"'>
- <var cmd="set TP TP-$STYLE-$VARTP" />
- <equip set="$TP" />
- </if>
- <else>
- <var cmd="set TP TP-$STYLE-$VARTP|$Armor" />
- <equip set="$TP" />
- </else>
- </elseif>
- </if>
- <!--- Equip Basic DD Set :: This negates any potential PDT or MDT layer and puts you back to normal TP gear. --->
- <elseif Spell="Vulcan Shot">
- <cancelspell />
- <var cmd="set Armor BlankSet" />
- <if status="engaged">
- <var cmd="set TP TP-$STYLE-$VARTP|$Armor|TP$Climactic|$Striking" />
- <equip set="$TP" />
- </if>
- <elseif status="idle">
- <var cmd="set Idle Idle|$Armor" />
- <equip set="$Idle" />
- </elseif>
- </elseif>
- <!--- Equip MDT (Aegis Schism) :: This defaults you to TPing/wearing your MDT set
- In an MDT macro, you'd want to put /ws "Aegis Schism" <t> --->
- <elseif Spell="Aegis Schism">
- <cancelspell />
- <var cmd="set Armor MDT" />
- <if status="engaged">
- <var cmd="set TP TP-$STYLE-$VARTP|$Armor" />
- <equip set="$TP" />
- </if>
- <elseif status="idle">
- <var cmd="set Idle Idle|$Armor" />
- <equip set="$Idle" />
- </elseif>
- </elseif>
- <!--- Equip PDT (Barbed Crescent) :: This defaults you to TPing/wearing your PDT set
- In an PDT macro, you'd want to put /ws "Barbed Crescent" <t> --->
- <elseif Spell="Barbed Crescent">
- <cancelspell />
- <var cmd="set Armor PDT" />
- <if status="engaged">
- <var cmd="set TP TP-$STYLE-$VARTP|$Armor" />
- <equip set="$TP" />
- </if>
- <if status="idle">
- <var cmd="set Idle Idle|$Armor" />
- <equip set="$Idle" />
- </if>
- </elseif>
- <!--- Equip Full Evasion (Carnal Nightmare) :: This defaults you to TPing/wearing your full Evasion set
- In an Evasion macro, you'd want to put /ws "Carnal Nightmare" <t> --->
- <elseif Spell="Carnal Nightmare">
- <cancelspell />
- <var cmd="set Armor FullEvasion" />
- <if status="engaged">
- <var cmd="set TP TP-$STYLE-$VARTP|$Armor" />
- <equip set="$TP" />
- </if>
- <if status="idle">
- <var cmd="set Idle Idle|$Armor" />
- <equip set="$Idle" />
- </if>
- </elseif>
- <!--- Change TP set type :: This will cycle you through different TP set options.
- So say you're TPing in your Haste set and you want to go to a hybrid evasion set.
- You could hit a macro with /ma "Poison V" <t> once and it would swap on and become the default. --->
- <if spell="Poison V">
- <cancelspell />
- <if advanced='"$VARTP"="PDT"'>
- <var cmd="set VARTP HASTE" />
- <var cmd="set TP TP-$STYLE-$VARTP|$Armor|TP$Climactic|$Striking" />
- <addtochat color="135">TP Variable: HASTE</addtochat>
- </if>
- <elseif advanced='"$VARTP"="HASTE"'>
- <var cmd="set VARTP EVA" />
- <var cmd="set TP TP-$STYLE-$VARTP|$Armor|TP$Climactic|$Striking" />
- <addtochat color="135">TP Variable: EVA</addtochat>
- </elseif>
- <elseif advanced='"$VARTP"="EVA"'>
- <var cmd="set VARTP MARCH" />
- <var cmd="set TP TP-$STYLE-$VARTP|$Armor|TP$Climactic|$Striking" />
- <addtochat color="135">TP Variable: MARCH</addtochat>
- </elseif>
- <elseif advanced='"$VARTP"="MARCH"'>
- <var cmd="set VARTP ACC" />
- <var cmd="set TP TP-$STYLE-$VARTP|$Armor|TP$Climactic|$Striking" />
- <addtochat color="135">TP Variable: ACC</addtochat>
- </elseif>
- <elseif advanced='"$VARTP"="ACC"'>
- <var cmd="set VARTP PDT" />
- <var cmd="set TP TP-$STYLE-$VARTP|$Armor|TP$Climactic|$Striking" />
- <addtochat color="135">TP Variable: PDT</addtochat>
- </elseif>
- <if status="engaged">
- <equip set="$TP" />
- </if>
- </if>
- <!--- Change WS set type :: This alternates between the Acc and Attack options above.
- Default for this is Attack. You'd use /ma "Poisonga V" in game to switch between them. --->
- <if spell="Poisonga V">
- <cancelspell />
- <if advanced='"$VARWS"="ATT"'>
- <var cmd="set VARWS ACC" />
- <addtochat color="135">WS Variable: ACC</addtochat>
- </if>
- <elseif advanced='"$VARWS"="ACC"'>
- <var cmd="set VARWS ATT" />
- <addtochat color="135">WS Variable: ATT</addtochat>
- </elseif>
- </if>
- <!--- Class Specific Trigger 1 --->
- <if spell="Foxfire">
- <cancelspell />
- </if>
- <!--- Class Specific Trigger 2 --->
- <if spell="Netherspikes">
- <cancelspell />
- </if>
- <!--- Class Specific Trigger 3 --->
- <if spell="Diaga V">
- <cancelspell />
- </if>
- <!--- Class Specific Trigger 4 --->
- <if spell="Banishga V">
- <cancelspell />
- </if>
- <!--- Class Specific Trigger 5 --->
- <if spell="Goblin Gavotte">
- <cancelspell />
- </if>
- <!--- Abilities: Weaponskills :: This handles all the WS gear --->
- <if type="WeaponSkill">
- <if Buffactive="Building Flourish" advanced='$Building > 1'>
- <var cmd="set Berserk Berserk" />
- </if>
- <castdelay delay="0.03" />
- <if spell="Rudra's Storm|Evisceration">
- <equip when="precast|midcast" set="%Spell-$VARWS-$Berserk|WS$Climactic|$Striking" />
- </if>
- <elseif Spell="Dancing Edge|Shark Bite|Pyrrhic Kleos">
- <equip when="precast|midcast" set="%Spell|WS$Climactic|$Striking" />
- </elseif>
- <elseif Spell="Aeolian Edge">
- <equip when="precast|midcast" set="%Spell" />
- </elseif>
- <elseif notSpell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
- <equip when="precast|midcaast" set="WS Base|WS$Climactic|$Striking" />
- </elseif>
- <var cmd="set Building 0" />
- </if>
- <!--- Cancel rules to let Waltzes/Sambas and such go off when you attempt
- to use them and are blocked by Saber/Fan Dance --->
- <if spell="*Waltz*" BuffActive="Saber Dance">
- <command when="precast">cancel 410</command>
- <castdelay delay="0.3" />
- </if>
- <if spell="Trance" BuffActive="Saber Dance">
- <command when="midcast">cancel 410</command>
- </if>
- <if spell="*Samba*" BuffActive="Fan Dance">
- <command when="precast">cancel 411</command>
- <castdelay delay="0.3" />
- </if>
- <!--- Building Flourish Tomfoolery --->
- <if spell="Building Flourish">
- <if buffactive="Finishing Move 1">
- <var cmd="set Building 1" />
- <addtochat color="135">*** Building Flourish : 1 Finishing Move : Acc ***</addtochat>
- </if>
- <elseif buffactive="Finishing Move 2">
- <var cmd="set Building 2" />
- <addtochat color="135">*** Building Flourish : 2 Finishing Moves : Acc/Atk ***</addtochat>
- </elseif>
- <elseif buffactive="Finishing Move 3|Finishing Move 4|Finishing Move 5">
- <var cmd="set Building 3" />
- <addtochat color="135">*** Building Flourish : 3 Finishing Moves : Acc/Atk/Crit ***</addtochat>
- </elseif>
- <elseif buffactive="Finishing Move">
- <addtochat color="135">*** Your status.xml resources file needs to be modified for Building Flourish to work properly ***</addtochat>
- </elseif>
- <else>
- <var cmd="set Building 0" />
- </else>
- </if>
- <!--- Abilities: Flourishes, Steps, Waltzes, Jigs, and Sambas -->
- <if buffactive="Trance" spell="*Waltz*|*Waltz">
- <castdelay delay="0.03" />
- <equip when="precast" set="Trance" />
- </if>
- <elseif spell="*Flourish|*tep|*Waltz*|*Waltz|*Jig|*Samba*|*Samba">
- <castdelay delay="0.03" />
- <equip when="precast" set="%spell" />
- </elseif>
- <!--- Sub: Berserk :: This uses a variable to change gearsets to the Berserk version --->
- <if mode="OR" spell="Berserk" Buffactive="Berserk">
- <var cmd="set Berserk Berserk" />
- </if>
- <elseif advanced='"$Berserk"="Berserk"'>
- <var cmd="set Berserk N" />
- </elseif>
- <!--- Subs: Utsusemi :: Utsusemi casting, pretty standard.--->
- <if spell="Utsusemi: Ichi">
- <equip when="precast" set="FastCast" />
- <command when="precast">wait 0.5; sc set "$VARUtsusemi"</command>
- <midcastdelay delay="2" />
- <equip when="midcast" set="Haste-Eva" />
- </if>
- <elseif spell="Utsusemi: Ni">
- <equip when="precast|midcast" set="Haste-Eva" />
- </elseif>
- <!--- Subs: Ninjutsu :: Ninjutsu nuking/debuffing, MAcc set--->
- <elseif type="Ninjutsu" SpellTargetType="MONSTER">
- <equip when="midcast" set="Ninjutsu" />
- </elseif>
- </rules>
- </spellcast>
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