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redwateralchemist

My Fazbear Fun Day

Oct 19th, 2016
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  1. ©Konatanon
  2.  
  3. … Hello, Hello? Welcome to Freddy Fazbear’s Pizzeria! You must be the new employee. Now, don’t worry, the job’s really easy. All you have to do is … …
  4. [INTRO TEXT] [INTRO TEXT] [INTRO TEXT] [INTRO TEXT] [INTRO TEXT] [INTRO TEXT]
  5.  
  6. Pay attention now, because this part is important:
  7. __Should Freddy Fazbear’s franchise or his legacy die, your chain will end in failure.__
  8.  
  9. You’re here for five years. Why five years? It’s… it’s just thematic. Don’t question it too harshly.
  10. To get started, all you have to do is sign this contract - in ink, of course! And then we’ll give you these
  11.  
  12. Just take these Fazbear Fun Choice Points (CP) to seal your end of the contract, and let’s get started!
  13. And remember to smile, you are the face of Freddy Fazbear's Pizza!
  14.  
  15.  
  16.  
  17.  
  18.  
  19.  
  20. Age -
  21. Human origins are 18+. Animatronics don't matter.
  22.  
  23.  
  24. Origins:
  25. Drop In / Security, Animatronic (New/Old), Management, Purple People Greeter
  26.  
  27.  
  28.  
  29. Employee Contract -
  30. First order of business is deciding what exactly you’re doing here.
  31.  
  32. Drop In / Security [-0CP]
  33. You just sort of appear on the sidewalk in front of Fazbear’s latest enterprise,
  34. with nothing but the clothes on your back and a new employee contract in hand.
  35. No questions asked.
  36. + No questions asked.
  37. + It’s the prime spot for a great first impression!
  38. +/- You don’t have extra memories!
  39. - You’re paid minimum wage!
  40. - You start on nightshift.
  41.  
  42.  
  43. Old Animatronic [-50CP]
  44. Old animatronics are the legacy and lifeblood of Freddy Fazbear’s Pizza, and they’ve been around since Fazbear Entertainment’s first arrival! Although they’ve seen better days, they still possess a bit of magic inside them.
  45. Your job has always been to entertain kids with your jovial antics and occasional daily sing-a-long. After hours you can enter Free Roaming Mode! … which just means you’ve got the place to yourself.
  46. Even if you’re not much to look at anymore, you’re still an important part of the Freddy Fazbear Experience, and will live on!
  47. Old Animatronics consist of an innard metal endoskeleton with a hard plastic and cloth suit designed to look like some kind of animal.
  48. Pick any mundane animal. You are now a fully animatronic version of that animal scaled to fit the establishment, of course.
  49. For an additional [-50CP], you may choose any creature you have previously encountered in your travels, no matter how ridiculous, although this grants no extra powers.
  50. + You’re the star of the show.
  51. + You basically can’t be fired.
  52. + Robot body is durable and strong.
  53. - Your suit has already suffered quite a bit of damage.
  54. - You aren’t allowed to leave Freddy Fazbear’s.
  55. - You have some pretty b̸ad̵ memories.
  56.  
  57.  
  58. New Animatronic [-50CP]
  59. New animatronics are analogous to Fazbear Entertainment’s commitment to fun and safety,
  60. with advanced mobility, custom pr̨o̷̵͟gramming, and super kid friendly designs!
  61. At the forefront of Freddy Fazbear’s, you’re expected to be a bit more involved with the customers. This might involve actually serving food, but could also involve entertaining, security, or just taking care of children who wander off alone!
  62. Some might say you don’t have the souls of the originals, but you’re just as important.
  63. New Animatronics consist of an innard metal endoskeleton with a metal plate suit designed to look like some kind of animal. Unlike Old Animatronics, New Animatronics can’t easily change their suit, but their suits are much harder to damage.
  64. Pick any mundane animal. You are now a fully animatronic version of that animal scaled to fit the establishment. For an additional [-50CP], you may choose any creature you have previously encountered in your travels, no matter how ridiculous, although this grants no extra powers.
  65. + You’re the star of the show.
  66. + You basically can’t be fired.
  67. + Robot body is durable and strong.
  68. - You will never not look like a cupie doll.
  69. - You aren’t allowed to leave Freddy Fazbear’s.
  70. - May feel sudden urges toward inclement behavior.
  71.  
  72.  
  73. Manager [-100CP]
  74. You’ve been hired as a day manager for one (1) Fazbear Entertainment Establishment!
  75. That means you get to give orders, affect changes, and actually control the going ons of the establishment in question! … at least on a localized scale.
  76. Unfortunately, you’re also part of a small board of other managers, who both outnumber you and have seniority. Nor do you hold any form of legal ownership for now.
  77. But if anyone’s in a position to thoroughly clean this place up, it’s you!
  78. You have bleach, right?
  79. + You’re the boss!
  80. - You’re -a- boss.
  81. + You have some control!
  82. - You have some control.
  83. + The other managers will help you get started on your job!
  84. - The other managers are not very good at their jobs.
  85.  
  86.  
  87. Purple People Greeter [-200CP]
  88. You’ve got the easiest job here.
  89. + You’re on dayshift.
  90. + You’ve already made a great first impression.
  91. + Barely any supervision. All you have to do is show up.
  92. ? You do have extra memories.
  93. - You are not a good person.
  94.  
  95. __________________________________________________
  96. __________________________________________________
  97.  
  98. Age -
  99. Security, Management, and Greeting Personnel may roll 3d8+15 for their age.
  100. New Animatronics may roll 1d8/2, rounding down.
  101. Old Animatronics may roll 1d8+4.
  102.  
  103. Your gender (real or apparent) remains the same.
  104. Alternatively, all employees may pay [-50CP] to choose their age and gender within the values given.
  105.  
  106. _
  107.  
  108. Working Conditions -
  109. Now that your contract is sealed, the next step is to decide where exactly you’ll be working.
  110. Go ahead and roll another 1d8, or pay [-50CP] to choose.
  111.  
  112. 1 - 2: “OLD”:
  113. [FNAF1: Mostly old animatronics]
  114. Join the family!
  115.  
  116. 3 - 4: “NEW”:
  117. [FNAF2: Mostly new animatronics]
  118. Stop in for a bite!
  119.  
  120. 5 - 6: “SISTER LOCATION”:
  121. Circus Baby’s Pizza World!
  122. Here we specialize in more interactive entertainment, including private parties and in-house catering, though customers are free to move between rooms that are not currently reserved. Each room has its own specialized animatronic, and a series of ducts and back rooms allows easy access to each room during off hours.
  123. [Mostly new animatronics]
  124. Don’t hold it against us.
  125.  
  126. 7: “GET A FREEBIE!”: Lucky number 7!
  127. You get free pick from any of these participating locations!
  128.  
  129. 8: “HORROR ATTRACTION”: … huh. There seems to have been a mix-up.
  130. See, in this timeline, Freddy Fazbear’s Pizza and all its subsidiaries have already gone out of business. Normally this would make things a bit complicated … but luckily we’ve already found an alternative!
  131. Fazbear’s Fright is a new horror themed attraction at our local amusement park, and you’re its newest employee! Based on the decades old pizzeria chain and featuring actual relics from Freddy Fazbear’s Pizza, this new attraction is guaranteed to bring back your childhood in the worst possible way!
  132. Because Fazbear’s Fright is subsidiary to a larger amusement park, this might introduce unique challenges. But as long as Fazbear’s Fright continues to fulfill its intended purpose in some capacity, we’ll consider it as fulfilling your contract.
  133. So there’s need to worry, we won’t die so easily.
  134.  
  135. __________________________________________________
  136. __________________________________________________
  137.  
  138.  
  139. Mandatory Introductory Greeting [-100CP] Discount Security.
  140. Hey, listen, it’s okay if you don’t understand what’s going on. I know it can be a bit overwhelming, but I'm here to tell you there's nothing to worry about. You’ll do fine. That’s because no matter where you go, you’ll always be able to find one person to give you a rundown on everything you need to know to gain baseline competency.
  141. They might be a little weird, and sometimes it’ll be last second, but following their advice will keep you from making any glaring rookie mistakes. Just don’t expect them to be able to save you from the really big stuff. Their survival in those situations is not guaranteed. Let's just focus on getting you through your first week. Okay?
  142.  
  143. Twitch Button Reflexes [-200CP] Discount Security.
  144. [fast reflexes & multitasking]
  145.  
  146. Greased Gears & Pizza Stains [-400CP] Discount for Security.
  147. [The point of this perk is to mimic the Custom Night difficulty settings as well as some of the capabilities of Eggs Benedict in SL. If the capstones are based off supernatural qualities found in the game, I feel like the 400CP perks should all give something of a "guide" to completing the jump's victory requirement, although this might be altered for the animatronics - in this case, the jumper simply "lowers the difficulty" of the animatronics. This perk also allows for repair and upkeep of machines, but in the spirit of Freddy Fazbear's will fail to make that upkeep look at all pretty.]
  148.  
  149. Tomorrow Is Another Day [-600CP] Discount Security.
  150. Your willpower is immense, the sort of thing that would inspire epics. Besides a massive boost to your resolve, you are just straight up immune to the negative effects of fear
  151. [capstone; grants huge increase to willpower, ability to power through pain and fear - I feel like I'm not sure how strong to make this to make it "match" the other capstones in power, due to its comparitive lack of uniqueness in]
  152.  
  153.  
  154.  
  155. Friend To All Children [-100CP] Free to Animatronics.
  156. For some reason, you’v
  157. [requisite cuteness perk?]
  158.  
  159. 2Spooky [-100CP] Free to Old Animatronics.
  160. [scary animatronic face, toggleable to ignore or only effect chosen targets]
  161.  
  162. Built To Last [-400CP] Discount to Old Animatronic.
  163. It might not sound like much, but you’re tough. Tough enough to last through untold years of wear and tear no problem. Even if you’re damaged, you’ll keep going, as long as your collective parts are still capable of functioning
  164. [Lots of durability; ability to keep going in spite of injuries - just remember how much damage those animatronics could take!]
  165.  
  166. In The Hearts Of Kids [-600CP] Discount to Old Animatronic.
  167. [Metal regens like flesh, may or may not ooze like FNaF1]
  168.  
  169.  
  170.  
  171. ??? [-100CP] Free to New Animatronic
  172.  
  173. Criminal Database [-200CP] Discount to New Animatronic.
  174. [able to tell if people are up to no good & notice small details]
  175.  
  176. ??? [-400CP] Discount to New Animatronic.
  177.  
  178. [-600CP] Discount to New Animatronic.
  179. [Ability to swap out parts easily, including into fleshy parts.]
  180.  
  181.  
  182.  
  183. Spindoctor [-100CP] Free for Management.
  184. [-- see all those cheeky references? You can do that now.]
  185.  
  186. [-200CP] Discount for Management.
  187.  
  188. [-400CP] Discount for Management.
  189.  
  190. The Joy of Creative Service [-600CP] Discount for Management.
  191. [That one perk that everyone asks for.]
  192.  
  193.  
  194.  
  195. Remember To Smile [-100CP] Free for Purple People Greeter.
  196. [hiding intentions, putting up a harmless facade]
  197.  
  198. Wasn’t Me [-200CP] Discount for Purple People Greeter.
  199. [not being picked out as suspicious]
  200.  
  201. [-400CP] Discount for Purple People Greeter.
  202. [insert perk idea here]
  203.  
  204. [-600CP] Discount for Purple People Greeter.
  205. You are really, really good at taking things apart. Objects. Machines. People.
  206. You have an almost supernatural ability to know exactly
  207. There is a reason this is a capstone.
  208. [able to kill things/able to determine how to make things lethal]
  209.  
  210. __________________________________________________
  211. __________________________________________________
  212. Items -
  213. All purchases replaced and delivered to the warehouse within 24 hours if lost or stolen.
  214. Items may be purchased multiple times.
  215.  
  216.  
  217. Desk Fan - x1 Free for All Ages.
  218. It’s a real old school desk fan, which improbably does not seem to require power to function.
  219. It’s also made of metal, so try not to stick your fingers in there while it’s running.
  220.  
  221. Paycheck [-50CP] x5 Free for Management.
  222. This is one (1) check for $120, made out to you from Fazbear Entertainment.
  223. Don’t spend it all in one place.
  224.  
  225. Big Box o’ Air Fresheners [-50CP]
  226. It’s a replenishing box of air fresheners, which comes in both car and spray varieties.
  227. No one will ever complain of your terrible odor again!
  228.  
  229. Exotic Butters [-50CP]
  230. Replenish weekly.
  231.  
  232. “Autobiography of a Yogi” [-50CP]
  233. Written by Paramahansa Yogananda, this book follows the life and spiritual journeys of its author.
  234. Why is this even here?
  235.  
  236. _
  237.  
  238. Plushies [-50CP] Free for Drop In.
  239. Now you can keep the Freddy Fazbear Gang with you on your travels, as well as on your desk!
  240. These official Fazbear Entertainment merchandise plush toys come with all four of your classic Fazbear Friends, both “New” and “Old” Freddy, Bonnie, Chica, and Foxie, alongside their Toy counterparts, and even a Marionette! Drift to sleep as they watch your peaceful rest!
  241.  
  242. Mobile Phone [-100CP] Discount for Drop In.
  243. This cellphone has the curious property of always going directly to voicemail, answering machine, or other such automated recording device. In the event that no such system is available, your message will instead be played the next time its receiver picks up the phone, which will ring incessantly until they do so.
  244. You will absolutely never speak directly with another living human while using this phone.
  245. Also comes with every mobile version of Five Nights at Freddy’s, at no cost to you!
  246.  
  247. Radar Map [-200CP] Discount for Drop In.
  248. Fazbear Entertainment’s handheld monitor provides a simple wireframe map of your location.
  249. Normally this would only connect to an approved security system, but this purchase allows it to scan your surroundings independently up to a range of a city block. Additionally, it can track the location of any
  250. independently mobile creature in that area and display a small icon of their face at their location.
  251.  
  252. Cheat Engine [-500CP] Discount for Drop In.
  253. Unlimited power as suitable for small homes and businesses! This portable generator runs without fuel, allowing you to power a suburban-sized household indefinitely. Why not reduce your electric bills to nothing?
  254. Never lose power for your fancy security system again! Keep it 100%!
  255.  
  256. _
  257.  
  258. [-50CP] Free for Old Animatronic.
  259.  
  260. Never-Ending Pizza Box [-100CP] Free for Old Animatronic.
  261. INFINITE PIZZA. What more could you want? Just close this box and open it, and it’ll be filled with deliciously greasy pizza, courtesy of Freddy Fazbear’s! Comes with your choice of toppings* every time! Let’s eat!
  262. * as approved by the Management of Freddy Fazbear’s.
  263. Hallucinogenic Gas [-200CP] Discount for Old Animatronic.
  264. Robots are, of course, immune.
  265.  
  266. Golden Fredbear Suit [-500CP] Discount for Old Animatronic.
  267. [Gives you golden fredbear powers]
  268.  
  269. _
  270.  
  271. [-50CP] Free for New Animatronic.
  272.  
  273. Music Box [-100CP] Free for New Animatronic.
  274. Music made to soothe the crumbling dreams of chi͘l͡dren and occasionally beasts.
  275. This delicate music box has a curious effect. Indeed, any beast or child who hears this
  276. [Toreador & Grandfather’s Clock]
  277.  
  278. Megamaid™ Minivac [-200CP]
  279. [sucks out oxygen of small rooms quickly]
  280.  
  281. Scooper [-500CP] Discount for New Animatronic.
  282. It only stings for a moment.
  283. [-- buff the hell out of this; needs to be markedly superior to one you could "steal"]
  284.  
  285. _
  286.  
  287. Birthday Crown [-50CP] Free for Management.
  288. As proof that you are k̶i̶n̶g̶ ̶o̶f̶ ̶f̶i̶v̶e̶ ̶n̶i̶g̶h̶t̶’̶s̶ ̶a̶t̶ ̶f̶r̶e̶d̶d̶y̶’̶s̶ a valued employee, we bequeath unto you this crown.
  289. It is made of cardboard.
  290. While it serves no practical purpose, people won’t think it strange should you wear this… all the time.
  291. Those people may even be inclined to treat you more kindly, albeit in a bemused and unserious way.
  292. As befitting one who wears the crown.
  293.  
  294. Wardrobe [-100CP] Free for Management.
  295.  
  296. Shock Collar [-200CP] Discount for Management.
  297.  
  298. Complete Owner’s Manual [-500CP] Discount for Management.
  299. This booklet contains detailed schematics and operating instructions for all of Freddy Fazbear’s varied electronic and mechanical systems, including cameras, lights and sound systems, ventilation, blast doors,
  300. and of course the animatronics, including both new and discontinued models.
  301. As the complete manual, it also comes with a host of safety instructions and approved cost cutting measures,
  302. with variable effects on the prevalence of malfunction or incidents.
  303. Also comes with an incredibly cheap recipe for bleach, pennies to the gallon.
  304.  
  305. [Includes various additives to animatronics and all mechanical building instructions]
  306.  
  307. _
  308.  
  309. Multitool [-50CP] Free for Purple People Greeter.
  310. This purple pocket-sized portable device has a number of useful tool attachments, including a screwdriver, pliers, can opener, wire stripper, k̡nife͞ ̀b̀la̸d͘e, and other such devices.
  311.  
  312. ??? [-100CP] Discount for Purple People Greeter.
  313.  
  314. Party Van [-200CP] Discount for Purple People Greeter.
  315. This purple windowless van has the Freddy Fazbear logo emblazoned on the side. Besides having a good amount of storage space in the back, it also comes with a variety of high tech surveillance and monitoring equipment, allowing you to keep tabs on the people around it or in a neighboring building easily.
  316.  
  317. Springsuit [-500CP] Discount for Purple People Greeter.
  318.  
  319. __________________________________________________
  320. __________________________________________________
  321. Companions & Spare Parts -
  322.  
  323.  
  324. Coworker Import [-XXCP]
  325. Hello, hello? Uh … you want to bring in more people? … really?
  326. Well, Fazbear Entertainment is an equal opportunity employer, so… I… guess we can do that.
  327. Tell you what. We’ll let you trade your existing Freddy Fun Choice Points (CP) to any existing companions at a 1-for-1 basis, which they can trade for backgrounds, perks, and prizes!
  328. Management said this required the least amount of effort.
  329.  
  330.  
  331. Fazbear & Friends [=̴͟͜͝Ŗ̶̨́͜X̀͡Q̴̨̨C̷͢P̛̕̕]
  332. ???
  333.  
  334. HandUnit [-100CP] Discount for Security.
  335.  
  336.  
  337. Golden Fredbear Plush [-100CP] Free for Kids.
  338. This gold coloured stuffed animal is perfect for confiding in.
  339.  
  340.  
  341. Plushtrap [-100CP]
  342. While the Spring Bonnie animatronic was discontinued for safety reasons, it still had a limited run, which included an even more limited string of merchandise. This off coloured stuffed rabbit has seen better days, being ripped in places and moldy with age,
  343.  
  344.  
  345.  
  346.  
  347. __________________________________________________
  348. __________________________________________________
  349. Drawbacks -
  350. Max +600 CP, unless taking “I Wanna Be The Kid” or “[Hard Boiled Mode]”.
  351. Drawbacks override perks.
  352.  
  353.  
  354. Double Shift [+0CP]
  355. We here at Freddy Fazbear’s understand that you’re used to things being a certain way.
  356. To accommodate your work ethic, this option doubles the length of your stay from five to ten years.
  357. We are contractually obligated to note that Freddy Fazbear’s and its subsidiaries rarely stay in business for longer than five years. But this shouldn’t be an issue, because
  358. You may take one (1) additional Paycheck from the Items section for your service.
  359.  
  360. Double Double [+0CP]
  361. [20 year stay; this is the maximum amount of time you can spend here.]
  362. [May combine this with "Hindsight is 20/20/20/20... to create a special "All 20 Mode"]
  363.  
  364.  
  365. With Apologies To Don Bluth [+0CP]
  366. Normally, the Fazbear Gang isn’t that great at conversation. They are just animatronics, after all!
  367. But this option gives them real personalities that will be happy to talk to you in between their other duties,
  368. of course! Get rid of all those quiet, boring nights!
  369. Customers won’t find this odd, as adults simply believe them to be a sophisticated artificial intelligence, whereas children know the real truth… which is that they’re actually MAGIC!
  370. Unfortunately, this won’t actually make the Fazbear Gang any less “irritable”, although you can rest assured that they’re no better at expressing it than before.
  371. And they’ll still insist that all employees must wear a suit after hours.
  372. After all, rules are rules.
  373.  
  374. Casual Friday [-400CP] Requires “With Apologies To Don Bluth”.
  375. Don’t want to wear a suit? That’s fine.
  376. This option removes the more “irritable” personality traits for Freddy and all his Fazbear Friends, thereby drastically reducing the chance of any workplace “incidents”. As a result, it is now exceptionally unlikely that your workspace will suffer any loss of business due to injury/dismemberment, and even less so that these “incidents” will happen to you, unless you go out of your way to create them.
  377. In addition, The Management has received just enough instruction to prevent them from making any blatant business blunders, although they're never be what you'd call "experts".
  378. Please enjoy five years of peaceful working environments!
  379. This does cost points. Furthermore, this does not count towards your drawback total.
  380. Think of it as a bill for extended workplace sensitivity training.
  381.  
  382.  
  383.  
  384. Stuffed By Fandom [+100CP]
  385. I shouldn’t need to tell you that Freddy Fazbear’s popularity has spawned a number of tall tales and let’s be honest cheap knockoffs. Normally you wouldn’t have to worry about that,
  386. [This drawback causes shitty FNaF fan knockoffs to invade the city/town/whatever, driving down business. Basically all the fan games exist now, all at once, and it sucks.]
  387.  
  388. Subcontract [-100CP] Requires “Stuffed By Fandom”.
  389. Oh. Well,
  390. [This "drawback" allows the jumper to work at a fan interpretation of FNaF of their choosing. Standard jump victory rules still apply, so you probably shouldn't take this and go to something that wouldn't survive as a business without a lot of jumper bullshit backing you.]
  391. I hear Candy’s Burger’s & Fries isn’t so bad?
  392.  
  393.  
  394.  
  395. Jump Scared [+100CP]
  396. You are easily startled or frightened. You shiver, shake, and tremble at the slightest
  397. This might make fine motor control a bit more of an ordeal, but the real issue is the psychological factor.
  398. To make matters worse, you have a really high pitched scream.
  399.  
  400.  
  401. Malfunction Dysjunction [+100CP]
  402.  
  403.  
  404.  
  405. [+100CP]
  406.  
  407. [+100CP]
  408.  
  409.  
  410. Four Temper Ensemble [+200CP]
  411. The Fazbear Gang has been feeling a bit irritable lately. Consequently, they’re now more erratic, prone to violence, and doggedly persistent towards those ends. Even if you find a way to curb these tendencies, they’ll crop up again.
  412.  
  413. Jumping At Phantoms [+200CP]
  414. They’re here! The PHANTOMS! You hallucinate frequently, seeing and/or hearing things that aren’t there. They are, most frequently, wrought from your deepest fears and insecurities, the type of thing that would give you pause, but sometimes they’ll throw in seemingly normal things or non sequiturs just to screw with you.
  415. This could be bad if, say, you’re in a situation that requires you to keep your wits about you, or just trying not to look insane. But on the plus side, you’ll probably be able to have interesting conversations with the animatronics, even if nobody else can!
  416.  
  417. Try Counting To Twenty [+200CP]
  418. You’re angry. About what? Who knows!
  419. [rarararar things are harder with anger management problems]
  420.  
  421. ? [+300CP]
  422.  
  423. Six Hour Shift [+300CP]
  424. You’re only conscious between the hours of midnight and 6AM, which coincidentally are your work hours for the entire duration of your stay. During all other hours, your brain shuts down and goes into autopilot, acting at a normal baseline for your background until you wake up, with no recollection of the past eighteen hours.
  425. On the upside, your time here will fly by! On the downside, I shouldn’t have to explain why there’s a downside.
  426.  
  427.  
  428.  
  429.  
  430. Custom Night [+0CP]
  431. Hey, y’know, it’s fine if you like some animatronics more than others. Everyone has their favorites.
  432. Personally, I was always a fan of Bonnie.
  433. This cannot be changed later, so please be careful.
  434. [This "drawback" allows you to pick which of the canon animatronics will be in your franchise; must have a certain number of animatronics present (6? 5?)]
  435.  
  436. Hindsight Is 20/20/20/20/… [+600CP]
  437. It seems you had some trouble with the keypad.
  438. I see what you were trying to type, and will autocorrect it for you.
  439. Thank you for selecting: “All of the Above.”
  440. By selecting this option, you have chosen to have all animatronics and artificial intelligence be present.
  441. The Management would like you to know that they are very happy with your decision, and look forward to
  442. [This drawback causes your franchise to have all the animatronics. All of them. This will make things very hard, even if you took Casual Friday, you god damn masochist.]
  443. [Even Springtrap.]
  444.  
  445.  
  446.  
  447.  
  448. I Wanna Be The Kid [+800CP] (Not compatible with other drawbacks.)
  449. … Listen.
  450. In the beginning, there were a lot of people who said you wouldn’t fit in here at Freddy Fazbear’s.
  451. People said it would be too hard for you. Or that you’d just break everything. Or maybe we were just incompatible.
  452. There were a lot of ideas thrown around about how to make you fit.
  453. This was one of them.
  454.  
  455. [This drawback effectively depowers you and forces you to suffer through the events of FNAF4.]
  456. Loss in this scenario will be considered to be “Choosing To Stay”.
  457. ([but you recieve a free golden suit if you do])
  458.  
  459.  
  460.  
  461.  
  462.  
  463.  
  464.  
  465.  
  466.  
  467.  
  468. [Hard Boiled Mode] [+800CP] (Not compatible with other drawbacks.)
  469. "Hi! I’m Flumpty Bumpty. I’m an egg. I’m immune to the plot and I can transcend time and space! Also I’m coming after you. You can figure out the rest. Have fun…"
  470. Taking this means that you no longer have to worry about keeping Freddy Fazbear’s in business. It doesn’t matter.
  471. If Flumpty wins, he’ll rip you a brand new face and add your corpse to
  472. [An alternative to "I wanna be the kid", this empowers Flumpty Bumpty to "actually omnipotent" levels and he is trying to kill you. The answer to whether or not Flumpty can do something is always "Yes."; but just murdering you would be boring, so he gives you a shot by playing games which you are required to win to survive.]
  473.  
  474. Flumpty is immune to the plot. Including your plot. Anything you can do to Flumpty counts as plot.
  475. Flumpty can do anything he feels like doing. You are incapable of killing or inconveniencing Flumpty.
  476.  
  477.  
  478.  
  479.  
  480.  
  481.  
  482.  
  483.  
  484. _______________________
  485. [= The Only Scenario =]
  486. [...]
  487.  
  488.  
  489.  
  490.  
  491.  
  492.  
  493.  
  494. Go Home
  495. Curtain Call
  496.  
  497. Stay
  498.  
  499. Move On
  500. The Show Must Go On
  501.  
  502.  
  503.  
  504.  
  505.  
  506.  
  507.  
  508.  
  509.  
  510.  
  511.  
  512.  
  513.  
  514.  
  515.  
  516.  
  517.  
  518.  
  519.  
  520.  
  521.  
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  524.  
  525.  
  526.  
  527.  
  528.  
  529.  
  530.  
  531.  
  532.  
  533.  
  534.  
  535. Notes -
  536.  
  537. For the sake of clarity, victory conditions are as follows:
  538. 1. Freddy Fazbear’s must remain in business in some form or capacity for the duration of your jump.
  539. 2. The Freddy Fazbear Gang, as the face of Freddy Fazbear’s, must continue to exist in some form or capacity.
  540. 3. That’s it.
  541. The Management of Freddy Fazbear’s would also like you to know that they are interested in, in order:
  542. 1. Spending as little money as possible for any reason whatsoever.
  543. 2. Remaining in business.
  544. 3. That’s it.
  545. The Management would ALSO like you to know that they will do their best to deal with any “incidents”, up to and including:
  546. 1. Assuring customers and all relevant authority figures that there have been no “incidents”.
  547. 2. Utilizing bleach.
  548. 3. That’s it.
  549. Any “odd behaviour” noticed involving animatronics (which The Management would like to remind you is a total fabrication) is likely a combination of factors electronic (New Animatronic) and spiritual (Old Animatronic). Should you desire to “fix” these nonexistent behaviours, you would likely need to have methods handling both.
  550. Regardless of any other factors, Freddy Fazbear’s will remain in business so long as it can turn a profit, however small.
  551. Reminder: “Incidents” are bad for profit.
  552. Have a Fazbear Fun Day!
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