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  1. 2014-12-19 00:27:26.984 Test[65585:1800283] SceneKit: error, 1: precision highp float;
  2. 2014-12-19 00:27:26.985 Test[65585:1800283] SceneKit: error, 2: struct SCNShaderSurface
  3. 2014-12-19 00:27:26.985 Test[65585:1800283] SceneKit: error, 3: {
  4. 2014-12-19 00:27:26.985 Test[65585:1800283] SceneKit: error, 4: vec3 view; // in view space
  5. 2014-12-19 00:27:26.985 Test[65585:1800283] SceneKit: error, 5: vec3 position; // in view space
  6. 2014-12-19 00:27:26.985 Test[65585:1800283] SceneKit: error, 6: vec3 normal; // in view space
  7. 2014-12-19 00:27:26.986 Test[65585:1800283] SceneKit: error, 7: vec3 tangent; // in view space
  8. 2014-12-19 00:27:26.986 Test[65585:1800283] SceneKit: error, 8: vec3 bitangent; // in view space
  9. 2014-12-19 00:27:26.986 Test[65585:1800283] SceneKit: error, 9: float shininess;
  10. 2014-12-19 00:27:26.986 Test[65585:1800283] SceneKit: error, 10: float fresnel;
  11. 2014-12-19 00:27:26.986 Test[65585:1800283] SceneKit: error, 11: vec3 _normalTS; // UNDOCUMENTED in tangent space
  12. 2014-12-19 00:27:26.986 Test[65585:1800283] SceneKit: error, 12: vec4 diffuse;
  13. 2014-12-19 00:27:26.986 Test[65585:1800283] SceneKit: error, 13: vec2 diffuseTexcoord;
  14. 2014-12-19 00:27:26.996 Test[65585:1800283] SceneKit: error, 14: vec4 emission;
  15. 2014-12-19 00:27:26.996 Test[65585:1800283] SceneKit: error, 15: vec4 reflective;
  16. 2014-12-19 00:27:26.996 Test[65585:1800283] SceneKit: error, 16: } _surface;
  17. 2014-12-19 00:27:26.997 Test[65585:1800283] SceneKit: error, 17: struct SCNShaderLightingContribution {vec3 ambient; vec3 diffuse; vec3 specular; vec3 modulate;} _lightingContribution;
  18. 2014-12-19 00:27:26.997 Test[65585:1800283] SceneKit: error, 18: varying vec2 v_texcoord0;
  19. 2014-12-19 00:27:26.997 Test[65585:1800283] SceneKit: error, 19: struct SCNShaderLight
  20. 2014-12-19 00:27:26.997 Test[65585:1800283] SceneKit: error, 20: {
  21. 2014-12-19 00:27:26.997 Test[65585:1800283] SceneKit: error, 21: vec4 intensity; // lowp, light intensity
  22. 2014-12-19 00:27:26.998 Test[65585:1800283] SceneKit: error, 22: vec3 direction; // mediump, vector from the point toward the light
  23. 2014-12-19 00:27:26.998 Test[65585:1800283] SceneKit: error, 23:
  24. 2014-12-19 00:27:26.998 Test[65585:1800283] SceneKit: error, 24: // private
  25. 2014-12-19 00:27:26.998 Test[65585:1800283] SceneKit: error, 25: float att;
  26. 2014-12-19 00:27:26.998 Test[65585:1800283] SceneKit: error, 26: vec3 dir; // lowp, vector from the point to the light for point and spot, dist attenuations
  27. 2014-12-19 00:27:26.999 Test[65585:1800283] SceneKit: error, 27: float dist; // mediump, distance from the point to the light (same coord. than range)
  28. 2014-12-19 00:27:26.999 Test[65585:1800283] SceneKit: error, 28: };
  29. 2014-12-19 00:27:26.999 Test[65585:1800283] SceneKit: error, 29: uniform vec4 u_light0_color;
  30. 2014-12-19 00:27:27.000 Test[65585:1800283] SceneKit: error, 30: uniform vec4 u_light0_position;
  31. 2014-12-19 00:27:27.000 Test[65585:1800283] SceneKit: error, 31: varying vec3 v_position;
  32. 2014-12-19 00:27:27.000 Test[65585:1800283] SceneKit: error, 32: varying vec3 v_normal;
  33. 2014-12-19 00:27:27.000 Test[65585:1800283] SceneKit: error, 33: uniform vec4 u_ambientLightColor;
  34. 2014-12-19 00:27:27.000 Test[65585:1800283] SceneKit: error, 34: uniform sampler2D u_diffuseTexture;
  35. 2014-12-19 00:27:27.001 Test[65585:1800283] SceneKit: error, 35: struct SCNOutput
  36. 2014-12-19 00:27:27.001 Test[65585:1800283] SceneKit: error, 36: {
  37. 2014-12-19 00:27:27.002 Test[65585:1800283] SceneKit: error, 37: vec4 color;
  38. 2014-12-19 00:27:27.002 Test[65585:1800283] SceneKit: error, 38: } _output;
  39. 2014-12-19 00:27:27.002 Test[65585:1800283] SceneKit: error, 39: void main(void)
  40. 2014-12-19 00:27:27.002 Test[65585:1800283] SceneKit: error, 40: {
  41. 2014-12-19 00:27:27.003 Test[65585:1800283] SceneKit: error, 41: _surface.diffuseTexcoord = v_texcoord0;
  42. 2014-12-19 00:27:27.003 Test[65585:1800283] SceneKit: error, 42: _surface.diffuse = texture2D(u_diffuseTexture, _surface.diffuseTexcoord);
  43. 2014-12-19 00:27:27.004 Test[65585:1800283] SceneKit: error, 43: _surface.emission = vec4(0.);
  44. 2014-12-19 00:27:27.004 Test[65585:1800283] SceneKit: error, 44: _surface.normal = normalize(v_normal.xyz);
  45. 2014-12-19 00:27:27.004 Test[65585:1800283] SceneKit: error, 45: _surface.position = v_position;
  46. 2014-12-19 00:27:27.005 Test[65585:1800283] SceneKit: error, 46: _surface.view = normalize(-v_position);
  47. 2014-12-19 00:27:27.005 Test[65585:1800283] SceneKit: error, 47: _surface.reflective = vec4(0.);
  48. 2014-12-19 00:27:27.006 Test[65585:1800283] SceneKit: error, 48:
  49. 2014-12-19 00:27:27.006 Test[65585:1800283] SceneKit: error, 49: float flakeSize = 0.2;
  50. 2014-12-19 00:27:27.007 Test[65585:1800283] SceneKit: error, 50: float flakeIntensity = 0.7;
  51. 2014-12-19 00:27:27.007 Test[65585:1800283] SceneKit: error, 51: vec3 paintColor0 = vec3(0.9, 0.4, 0.3);
  52. 2014-12-19 00:27:27.007 Test[65585:1800283] SceneKit: error, 52: vec3 paintColor1 = vec3(0.9, 0.75, 0.2);
  53. 2014-12-19 00:27:27.008 Test[65585:1800283] SceneKit: error, 53: vec3 flakeColor = vec3(flakeIntensity, flakeIntensity, flakeIntensity);
  54. 2014-12-19 00:27:27.008 Test[65585:1800283] SceneKit: error, 54: vec3 rnd = texture2D(u_diffuseTexture, _surface.diffuseTexcoord * vec2(1.0 / flakeSize)).rgb;
  55. 2014-12-19 00:27:27.009 Test[65585:1800283] SceneKit: error, 55: rnd = normalize(2 * rnd - 1.0);
  56. 2014-12-19 00:27:27.009 Test[65585:1800283] SceneKit: error, 56: vec3 nrm1 = normalize(0.05 * rnd + 0.95 * _surface.normal);
  57. 2014-12-19 00:27:27.009 Test[65585:1800283] SceneKit: error, 57: vec3 nrm2 = normalize(0.3 * rnd + 0.4 * _surface.normal);
  58. 2014-12-19 00:27:27.010 Test[65585:1800283] SceneKit: error, 58: float fresnel1 = clamp(dot(nrm1, _surface.view), 0.0, 1.0);
  59. 2014-12-19 00:27:27.010 Test[65585:1800283] SceneKit: error, 59: float fresnel2 = clamp(dot(nrm2, _surface.view), 0.0, 1.0);
  60. 2014-12-19 00:27:27.011 Test[65585:1800283] SceneKit: error, 60: vec3 col = mix(paintColor0, paintColor1, fresnel1);
  61. 2014-12-19 00:27:27.011 Test[65585:1800283] SceneKit: error, 61: col += pow(fresnel2, 106.0) * flakeColor;
  62. 2014-12-19 00:27:27.011 Test[65585:1800283] SceneKit: error, 62: _surface.normal = nrm1;
  63. 2014-12-19 00:27:27.012 Test[65585:1800283] SceneKit: error, 63: _surface.diffuse = vec4(col, 1.0);
  64. 2014-12-19 00:27:27.013 Test[65585:1800283] SceneKit: error, 64: _surface.emission = (_surface.reflective * _surface.reflective) * 2.0;
  65. 2014-12-19 00:27:27.013 Test[65585:1800283] SceneKit: error, 65: _surface.reflective = vec4(0.0);
  66. 2014-12-19 00:27:27.013 Test[65585:1800283] SceneKit: error, 66: // Lighting
  67. 2014-12-19 00:27:27.014 Test[65585:1800283] SceneKit: error, 67: _lightingContribution.ambient = u_ambientLightColor.rgb;
  68. 2014-12-19 00:27:27.014 Test[65585:1800283] SceneKit: error, 68: _lightingContribution.diffuse = vec3(0.);
  69. 2014-12-19 00:27:27.014 Test[65585:1800283] SceneKit: error, 69: {
  70. 2014-12-19 00:27:27.014 Test[65585:1800283] SceneKit: error, 70: SCNShaderLight _light;
  71. 2014-12-19 00:27:27.015 Test[65585:1800283] SceneKit: error, 71: _light.intensity = u_light0_color;
  72. 2014-12-19 00:27:27.015 Test[65585:1800283] SceneKit: error, 72: _light.direction = normalize(u_light0_position.xyz - _surface.position);
  73. 2014-12-19 00:27:27.015 Test[65585:1800283] SceneKit: error, 73: _light.att = max(0.0, dot(_surface.normal, _light.direction));
  74. 2014-12-19 00:27:27.016 Test[65585:1800283] SceneKit: error, 74: _light.intensity.rgb *= _light.att;
  75. 2014-12-19 00:27:27.016 Test[65585:1800283] SceneKit: error, 75: _lightingContribution.diffuse += _light.intensity.rgb;
  76. 2014-12-19 00:27:27.016 Test[65585:1800283] SceneKit: error, 76: }
  77. 2014-12-19 00:27:27.017 Test[65585:1800283] SceneKit: error, 77:
  78. 2014-12-19 00:27:27.017 Test[65585:1800283] SceneKit: error, 78: // Combine
  79. 2014-12-19 00:27:27.018 Test[65585:1800283] SceneKit: error, 79: _output.color = vec4(0., 0., 0., _surface.diffuse.a);
  80. 2014-12-19 00:27:27.018 Test[65585:1800283] SceneKit: error, 80: _output.color.rgb = _surface.diffuse.rgb * (_lightingContribution.diffuse + _lightingContribution.ambient);
  81. 2014-12-19 00:27:27.018 Test[65585:1800283] SceneKit: error, 81: _output.color.rgb += _surface.emission.rgb;
  82. 2014-12-19 00:27:27.019 Test[65585:1800283] SceneKit: error, 82: _output.color.rgb += _surface.reflective.rgb * _lightingContribution.diffuse;
  83. 2014-12-19 00:27:27.019 Test[65585:1800283] SceneKit: error, 83:
  84. 2014-12-19 00:27:27.019 Test[65585:1800283] SceneKit: error, 84:
  85. 2014-12-19 00:27:27.020 Test[65585:1800283] SceneKit: error, 85:
  86. 2014-12-19 00:27:27.020 Test[65585:1800283] SceneKit: error, 86:
  87. 2014-12-19 00:27:27.020 Test[65585:1800283] SceneKit: error, 87: gl_FragColor = _output.color;
  88. 2014-12-19 00:27:27.020 Test[65585:1800283] SceneKit: error, 88: }
  89. 2014-12-19 00:27:27.021 Test[65585:1800283] SceneKit: error, 89:
  90. 2014-12-19 00:27:27.021 Test[65585:1800283] SceneKit: error, failed to link program: ERROR: 0:55: '*' does not operate on 'int' and 'vec3'
  91.  
  92. 2014-12-19 00:27:27.022 Test[65585:1800283] SceneKit: error, program failed to build:
  93.  
  94. 2014-12-19 00:27:27.022 Test[65585:1800283] SceneKit: error, C3DResourceManagerMakeProgramResident failed to compile program - fallback on default program
  95. 2014-12-19 00:27:27.302 Test[65585:1800283] SceneKit: error, 1: precision highp float;
  96. 2014-12-19 00:27:27.303 Test[65585:1800283] SceneKit: error, 2: struct SCNShaderSurface
  97. 2014-12-19 00:27:27.303 Test[65585:1800283] SceneKit: error, 3: {
  98. 2014-12-19 00:27:27.303 Test[65585:1800283] SceneKit: error, 4: vec3 view; // in view space
  99. 2014-12-19 00:27:27.303 Test[65585:1800283] SceneKit: error, 5: vec3 position; // in view space
  100. 2014-12-19 00:27:27.304 Test[65585:1800283] SceneKit: error, 6: vec3 normal; // in view space
  101. 2014-12-19 00:27:27.304 Test[65585:1800283] SceneKit: error, 7: vec3 tangent; // in view space
  102. 2014-12-19 00:27:27.304 Test[65585:1800283] SceneKit: error, 8: vec3 bitangent; // in view space
  103. 2014-12-19 00:27:27.305 Test[65585:1800283] SceneKit: error, 9: float shininess;
  104. 2014-12-19 00:27:27.305 Test[65585:1800283] SceneKit: error, 10: float fresnel;
  105. 2014-12-19 00:27:27.305 Test[65585:1800283] SceneKit: error, 11: vec3 _normalTS; // UNDOCUMENTED in tangent space
  106. 2014-12-19 00:27:27.305 Test[65585:1800283] SceneKit: error, 12: vec4 diffuse;
  107. 2014-12-19 00:27:27.305 Test[65585:1800283] SceneKit: error, 13: vec2 diffuseTexcoord;
  108. 2014-12-19 00:27:27.306 Test[65585:1800283] SceneKit: error, 14: vec4 emission;
  109. 2014-12-19 00:27:27.306 Test[65585:1800283] SceneKit: error, 15: vec4 reflective;
  110. 2014-12-19 00:27:27.306 Test[65585:1800283] SceneKit: error, 16: } _surface;
  111. 2014-12-19 00:27:27.306 Test[65585:1800283] SceneKit: error, 17: struct SCNShaderLightingContribution {vec3 ambient; vec3 diffuse; vec3 specular; vec3 modulate;} _lightingContribution;
  112. 2014-12-19 00:27:27.307 Test[65585:1800283] SceneKit: error, 18: varying vec2 v_texcoord0;
  113. 2014-12-19 00:27:27.307 Test[65585:1800283] SceneKit: error, 19: struct SCNShaderLight
  114. 2014-12-19 00:27:27.307 Test[65585:1800283] SceneKit: error, 20: {
  115. 2014-12-19 00:27:27.307 Test[65585:1800283] SceneKit: error, 21: vec4 intensity; // lowp, light intensity
  116. 2014-12-19 00:27:27.308 Test[65585:1800283] SceneKit: error, 22: vec3 direction; // mediump, vector from the point toward the light
  117. 2014-12-19 00:27:27.308 Test[65585:1800283] SceneKit: error, 23:
  118. 2014-12-19 00:27:27.308 Test[65585:1800283] SceneKit: error, 24: // private
  119. 2014-12-19 00:27:27.308 Test[65585:1800283] SceneKit: error, 25: float att;
  120. 2014-12-19 00:27:27.309 Test[65585:1800283] SceneKit: error, 26: vec3 dir; // lowp, vector from the point to the light for point and spot, dist attenuations
  121. 2014-12-19 00:27:27.309 Test[65585:1800283] SceneKit: error, 27: float dist; // mediump, distance from the point to the light (same coord. than range)
  122. 2014-12-19 00:27:27.309 Test[65585:1800283] SceneKit: error, 28: };
  123. 2014-12-19 00:27:27.309 Test[65585:1800283] SceneKit: error, 29: uniform vec4 u_light0_color;
  124. 2014-12-19 00:27:27.310 Test[65585:1800283] SceneKit: error, 30: uniform vec4 u_light0_position;
  125. 2014-12-19 00:27:27.310 Test[65585:1800283] SceneKit: error, 31: varying vec3 v_position;
  126. 2014-12-19 00:27:27.310 Test[65585:1800283] SceneKit: error, 32: varying vec3 v_normal;
  127. 2014-12-19 00:27:27.310 Test[65585:1800283] SceneKit: error, 33: uniform vec4 u_ambientLightColor;
  128. 2014-12-19 00:27:27.311 Test[65585:1800283] SceneKit: error, 34: uniform sampler2D u_diffuseTexture;
  129. 2014-12-19 00:27:27.311 Test[65585:1800283] SceneKit: error, 35: struct SCNOutput
  130. 2014-12-19 00:27:27.311 Test[65585:1800283] SceneKit: error, 36: {
  131. 2014-12-19 00:27:27.311 Test[65585:1800283] SceneKit: error, 37: vec4 color;
  132. 2014-12-19 00:27:27.312 Test[65585:1800283] SceneKit: error, 38: } _output;
  133. 2014-12-19 00:27:27.312 Test[65585:1800283] SceneKit: error, 39: void main(void)
  134. 2014-12-19 00:27:27.312 Test[65585:1800283] SceneKit: error, 40: {
  135. 2014-12-19 00:27:27.312 Test[65585:1800283] SceneKit: error, 41: _surface.diffuseTexcoord = v_texcoord0;
  136. 2014-12-19 00:27:27.313 Test[65585:1800283] SceneKit: error, 42: _surface.diffuse = texture2D(u_diffuseTexture, _surface.diffuseTexcoord);
  137. 2014-12-19 00:27:27.313 Test[65585:1800283] SceneKit: error, 43: _surface.emission = vec4(0.);
  138. 2014-12-19 00:27:27.313 Test[65585:1800283] SceneKit: error, 44: _surface.normal = normalize(v_normal.xyz);
  139. 2014-12-19 00:27:27.313 Test[65585:1800283] SceneKit: error, 45: _surface.position = v_position;
  140. 2014-12-19 00:27:27.314 Test[65585:1800283] SceneKit: error, 46: _surface.view = normalize(-v_position);
  141. 2014-12-19 00:27:27.314 Test[65585:1800283] SceneKit: error, 47: _surface.reflective = vec4(0.);
  142. 2014-12-19 00:27:27.314 Test[65585:1800283] SceneKit: error, 48:
  143. 2014-12-19 00:27:27.314 Test[65585:1800283] SceneKit: error, 49: float flakeSize = 0.2;
  144. 2014-12-19 00:27:27.315 Test[65585:1800283] SceneKit: error, 50: float flakeIntensity = 0.7;
  145. 2014-12-19 00:27:27.315 Test[65585:1800283] SceneKit: error, 51: vec3 paintColor0 = vec3(0.9, 0.4, 0.3);
  146. 2014-12-19 00:27:27.315 Test[65585:1800283] SceneKit: error, 52: vec3 paintColor1 = vec3(0.9, 0.75, 0.2);
  147. 2014-12-19 00:27:27.315 Test[65585:1800283] SceneKit: error, 53: vec3 flakeColor = vec3(flakeIntensity, flakeIntensity, flakeIntensity);
  148. 2014-12-19 00:27:27.316 Test[65585:1800283] SceneKit: error, 54: vec3 rnd = texture2D(u_diffuseTexture, _surface.diffuseTexcoord * vec2(1.0 / flakeSize)).rgb;
  149. 2014-12-19 00:27:27.316 Test[65585:1800283] SceneKit: error, 55: rnd = normalize(2 * rnd - 1.0);
  150. 2014-12-19 00:27:27.316 Test[65585:1800283] SceneKit: error, 56: vec3 nrm1 = normalize(0.05 * rnd + 0.95 * _surface.normal);
  151. 2014-12-19 00:27:27.316 Test[65585:1800283] SceneKit: error, 57: vec3 nrm2 = normalize(0.3 * rnd + 0.4 * _surface.normal);
  152. 2014-12-19 00:27:27.317 Test[65585:1800283] SceneKit: error, 58: float fresnel1 = clamp(dot(nrm1, _surface.view), 0.0, 1.0);
  153. 2014-12-19 00:27:27.317 Test[65585:1800283] SceneKit: error, 59: float fresnel2 = clamp(dot(nrm2, _surface.view), 0.0, 1.0);
  154. 2014-12-19 00:27:27.317 Test[65585:1800283] SceneKit: error, 60: vec3 col = mix(paintColor0, paintColor1, fresnel1);
  155. 2014-12-19 00:27:27.317 Test[65585:1800283] SceneKit: error, 61: col += pow(fresnel2, 106.0) * flakeColor;
  156. 2014-12-19 00:27:27.318 Test[65585:1800283] SceneKit: error, 62: _surface.normal = nrm1;
  157. 2014-12-19 00:27:27.318 Test[65585:1800283] SceneKit: error, 63: _surface.diffuse = vec4(col, 1.0);
  158. 2014-12-19 00:27:27.318 Test[65585:1800283] SceneKit: error, 64: _surface.emission = (_surface.reflective * _surface.reflective) * 2.0;
  159. 2014-12-19 00:27:27.319 Test[65585:1800283] SceneKit: error, 65: _surface.reflective = vec4(0.0);
  160. 2014-12-19 00:27:27.319 Test[65585:1800283] SceneKit: error, 66: // Lighting
  161. 2014-12-19 00:27:27.319 Test[65585:1800283] SceneKit: error, 67: _lightingContribution.ambient = u_ambientLightColor.rgb;
  162. 2014-12-19 00:27:27.319 Test[65585:1800283] SceneKit: error, 68: _lightingContribution.diffuse = vec3(0.);
  163. 2014-12-19 00:27:27.319 Test[65585:1800283] SceneKit: error, 69: {
  164. 2014-12-19 00:27:27.320 Test[65585:1800283] SceneKit: error, 70: SCNShaderLight _light;
  165. 2014-12-19 00:27:27.320 Test[65585:1800283] SceneKit: error, 71: _light.intensity = u_light0_color;
  166. 2014-12-19 00:27:27.320 Test[65585:1800283] SceneKit: error, 72: _light.direction = normalize(u_light0_position.xyz - _surface.position);
  167. 2014-12-19 00:27:27.321 Test[65585:1800283] SceneKit: error, 73: _light.att = max(0.0, dot(_surface.normal, _light.direction));
  168. 2014-12-19 00:27:27.321 Test[65585:1800283] SceneKit: error, 74: _light.intensity.rgb *= _light.att;
  169. 2014-12-19 00:27:27.321 Test[65585:1800283] SceneKit: error, 75: _lightingContribution.diffuse += _light.intensity.rgb;
  170. 2014-12-19 00:27:27.321 Test[65585:1800283] SceneKit: error, 76: }
  171. 2014-12-19 00:27:27.321 Test[65585:1800283] SceneKit: error, 77:
  172. 2014-12-19 00:27:27.322 Test[65585:1800283] SceneKit: error, 78: // Combine
  173. 2014-12-19 00:27:27.322 Test[65585:1800283] SceneKit: error, 79: _output.color = vec4(0., 0., 0., _surface.diffuse.a);
  174. 2014-12-19 00:27:27.322 Test[65585:1800283] SceneKit: error, 80: _output.color.rgb = _surface.diffuse.rgb * (_lightingContribution.diffuse + _lightingContribution.ambient);
  175. 2014-12-19 00:27:27.322 Test[65585:1800283] SceneKit: error, 81: _output.color.rgb += _surface.emission.rgb;
  176. 2014-12-19 00:27:27.323 Test[65585:1800283] SceneKit: error, 82: _output.color.rgb += _surface.reflective.rgb * _lightingContribution.diffuse;
  177. 2014-12-19 00:27:27.323 Test[65585:1800283] SceneKit: error, 83:
  178. 2014-12-19 00:27:27.323 Test[65585:1800283] SceneKit: error, 84:
  179. 2014-12-19 00:27:27.323 Test[65585:1800283] SceneKit: error, 85:
  180. 2014-12-19 00:27:27.323 Test[65585:1800283] SceneKit: error, 86:
  181. 2014-12-19 00:27:27.324 Test[65585:1800283] SceneKit: error, 87: gl_FragColor = _output.color;
  182. 2014-12-19 00:27:27.324 Test[65585:1800283] SceneKit: error, 88: }
  183. 2014-12-19 00:27:27.324 Test[65585:1800283] SceneKit: error, 89:
  184. 2014-12-19 00:27:27.325 Test[65585:1800283] SceneKit: error, failed to link program: ERROR: 0:55: '*' does not operate on 'int' and 'vec3'
  185.  
  186. 2014-12-19 00:27:27.325 Test[65585:1800283] SceneKit: error, program failed to build:
  187.  
  188. 2014-12-19 00:27:27.325 Test[65585:1800283] SceneKit: error, C3DResourceManagerMakeProgramResident failed to compile program - fallback on default program
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