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- #define FILTERSCRIPT
- #include <a_samp>
- #include <streamer>
- #include <YSI\y_commands>
- #include <sscanf2>
- new personalbountys = 0;
- new defaultbounty = 50000;
- stock GetPlayersName(playerid)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- for(new i = 0; i < MAX_PLAYER_NAME; i++)
- {
- if(name[i] == '_') name[i] = ' ';
- }
- return name;
- }
- stock ConvertPrice(price)
- {
- new pricestring[32];
- new j = valstr(pricestring,price);
- while(j >= 4) { j -= 3; strins(pricestring,",",j); }
- strins(pricestring,"$",0);
- return pricestring;
- }
- public OnFilterScriptInit()
- {
- print("#################################################################");
- print("|| Simple Bounty system by Jack Leslie - 2014 ||");
- print("#################################################################");
- return 1;
- }
- public OnFilterScriptExit()
- {
- print("Simple Bounty system by Jack Leslie closed - thanks for using me!");
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- SetPVarInt(playerid, "BountyOnHead", 0);
- SetPVarInt(playerid, "BountyAmount", 0);
- SetPVarString(playerid, "BountySetBy", "No one");
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- new string[126];
- if(killerid != INVALID_PLAYER_ID)
- {
- if(GetPVarInt(playerid, "BountyOnHead") == 1)
- {
- new bountyamount = GetPVarInt(playerid, "BountyAmount");
- SetPVarInt(playerid, "BountyOnHead", 0);
- SetPVarInt(playerid, "BountyAmount", 0);
- SetPVarString(playerid, "BountySetBy", "No one");
- format(string, sizeof(string), "Bounty Information:{FFFFFF} %s just killed %s for a bounty total of: %s", GetPlayersName(killerid), GetPlayersName(playerid), ConvertPrice(bountyamount));
- SendClientMessageToAll(0xFF0000C8, string);
- GivePlayerMoney(killerid, bountyamount);
- SetPlayerColor(playerid, 0xFFFFFF00);
- }
- }
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- new string[126];
- if(GetPVarInt(playerid, "BountyOnHead") == 0) {
- if(GetPlayerWantedLevel(playerid) > 5)
- {
- SetPVarInt(playerid, "BountyOnHead", 1);
- SetPVarInt(playerid, "BountyAmount", defaultbounty);
- SetPVarString(playerid, "BountySetBy", "Law Enforcement");
- SetPlayerColor(playerid, 0xFF0000C8);
- SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} Your wanted level has reached Six (6), there fore you have now got a bounty on your head. Watch out!");
- format(string, sizeof(string), "Bounty Information:{FFFFFF} %s has been given an automatic bounty of %s, go collect your reward!", GetPlayersName(playerid), ConvertPrice(GetPVarInt(playerid, "BountyAmount")));
- SendClientMessageToAll(0xFF0000C8, string);
- return 1;
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- new string[126];
- if(GetPVarInt(clickedplayerid, "BountyOnHead") == 1)
- {
- new clickedname[MAX_PLAYER_NAME+1];
- format(string, sizeof(string), "Bounty Amount: %s\nSet By: %s", ConvertPrice(GetPVarInt(clickedplayerid, "BountyAmount")), GetPVarString(clickedplayerid, "BountySetBy", clickedname, MAX_PLAYER_NAME+1));
- ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Bounty Information", string, "Okay", "");
- }
- return 1;
- }
- CMD:setdefaultbounty(playerid, params[])
- {
- new string[126];
- if(IsPlayerAdmin(playerid))
- {
- new amount;
- if(sscanf(params, "d", amount)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information: /setdefaultbounty [amount]");
- if(amount < 0) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information: A default bounty can not go below $0.");
- defaultbounty = amount;
- format(string, sizeof(string), "Bounty Information:{FFFFFF} The default bounty amount is now %s.", ConvertPrice(amount));
- SendClientMessageToAll(0xFF0000C8, string);
- }
- return 1;
- }
- CMD:personalbountys(playerid, params[])
- {
- if(IsPlayerAdmin(playerid))
- {
- if(personalbountys == 0)
- {
- personalbountys = 1;
- SendClientMessageToAll(0xFF0000C8, "Bounty Information:{FFFFFF} Personal bountys are now enabled.");
- }
- else if(personalbountys == 1)
- {
- personalbountys = 0;
- SendClientMessageToAll(0xFF0000C8, "Bounty Information:{FFFFFF} Personal bountys are now disbaled.");
- }
- }
- return 1;
- }
- CMD:givebounty(playerid, params[])
- {
- if(personalbountys == 0) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} Personal bountys are currently disabled.");
- new target, amount, string[126];
- if(sscanf(params, "ud", target, amount)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} /givebounty [target] [bounty amount]");
- if(amount > GetPlayerMoney(playerid)) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} You do not have that much money to place that bounty.");
- if(target == playerid) return SendClientMessage(playerid, 0xFFFFFF00, "Bounty Information:{FFFFFF} You can't set a bounty on your self.");
- if(GetPVarInt(target, "BountyOnHead") == 1) return SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} That player already has a bounty on them.");
- if(IsPlayerConnected(target))
- {
- format(string, sizeof(string), "Bounty Information:{FFFFFF} %s has just set a bounty on %s for the sum of %s!", GetPlayersName(playerid), GetPlayersName(target), ConvertPrice(amount));
- SendClientMessageToAll(0xFF0000C8, string);
- SetPVarInt(target, "BountyOnHead", 1);
- SetPVarInt(target, "BountyAmount", amount);
- SetPVarString(target, "BountySetBy", GetPlayersName(playerid));
- GivePlayerMoney(playerid, -amount);
- SetPlayerColor(target, 0xFF0000C80);
- return 1;
- }
- else if(!IsPlayerConnected(target))
- {
- SendClientMessage(playerid, 0xFF0000C8, "Bounty Information:{FFFFFF} That player isn't connected.");
- }
- return 1;
- }
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