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- options:
- Prefix: §f[§7SpecInfo§f]§r
- Prefix.Short: §f[§9S§f]§r
- PermissionDeny: No permission!
- Gold: §7%player%§r:§6GOLD §r[V:§6%{_Count}%§r] [T:§6%({SpecInfo.Mined.Gold::%player%})%§r]
- Diamond: §7%player%§r:§3DIAMOND §r[V:§3%{_Count}%§r] [T:§3%({SpecInfo.Mined.Diamond::%player%})%§r]
- PvP.Bow: §4PvP§r:§a%attacker%§r-B>§c%victim% §r[§a%health of attacker%§r:§c%health of victim%§r] [§6%{_Damage}%§r]
- PvP.Melee: §4PvP§r:§a%attacker%§r-M>§c%victim% §r[§a%health of attacker%§r:§c%health of victim%§r] [§6%{_Damage}%§r]
- PvP.ProjectileUnknown: §4PvP§r:§a%attacker%§r-?P>§c%victim% §r[§a%health of attacker%§r:§c%health of victim%§r] [§6%{_Damage}%§r]
- PvP.Unknown: §4PvP§r:§a%attacker%§r-?>§c%victim% §r[§a%health of attacker%§r:§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.NS.Fall: §5PvE§r:§c%victim%§r<-§dFall §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.NS.Lava: §5PvE§r:§c%victim%§r<-§dLava §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.NS.Fire: §5PvE§r:§c%victim%§r<-§dFire §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.NS.Burning: §5PvE§r:§c%victim%§r<-§dBurn §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.NS.Drowning: §5PvE§r:§c%victim%§r<-§dDrown §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.NS.Poison: §5PvE§r:§c%victim%§r<-§dPoison §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.NS.Wither: §5PvE§r:§c%victim%§r<-§dWither §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.NS.Starvation: §5PvE§r:§c%victim%§r<-§dStarv. §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.NS.Suffocation: §5PvE§r:§c%victim%§r<-§dSuffoc. §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.NS.Anvil: §5PvE§r:§c%victim%§r<-§dAnvil §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.NS: §5PvE§r:§c%victim%§r<-§d??? §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.Zombie: §5PvE§r:§c%victim%§r<-§dZombie §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.Skeleton: §5PvE§r:§c%victim%§r<-§dSkeleton §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.Spider: §5PvE§r:§c%victim%§r<-§dSpider §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.Creeper: §5PvE§r:§c%victim%§r<-§dCreeper §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.Enderman: §5PvE§r:§c%victim%§r<-§dEnderman §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.Silverfish: §5PvE§r:§c%victim%§r<-§dSilverfish §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.Slime: §5PvE§r:§c%victim%§r<-§dSlime §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.Witch: §5PvE§r:§c%victim%§r<-§dWitch §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.Ghast: §5PvE§r:§c%victim%§r<-§dGhast §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.Blaze: §5PvE§r:§c%victim%§r<-§dBlaze §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.MCube: §5PvE§r:§c%victim%§r<-§dMCube §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE.Pigman: §5PvE§r:§c%victim%§r<-§dPigman §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- PvE: §5PvE§r:§c%victim%§r<-§d?%attacker% §r[§c%health of victim%§r] [§6%{_Damage}%§r]
- ConsoleDeny: You cannot execute this as the console!
- On.Already: Your §6SpecInfo §ris already §aon§r!
- On.ToSender: Your §6SpecInfo §ris now §aon§r!
- On.Notify: §c%command sender% §aenabled §rhis §6SpecInfo§r!
- Off.Already: Your §6SpecInfo §ris already §coff§r!
- Off.ToSender: Your §6SpecInfo §ris now §coff§r!
- Off.Notify: §c%command sender% §cdisabled §rhis §6SpecInfo§r!
- Reset.ToSender: You reset the §6SpecInfo§r!
- Reset.Notify: §c%command sender% §rreset the §6SpecInfo§r!
- Help.Help: §e/specinfo help §9- §7This help page
- Help.On: §e/specinfo on §9- §7Turn your SpecInfo on
- Help.Off: §e/specinfo off §9- §7Turn your SpecInfo off
- Help.Reset: §e/specinfo reset §9- §7Reset the SpecInfo
- ate.gapple: &2Ate&r:&c%event-player%&r<-&6Healing
- crafted.gapple: &eCraft&r:&3%event-player%&r<-&6Healing
- crafted.brewing: &eCraft&r:&3%event-player%&r<-&6&o&lBrewing Stand
- crafted.enchant: &eCraft&r:&3%event-player%&r<-&a&l&oEnchant Table
- crafted.diamondboots: &aCraft&r:&3%event-player%&r<-&bDiamond Boots
- crafted.diamondchest: &aCraft&r:&3%event-player%&r<-&bDiamond Chestplate
- crafted.diamondpants: &aCraft&r:&3%event-player%&r<-&bDiamond Pants
- crafted.diamondhelm: &aCraft&r:&3%event-player%&r<-&bDiamond Helmet
- # variables
- # {SpecInfo.Mined.Gold::%player%} - integer
- # {SpecInfo.Mined.Diamond::%player%} - integer
- # {SpecInfo.TrackedBlock::%x%x%y%x%z%} - true/null
- # {SpecInfo.LastDamage::%player%} - system time
- # {SpecInfo.Enabled::%player%} - player has specinfo on
- command /specinfo [<text>]:
- description: Specinfo command
- trigger:
- if arg 1 is not set:
- command sender command "/specinfo help"
- else if arg 1 is equal to "help":
- if command sender does not have the permission "skript.specinfo.help":
- message "{@PermissionDeny}"
- else:
- message "{@Help.Help}"
- message "{@Help.On}"
- message "{@Help.Off}"
- message "{@Help.Reset}"
- else if arg 1 is equal to "on":
- #code for on
- if command sender does not have the permission "skript.specinfo.on":
- message "{@PermissionDeny}"
- else if command sender is console:
- message "{@ConsoleDeny}"
- else if {SpecInfo.Enabled::%player%} is true:
- message "{@Prefix} {@On.Already}"
- else:
- set {SpecInfo.Enabled::%player%} to true
- message "{@Prefix} {@On.ToSender}"
- loop all players:
- loop-player has the permission "skript.specinfo.notify"
- loop-player is not command sender
- message "{@Prefix} {@On.Notify}" to loop-player
- else if arg 1 is equal to "off":
- #code for off
- if command sender does not have the permission "skript.specinfo.off":
- message "{@PermissionDeny}"
- else if command sender is console:
- message "{@ConsoleDeny}"
- else if {SpecInfo.Enabled::%player%} is not set:
- message "{@Prefix} {@Off.Already}"
- else:
- delete {SpecInfo.Enabled::%player%}
- message "{@Prefix} {@Off.ToSender}"
- loop all players:
- loop-player has the permission "skript.specinfo.notify"
- loop-player is not command sender
- message "{@Prefix} {@Off.Notify}" to loop-player
- else if arg 1 is equal to "reset":
- #code for reset
- if command sender does not have the permission "skript.specinfo.reset":
- message "{@PermissionDeny}"
- else:
- delete {SpecInfo.Mined.Gold::*}
- delete {SpecInfo.Mined.Diamond::*}
- delete {SpecInfo.TrackedBlock::*}
- delete {SpecInfo.LastDamage::*}
- delete {SpecInfo.Enabled::*}
- message "{@Prefix} {@Reset.ToSender}"
- loop all players:
- loop-player has the permission "skript.specinfo.notify"
- loop-player is not command sender
- message "{@Prefix} {@Reset.Notify}" to loop-player
- else:
- command sender command "/specinfo help"
- on mine of gold ore:
- {SpecInfo.TrackedBlock::%x-coordinate of event-block%x%y-coordinate of event-block%x%z-coordinate of event-block%} is not set
- set {_Count} to 0
- loop blocks in radius 2 around event-block:
- loop-block is equal to gold ore
- increase {_Count} by 1
- set {SpecInfo.TrackedBlock::%x-coordinate of loop-block%x%y-coordinate of loop-block%x%z-coordinate of loop-block%} to true
- if {SpecInfo.Mined.Gold::%player%} is not set:
- set {SpecInfo.Mined.Gold::%player%} to {_Count}
- else:
- increase {SpecInfo.Mined.Gold::%player%} by {_Count}
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@Gold}" to loop-player
- on mine of diamond ore:
- {SpecInfo.TrackedBlock::%x-coordinate of event-block%x%y-coordinate of event-block%x%z-coordinate of event-block%} is not set
- set {_Count} to 0
- loop blocks in radius 2 around event-block:
- loop-block is equal to diamond ore
- increase {_Count} by 1
- set {SpecInfo.TrackedBlock::%x-coordinate of loop-block%x%y-coordinate of loop-block%x%z-coordinate of loop-block%} to true
- if {SpecInfo.Mined.Diamond::%player%} is not set:
- set {SpecInfo.Mined.Diamond::%player%} to {_Count}
- else:
- increase {SpecInfo.Mined.Diamond::%player%} by {_Count}
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@Diamond}" to loop-player
- on damage of player:
- victim's gamemode is not creative
- if {SpecInfo.LastDamage::%victim%} is set:
- if {SpecInfo.LastDamage::%victim%} was less than 0.15 seconds ago:
- stop
- set {SpecInfo.LastDamage::%victim%} to now
- set {_Damage} to (health of victim)
- wait 1 tick
- set {_Damage} to {_Damage}-(health of victim)
- if {_Damage} is equal to 0:
- stop
- if attacker is a player:
- if damage was caused by projectile:
- if projectile is an arrow:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvP.Bow}" to loop-player
- else:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvP.ProjectileUnknown}" to loop-player
- else:
- if damage was caused by attack:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvP.Melee}" to loop-player
- else:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvP.Unknown}" to loop-player
- else if attacker is not set:
- if damage was caused by fall:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.NS.Fall}" to loop-player
- else if damage was caused by lava:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.NS.Lava}" to loop-player
- else if damage was caused by fire:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.NS.Fire}" to loop-player
- else if damage was caused by burning:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.NS.Burning}" to loop-player
- else if damage was caused by drowning:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.NS.Drowning}" to loop-player
- else if damage was caused by poison:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.NS.Poison}" to loop-player
- else if damage was caused by wither:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.NS.Wither}" to loop-player
- else if damage was caused by starvation:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.NS.Starvation}" to loop-player
- else if damage was caused by suffocation:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.NS.Suffocation}" to loop-player
- else if damage was caused by falling block:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.NS.Anvil}" to loop-player
- else:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.NS}" to loop-player
- else:
- if attacker is a zombie:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.Zombie}" to loop-player
- else if attacker is a skeleton:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.Skeleton}" to loop-player
- else if attacker is a spider:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.Spider}" to loop-player
- else if attacker is a creeper:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.Creeper}" to loop-player
- else if attacker is a enderman:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.Enderman}" to loop-player
- else if attacker is a silverfish:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.Silverfish}" to loop-player
- else if attacker is a slime:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.Slime}" to loop-player
- else if attacker is a witch:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.Witch}" to loop-player
- else if attacker is a ghast:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.Ghast}" to loop-player
- else if attacker is a blaze:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.Blaze}" to loop-player
- else if attacker is a magma cube:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.MCube}" to loop-player
- else if attacker is a zombie pigman:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE.Pigman}" to loop-player
- else:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@PvE}" to loop-player
- on consume of golden apple:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@ate.gapple}" to loop-player
- on craft of 322:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@crafted.gapple}" to loop-player
- on craft of diamond helmet:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@crafted.diamondhelm}" to loop-player
- on craft of diamond chestplate:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@crafted.diamondchest}" to loop-player
- on craft of diamond leggings:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@crafted.diamondpants}" to loop-player
- on craft of diamond boots:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@crafted.diamondboots}" to loop-player
- on craft of brewing stand:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@crafted.brewing}" to loop-player
- on craft of enchantment table:
- loop all players:
- {SpecInfo.Enabled::%loop-player%} is true
- message "{@Prefix.Short} {@crafted.enchant}" to loop-player
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