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GregroxMun

WWPJ SPOILERS DO NOT READ

Aug 20th, 2022 (edited)
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  1. Gregrox Mods Community Planet Jam: The Sauwel System [1.12.x]
  2.  
  3. DOWNLOADS
  4. Spacedock:
  5. GitHub:
  6.  
  7. WEEK WORLD PLANET JAM
  8. Gregoria Luna, WarriorSabe, Wolf-Rayet, Adstri, Techo, Marshall, Cap, Tholin, Clonos, JoQueeb
  9. Gregrox Mods discord server
  10.  
  11. ABSTRACT
  12. On 2022 August 14, at the behest of @Techo, ten planet builders on the Gregrox Mods discord server came together to build a solar system together within one week, in an event called the Week World Planet Jam. We present the results of this collaboration here. The Sauwel system contains 9 planetary systems comprising over 20 celestial bodies. Aside from a few initial conditions, each contributor created their planet blind, with no spoilers or hints about the other contributors' work. The system is therefore an interesting mix of different styles of planet design, resulting in a system where every planet is something of a unique oddball.
  13.  
  14. INTRODUCTION
  15. <showcase the planets>
  16.  
  17. METHODS
  18. The project was initially spearheaded by Techo, who later turned over the lead role to Wolf-Rayet, who roped Luna into the project to design the central star and design the planetary system. Each contributor would be given a particular orbit around the star and a mass budget for that orbit. That mass could be kept as a single planetary mass, or split up into planets and moons, or planets and coorbital objects, etc. Given that task, Luna designed a planetary system layout which would be interesting both from the perspective of the planet creators and players.
  19.  
  20. The central star was a somewhat boring and unassuming K7V main sequence star. The first three orbits were based upon the first three planets of TRAPPIST-1, with the planet masses scaled up by a factor of 3, providing plenty of mass for super-earths and their satellites or companions. As in the TRAPPIST-1 system, the inner three planets are in a 3:5:8 resonance. For every three orbits of the third planet, the second planet orbits five times and the innermost planet orbits 8 times.
  21. The middle system was dominated by a giant planet of about 200 Kerbin masses which was placed in an eccentric orbit which would sweep through the orbit of Jupiter and Mars if it were in our solar system. Two objects, a super-mars-mass sub-earth-mass planet, and a dwarf planet, were placed into resonance with the eccentric giant.
  22. The outer system contained a second, larger giant planet of about 300 Kerbin masses, and a Kuiper belt analogue and scattered disk of minor planets and dwarf planets, with one particular Pluto-like orbit specified. The contributor who took the Pluto orbit would have the opportunity to come up with any additional planets if they so chose.
  23.  
  24. Two days into the challenge a tenth contributor joined, JoQueeb, necessitating an additional orbit and mass be added, this time sweeping through this solar system's equivalent of the orbits of Uranus and Neptune and with about 4 Kerbin masses worth of material. Due to it being a late entry the nature of this planet's orbit and mass was kept a secret from the rest of the contributors as an additional layer of surprise, and to riff on the fact that it would be "Planet Nine."
  25.  
  26. Each planet began as a Jool template with a radius of 69420, 694200, or 6942000 meters, a number chosen so as to be ridiculous enough that it would not be used seriously. The Jool template could be interpreted as the condensing cloud of gas and dust forming each planet, but was really intended to be a blank slate.
  27.  
  28. Each contributor was assigned an orbit randomly with a random number generator.
  29.  
  30. Discussion
  31. Week World Planet Jam succeeded where in our experience similar challenges fell short in part because this was structured as a collaboration rather than a competition. Previous attempts at running planet making challenges used a single prompt and a scoring rubric, with only a single winner to be chosen and possibly implemented into a challenge system. Week World Planet Jam was comparatively lower stakes, in that no matter what each contributor ended up producing, it would definitely end up in the final system, as long as it was playable. There were also more unique contributions as a result of each contributor getting a different prompt.
  32. Some contributors found working under time pressure to be difficult. Some found it difficult to cut corners and cut back the project scope to get their world(s) finished in time. Other contributors found the time pressure to be very helpful.
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