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EggmaniMN

2015

Dec 31st, 2015
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  1. 2015 was an incredible year for me. As far as marathon runs go, I doubt I'd get anything else in and getting physical copies of the games I'd offer would be extremely cost-prohibitive. Tryrush Deppy sometimes floats down near $200 and the next time it does I'll grab it but otherwise Rusty would require $2500 for the PC98 and I've literally never seen the game for sale even once and Super Tempo hits $400-500 regularly if I learned that. I do actually want to route Snoopy's Grand Adventure and I guess that would be something to submit and I'd at least do that as part of the 12 Hour challenge. I'd likely mix that with Rusty learning.
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  3. That said, I just don't think I could top how I did this year at SGDQ. I cannot tell you how happy I was to have that kind of support behind me in the lead-up to those runs. Sitting in that little room with everyone around me, stepping up to play Spica, a game that isn't even in the twitch database for an online crowd of 90,000 people and then later again with Panic Restaurant was just...a crowning moment in my life, as cheesy as that sounds. That entire event was just really something special that I won't ever forget.
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  5. This year has really pulled me back out and given me so much more confidence than in years past and it's thanks to my local friends/family and all my friends/family online as well. Thank you thank you thank you thank you thank you.
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  7. Looking forward, I have a plan for my stream and what I want to do. I challenge myself to finish 100 games per year. In 2016, I want to challenge myself not just to finish 100 games but to stream 50 of them. I'll actually be starting this on Sunday with Devil's Third (lololol Devil's January Third) and then make the decision on which games to play online and offline. The general idea is to attempt to also give on-the-fly analysis of ideas/design and a general critique at the end of each game but without getting in the way of having simple fun. I've got a nice list of 60+ new games I want to pick up and an obviously sizable library to pull from for revisits so finding stuff to play should be really simple.
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  9. I also plan to keep much better track of that stuff. I lost most of my backlog data for 2015 when my PC died but now I plan to keep it in my drive stuff and keep track of date started/finished and all that jazz.
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  11. So here's to 2016. I hope we see each other soon.
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