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- [PROXY]
- EnableProxyLibrary=false
- InitProxyFunctions=true
- ProxyLibrary=hdtSkyrimOIT.dll
- [GLOBAL]
- UsePatchSpeedhackWithoutGraphics=false
- UseDefferedRendering=true
- IgnoreCreationKit=true
- [PERFORMANCE]
- SpeedHack=true
- EnableOcclusionCulling=true
- EnableZPrepass=false
- [MULTIHEAD]
- ForceVideoAdapterIndex=false
- VideoAdapterIndex=0
- [THREADS]
- DataSyncMode=0
- PriorityMode=1
- EnableUnsafeFixes=false
- [MEMORY]
- //Keep ExpandSystemMemoryX64=true even on 32bit OS
- //This flag with false can CTD if your Skyrim is heavily modded with HD textures
- ExpandSystemMemoryX64=true
- //ReduceSystemMemoryUsage=false if you want 3.1GB CTD again
- ReduceSystemMemoryUsage=true
- //Keep DisableDriverMemoryManager=true for lowering CTD due to bad GPU driver
- DisableDriverMemoryManager=false
- //If 32bit OS, set EnableUnsafeMemoryHacks to true
- EnableUnsafeMemoryHacks=false
- //DisablePreloadToVRAM=false less stutter but longer load time
- //DisablePreloadToVRAM=true stutter after load but lowers infinite loading
- DisablePreloadToVRAM=false
- //If experiencing CTD, try lowering ReservedMemorySizeMb to 256
- ReservedMemorySizeMb=512
- //Use the following value for VideoMemorySizeMb, always lower than VRAM size
- //If higher than VRAM size, you'll experience stutter.
- //VRAM <= 1GB: 1024 or 512
- //VRAM <= 2GB: 2048 or lower
- //VRAM <= 3GB: 3096 or lower
- //VRAM <= 4GB: 4096 or lower
- //VRAM <= 6GB: 6144 or lower
- VideoMemorySizeMb=4000
- //ENB memory compression for keep memory low usage.
- //EnableCompression=false to reduce stuttering but may get 3.1GB CTD again.
- EnableCompression=false
- //ENB to manage the VideoMemorySizeMb if set to true.
- //Try set this to true if you experience massive stutter when going from indoor to outdoor.
- AutodetectVideoMemorySize=false
- [WINDOW]
- ForceBorderless=false
- ForceBorderlessFullscreen=false
- [ENGINE]
- ForceAnisotropicFiltering=true
- MaxAnisotropy=16
- EnableVSync=true
- ForceLodBias=false
- LodBias=0.0
- AddDisplaySuperSamplingResolutions=true
- // NumFrame=0 is standard, 1 is sync on every 2nd vertical refresh, 2 is on 3rd, 3 is on 4th
- VSyncSkipNumFrames=0
- [LIMITER]
- WaitBusyRenderer=false
- EnableFPSLimit=false
- FPSLimit=60.0
- [INPUT]
- //back
- //KeyReadConfig=8
- //F14
- KeyReadConfig=125
- //shift
- KeyCombination=16
- //F12
- KeyUseEffect=123
- //home
- //KeyFPSLimit=36
- //num
- //KeyShowFPS=106
- //F11
- KeyShowFPS=122
- //winlogo
- //KeyShowFPS=91
- //F10
- KeyFPSLimit=121
- //ScrLock
- //KeyScreenshot=145
- //PrintScreen
- KeyScreenshot=44
- KeyEditor=13
- //F4
- KeyFreeVRAM=115
- //B
- KeyBruteForce=66
- [ADAPTIVEQUALITY]
- Enable=false
- Quality=1
- DesiredFPS=20.0
- [ANTIALIASING]
- EnableEdgeAA=true
- EnableSubPixelAA=false
- EnableTemporalAA=false
- EnableTransparencyAA=false
- [FIX]
- FixGameBugs=true
- FixParallaxBugs=true
- FixParallaxTerrain=false
- FixAliasedTextures=true
- IgnoreInventory=true
- FixTintGamma=true
- RemoveBlur=false
- FixSubSurfaceScattering=true
- FixSkyReflection=true
- FixCursorVisibility=true
- FixLag=false
- [LONGEXPOSURE]
- EnableLongExposureMode=false
- Time=0.03
- BlendMax=1.0
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