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- Log file open, 07/08/16 01:28:08
- LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
- LogInit: API Version: 2992821
- LogInit: Net Version: 3039270
- LogDevObjectVersion: Number of dev versions registered: 13
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.12
- LogInit: Command line: M:\Unreal\Projects\GlowRedux\GlowRedux.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -cookall -abslog="M:\Programs\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.07.08-01.28.08.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended
- LogInit: Base directory: M:/Programs/Epic Games/4.12/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- [2016.07.07-23.28.08:693][ 0]LogInit: Selected Device Profile: [Windows]
- [2016.07.07-23.28.08:693][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2016.07.07-23.28.08:706][ 0]LogInit: Computer: MATZBOOK
- [2016.07.07-23.28.08:706][ 0]LogInit: User: mfb
- [2016.07.07-23.28.08:706][ 0]LogInit: CPU Page size=65536, Cores=4
- [2016.07.07-23.28.08:706][ 0]LogInit: High frequency timer resolution =2.533207 MHz
- [2016.07.07-23.28.08:706][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
- [2016.07.07-23.28.08:706][ 0]LogMemory: Platform Memory Stats for Windows
- [2016.07.07-23.28.08:706][ 0]LogMemory: Process Physical Memory: 187.62 MB used, 187.62 MB peak
- [2016.07.07-23.28.08:706][ 0]LogMemory: Process Virtual Memory: 198.01 MB used, 198.01 MB peak
- [2016.07.07-23.28.08:706][ 0]LogMemory: Physical Memory: 7158.00 MB used, 16268.05 MB total
- [2016.07.07-23.28.08:706][ 0]LogMemory: Virtual Memory: 548.41 MB used, 134217728.00 MB total
- [2016.07.07-23.28.08:744][ 0]LogTextLocalizationManager: No translations for ('de-AT') exist, falling back to 'en' for localization and internationalization data.
- [2016.07.07-23.28.09:220][ 0]LogShaderCompilers: Guid format shader working directory is -32 characters bigger than the processId version (../../../../../../Unreal/Projects/GlowRedux/Intermediate/Shaders/WorkingDirectory/11420/).
- [2016.07.07-23.28.09:220][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'M:/Temp/_tmp/UnrealShaderWorkingDir/CCFEC4BD4CD847DE24AAFAA2EE330DEF/'.
- [2016.07.07-23.28.09:220][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- [2016.07.07-23.28.09:743][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2016.07.07-23.28.09:930][ 0]LogDerivedDataCache: Loaded boot cache 0.19s 146MB M:/Users/mfb/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
- [2016.07.07-23.28.09:930][ 0]LogDerivedDataCache:Display: Loaded Boot cache: M:/Users/mfb/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
- [2016.07.07-23.28.09:930][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal/Projects/GlowRedux/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2016.07.07-23.28.09:930][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2016.07.07-23.28.09:930][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal/Projects/GlowRedux/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2016.07.07-23.28.09:930][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- [2016.07.07-23.28.09:953][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2016.07.07-23.28.09:965][ 0]LogDerivedDataCache: Using Local data cache path M:/Users/mfb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2016.07.07-23.28.10:670][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- [2016.07.07-23.28.10:681][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- [2016.07.07-23.28.10:693][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- [2016.07.07-23.28.10:707][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- [2016.07.07-23.28.10:721][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- [2016.07.07-23.28.10:730][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- [2016.07.07-23.28.10:742][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- [2016.07.07-23.28.10:751][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- [2016.07.07-23.28.10:759][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- [2016.07.07-23.28.10:769][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- [2016.07.07-23.28.10:781][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- [2016.07.07-23.28.10:801][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- [2016.07.07-23.28.10:801][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- [2016.07.07-23.28.10:802][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- [2016.07.07-23.28.10:828][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- [2016.07.07-23.28.10:839][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
- [2016.07.07-23.28.10:848][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- [2016.07.07-23.28.10:857][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- [2016.07.07-23.28.10:866][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
- [2016.07.07-23.28.10:866][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
- [2016.07.07-23.28.10:924][ 0]LogInit: Selected Device Profile: [Windows]
- [2016.07.07-23.28.11:200][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2016.07.07-23.28.11:200][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2016.07.07-23.28.11:200][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
- [2016.07.07-23.28.11:263][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up
- [2016.07.07-23.28.11:270][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in 0.007512 seconds
- [2016.07.07-23.28.11:277][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2016.07.07-23.28.14:772][ 0]ImportText (SpawnPointTransform): Missing opening parenthesis:
- [2016.07.07-23.28.15:063][ 0]ImportText (SpawnPointTransform): Missing opening parenthesis:
- [2016.07.07-23.28.16:735][ 0]LogOutputDevice:Error:
- begin: stack for UAT
- [2016.07.07-23.28.16:735][ 0]LogWindows:Error: === Critical error: ===
- Fatal error!
- [2016.07.07-23.28.16:735][ 0]LogOutputDevice:Error:
- end: stack for UAT
- [2016.07.07-23.28.16:736][ 0]LogExit: Executing StaticShutdownAfterError
- [2016.07.07-23.28.16:742][ 0]LogWindows: FPlatformMisc::RequestExit(1)
- [2016.07.07-23.28.16:742][ 0]Log file closed, 07/08/16 01:28:16
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