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Apr 30th, 2013
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  1. #0 0x0000000000000004 in ?? ()
  2. #1 0x000000000057c5e7 in Player::canSeeCreature (this=0x7fffecf6add0,
  3. creature=0x7fffec8b0ce0) at player.cpp:1011
  4. #2 0x000000000059e77d in ProtocolGame::GetTileDescription (this=0x268bd2a0,
  5. tile=<value optimized out>, msg=...) at protocolgame.cpp:888
  6. #3 0x000000000059eb45 in ProtocolGame::GetFloorDescription (this=0x268bd2a0,
  7. msg=..., x=<value optimized out>, y=1816, z=7, width=1, height=14,
  8. offset=0, skip=@0x7ffff379267c) at protocolgame.cpp:952
  9. #4 0x000000000059ed65 in ProtocolGame::GetMapDescription (this=0x268bd2a0,
  10. x=2590, y=1816, z=<value optimized out>, width=1, height=14, msg=...)
  11. at protocolgame.cpp:925
  12. #5 0x00000000005a0a38 in ProtocolGame::sendMoveCreature (this=0x268bd2a0,
  13. creature=0x7fffecf6add0, newTile=<value optimized out>, newPos=...,
  14. newStackpos=1, oldTile=<value optimized out>, oldPos=..., oldStackpos=1,
  15. teleport=false) at protocolgame.cpp:2323
  16. #6 0x00000000005fa2b0 in sendCreatureMove (this=0x995dc440, actor=0x0,
  17. creature=0x7fffecf6add0, toCylinder=0x995dc7b0,
  18. forceTeleport=<value optimized out>) at player.h:626
  19. #7 Tile::moveCreature (this=0x995dc440, actor=0x0, creature=0x7fffecf6add0,
  20. toCylinder=0x995dc7b0, forceTeleport=<value optimized out>) at tile.cpp:495
  21. #8 0x00000000004833bc in Game::internalMoveCreature (
  22. this=<value optimized out>, actor=0x0, creature=0x7fffecf6add0,
  23. fromCylinder=0x995dc440, toCylinder=0x995dc7b0, flags=0) at game.cpp:1208
  24. #9 0x0000000000485c3e in Game::internalMoveCreature (this=0x8d9120,
  25. creature=0x7fffecf6add0, direction=<value optimized out>, flags=0)
  26. at game.cpp:1190
  27. #10 0x00000000004951be in Game::playerMove (this=0x8d9120, playerId=268446052,
  28. dir=EAST) at game.cpp:2110
  29. #11 0x000000000049f536 in operator() (function_obj_ptr=<value optimized out>)
  30. at /usr/include/boost/bind/mem_fn_template.hpp:280
  31. #12 operator()<bool, boost::_mfi::mf2<bool, Game, unsigned int, Direction>, boost::_bi::list0> (function_obj_ptr=<value optimized out>)
  32. at /usr/include/boost/bind/bind.hpp:382
  33. #13 operator() (function_obj_ptr=<value optimized out>)
  34. at /usr/include/boost/bind/bind_template.hpp:20
  35. #14 boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<bool, boost::_mfi::mf2<bool, Game, unsigned int, Direction>, boost::_bi::list3<boost::_bi::value<Game*>, boost::_bi::value<unsigned int>, boost::_bi::value<Direction> > >, void>::invoke (function_obj_ptr=<value optimized out>)
  36. at /usr/include/boost/function/function_template.hpp:153
  37. #15 0x00000000005f3fdf in operator() (p=0x8a6440)
  38. at /usr/include/boost/function/function_template.hpp:1013
  39. #16 operator() (p=0x8a6440) at tasks.h:34
  40. #17 Dispatcher::dispatcherThread (p=0x8a6440) at tasks.cpp:73
  41. #18 0x00000000005c9226 in operator()<void (*)(void*), boost::_bi::list0> (
  42. this=<value optimized out>) at /usr/include/boost/bind/bind.hpp:253
  43. #19 operator() (this=<value optimized out>)
  44. at /usr/include/boost/bind/bind_template.hpp:20
  45. #20 boost::detail::thread_data<boost::_bi::bind_t<void, void (*)(void*), boost::_bi::list1<boost::_bi::value<void*> > > >::run (this=<value optimized out>)
  46. at /usr/include/boost/thread/detail/thread.hpp:56
  47. #21 0x00007ffff6c6316e in thread_proxy ()
  48. from /usr/lib/libboost_thread.so.1.42.0
  49. #22 0x00007ffff5955d8c in start_thread ()
  50. from /lib/x86_64-linux-gnu/libpthread.so.0
  51. #23 0x00007ffff5c55fdd in clone () from /lib/x86_64-linux-gnu/libc.so.6
  52. #24 0x0000000000000000 in ?? ()
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