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- Africa Mod
- Version 0.1
- Link : https://www.dropbox.com/sh/oym8ay0hfmx8sda/AAD6fLdz6W1_KpV-lzq0qhqYa?dl=0
- How to play as South Africa without releasing from ENG: Start as ENG or an observer nation and wait until the trek state of your choice, either Natal or Transvaal, for events/decisions that will lead towards SAF unification
- Changelog:
- -Added 'VLK' tag, "Volkstaat" meant to represent a Boer ethnostate, sans the cape. I felt it warranted a separate tag from SAF as the Boer states can united without the cape colony, which is then left without a tag.
- -VLK flag courtesy of AFPG
- -Added basic event chain for African natives in the Volkstaat to be either deported or pogrom'd if a reactionary or fascist government comes to power (Seperate tag for releasable native state to be released after deportations soon)
- -Added flavor event that gives a minor modifier describing the Commando system
- -Added an event to bring Transvaal up to normal liferating numbers
- -Added a decision to boost RGO size of Natal, artificially low by default due to how RGOs are generated
- -Added a decision to decide the capital of a fully united South Africa with the cape
- -Added a 'Greater South Africa' decision for reasonable irredentist cores, soon to be replaced with events though
- -Added decisions/events for claiming of Walvis Bay and Namibia to prevent European settlement
- -Added an event for a properly powerful South Africa to settle Rhodesia
- -Several events for renaming of territories expansionist SAF/VLK could reasonably claim to Afrikaans names
- -Mineral Revolution flavor event
- -Added a decision to 'Open the Frontiers' to homesteading to attract immigrants
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