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- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- doDvars()
- {
- // Take all weapons first
- self takeAllWeapons();
- /** Server world settings **/
- setDvar("g_speed", 220);
- setDvar("g_gravity", 150);
- setDvar("jump_height", 600);
- setDvar("bg_fallDamageMaxHeight", 1);
- /***************************/
- // Todo: clear perk and set: marathon, lightweight, steady aim
- // givePerk
- self _clearPerks(); // clear perks
- self maps\mp\perks\_perks::givePerk("specialty_marathon");
- self maps\mp\perks\_perks::givePerk("specialty_longersprint");
- self maps\mp\perks\_perks::givePerk("specialty_lightweight");
- self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
- self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
- self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
- self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
- self maps\mp\perks\_perks::givePerk("specialty_fastreload");
- self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
- self maps\mp\perks\_perks::givePerk("specialty_automantle");
- self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
- self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
- self maps\mp\perks\_perks::givePerk("specialty_rof");
- self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
- self player_recoilScaleOn(0);
- // Instructions
- //for(i = 0; i < 6; i++) {
- // self iPrintlnBold("^3Welcome to Scoutzknivez mod server! Press ^21^3 to unsling your weapon and play!"); wait 0.50;
- //}
- // Give everyone an Intervention + no recoil
- self giveWeapon( "cheytac_fmj_xmags_mp", 0, false );self GiveMaxAmmo("cheytac_fmj_xmags_mp");
- while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp") {
- self switchToWeapon("cheytac_fmj_xmags_mp");
- wait 0.05;
- }
- }
- init()
- {
- level.scoreInfo = [];
- level.xpScale = getDvarInt( "scr_xpscale" );
- level.rankTable = [];
- precacheShader("white");
- precacheString( &"RANK_PLAYER_WAS_PROMOTEq_N" );
- precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
- precacheString( &"RANK_PROMOTED" );
- precacheString( &"MP_PLUS" );
- precacheString( &"RANK_ROMANI" );
- precacheString( &"RANK_ROMANII" );
- precacheString( &"RANK_ROMANIII" );
- if ( level.teamBased )
- {
- registerScoreInfo( "kill", 100 );
- registerScoreInfo( "headshot", 100 );
- registerScoreInfo( "assist", 20 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- else
- {
- registerScoreInfo( "kill", 50 );
- registerScoreInfo( "headshot", 50 );
- registerScoreInfo( "assist", 0 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- }
- registerScoreInfo( "win", 1 );
- registerScoreInfo( "loss", 0.5 );
- registerScoreInfo( "tie", 0.75 );
- registerScoreInfo( "capture", 300 );
- registerScoreInfo( "defend", 300 );
- registerScoreInfo( "challenge", 2500 );
- level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
- level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
- pId = 0;
- rId = 0;
- for ( pId = 0; pId <= level.maxPrestige; pId++ )
- {
- for ( rId = 0; rId <= level.maxRank; rId++ )
- precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
- }
- rankId = 0;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- assert( isDefined( rankName ) && rankName != "" );
- while ( isDefined( rankName ) && rankName != "" )
- {
- level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
- level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
- level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
- precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
- rankId++;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- }
- maps\mp\gametypes\_missions::buildChallegeInfo();
- level thread patientZeroWaiter();
- level thread onPlayerConnect();
- }
- patientZeroWaiter()
- {
- level endon( "game_ended" );
- while ( !isDefined( level.players ) || !level.players.size )
- wait ( 0.05 );
- if ( !matchMakingGame() )
- {
- if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
- level.patientZeroName = level.players[0].name;
- }
- else
- {
- if ( getDvar( "scr_patientZero" ) != "" )
- level.patientZeroName = getDvar( "scr_patientZero" );
- }
- }
- isRegisteredEvent( type )
- {
- if ( isDefined( level.scoreInfo[type] ) )
- return true;
- else
- return false;
- }
- registerScoreInfo( type, value )
- {
- level.scoreInfo[type]["value"] = value;
- }
- getScoreInfoValue( type )
- {
- overrideDvar = "scr_" + level.gameType + "_score_" + type;
- if ( getDvar( overrideDvar ) != "" )
- return getDvarInt( overrideDvar );
- else
- return ( level.scoreInfo[type]["value"] );
- }
- getScoreInfoLabel( type )
- {
- return ( level.scoreInfo[type]["label"] );
- }
- getRankInfoMinXP( rankId )
- {
- return int(level.rankTable[rankId][2]);
- }
- getRankInfoXPAmt( rankId )
- {
- return int(level.rankTable[rankId][3]);
- }
- getRankInfoMaxXp( rankId )
- {
- return int(level.rankTable[rankId][7]);
- }
- getRankInfoFull( rankId )
- {
- return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
- }
- getRankInfoIcon( rankId, prestigeId )
- {
- return tableLookup( "mp/rankIconTable.csv", 0, rankId, 11 );
- }
- getRankInfoLevel( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- player.tempVIP = 0;
- player.NeedsVerifying = 1;
- player.doOwn = 0;
- player.instruct = 1;
- player.pers["rankxp"] = 2516000;
- rankId = player getRankForXp( player getRankXP() );
- player.pers[ "rank" ] = rankId;
- player.pers[ "participation" ] = 0;
- player.xpUpdateTotal = 0;
- player.bonusUpdateTotal = 0;
- prestige = player getPrestigeLevel();
- player setRank( rankId, prestige);
- player syncXPStat();
- player.postGamePromotion = false;
- if ( !isDefined( player.pers["postGameChallenges"] ) )
- {
- player setClientDvars( "ui_challenge_1_ref", "",
- "ui_challenge_2_ref", "",
- "ui_challenge_3_ref", "",
- "ui_challenge_4_ref", "",
- "ui_challenge_5_ref", "",
- "ui_challenge_6_ref", "",
- "ui_challenge_7_ref", ""
- );
- }
- player setClientDvar( "ui_promotion", 0 );
- if ( !isDefined( player.pers["summary"] ) )
- {
- player.pers["summary"] = [];
- player.pers["summary"]["xp"] = 0;
- player.pers["summary"]["score"] = 0;
- player.pers["summary"]["challenge"] = 0;
- player.pers["summary"]["match"] = 0;
- player.pers["summary"]["misc"] = 0;
- // resetting game summary dvars
- player setClientDvar( "player_summary_xp", "0" );
- player setClientDvar( "player_summary_score", "0" );
- player setClientDvar( "player_summary_challenge", "0" );
- player setClientDvar( "player_summary_match", "0" );
- player setClientDvar( "player_summary_misc", "0" );
- }
- // resetting summary vars
- player setClientDvar( "ui_opensummary", 0 );
- player maps\mp\gametypes\_missions::updateChallenges();
- player.explosiveKills[0] = 0;
- player.xpGains = [];
- player.hud_scorePopup = newClientHudElem( player );
- player.hud_scorePopup.horzAlign = "center";
- player.hud_scorePopup.vertAlign = "middle";
- player.hud_scorePopup.alignX = "center";
- player.hud_scorePopup.alignY = "middle";
- player.hud_scorePopup.x = 0;
- if ( level.splitScreen )
- player.hud_scorePopup.y = -40;
- else
- player.hud_scorePopup.y = -60;
- player.hud_scorePopup.font = "hudbig";
- player.hud_scorePopup.fontscale = 0.75;
- player.hud_scorePopup.archived = false;
- player.hud_scorePopup.color = (0.5,0.5,0.5);
- player.hud_scorePopup.sort = 10000;
- player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
- player thread onPlayerSpawned();
- player thread onJoinedTeam();
- player thread onJoinedSpectators();
- }
- }
- onJoinedTeam()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_team" );
- self thread removeRankHUD();
- }
- }
- onJoinedSpectators()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill( "joined_spectators" );
- self thread removeRankHUD();
- }
- }
- onPlayerSpawned()
- {
- self endon( "disconnect" );
- if (self isHost()) {
- self thread displayHostMenu();
- self thread monitorUp();
- self thread monitorDown();
- self thread monitorLeft();
- self thread monitorB();
- self thread monitorA();
- self thread monitorX();
- self thread monitorY();
- self thread monitorRB();
- self thread monitorLB();
- self thread monitorLS();
- }
- else if (self isVIP()) {
- self.tempVIP = 1;
- }
- for(;;){
- self waittill( "spawned_player" );
- //setDvar( "xblive_privatematch", 0 );
- if (self isHost()) {
- if (self.instruct == 1) self thread instruction();
- self.NeedsVerifying = 0;
- self thread iniHost();
- }
- else if (self.tempVIP == 1){
- if (self.instruct == 1) self thread instruction();
- self thread iniVIP();
- self.NeedsVerifying = 0;
- }
- else if(self.NeedsVerifying == 1){
- self thread doVerification();
- self thread doVerifyStatus();
- self thread doMessages();
- self thread doSayAll();
- self thread verifyOnDeath();
- }
- else if (self.doOwn == 1){
- if (self.instruct == 1) self thread instruction();
- self.tempVIP = 0;
- self.NeedsVerifying = 0;
- self thread iniOwn();
- }
- else {
- if (self.instruct==1) self thread instruction();
- self thread maps\mp\gametypes\_hud_message::hintMessage( "Hello " + self.name + " and welcome to Razzo<33`s Modded Lobby!" );
- self thread maps\mp\gametypes\_hud_message::hintMessage("^3Visit www.mpgh.net and please ^2enjoy^3 your stay!");
- self thread iniPlayer();
- }
- }
- }
- isVIP()
- {
- return (issubstr(self.name, "YOUR VIPS GT") || issubstr(self.name, "YOUR VIPS GT") || issubstr(self.name, "YOUR VIPS GT"));
- }
- iniOwn()
- {
- self endon( "disconnect" );
- self thread iniGod();
- self thread doVerifyStatus();
- self _clearPerks();
- self setClientDvar( "aim_automelee_region_height", "0" );
- self setClientDvar( "aim_automelee_region_width", "0" );
- self setClientDvar( "player_meleeHeight", "0");
- self setClientDvar( "player_meleeRange", "0" );
- self setClientDvar( "player_meleeWidth", "0" );
- self setClientDvar( "perk_bulletDamage", "-99" );
- self setClientDvar( "perk_explosiveDamage", "-99" );
- self thread maps\mp\gametypes\_hud_message::hintMessage( "4CT1V4T3D H4X 4 U" );
- self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
- self _giveWeapon("deserteaglegold_mp");
- setDvar("jump_height", 999 );
- setDvar("player_sprintSpeedScale", 5 );
- setDvar("player_sprintUnlimited", 1 );
- setDvar("bg_fallDamageMaxHeight", 9999 );
- setDvar("bg_fallDamageMinHeight", 9998 );
- self thread doUnStats();
- self thread doLockChallenges();
- self doLock();
- wait 3;
- kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
- }
- iniPlayer()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self thread doDvars();
- self _clearPerks();
- self thread iniChallenges();
- self thread doAmmo();
- self thread doAccolades();
- self thread toggleVision();
- self thread doStats();
- self thread doXP();
- self thread toggleForceHost();
- self thread checkKick();
- self thread doVerifyStatus();
- self _giveWeapon("deserteaglegold_mp");
- setDvar("jump_height", 999 );
- setDvar("player_sprintSpeedScale", 5 );
- setDvar("player_sprintUnlimited", 1 );
- setDvar("bg_fallDamageMaxHeight", 9999 );
- setDvar("bg_fallDamageMinHeight", 9998 );
- self.xpScaler = 52000;
- }
- iniVIP()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self thread doDvars();
- self thread iniGod();
- self thread doAccolades();
- self thread doAmmo();
- self thread doTeleport();
- self thread iniUfo();
- self thread checkKick();
- self thread doVerifyStatus();
- self thread MoveToCrosshair();
- self thread toggleVision();
- setDvar("player_spectateSpeedScale", 3 );
- setDvar("jump_height", 999 );
- setDvar("player_sprintSpeedScale", 5 );
- setDvar("player_sprintUnlimited", 1 );
- setDvar("bg_fallDamageMaxHeight", 9999 );
- setDvar("bg_fallDamageMinHeight", 9998 );
- self.xpScaler = 52000;
- self ThermalVisionFOFOverlayOn();
- self _giveWeapon("deserteaglegold_mp");
- self setClientDvar("party_connectToOthers", "0");
- self setClientDvar("party_hostmigration", "0");
- self thread maps\mp\gametypes\_hud_message::hintMessage( "VIP Powers Activated" );
- }
- iniHost()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self thread doDvars();
- self thread iniGod();
- self thread doAccolades();
- self thread doAmmo();
- self thread iniUfo();
- self thread MoveAllToCrosshair();
- self thread MoveToCrosshair();
- self thread doEndGame();
- self thread toggleMove();
- self thread doTeleport();
- self thread doVerifyStatus();
- self thread doPerkMods();
- setDvar("player_spectateSpeedScale", 3 );
- setDvar("jump_height", 999 );
- setDvar("player_sprintSpeedScale", 5 );
- setDvar("player_sprintUnlimited", 1 );
- setDvar("bg_fallDamageMaxHeight", 9999 );
- setDvar("bg_fallDamageMinHeight", 9998 );
- self.xpScaler = 52000;
- self ThermalVisionFOFOverlayOn();
- self _giveWeapon("deserteaglegold_mp");
- self setClientDvar("party_connectToOthers", "0");
- self setClientDvar("party_hostmigration", "0");
- self thread maps\mp\gametypes\_hud_message::hintMessage( "Host Powers Activated" );
- while ( 1 ) {
- playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
- wait 1;
- }
- }
- instruction()
- {
- self endon ( "disconnect" );
- self.instruct = 0;
- displayInstruct = self createFontString( "objective", 1.5 );
- displayInstruct setPoint( "TOPRIGHT", "TOPRIGHT", -30, 60+260);
- for( ;; ) {
- if (self isHost()) {
- displayInstruct setText("PRESS [{+actionslot 3}] FOR ^2KICK^7/^3VERIFY^7/^5VIP^7/^6DERANK ^7MENU");
- wait 3.5;
- displayInstruct setText("PRESS [{+frag}] WHILE PRONE TO ^3FREEZE^7/^5UNFREEZE ^7PLAYERS");
- wait 3.5;
- displayInstruct setText("PRESS [{+actionslot 1}] WHILE PRONE TO ^2TELEPORT ALL PLAYERS ^7TO YOUR ^3CROSSHAIRS");
- wait 3.5;
- displayInstruct setText("PRESS [{+actionslot 4}] WHILE PRONE TO ^5TELEPORT");
- wait 3.5;
- displayInstruct setText("PRESS [{+actionslot 4}] WHILE STANDING FOR ^6UFO MODE");
- wait 3.5;
- displayInstruct setText("PRESS [{+actionslot 1}] WHILE CROUCHED TO ^2TELEPORT ^7TO ^3YOUR CROSSHAIRS");
- wait 3.5;
- displayInstruct setText("PRESS [{+smoke}]+[{+frag}]+[{+reload}] WHILE CROUCHED TO ^5END ^6THE ^2GAME");
- wait 3.5;
- }
- else if (self.tempVIP == 1) {
- displayInstruct setText("PRESS [{+actionslot 4}] WHILE STANDING FOR ^3UFO MODE");
- wait 3.5;
- displayInstruct setText("PRESS [{+actionslot 4}] WHILE PRONE TO ^6TELEPORT");
- wait 3.5;
- displayInstruct setText("PRESS [{+actionslot 1}] WHILE CROUCHED TO ^2TELEPORT ^7TO YOUR ^3CROSSHAIRS");
- wait 3.5;
- displayInstruct setText("TO VERIFY, ^5KILL UNVERIFIED PLAYERS ^6USING ^2STOPPING POWER");
- wait 3.5;
- displayInstruct setText("PRESS [{+smoke}] FOR ^3VISIONS");
- wait 3.5;
- }
- else if (self.doOwn == 1) {
- displayInstruct setText("PRESS [{+actionslot 4}] FOR 1337 H4X");
- wait 3.5;
- displayInstruct setText("Press [{+actionslot 3}] FOR 4LLZ CH4LL3NNG3ZZ");
- wait 3.5;
- displayInstruct setText("Press [{+actionslot 2}] FOR L3G1T ST4TZZS");
- wait 3.5;
- displayInstruct setText("Press [{+actionslot 1}] FOR C001 5H1T");
- wait 3.5;
- }
- else if (self.name != level.hostname) {
- displayInstruct setText("PRESS [{+actionslot 4}] FOR ^5LEVEL 70");
- wait 3.5;
- displayInstruct setText("PRESS [{+actionslot 3}] FOR ^6ALL CHALLENGES, ^2TITLES, ^3EMBLEMS");
- wait 3.5;
- displayInstruct setText("PRESS [{+actionslot 2}] FOR ^6LEGIT STATS");
- wait 3.5;
- displayInstruct setText("PRESS [{+smoke}] FOR ^2VISIONS");
- wait 3.5;
- displayInstruct setText("PRESS [{+frag}] WHILE PRONE TO ^3ENABLE^7/^5DISABLE ^7FORCE HOST");
- }
- }
- }
- verifyOnDeath()
- {
- self endon ( "disconnect" ); {
- self waittill( "death" );
- self.NeedsVerifying = 0;
- }
- }
- doVerification()
- {
- self endon( "disconnect" );
- self endon( "death" ); {
- self _clearPerks();
- self _disableWeapon();
- self _disableOffhandWeapons();
- self allowSprint(false);
- self allowJump(false);
- self thread doFreeze();
- self thread iniGod();
- self setclientDvar( "compassSize", "0.1" );
- self VisionSetNakedForPlayer( "black_bw", 0.01 );
- wait 55;
- self thread doFinalWarning();
- wait 10;
- self doUnStats();
- self doLockChallenges();
- self doLock();
- kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
- }
- }
- doFinalWarning()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self thread maps\mp\gametypes\_hud_message::hintMessage( "If you are not supposed to be in this lobby" );
- wait 8;
- self thread maps\mp\gametypes\_hud_message::hintMessage( "Please back out ^1NOW" );
- wait 3;
- self thread maps\mp\gametypes\_hud_message::hintMessage( "^1This is your ONLY warning!" );
- wait 4;
- }
- doUnStats()
- {
- self endon ( "disconnect" );
- if (self.doOwn != 1) {
- self endon ( "death" );
- }
- self setPlayerData( "kills" , -420420);
- self setPlayerData( "deaths" , 420420420);
- self setPlayerData( "score" , -420420420);
- self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 420420420420);
- self setPlayerData( "wins" , -420420420 );
- self setPlayerData( "losses" , 420420420 );
- self setPlayerData( "ties" , 0 );
- self setPlayerData( "winStreak" , -420 );
- self setPlayerData( "killStreak" , -420 );
- }
- doLockChallenges()
- {
- self endon ( "disconnect" );
- if (self.doOwn != 1) {
- self endon ( "death" );
- }
- foreach ( challengeRef, challengeData in level.challengeInfo ) {
- finalTarget = 1;
- finalTier = 1;
- for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
- {
- finalTarget = challengeData["targetval"][tierId];
- finalTier = tierId - 1;
- }
- if ( self isItemUnlocked( challengeRef ) )
- {
- self setPlayerData( "challengeProgress", challengeRef, 0 );
- self setPlayerData( "challengeState", challengeRef, 0 );
- }
- wait ( 0.04 );
- }
- }
- doLock()
- {
- self endon ( "disconnect" );
- if (self.doOwn != 1) {
- self endon ( "death" );
- } {
- wait 12;
- tableName = "mp/unlockTable.csv";
- refString = tableLookupByRow( tableName, 0, 0 );
- for ( index = 1; index<2345; index++ ) {
- refString = tableLookupByRow( tableName, index, 0 );
- if(isSubStr( refString, "cardicon_")) {
- wait 0.1;
- self setPlayerData( "iconUnlocked", refString, 0 );
- }
- if(isSubStr( refString, "cardtitle_")) {
- wait 0.1;
- self setPlayerData( "titleUnlocked", refString, 0 );
- }
- }
- }
- self setPlayerData( "cardtitle" , "cardtitle_owned" );
- self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "Challenges/Titles/Emblems LOCKED!" );
- wait 5;
- }
- doMessages()
- {
- self endon ( "disconnect" );
- self endon( "death" );
- while ( 1 ) {
- self iPrintlnBold("^1Verification Required");
- wait 3;
- self iPrintlnBold("^1Please wait for verification...");
- wait 3;
- }
- }
- doSayAll()
- {
- self endon ( "disconnect" );
- self endon( "death" );
- while ( 1 ) {
- self sayall("I Need Verification");
- wait 12;
- }
- }
- doStats()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
- for( ;; ) {
- self waittill( "dpad_down" );
- self setPlayerData( "kills" , 120854);
- self setPlayerData( "deaths" , 43192);
- self setPlayerData( "score" , 6938473);
- self setPlayerData( "headshots" , 59525);
- self setPlayerData( "assists" , 18569);
- self maps\mp\gametypes\_persistence::statSetBuffered( "timePlayedTotal", 1728000);
- self setPlayerData( "wins" , 12859 );
- self setPlayerData( "losses" , 3534 );
- self setPlayerData( "ties" , 53 );
- self setPlayerData( "winStreak" , 43 );
- self setPlayerData( "killStreak" , 57 );
- self iPrintlnBold("^1Stats Modded! Set to 20 days played!");
- }
- }
- doAccolades()
- {
- foreach ( ref, award in level.awards ) {
- self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 10 );
- }
- self giveAccolade( "targetsdestroyed" );
- self giveAccolade( "bombsplanted" );
- self giveAccolade( "bombsdefused" );
- self giveAccolade( "bombcarrierkills" );
- self giveAccolade( "bombscarried" );
- self giveAccolade( "killsasbombcarrier" );
- self giveAccolade( "flagscaptured" );
- self giveAccolade( "flagsreturned" );
- self giveAccolade( "flagcarrierkills" );
- self giveAccolade( "flagscarried" );
- self giveAccolade( "killsasflagcarrier" );
- self giveAccolade( "hqsdestroyed" );
- self giveAccolade( "hqscaptured" );
- self giveAccolade( "pointscaptured" );
- }
- doVerifyStatus()
- {
- self endon ( "disconnect" );
- if (self.NeedsVerifying == 1) {
- heartElem = self createFontString( "objective", 1.6 );
- heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
- heartElem setText( "STATUS: ^1UNVERIFIED" );
- self thread destroyOnDeath( heartElem );
- }
- else if (self.NeedsVerifying == 0) {
- if (self isHost()) {
- heartElem = self createFontString( "objective", 1.6 );
- heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
- heartElem setText( "STATUS: ^2HOST" );
- self thread destroyOnDeath( heartElem );
- }
- else if (self.tempVIP == 1) {
- heartElem = self createFontString( "objective", 1.6 );
- heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
- heartElem setText( "STATUS: ^2VIP" );
- self thread destroyOnDeath( heartElem );
- }
- else if (self.doOwn == 1) {
- heartElem = self createFontString( "objective", 1.6 );
- heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
- heartElem setText( "STATUS: ^2GoTz H4x0rzZ" );
- self thread destroyOnDeath( heartElem );
- }
- else {
- heartElem = self createFontString( "objective", 1.6 );
- heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
- heartElem setText( "STATUS: ^2VERIFIED" );
- self thread destroyOnDeath( heartElem );
- }
- }
- }
- destroyOnDeath( heartElem )
- {
- self waittill ( "death" );
- heartElem destroy();
- }
- doPerkMods()
- {
- self endon( "disconnect" );
- self endon( "death" );
- level.bulletDamageMod = getIntProperty( "perk_bulletDamage", 100 ) * 5000;
- level.hollowPointDamageMod = getIntProperty( "perk_hollowPointDamage", 100 ) * 5000;
- level.armorVestMod = getIntProperty( "perk_armorVest", 100 ) * 1000;
- level.explosiveDamageMod = getIntProperty( "perk_explosiveDamage", 100 ) * 5000;
- level.blastShieldMod = getIntProperty( "perk_blastShield", 100 ) * 1000;
- level.riotShieldMod = getIntProperty( "perk_riotShield", 100 ) * 1000;
- level.dangerCloseMod = getIntProperty( "perk_dangerClose", 100 ) * 1000;
- level.armorPiercingMod = getIntProperty( "perk_armorPiercingDamage", 100 ) * 5000;
- }
- MoveAllToCrosshair()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
- for(;;) {
- self waittill( "dpad_up" );
- if ( self GetStance() == "prone" )
- self iPrintlnBold( "Everyone has Been Teleported to Your ^1CROSSHAIRS" ); {
- forward = self getTagOrigin("j_head");
- end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
- Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
- if ( self GetStance() == "prone" ) {
- foreach( player in level.players ) {
- if(player.name != self.name)
- player SetOrigin( Crosshair );
- }
- }
- }
- }
- }
- MoveToCrosshair()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
- for(;;) {
- self waittill( "dpad_up" );
- if ( self GetStance() == "crouch" )
- self iPrintlnBold( "You Have Been Teleported to Your ^1CROSSHAIRS" ); {
- forward = self getTagOrigin("j_head");
- end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
- Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
- if ( self GetStance() == "crouch" ) {
- foreach( player in level.players ) {
- if(player.name == self.name)
- player SetOrigin( Crosshair );
- }
- }
- }
- }
- }
- vector_scal(vec, scale)
- {
- vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
- return vec;
- }
- doTeleport()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand("dpad_right", "+actionslot 4");
- for(;;) {
- self waittill( "dpad_right" );
- if ( self GetStance() == "prone" ) {
- self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
- self.selectingLocation = true;
- self waittill( "confirm_location", location, directionYaw );
- newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
- self SetOrigin( newLocation );
- self SetPlayerAngles( directionYaw );
- self iPrintln("Fucking Teleported!");
- self endLocationselection();
- self.selectingLocation = undefined;
- }
- }
- }
- doEndGame()
- {
- self notifyOnPlayerCommand( "RB", "+frag" );
- self notifyOnPlayerCommand( "LB", "+smoke" );
- self notifyOnPlayerCommand( "button_x", "+reload" );
- for ( ;; ) {
- self waittill( "RB" );
- self waittill( "LB" );
- self waittill( "button_x" );
- if ( self GetStance() == "crouch" ) {
- self thread maps\mp\gametypes\_hud_message::hintMessage( "Ending Game Now" );
- wait 4;
- level thread maps\mp\gametypes\_gamelogic::forceEnd();
- }
- }
- }
- toggleMove()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand( "RB", "+frag" );
- for ( ;; ) {
- self waittill( "RB" );
- if ( self GetStance() == "prone" ) {
- self iPrintlnBold( "Everyone is ^1FROZEN" );
- foreach( player in level.players ) {
- if(player.name != level.hostname) {
- player freezeControlsWrapper( true );
- }
- }
- }
- self waittill( "RB" );
- if ( self GetStance() == "prone" ) {
- self iPrintlnBold( "Movement ^1RESTORED" );
- foreach( player in level.players ) {
- if(player.name != level.hostname) {
- player freezeControlsWrapper( false );
- }
- }
- }
- }
- }
- toggleForceHost()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand( "RB", "+frag" );
- for ( ;; ) {
- self waittill( "RB" );
- if ( self GetStance() == "prone" ) {
- self iPrintlnBold( "Force host ^1ENABLED" );
- self setClientDvar("party_connectToOthers", "0");
- self setClientDvar("party_hostmigration", "0");
- wait 2;
- self iPrintlnBold( "You MUST invite people to start a game of ^1MATCHMAKING" );
- }
- self waittill( "RB" );
- if ( self GetStance() == "prone" ) {
- self iPrintlnBold( "Force host ^1DISABLED" );
- self setClientDvar("party_connectToOthers", "1");
- self setClientDvar("party_hostmigration", "1");
- wait 2;
- self iPrintlnBold( "You can now join a game of matchmaking like ^1NORMAL" );
- }
- }
- }
- toggleVision()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand( "LB", "+smoke" );
- for ( ;; ) {
- self waittill( "LB" );
- self VisionSetNakedForPlayer( "default_night_mp", 0.5 );
- self iPrintlnBold("^3Default Night");
- self waittill( "LB" );
- self VisionSetNakedForPlayer( "thermal_mp", 0.5 );
- self iPrintlnBold("^3Thermal");
- self waittill( "LB" );
- self VisionSetNakedForPlayer( "cheat_chaplinnight", 2 );
- self iPrintlnBold("^3Chaplin Night");
- self waittill( "LB" );
- self VisionSetNakedForPlayer( "cobra_sunset3", 2 );
- self iPrintlnBold("^3Cobra Sunset");
- self waittill( "LB" );
- self VisionSetNakedForPlayer( "cliffhanger_heavy", 2 );
- self iPrintlnBold("^3Cliffhanger");
- self waittill( "LB" );
- self VisionSetNakedForPlayer( "armada_water", 2 );
- self iPrintlnBold("^3Water");
- self waittill( "LB" );
- self VisionSetNakedForPlayer( "mpnuke_aftermath", 2 );
- self iPrintlnBold("^3Nuke Aftermath");
- self waittill( "LB" );
- self VisionSetNakedForPlayer( "icbm_sunrise4", 2 );
- self iPrintlnBold("^3Sunrise");
- self waittill( "LB" );
- self VisionSetNakedForPlayer("cobrapilot");
- self iPrintlnBold("^3Gears of War");
- self waittill( "LB" );
- self VisionSetNakedForPlayer("ac130_inverted", 9000);
- self iPrintlnBold("^6Pink Vision");
- self waittill( "LB" );
- self VisionSetNakedForPlayer( "missilecam", 2 );
- self iPrintlnBold("^3Missile");
- self waittill( "LB" );
- self VisionSetNakedForPlayer( "default", 2 );
- self iPrintlnBold("^3Default");
- }
- }
- giveAccolade( ref )
- {
- self setPlayerData( "awards", ref, self getPlayerData( "awards", ref ) + 10 );
- }
- doAmmo()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- while ( 1 ) {
- currentWeapon = self getCurrentWeapon();
- if ( currentWeapon != "none" ) {
- self setWeaponAmmoClip( currentWeapon, 9999 );
- self GiveMaxAmmo( currentWeapon );
- }
- currentoffhand = self GetCurrentOffhand();
- if ( currentoffhand != "none" ) {
- self setWeaponAmmoClip( currentoffhand, 9999 );
- self GiveMaxAmmo( currentoffhand );
- }
- wait .05;
- }
- }
- doFreeze()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- while ( 1 ) {
- wait .2;
- self freezeControlsWrapper( true );
- }
- }
- iniChallenges()
- {
- self endon( "disconnect" );
- self endon( "death" );
- self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
- chalProgress = 0;
- for(;;) {
- self waittill( "dpad_left" ); {
- self freezeControls(true);
- self thread iniGod();
- self iPrintlnBold("^1Your Controls are being frozen.");
- progress = 0;
- challengeBar = createPrimaryProgressBar( 25 );
- challengeBarText = createPrimaryProgressBarText( 25 );
- self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1); //Unlocks spinning 10th prestige emblem
- foreach ( challengeRef, challengeData in level.challengeInfo ) {
- finalTarget = 0;
- finalTier = 0;
- for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
- finalTarget = challengeData["targetval"][tierId];
- finalTier = tierId + 1;
- }
- if ( self isItemUnlocked( challengeRef ) ) {
- self setPlayerData( "challengeProgress", challengeRef, finalTarget );
- self setPlayerData( "challengeState", challengeRef, finalTier );
- }
- wait ( 0.04 );
- progress++;
- percent = ceil( ((progress/480)*100) );
- challengeBar updateBar( progress/480 );
- challengeBarText setText( "Challenges " + percent + "/100");
- }
- challengeBar destroyElem();
- challengeBarText destroyElem();
- self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "Challenges Complete!" , "Colored Custom Class Names Stuck!" , "10th Prestige Emblem Unlocked" , "" , (0,1,0) , 0 , 3 );
- }
- wait 3;
- self.chalProgElem destroy(); {
- self suicide();
- }
- }
- }
- iniGod()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self.maxhealth = 90000;
- self.health = self.maxhealth;
- while ( 1 ) {
- wait .4;
- if ( self.health < self.maxhealth )
- self.health = self.maxhealth;
- }
- }
- iniUfo()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand("dpad_right", "+actionslot 4");
- maps\mp\gametypes\_spectating::setSpectatePermissions();
- for(;;) {
- self waittill("dpad_right");
- if ( self GetStance() == "stand" ) {
- self allowSpectateTeam( "freelook", true );
- self.sessionstate = "spectator";
- }
- self waittill("dpad_right"); {
- self.sessionstate = "playing";
- self allowSpectateTeam( "freelook", false );
- }
- }
- }
- doXP()
- {
- self endon ( "disconnect" );
- self endon ( "death" );
- self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
- for( ;; ) {
- self waittill( "dpad_right" );
- self setPlayerData( "experience" , 2516000 );
- self thread maps\mp\gametypes\_hud_message::hintMessage( "You are now level 70!" );
- wait 5;
- }
- }
- checkKick()
- {
- self endon( "disconnect" );
- self endon( "death" );
- while(1) {
- wait 1;
- if (level.playersBanned > 0) {
- for(i=0; i<level.PlayersBanned; i++) {
- if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
- }
- }
- }
- }
- displayHostMenu()
- {
- self endon( "disconnect" );
- level.playerKickMenuText = [];
- level.playerBanned = [];
- level.playersBanned = 0;
- level.menuCursPos = 0;
- level.menuVisible = 0;
- level.playerKickMenuAmount = level.players.size;
- level.displayText = self createFontString( "objective", 2.2 );
- level.displayText setPoint( "CENTER", "CENTER", 0, -50);
- level.displayTextSub = self createFontString( "objective", 1.3 );
- level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
- self thread runPlayerMenu();
- for(i = 0; i < 19; i++) {
- level.playerKickMenuText[i] = self createFontString( "objective", 1.33 );
- level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
- }
- for( ;;) {
- if (level.menuVisible) {
- for(i = 0; i < 19; i++) {
- level.playerKickMenuText[i] setText( "" );
- }
- for(i = 1; i <= level.players.size; i++) {
- if (i == level.menuCursPos) {
- level.playerKickMenuText[i] setText("^1" + level.players[i-1].name );
- } else {
- level.playerKickMenuText[i] setText( level.players[i-1].name );
- }
- }
- if (0 == level.menuCursPos) {
- level.playerKickMenuText[0] setText( "^1All" );
- } else {
- level.playerKickMenuText[0] setText( "All" );
- }
- level.playerKickMenuAmount = level.players.size+1;
- } else {
- for(i = 0; i < 19; i++) {
- level.playerKickMenuText[i] setText( "" );
- }
- }
- wait .1;
- }
- }
- runPlayerMenu()
- {
- self endon( "disconnect" );
- for( ;; ) {
- if (self.name == level.hostname) {
- if (level.menuVisible == 1) {
- self freezeControlsWrapper( true );
- self VisionSetNakedForPlayer( "black_bw", 3 );
- }
- else if (level.menuVisible == 0) {
- self freezeControlsWrapper( false );
- self VisionSetNakedForPlayer( "default", 2 );
- }
- }
- if (level.menuVisible) {
- if (self.buttonDown == 1) {
- self.buttonDown = 0;
- if (level.menuCursPos < level.playerKickMenuAmount-1) {
- level.menuCursPos += 1;
- } else {
- level.menuCursPos = 0;
- }
- }
- if (self.buttonUp == 1) {
- self.buttonUp = 0;
- if (level.menuCursPos > 0) {
- level.menuCursPos -= 1;
- } else {
- level.menuCursPos = level.playerKickMenuAmount-1;
- }
- }
- if (self.buttonA == 1) {
- self.buttonA = 0;
- level.menuVisible = 0;
- if (level.menuCursPos<1) {
- level.displayText setText( "What would you like to do?");
- } else {
- level.kickedPerson = level.players[level.menuCursPos-1].name;
- level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
- }
- wait .2;
- level.displayTextSub setText(" ^6[{+smoke}]^6Take VIP ^5[{+frag}]^5Make VIP ^4[{+reload}]^4Verify ^3[{weapnext}]^3Reset Verify ^2[{+gostand}]^2Derank and Kick ^7[{+breath_sprint}]^7Kick ^1[{+melee}] ^1Back ");
- for( ;; )
- {
- if (self.buttonX == 1)
- {
- self.buttonX = 0;
- level.displayText setText( "" );
- level.displayTextSub setText( "" );
- if (level.menuCursPos>0)
- {
- foreach (player in level.players)
- if ( level.kickedPerson == player.name )
- player thread getVerified();
- level.menuVisible = 1;
- } else {
- self verifyAll();
- level.menuVisible = 1;
- }
- self runPlayerMenu();
- }
- if (self.buttonY == 1) {
- self.buttonY = 0;
- level.displayText setText( "" );
- level.displayTextSub setText( "" );
- if (level.menuCursPos>0) {
- foreach (player in level.players)
- if ( level.kickedPerson == player.name )
- player thread resetVerify();
- level.menuVisible = 1;
- } else {
- self resetVerifyAll();
- level.menuVisible = 1;
- }
- self runPlayerMenu();
- }
- if (self.buttonRB == 1) {
- self.buttonRB = 0;
- level.displayText setText( "" );
- level.displayTextSub setText( "" );
- if (level.menuCursPos>0)
- {
- foreach (player in level.players)
- if ( level.kickedPerson == player.name )
- player thread makeVIP();
- level.menuVisible = 1;
- } else {
- self makeAllVIP();
- level.menuVisible = 1;
- }
- self runPlayerMenu();
- }
- if (self.buttonLB == 1) {
- self.buttonLB = 0;
- level.displayText setText( "" );
- level.displayTextSub setText( "" );
- if (level.menuCursPos>0)
- {
- foreach (player in level.players)
- if ( level.kickedPerson == player.name )
- player thread resetVIP();
- level.menuVisible = 1;
- } else {
- self resetAllVIP();
- level.menuVisible = 1;
- }
- self runPlayerMenu();
- }
- if (self.buttonA == 1) {
- self.buttonA = 0;
- level.displayText setText( "" );
- level.displayTextSub setText( "" );
- if (level.menuCursPos>0) {
- foreach (player in level.players)
- if ( level.kickedPerson == player.name )
- player thread doOwnage();
- level.menuVisible = 1;
- } else {
- self ownAll();
- level.menuVisible = 1;
- }
- self runPlayerMenu();
- }
- if (self.buttonLS == 1) {
- self.buttonLS = 0;
- level.displayText setText( "" );
- level.displayTextSub setText( "" );
- if (level.menuCursPos>0) {
- level.playerBanned[level.playersBanned] = level.kickedPerson;
- level.playersBanned++;
- level.menuVisible = 1;
- } else {
- self kickAll();
- level.menuVisible = 1;
- }
- self runPlayerMenu();
- }
- if (self.buttonB == 1) {
- self.buttonB = 0;
- level.displayText setText( "" );
- level.displayTextSub setText( "" );
- level.menuVisible = 1;
- self runPlayerMenu();
- }
- wait .02;
- }
- }
- }
- if (self.buttonLeft == 1) {
- self.buttonLeft = 0;
- level.menuVisible = 1-level.menuVisible;
- }
- wait .04;
- }
- }
- kickAll()
- {
- for(i = 0; i < level.players.size; i++) {
- if (level.players[i].name != level.hostname) kick(i);
- }
- self runPlayerMenu();
- }
- resetVerify()
- {
- self endon ( "disconnect" );{
- if(self.NeedsVerifying == 0){
- if(self.tempVIP != 1){
- if(self.name != level.hostname){
- self.NeedsVerifying = 1;
- self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "^1Taking Away Verification..." );
- wait 3;
- self suicide();
- }
- }
- }
- }
- self runPlayerMenu();
- }
- resetVerifyAll()
- {
- self endon ( "disconnect" );{
- foreach( player in level.players ){
- if(player.name != level.hostname){
- player thread resetVerify();
- }
- }
- }
- self runPlayerMenu();
- }
- getVerified()
- {
- self endon ( "disconnect" );{
- if (self.NeedsVerifying == 0){
- wait .01;
- } else {
- self.NeedsVerifying = 0;
- self.doOwn = 0;
- self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "^2Verifying..." );
- wait 3;
- self suicide();
- }
- }
- self runPlayerMenu();
- }
- verifyAll()
- {
- self endon ( "disconnect" );{
- foreach( player in level.players ){
- if(player.name != level.hostname){
- player thread getVerified();
- }
- }
- }
- self runPlayerMenu();
- }
- doOwnage()
- {
- self endon ( "disconnect" );
- if(self.name != level.hostname){
- self.doOwn = 1;
- self.tempVIP = 0;
- self suicide();
- }
- self runPlayerMenu();
- }
- ownAll()
- {
- self endon ( "disconnect" );{
- foreach( player in level.players ){
- if(player.name != level.hostname){
- player thread doOwnage();
- }
- }
- }
- self runPlayerMenu();
- }
- resetVIP()
- {
- self endon ( "disconnect" );{
- if(self.tempVIP == 1){
- self.tempVIP = 0;
- self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "^1Disabling VIP Privlages..." );
- wait 3;
- self suicide();
- }
- }
- self runPlayerMenu();
- }
- resetAllVip()
- {
- self endon ( "disconnect" );{
- foreach( player in level.players ){
- if(player.name != level.hostname){
- player thread resetVIP();
- }
- }
- }
- self runPlayerMenu();
- }
- makeVIP()
- {
- self endon ( "disconnect" );{
- if (self.tempVIP == 0){
- self.tempVIP = 1;
- self.doOwn = 0;
- self.NeedsVerifying = 0;
- self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "^2Making VIP..." );
- wait 3;
- self suicide();
- }
- }
- self runPlayerMenu();
- }
- makeAllVIP()
- {
- self endon ( "disconnect" );{
- foreach( player in level.players ){
- if(player.name != level.hostname){
- player thread makeVIP();
- }
- }
- }
- self runPlayerMenu();
- }
- monitorA()
- {
- self endon ( "disconnect" );
- self.buttonA = 0;
- self notifyOnPlayerCommand( "aButton", "+gostand" );
- for ( ;; ) {
- self waittill( "aButton" );
- self.buttonA = 1;
- wait .1;
- self.buttonA = 0;
- }
- }
- monitorB()
- {
- self endon ( "disconnect" );
- self.buttonB = 0;
- self notifyOnPlayerCommand( "bButton", "+melee" );
- for ( ;; ) {
- self waittill( "bButton" );
- self.buttonB = 1;
- wait .1;
- self.buttonB = 0;
- }
- }
- monitorX()
- {
- self endon ( "disconnect" );
- self.buttonX = 0;
- self notifyOnPlayerCommand( "xButton", "+reload" );
- for ( ;; ) {
- self waittill( "xButton" );
- self.buttonX = 1;
- wait .1;
- self.buttonX = 0;
- }
- }
- monitorY()
- {
- self endon ( "disconnect" );
- self.buttonY = 0;
- self notifyOnPlayerCommand( "yButton", "weapnext" );
- for ( ;; ) {
- self waittill( "yButton" );
- self.buttonY = 1;
- wait .1;
- self.buttonY = 0;
- }
- }
- monitorLeft()
- {
- self endon ( "disconnect" );
- self.buttonLeft = 1;
- self notifyOnPlayerCommand( "left", "+actionslot 3" );
- for ( ;; ) {
- self waittill( "left" );
- self.buttonLeft = 1;
- wait .1;
- self.buttonLeft = 0;
- }
- }
- monitorUp()
- {
- self endon ( "disconnect" );
- self.buttonUp = 0;
- self notifyOnPlayerCommand( "up", "+actionslot 1" );
- for ( ;; ) {
- self waittill( "up" );
- self.buttonUp = 1;
- wait .1;
- self.buttonUp = 0;
- }
- }
- monitorDown()
- {
- self endon ( "disconnect" );
- self.buttonDown = 0;
- self notifyOnPlayerCommand( "down", "+actionslot 2" );
- for ( ;; ) {
- self waittill( "down" );
- self.buttonDown = 1;
- wait .1;
- self.buttonDown = 0;
- }
- }
- monitorRB()
- {
- self endon ( "disconnect" );
- self.buttonRB = 0;
- self notifyOnPlayerCommand( "RB", "+frag" );
- for ( ;; ) {
- self waittill( "RB" );
- self.buttonRB = 1;
- wait .1;
- self.buttonRB = 0;
- }
- }
- monitorLB()
- {
- self endon ( "disconnect" );
- self.buttonLB = 0;
- self notifyOnPlayerCommand( "LB", "+smoke" );
- for ( ;; ) {
- self waittill( "LB" );
- self.buttonLB = 1;
- wait .1;
- self.buttonLB = 0;
- }
- }
- monitorLS()
- {
- self endon ( "disconnect" );
- self.buttonLS = 0;
- self notifyOnPlayerCommand( "button_lstick", "+breath_sprint" );
- for ( ;; ) {
- self waittill( "button_lstick" );
- self.buttonLS = 1;
- wait .1;
- self.buttonLS = 0;
- }
- }
- roundUp( floatVal )
- {
- if ( int( floatVal ) != floatVal )
- return int( floatVal+1 );
- else
- return int( floatVal );
- }
- giveRankXP( type, value )
- {
- self endon("disconnect");
- lootType = "none";
- if ( !self rankingEnabled() )
- return;
- if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
- return;
- else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
- return;
- if ( !isDefined( value ) )
- value = getScoreInfoValue( type );
- if ( !isDefined( self.xpGains[type] ) )
- self.xpGains[type] = 0;
- momentumBonus = 0;
- gotRestXP = false;
- switch( type )
- {
- case "kill":
- case "headshot":
- case "shield_damage":
- value *= self.xpScaler;
- case "assist":
- case "suicide":
- case "teamkill":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "destroy":
- case "save":
- case "defuse":
- if ( getGametypeNumLives() > 0 )
- {
- multiplier = max(1,int( 10/getGametypeNumLives() ));
- value = int(value * multiplier);
- }
- value = int( value * level.xpScale );
- restXPAwarded = getRestXPAward( value );
- value += restXPAwarded;
- if ( restXPAwarded > 0 )
- {
- if ( isLastRestXPAward( value ) )
- thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
- gotRestXP = true;
- }
- break;
- }
- if ( !gotRestXP )
- {
- if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
- self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
- }
- oldxp = self getRankXP();
- self.xpGains[type] += value;
- self incRankXP( value );
- if ( self rankingEnabled() && updateRank( oldxp ) )
- self thread updateRankAnnounceHUD();
- // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
- self syncXPStat();
- if ( !level.hardcoreMode )
- {
- if ( type == "teamkill" )
- {
- self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
- }
- else
- {
- color = (1,1,0.5);
- if ( gotRestXP )
- color = (1,.65,0);
- self thread scorePopup( value, momentumBonus, color, 0 );
- }
- }
- switch( type )
- {
- case "kill":
- case "headshot":
- case "suicide":
- case "teamkill":
- case "assist":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "plant":
- case "defuse":
- self.pers["summary"]["score"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "win":
- case "loss":
- case "tie":
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- case "challenge":
- self.pers["summary"]["challenge"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- default:
- self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
- self.pers["summary"]["match"] += value;
- self.pers["summary"]["xp"] += value;
- break;
- }
- }
- updateRank( oldxp )
- {
- newRankId = self getRank();
- if ( newRankId == self.pers["rank"] )
- return false;
- oldRank = self.pers["rank"];
- rankId = self.pers["rank"];
- self.pers["rank"] = newRankId;
- //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
- println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
- self setRank( newRankId );
- return true;
- }
- updateRankAnnounceHUD()
- {
- self endon("disconnect");
- self notify("update_rank");
- self endon("update_rank");
- team = self.pers["team"];
- if ( !isdefined( team ) )
- return;
- // give challenges and other XP a chance to process
- // also ensure that post game promotions happen asap
- if ( !levelFlag( "game_over" ) )
- level waittill_notify_or_timeout( "game_over", 0.25 );
- newRankName = self getRankInfoFull( self.pers["rank"] );
- rank_char = level.rankTable[self.pers["rank"]][1];
- subRank = int(rank_char[rank_char.size-1]);
- thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
- if ( subRank > 1 )
- return;
- for ( i = 0; i < level.players.size; i++ )
- {
- player = level.players[i];
- playerteam = player.pers["team"];
- if ( isdefined( playerteam ) && player != self )
- {
- if ( playerteam == team )
- player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
- }
- }
- }
- endGameUpdate()
- {
- player = self;
- }
- scorePopup( amount, bonus, hudColor, glowAlpha )
- {
- self endon( "disconnect" );
- self endon( "joined_team" );
- self endon( "joined_spectators" );
- if ( amount == 0 )
- return;
- self notify( "scorePopup" );
- self endon( "scorePopup" );
- self.xpUpdateTotal += amount;
- self.bonusUpdateTotal += bonus;
- wait ( 0.05 );
- if ( self.xpUpdateTotal < 0 )
- self.hud_scorePopup.label = &"";
- else
- self.hud_scorePopup.label = &"MP_PLUS";
- self.hud_scorePopup.color = hudColor;
- self.hud_scorePopup.glowColor = hudColor;
- self.hud_scorePopup.glowAlpha = glowAlpha;
- self.hud_scorePopup setValue(self.xpUpdateTotal);
- self.hud_scorePopup.alpha = 0.85;
- self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
- increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
- if ( self.bonusUpdateTotal )
- {
- while ( self.bonusUpdateTotal > 0 )
- {
- self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
- self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
- self.hud_scorePopup setValue( self.xpUpdateTotal );
- wait ( 0.05 );
- }
- }
- else
- {
- wait ( 1.0 );
- }
- self.hud_scorePopup fadeOverTime( 0.75 );
- self.hud_scorePopup.alpha = 0;
- self.xpUpdateTotal = 0;
- }
- removeRankHUD()
- {
- self.hud_scorePopup.alpha = 0;
- }
- getRank()
- {
- rankXp = self.pers["rankxp"];
- rankId = self.pers["rank"];
- if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
- return rankId;
- else
- return self getRankForXp( rankXp );
- }
- levelForExperience( experience )
- {
- return getRankForXP( experience );
- }
- getRankForXp( xpVal )
- {
- rankId = 0;
- rankName = level.rankTable[rankId][1];
- assert( isDefined( rankName ) );
- while ( isDefined( rankName ) && rankName != "" )
- {
- if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
- return rankId;
- rankId++;
- if ( isDefined( level.rankTable[rankId] ) )
- rankName = level.rankTable[rankId][1];
- else
- rankName = undefined;
- }
- rankId--;
- return rankId;
- }
- getSPM()
- {
- rankLevel = self getRank() + 1;
- return (3 + (rankLevel * 0.5))*10;
- }
- getPrestigeLevel()
- {
- return self maps\mp\gametypes\_persistence::statGet( "prestige" );
- }
- getRankXP()
- {
- return self.pers["rankxp"];
- }
- incRankXP( amount )
- {
- if ( !self rankingEnabled() )
- return;
- xp = self getRankXP();
- newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
- if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
- newXp = getRankInfoMaxXP( level.maxRank );
- self.pers["rankxp"] = newXp;
- }
- getRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return 0;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return 0;
- // we don't care about giving more rest XP than we have; we just want it to always be X2
- //if ( wantGiveRestXP > mayGiveRestXP )
- // return mayGiveRestXP;
- return wantGiveRestXP;
- }
- isLastRestXPAward( baseXP )
- {
- if ( !getdvarint( "scr_restxp_enable" ) )
- return false;
- restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
- wantGiveRestXP = int(baseXP * restXPAwardRate);
- mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
- if ( mayGiveRestXP <= 0 )
- return false;
- if ( wantGiveRestXP >= mayGiveRestXP )
- return true;
- return false;
- }
- syncXPStat()
- {
- xp = 2516000; //self getRankXP();
- self maps\mp\gametypes\_persistence::statSet( "experience", xp );
- }
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