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AbilData.xml 1.3.3

May 12th, 2011
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  1. <Catalog>
  2. <CAbilEffectTarget id="EMP">
  3. <FinishTime index="0" value="0.0625"/>
  4. <UninterruptibleArray index="Prep" value="1"/>
  5. <UninterruptibleArray index="Finish" value="1"/>
  6. </CAbilEffectTarget>
  7. <CAbilEffectTarget id="250mmStrikeCannons">
  8. <Cost index="0">
  9. <Vital index="Energy" value="150"/>
  10. </Cost>
  11. <CmdButtonArray index="Execute" DefaultButtonFace="250mmStrikeCannons" Requirements="UseStrikeCannons">
  12. <Flags index="ShowInGlossary" value="1"/>
  13. </CmdButtonArray>
  14. </CAbilEffectTarget>
  15. <CAbilMerge id="ArchonWarp">
  16. <Flags index="IgnoreUnitCost" value="1"/>
  17. <Info Time="12">
  18. <Resource index="Minerals" value="0"/>
  19. <Resource index="Vespene" value="0"/>
  20. </Info>
  21. </CAbilMerge>
  22. <CAbilResearch id="BarracksTechLabResearch">
  23. <InfoArray index="Research1" Time="170" Upgrade="Stimpack">
  24. <Resource index="Minerals" value="100"/>
  25. <Resource index="Vespene" value="100"/>
  26. </InfoArray>
  27. <InfoArray index="Research2" Time="110" Upgrade="ShieldWall">
  28. <Resource index="Minerals" value="100"/>
  29. <Resource index="Vespene" value="100"/>
  30. </InfoArray>
  31. <InfoArray index="Research3" Time="60" Upgrade="PunisherGrenades">
  32. <Resource index="Minerals" value="50"/>
  33. <Resource index="Vespene" value="50"/>
  34. </InfoArray>
  35. </CAbilResearch>
  36. <CAbilTrain id="BarracksTrain">
  37. <InfoArray index="Train2" Time="45">
  38. <Unit index="0" value="Reaper"/>
  39. </InfoArray>
  40. </CAbilTrain>
  41. <CAbilEffectTarget id="CalldownMULE">
  42. <Flags index="Transient" value="1"/>
  43. </CAbilEffectTarget>
  44. <CAbilEffectTarget id="Corruption">
  45. <TargetFilters index="0" value="Visible;Player,Ally,Neutral,Structure,Missile,Stasis,Dead,Invulnerable"/>
  46. <Range index="0" value="6"/>
  47. <Cost index="0">
  48. <Vital index="Energy" value="0"/>
  49. <Cooldown TimeStart="45" TimeUse="45"/>
  50. </Cost>
  51. </CAbilEffectTarget>
  52. <CAbilResearch id="CyberneticsCoreResearch">
  53. <InfoArray index="Research7" Time="160" Upgrade="WarpGateResearch"/>
  54. <InfoArray index="Research10" Time="80" Upgrade="haltech">
  55. <Resource index="Minerals" value="100"/>
  56. <Resource index="Vespene" value="100"/>
  57. </InfoArray>
  58. </CAbilResearch>
  59. <CAbilResearch id="EngineeringBayResearch">
  60. <InfoArray index="Research1" Time="80" Upgrade="HiSecAutoTracking">
  61. <Resource index="Minerals" value="100"/>
  62. <Resource index="Vespene" value="100"/>
  63. <Button DefaultButtonFace="ResearchHiSecAutoTracking" State="Restricted" Requirements="LearnTerranDefenseRangeBonus">
  64. <Flags index="ShowInGlossary" value="1"/>
  65. </Button>
  66. </InfoArray>
  67. <InfoArray index="Research2" Time="140" Upgrade="TerranBuildingArmor">
  68. <Resource index="Minerals" value="150"/>
  69. <Resource index="Vespene" value="150"/>
  70. <Button DefaultButtonFace="UpgradeBuildingArmorLevel1" State="Restricted" Requirements="LearnTerranBuildingArmor">
  71. <Flags index="ShowInGlossary" value="1"/>
  72. </Button>
  73. </InfoArray>
  74. </CAbilResearch>
  75. <CAbilBuild id="FactoryAddOns"/>
  76. <CAbilResearch id="FactoryTechLabResearch">
  77. <InfoArray index="Research3" Time="110" Upgrade="StrikeCannons">
  78. <Resource index="Minerals" value="150"/>
  79. <Resource index="Vespene" value="150"/>
  80. <Button DefaultButtonFace="ResearchStrikeCannons" Requirements="LearnStrikeCannons">
  81. <Flags index="ShowInGlossary" value="1"/>
  82. </Button>
  83. </InfoArray>
  84. </CAbilResearch>
  85. <CAbilTrain id="FactoryTrain"/>
  86. <CAbilEffectTarget id="Feedback">
  87. <TargetFilters index="0" value="CanHaveEnergy,Visible,HasEnergy;Self,Player,Ally,Neutral,Missile,Stasis,Dead,Hidden,Invulnerable"/>
  88. </CAbilEffectTarget>
  89. <CAbilResearch id="FleetBeaconResearch">
  90. <InfoArray index="Research1" Time="0" Upgrade="">
  91. <Resource index="Minerals" value="0"/>
  92. <Resource index="Vespene" value="0"/>
  93. <Button DefaultButtonFace="" State="Available" Requirements="">
  94. <Flags index="ShowInGlossary" value="0"/>
  95. </Button>
  96. </InfoArray>
  97. </CAbilResearch>
  98. <CAbilEffectTarget id="Frenzy">
  99. <Cost index="0">
  100. <Vital index="Energy" value="25"/>
  101. </Cost>
  102. </CAbilEffectTarget>
  103. <CAbilTrain id="GatewayTrain">
  104. <InfoArray index="Train1" Time="38">
  105. <Unit index="0" value="Zealot"/>
  106. </InfoArray>
  107. <InfoArray index="Train6" Time="37">
  108. <Unit index="0" value="Sentry"/>
  109. </InfoArray>
  110. </CAbilTrain>
  111. <CAbilResearch id="InfestationPitResearch">
  112. <InfoArray index="Research4" Time="110" Upgrade="NeuralParasite">
  113. <Resource index="Minerals" value="150"/>
  114. <Resource index="Vespene" value="150"/>
  115. <Button DefaultButtonFace="ResearchNeuralParasite" Requirements="LearnNeuralParasite">
  116. <Flags index="ShowInGlossary" value="1"/>
  117. </Button>
  118. </InfoArray>
  119. </CAbilResearch>
  120. <CAbilResearch id="LairResearch">
  121. <InfoArray index="Research2" Time="60" Upgrade="overlordspeed">
  122. <Resource index="Minerals" value="100"/>
  123. <Resource index="Vespene" value="100"/>
  124. </InfoArray>
  125. </CAbilResearch>
  126. <CAbilTrain id="LarvaTrain">
  127. <InfoArray index="Train8" Time="35">
  128. <Button DefaultButtonFace="" Requirements="HaveBanelingNest"/>
  129. <Unit index="0" removed="1"/>
  130. </InfoArray>
  131. </CAbilTrain>
  132. <CAbilEffectTarget id="MULERepair">
  133. <RangeSlop value="0.2"/>
  134. </CAbilEffectTarget>
  135. <CAbilResearch id="MercCompoundResearch">
  136. <InfoArray index="Research4" Time="100" Upgrade="ReaperSpeed">
  137. <Resource index="Minerals" value="50"/>
  138. <Resource index="Vespene" value="50"/>
  139. </InfoArray>
  140. </CAbilResearch>
  141. <CAbilEffectTarget id="NeuralParasite">
  142. <Range index="0" value="9"/>
  143. <Cost index="0">
  144. <Vital index="Energy" value="100"/>
  145. </Cost>
  146. <TargetFilters index="0" value="Visible;Self,Player,Ally,Neutral,Structure,Heroic,Stasis,Invulnerable"/>
  147. <CmdButtonArray index="Execute" DefaultButtonFace="NeuralParasite" Requirements="UseNeuralParasite">
  148. <Flags index="ShowInGlossary" value="1"/>
  149. </CmdButtonArray>
  150. </CAbilEffectTarget>
  151. <CAbilBuild id="ProtossBuild">
  152. <InfoArray index="Build5" Unit="Forge" Time="45"/>
  153. </CAbilBuild>
  154. <CAbilEffectTarget id="PsiStorm">
  155. <Cost index="0">
  156. <Vital index="Energy" value="75"/>
  157. <Cooldown TimeUse="2"/>
  158. </Cost>
  159. </CAbilEffectTarget>
  160. <CAbilEffectTarget id="Repair">
  161. <RangeSlop value="0.2"/>
  162. </CAbilEffectTarget>
  163. <CAbilTrain id="RoboticsFacilityTrain">
  164. <InfoArray index="Train4" Time="55">
  165. <Unit index="0" value="Immortal"/>
  166. </InfoArray>
  167. </CAbilTrain>
  168. <CAbilEffectTarget id="ScannerSweep">
  169. <Flags index="Transient" value="1"/>
  170. </CAbilEffectTarget>
  171. <CAbilEffectInstant id="SalvageBunkerRefund">
  172. <Cost index="0">
  173. <Resource index="Minerals" value="-75"/>
  174. </Cost>
  175. </CAbilEffectInstant>
  176. <CAbilEffectTarget id="SeekerMissile">
  177. <Range index="0" value="6"/>
  178. </CAbilEffectTarget>
  179. <CAbilEffectInstant id="SpawnChangeling">
  180. <Cost index="0">
  181. <Vital index="Energy" value="50"/>
  182. </Cost>
  183. </CAbilEffectInstant>
  184. <CAbilMorphPlacement id="SpineCrawlerRoot">
  185. <InfoArray index="0" Unit="SpineCrawler" CollideRange="0">
  186. <SectionArray index="Abils">
  187. <DurationArray index="Delay" value="12"/>
  188. </SectionArray>
  189. <SectionArray index="Actor">
  190. <DurationArray index="Duration" value="12"/>
  191. </SectionArray>
  192. <SectionArray index="Stats">
  193. <DurationArray index="Delay" value="12"/>
  194. </SectionArray>
  195. </InfoArray>
  196. </CAbilMorphPlacement>
  197. <CAbilTrain id="StargateTrain">
  198. <InfoArray index="Train1" Time="35" Effect="WarpInEffect">
  199. <Unit index="0" value="Phoenix"/>
  200. </InfoArray>
  201. </CAbilTrain>
  202. <CAbilTrain id="StarportTrain">
  203. <InfoArray index="Train4" Time="90">
  204. <Unit index="0" value="Battlecruiser"/>
  205. </InfoArray>
  206. </CAbilTrain>
  207. <CAbilEffectTarget id="SupplyDrop">
  208. <Flags index="Transient" value="1"/>
  209. </CAbilEffectTarget>
  210. <CAbilResearch id="TemplarArchivesResearch">
  211. <InfoArray index="Research1" Time="0" Upgrade="">
  212. <Resource index="Minerals" value="0"/>
  213. <Resource index="Vespene" value="0"/>
  214. <Charge Link="Abil/##id##"/>
  215. <Cooldown Link="Abil/##id##"/>
  216. <Button DefaultButtonFace="" State="Available" Requirements="">
  217. <Flags index="ShowInGlossary" value="0"/>
  218. </Button>
  219. </InfoArray>
  220. </CAbilResearch>
  221. <CAbilBuild id="TerranBuild">
  222. <InfoArray index="Build4" Unit="Barracks" Time="60">
  223. <Button DefaultButtonFace="Barracks" State="Suppressed" Requirements="HaveSupplyDepot"/>
  224. </InfoArray>
  225. <InfoArray index="Build7" Unit="Bunker" Time="40"/>
  226. <InfoArray index="Build13" Unit="" Time="50">
  227. <Button DefaultButtonFace="" State="Suppressed" Requirements="HaveBarracks"/>
  228. </InfoArray>
  229. <InfoArray index="Build16" Unit="FusionCore" Time="65"/>
  230. </CAbilBuild>
  231. <CAbilEffectTarget id="TimeWarp">
  232. <Flags index="Transient" value="1"/>
  233. </CAbilEffectTarget>
  234. <CAbilWarpTrain id="WarpGateTrain">
  235. <InfoArray index="Train1" Time="5" Unit="Zealot">
  236. <Cooldown Link="WarpGateTrain" TimeUse="28"/>
  237. </InfoArray>
  238. </CAbilWarpTrain>
  239. <CAbilBuild id="ZergBuild">
  240. <InfoArray index="Build2" Unit="" Time="15">
  241. <Button DefaultButtonFace=""/>
  242. </InfoArray>
  243. </CAbilBuild>
  244. </Catalog>
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