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- package de.Panakotta00.CrashGames.Game;
- import java.util.Map;
- import org.bukkit.Location;
- import org.bukkit.entity.Player;
- import de.Panakotta00.CrashGames.main;
- public class GamePlay {
- private main main;
- private String arenaname;
- int scheduler;
- @SuppressWarnings("static-access")
- public GamePlay (main plugin, String arenanameinput) {
- this.main = plugin;
- this.arenaname = arenanameinput;
- while (true) {
- int player = 0;
- for (Map.Entry<Player, String> entry : main.inGame.entrySet()) {
- if (!entry.getValue().equals(arenaname)) continue;
- player = player + 1;
- }
- System.out.println(player);
- if (String.valueOf(player) == main.cfg.getString("Arenas." + arenaname + ".Playervalue")) break;
- player = 0;
- }
- }
- public void join(Player p) {
- p.teleport((Location) main.cfg.get("Arenas." + arenaname + ".WaitingRoomSpawn"));
- }
- }
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