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ArtieStroke

Fuse Box's Inventory

Nov 16th, 2015
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  1. Hunger: Sated
  2. Thirst: Sated
  3. Fatigue: Rested
  4. Sanity: 90%
  5.  
  6. 90 caps
  7.  
  8. APPAREL
  9. Stable Jumpsuit
  10. Pinstripe Suit (Speech +10)
  11. Leather Armor (Light DR)
  12.  
  13. WEAPONS
  14. Tommygun and 2 drums of ammo (50 each) (2 rounds per shot)
  15. Scoped Hunting Rifle (Winona) and 15 rounds
  16. 10mm pistol with 18 rounds
  17.  
  18. AID
  19. A MedKit (1 syringe of Med-X, Pill bottle of RadSafe (20 pills), 3 Health Potions, 2 packets of RadAway)
  20. canteen of water (100% full)
  21. box of cereal
  22. 3 pieces of mutfruit
  23. 3 bottles of water
  24. 2 snack cakes
  25. 1 bottle of fine spirits
  26. 6 cans of beans
  27. 2 muffin boxes
  28. bag of tortilla chips
  29. 3 bottles of water (100% full)
  30.  
  31. MISC
  32. screwdriver and 49 bobby pins
  33. 2 rolls of duct tape
  34. wallet with ID
  35. PlayPony magazine
  36. 1 issue of Sword Mares
  37. 2 books on science and mechanics
  38. business files from the Dodge Junction saloon/train station
  39. Gidget's Journal
  40. Scrap
  41.  
  42. TRAITS
  43. Night Person- Used to late nights, you gain a bonus to Intelligence, Perception, and Charisma at night, at the cost of easier fatigue and being harder to wake up, with an early morning penalty to Charisma
  44. Good Natured- You're just so damn nice. Ponies are inclined to believe you and help you if they're at least neutral to you. But you don't have the stomach for causing harm, and take a hit to your sanity whenever you do something that causes grievous harm to others.
  45.  
  46. SPECIAL
  47. >Strength- 5
  48. >Perception- 5 (6)
  49. >Endurance- 6
  50. >Charisma- 6 (7)
  51. >Intelligence- 8 (9)
  52. >Agility- 5
  53. >Luck- 5
  54.  
  55. SKILL
  56. >Barter
  57. >Energy Weapons
  58. >Explosives
  59. >Guns (+15 bonus)
  60. >Lockpick (Rank I, +20 bonus)
  61. >Medicine
  62. >Melee
  63. >Mechanics (Rank I, +35 bonus)
  64. >Science (Rank I, +20 bonus)
  65. >Sneak
  66. >Speech (Rank I, +20 bonus)
  67. >Survival
  68. >Unarmed
  69.  
  70. PERKS
  71. >Binary: Robots are much more likely to turn out friendly to you, and those that aren't you are much more effective at fighting
  72. >Swift Learner: You take to information easily, making training with any tools or items you don't know how to use much more efficient
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