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100%: things to time

Dec 3rd, 2015
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  1. things to time properly (100%):
  2.  
  3. Mega for sirloin + don gero w/o bow + goron in woodfall 1 (assume no stick fast deathwarp)
  4. How to:
  5. - time exiting goron shrine w/ recoil flip (starting from where you talk to goron baby)
  6. + time exiting goron shrine w/ mega + roll to break sirloin (starting from where you talk to goron baby)
  7. - time taking off goron mask + lighting torch + shooting arrow + breaking chandelier + exiting shrine w/ sirloin (starting from where you play ocarina for goron baby)
  8. + time goron rolling to pick up sirloin (which is already on the ground) and then exiting shrine (starting from where you play ocarina for goron baby)
  9. - time movement from woodfall torch to bow fight (deku pcs lizard) to exit bow room
  10. + time putting on goron mask + movement from woodfall torch to bow fight (goron pound) to exit bow room + taking off goron mask
  11.  
  12.  
  13. rough timing:
  14.  
  15. ~8s to get from goron baby to where kyle's sirlin vid finishes
  16. ~23s to get from goron baby then do mega strat then roll to break chandelier
  17.  
  18. ~28s to start from goron baby (as goron) then light torch + break chandelier + pick up sirloin
  19. ~6s to start from goron baby (as goron) then roll to sirloin on ground and pick it up
  20.  
  21. ~43 to do torch > bow > open door as human
  22. ~40.5 to do torch, put on goron mask, bow fight w/ goron pound, open door, take off goron mask (did not include equipping goron mask... you'd equip stick + goron mask when doing torch mega... slightly more menuing)
  23.  
  24. 8 + 28 + 43 = 79s = 1m19s
  25. 23 + 6 + 40 (+4 because save chu) = 73s = 1m13s
  26.  
  27. (.5s + some extra menuing in sirloin w/o bow route ~ 1s)
  28.  
  29. sirloin w/o bow saves about 5s
  30. ----------------------------------------------------------------------------------------------------------------------
  31.  
  32. Swamp route vs. Biobaba AE (in-depth comparison)
  33.  
  34. Swamp route:
  35. - enter bomb shop, bomb bag + 20 chus (saves 40r, skip bonking observatory tree OR skip 50r chest in lens cave since 10r at octo skip... this is probably faster)
  36. (same)
  37. - hit hidden owl + enter sct, superslide past guard
  38. - superslide to gossip, timestop hess
  39. - superslide to enter swamp (10s swamp cs)
  40. *ocarina, bomb, deku
  41. - put on deku asap, spin past lilly pads on to land
  42. (same, assume the difference in distances you start hess to woods from is negligible)
  43.  
  44. (side note: (start at end of hess from woods) time deku spin across lilly pads to swamp house + picto + exit door + deku spin back across lilly pads, COMPARED TO (start from getting picto box AFTER HITTING SWAMP OWL) exit swamp house, roll to swamp tingle, shoot, get picture (can ignore time for getting picture since done in both routes), roll back + talk to guy for hp)
  45.  
  46. - start from picto, open door + deku spin across lilly pads, damage boost octo skip, song of soaring, enter palace (ignore cs, both routes get it eventually)
  47. - talk to guards as deku, spin to sign on sonata side
  48. (same)
  49. - talk to guards as deku (is this faster than isg superslide?), hover to magic bean grotto (20r is fast)
  50. (this route soars out of bean grotto, will be accounted for in biobaba route)
  51. (same)
  52. -------------------------------------- extra
  53. - in woodfall 1, do 1 bomb + 3 chus (equip stick + chus after bomb hover), enter door
  54. (same, except need to deku JS lizard instead of crouch stab, same if doing sirloin mega though)
  55. - chu recoil to map room, chu on first 2, chu on 3rd, chu for deathwarp
  56. (same)
  57. - chus to hover in to pf
  58. ---------------------------------------
  59.  
  60. seg1: enter bomb shop, bomb bag + 20 chus + stop talking = 24:43 to 25:05 = 22s
  61.  
  62. seg2: hit hidden owl + enter sct + superslide past guard = 25:30 to 25:46 = 16s
  63.  
  64. seg3: equip + superslide to gossip + timestop hess + superslide to swamp + 10s cs = 26:07.71 to 26:57.36 = 50.4s (bad movement)
  65. seg3 w/o timestop hess w/o equip = 25:56.16 to 26:43.06 = 47.1s <------- use this
  66.  
  67. seg4: (subtract equip + mask cs = 7s) deku spin to end of lilly pads + 1 spin + take off mask = 26:43 to 27:06 = 23s - 7s = 16s
  68.  
  69. seg5 (need vid): put on deku mask + exit swamp house + deku spin across lilly pads to land = 13s
  70.  
  71. seg6: start near edge of water, deku spin across lilly pads, octo damage boost + take off mask on lilly pad = 28:42.74 to 29:32.26 = 49.5s (could be about 1s faster)
  72.  
  73.  
  74. ***seg7: start from end of cs, deku spin to enter palace, start of fade = 30:26.82 to 30:35.31 = 68.5s *** This is where I made a huge mistake (accidentally typed a 6 for some reason)... correct value is 8.5s... keeping note of this mistake here for record
  75.  
  76. seg7 = 8.5s
  77.  
  78.  
  79. seg8: start from end of cs, get to sonata side doorway (take off mask) = 30:46.39 to 30:58.87 = 12.4s (hover over guards, could save .5s?)
  80.  
  81. seg9: start from caught, hover and land on 2nd wall = 32:50 to 33:07 = 17s (hover over guards, could save .5s?)
  82.  
  83. enter magic bean grotto (JP) = 33:17 to 33:25 = 8s (ground jump, could be a little faster)
  84.  
  85. sum(n=1,9(segn)) = 22 + 16 + 47.1 + 16 + 13 + 49.5 + 8.5 + 12.4 + 17 = 201.5
  86.  
  87.  
  88.  
  89. Biobaba route: (add in time it takes to bonk observatory tree in day time)
  90. - enter bomb shop, bomb bag + 10 chus
  91. - hit hidden owl + void, enter bomb shop + buy 20 chus, exit bomb shop, exit wct
  92. - biobaba AE w/ hess + mega
  93. (same)
  94. - exit bean grotto, trev strat + 20r, stop at doorway to sonata side
  95. *ocarina, bomb, deku
  96. (same)
  97. - exit palace (after getting caught), song of soaring, reverse octo skip, deku spin to end of lilly pads
  98. (same)
  99. --------------------------------- extra
  100. - torch mega, bomb recoil to map room, bomb deathwarp, bomb hover in pf
  101. ---------------------------------
  102.  
  103. seg1: enter bomb shop, bomb bag + 10 chus, stop talking = 24:52 to 25:10 = 18s
  104.  
  105. seg2: hit hidden owl + void + enter bomb shop + 20 chus + exit + exit wct, start of cs = 25:38.75 to 26:14 = 35.25s (kyle)
  106. seg2 from trev = 25:30.44 to 26:06 = 35.44s (jp text + load)
  107.  
  108. seg3: start at end of cs, enter biobaba grotto w/ hess = 14s
  109. seg3 from trev = 26:16.6 to 26:34.96 - 4s from extra bomb = 14.4s
  110.  
  111. seg4: fall in biobaba grotto, enter palace = 30s
  112. seg4 w/o mega = 33s
  113.  
  114. seg4: start next to grotto, enter bean grotto = 1s
  115.  
  116. seg5: start from bean guy, exit bean grotto, trev strat to get to sonata side doorway = 27:25 to 27:45 = 20s
  117.  
  118. seg6: start after caught, exit palace, take off deku mask on lilly pad = 29:41.82 to 29:56.69 = 14.9s
  119.  
  120. seg7: start at end of sos cs, reverse octo, end of lilly pads, take off mask = 31:03.5 to 31:43.86 = 40.36s
  121.  
  122. sum(n=1,7(segn)) = 18 + 35.25 + 14 + 30 + 1 + 20 + 14.9 + 40.36 = 173.51
  123.  
  124.  
  125.  
  126.  
  127. 201.5 - 173.5 = 28 (closer to 20-25s because no timestop hess/other minor optimizations in swamp route)
  128.  
  129. Conclusion: Swamp route loses about 20-25s compared to biobaba ae if getting pictobox
  130.  
  131. Note: swamp route would also save 40r and have 10 extra chus to work with. This means could skip lens cave 50r chest (saves about 5s), could chu hover into pf (saves ???), wouldn't lose 4s to saving chu for sirloin mega like biobaba route does (saves 4s), would save about 3s in woodfall 1 by not having to wait for bomb for recoil to map room. (5 + ??? + 4 + 3 = 12 + ??? and ??? is likely to be somewhat significant, thus swamp route and biobaba ae route appear to be about the same speed in the current 100% route)
  132.  
  133.  
  134.  
  135. Thought: If there were a way to skip ect chest, could deposit 91r cycle 1 (would save 2nd deposit, ~10s), skipping ect chest would save 30-40s alone, would need to get adult's wallet from oceanside and then get 200r for giant's, this would mean stuff like business scrub hp would need to be postponed. Would withdraw 90r and buy bomb bag + 10 chus, get hidden owl, do swamp route (would not have any extra chus though)
  136.  
  137.  
  138.  
  139. NOTE:
  140. chu count for swamp route:
  141. - bomb bag + chus 20
  142. - hidden owl 10 (mega can save a chu)
  143. - bow 7
  144. - recoil to map room 6
  145. - chu on first 2, chu on 3rd 4 (can use bomb on 3rd to save a chu, then if sirloin mega is worth it, use chu there)
  146. *equip bomb for fast dw
  147. - hover into pf 0
  148.  
  149. chu hovers into pf might save 6-8s
  150. recoil to map room might save 3s
  151. torch mega skip might save 1-2s
  152. skipping lens cave 50r chest might save 5-6s
  153.  
  154.  
  155. if sirloin mega is faster, consider:
  156. - lens cave, sos mv, goron + don gero, sos milk road, grottos, ect, sodt, nct (drop nuts in deku 1), sos gb, zora mask + bugs
  157. - hover in to pf, long jump strat in hookshot room, dupe bombs/chu/nut
  158. - 4 eggs + hookshot + picture
  159. - pf hp
  160. - sos woodfall
  161. - use hookshot in first room, hookshot torch, bow w/ goron pound (no way to fast deathwarp though...)
  162.  
  163. -----------------------------------------------------------------------------------------------------------------------
  164.  
  165. if dupe kafei's mask, takes ~20s to get it back if getting it with mayor hp
  166.  
  167. If dupe kafei's mask, could dupe chu/nut/kafei (instead of bomb dupe). This would skip the dupe in pf (saves 10s). This would also allow for hookshot before bow. (i.e. bomb hover into pf, do long jump in hookshot room, continue pf as normal. After pf hp, sos to woodfall. In the first room you can hookshot the torch to skip deku flower, in the 2nd room you can hookshot torch to skip torch mega, after bow you can hookshot torch to skip waiting for bomb to recoil flip to map room.
  168.  
  169. Also worth noting that you will have gfm at this point and it may be worth getting some fairies if it works out well with equips.
  170.  
  171. Idea: Kafei dupe + hookshot early
  172.  
  173. *equips not taken into account
  174.  
  175. - shoot beehive + hookshot + egg + exit room (no pauses) = 1:07:09 to 1:08:07 = 58s
  176. - pf long jump + egg + hookshot + exist room (no pauses) = 37:47.6 to 38:50.6 = 63s
  177.  
  178. - deku flower in first room of woodfall = 38:40 to 38:58.8 = 18.8s
  179. - hookshot in first room of woodfall = 55:25.8 to 55:39.7 = 13.9s
  180.  
  181. - torch mega = 39:20 to 39:35 - 1.5 = 13.5s
  182. - hookshot torch = 55:40.7 to 55:49.6 = 8.9s
  183.  
  184. - recoil to map room = 40:07.4 to 40:12.2 = 4.8s
  185. - hookshot to map room = ???
  186.  
  187. time lost = 63 + 13.9 + 8.9 + X + 20 (kafei's mask) = 105.8 + X, X < 4.8
  188. time gained = 58 + 18.8 + 13.5 + 4.8 + 10 (pf bottle dupe) = 105.1
  189.  
  190. Conclusion: duping kafei's mask and getting hookshot before bow is slower by a few seconds
  191.  
  192. If duping lens were allowed, it would save around 15s to get hookshot before bow.
  193.  
  194. ------------------------------------------------------------------------------------------------------------------------
  195.  
  196. Since sirloin megaflip is faster, now consider getting hookshot before bow and not doing Woodfall map early:
  197.  
  198. Before beehive js strat, early map room saved about 1s, for this estimate it safe to say it saves ~5s (this is hopefully an upper estimate)
  199.  
  200. - No bow for pf loses 5s in hookshot room
  201. - hookshot saves 4.9 + 4.6 = 9.5s in woodfall (deku flower + torch mega skip)
  202.  
  203. 9.5s saved
  204. ~5 + 5 = ~10s lost
  205.  
  206. Conclusion: Would need better timing of Woodfall map early to determine which is actually faster, seems trivial and map early saves explosives in Woodfall 2.
  207.  
  208. --------------------------------------------------------------------------------------------------------------------------
  209.  
  210. get a good timing of spike roll into elder goron + use hsw compared to spike roll, stop, drop hsw, punch snowball
  211.  
  212. (spike roll saves ~.1-.2s)
  213.  
  214. -----------------------
  215.  
  216. STT underwater sun: weirdshot vs hover strat
  217.  
  218. start from chest
  219.  
  220. hover strat = 9-10s (chest isg accounted for)
  221.  
  222. weirdshot strat =
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