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Sauer Segmentation fault

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Dec 10th, 2015
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  1. alebrije@mint-pc ~/sauerbraten/sauerbraten $ gdb ./bin_unix/native_client
  2. GNU gdb (Debian 7.7.1+dfsg-5) 7.7.1
  3. Copyright (C) 2014 Free Software Foundation, Inc.
  4. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
  5. This is free software: you are free to change and redistribute it.
  6. There is NO WARRANTY, to the extent permitted by law. Type "show copying"
  7. and "show warranty" for details.
  8. This GDB was configured as "x86_64-linux-gnu".
  9. Type "show configuration" for configuration details.
  10. For bug reporting instructions, please see:
  11. <http://www.gnu.org/software/gdb/bugs/>.
  12. Find the GDB manual and other documentation resources online at:
  13. <http://www.gnu.org/software/gdb/documentation/>.
  14. For help, type "help".
  15. Type "apropos word" to search for commands related to "word"...
  16. Reading symbols from ./bin_unix/native_client...done.
  17. (gdb) run
  18. Starting program: /home/alebrije/sauerbraten/sauerbraten/bin_unix/native_client
  19. [Thread debugging using libthread_db enabled]
  20. Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
  21. init: sdl
  22. [New Thread 0x7fffecbe2700 (LWP 7534)]
  23. [New Thread 0x7fffe7dce700 (LWP 7535)]
  24. [Thread 0x7fffe7dce700 (LWP 7535) exited]
  25. Library: SDL 1.2.15
  26. init: net
  27. init: game
  28. init: video: mode
  29. [New Thread 0x7fffe7dce700 (LWP 7536)]
  30. init: video: misc
  31. init: gl
  32. Renderer: Gallium 0.4 on AMD ARUBA (X.Org)
  33. Driver: 3.0 Mesa 10.3.2
  34. Rendering using the OpenGL GLSL shader path.
  35. init: console
  36. init: gl: effects
  37. init: world
  38. init: sound
  39. [New Thread 0x7fffe75cd700 (LWP 7538)]
  40. init: cfg
  41. init: mainloop
  42. Rendering using the OpenGL GLSL shader path.
  43. read map packages/base/capture_night.ogz (0.1 seconds)
  44. capture_night by TUX
  45. game mode is effic ctf
  46. Efficiency Capture The Flag: Capture the enemy flag and bring it back to your flag to score points for your team. You spawn with all weapons and armour. There are no items.
  47. loaded 2667 waypoints from packages/base/capture_night.wpt
  48. join: bot [132]
  49. join: bot [131]
  50. join: bot [130]
  51. join: bot [129]
  52. join: bot [128]
  53. bot [129] stole your flag
  54. you stole the enemy flag
  55. bot [132] fragged bot [129]
  56. bot [129] dropped your flag
  57. bot [132] returned your flag
  58. you got fragged by bot [128]
  59. you dropped the enemy flag
  60. bot [128] returned the enemy flag
  61. bot [132] fragged bot [131]
  62. bot [128] stole your flag
  63. bot [132] stole the enemy flag
  64.  
  65. Program received signal SIGSEGV, Segmentation fault.
  66. 0x000000000064d520 in ai::closestwaypoint (pos=..., mindist=mindist@entry=64,
  67. links=links@entry=true, d=d@entry=0x0) at fpsgame/waypoint.cpp:235
  68. 235 CHECKCLOSEST(curnode->childindex(0));
  69. (gdb) bt
  70. #0 0x000000000064d520 in ai::closestwaypoint (pos=...,
  71. mindist=mindist@entry=64, links=links@entry=true, d=d@entry=0x0)
  72. at fpsgame/waypoint.cpp:235
  73. #1 0x00000000005f4adb in ai::makeroute (d=0x6342720, b=..., pos=...,
  74. changed=<optimized out>, retries=0) at fpsgame/ai.cpp:242
  75. #2 0x0000000000616545 in game::ctfclientmode::aihomerun (
  76. this=0x9753e0 <game::ctfmode>, d=0x6342720, b=...) at fpsgame/ctf.h:1006
  77. #3 0x00000000005fd465 in check (b=..., d=0x6342720) at fpsgame/ai.cpp:635
  78. #4 dointerest (b=..., d=0x6342720) at fpsgame/ai.cpp:689
  79. #5 ai::think (d=0x6342720, run=true) at fpsgame/ai.cpp:1306
  80. #6 0x00000000005fd646 in ai::update () at fpsgame/ai.cpp:202
  81. #7 0x000000000061c661 in game::updateworld () at fpsgame/fps.cpp:246
  82. #8 0x000000000040daf5 in main (argc=<optimized out>, argv=<optimized out>)
  83. at engine/main.cpp:1238
  84. (gdb)
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