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- alebrije@mint-pc ~/sauerbraten/sauerbraten $ gdb ./bin_unix/native_client
- GNU gdb (Debian 7.7.1+dfsg-5) 7.7.1
- Copyright (C) 2014 Free Software Foundation, Inc.
- License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
- This is free software: you are free to change and redistribute it.
- There is NO WARRANTY, to the extent permitted by law. Type "show copying"
- and "show warranty" for details.
- This GDB was configured as "x86_64-linux-gnu".
- Type "show configuration" for configuration details.
- For bug reporting instructions, please see:
- <http://www.gnu.org/software/gdb/bugs/>.
- Find the GDB manual and other documentation resources online at:
- <http://www.gnu.org/software/gdb/documentation/>.
- For help, type "help".
- Type "apropos word" to search for commands related to "word"...
- Reading symbols from ./bin_unix/native_client...done.
- (gdb) run
- Starting program: /home/alebrije/sauerbraten/sauerbraten/bin_unix/native_client
- [Thread debugging using libthread_db enabled]
- Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
- init: sdl
- [New Thread 0x7fffecbe2700 (LWP 7534)]
- [New Thread 0x7fffe7dce700 (LWP 7535)]
- [Thread 0x7fffe7dce700 (LWP 7535) exited]
- Library: SDL 1.2.15
- init: net
- init: game
- init: video: mode
- [New Thread 0x7fffe7dce700 (LWP 7536)]
- init: video: misc
- init: gl
- Renderer: Gallium 0.4 on AMD ARUBA (X.Org)
- Driver: 3.0 Mesa 10.3.2
- Rendering using the OpenGL GLSL shader path.
- init: console
- init: gl: effects
- init: world
- init: sound
- [New Thread 0x7fffe75cd700 (LWP 7538)]
- init: cfg
- init: mainloop
- Rendering using the OpenGL GLSL shader path.
- read map packages/base/capture_night.ogz (0.1 seconds)
- capture_night by TUX
- game mode is effic ctf
- Efficiency Capture The Flag: Capture the enemy flag and bring it back to your flag to score points for your team. You spawn with all weapons and armour. There are no items.
- loaded 2667 waypoints from packages/base/capture_night.wpt
- join: bot [132]
- join: bot [131]
- join: bot [130]
- join: bot [129]
- join: bot [128]
- bot [129] stole your flag
- you stole the enemy flag
- bot [132] fragged bot [129]
- bot [129] dropped your flag
- bot [132] returned your flag
- you got fragged by bot [128]
- you dropped the enemy flag
- bot [128] returned the enemy flag
- bot [132] fragged bot [131]
- bot [128] stole your flag
- bot [132] stole the enemy flag
- Program received signal SIGSEGV, Segmentation fault.
- 0x000000000064d520 in ai::closestwaypoint (pos=..., mindist=mindist@entry=64,
- links=links@entry=true, d=d@entry=0x0) at fpsgame/waypoint.cpp:235
- 235 CHECKCLOSEST(curnode->childindex(0));
- (gdb) bt
- #0 0x000000000064d520 in ai::closestwaypoint (pos=...,
- mindist=mindist@entry=64, links=links@entry=true, d=d@entry=0x0)
- at fpsgame/waypoint.cpp:235
- #1 0x00000000005f4adb in ai::makeroute (d=0x6342720, b=..., pos=...,
- changed=<optimized out>, retries=0) at fpsgame/ai.cpp:242
- #2 0x0000000000616545 in game::ctfclientmode::aihomerun (
- this=0x9753e0 <game::ctfmode>, d=0x6342720, b=...) at fpsgame/ctf.h:1006
- #3 0x00000000005fd465 in check (b=..., d=0x6342720) at fpsgame/ai.cpp:635
- #4 dointerest (b=..., d=0x6342720) at fpsgame/ai.cpp:689
- #5 ai::think (d=0x6342720, run=true) at fpsgame/ai.cpp:1306
- #6 0x00000000005fd646 in ai::update () at fpsgame/ai.cpp:202
- #7 0x000000000061c661 in game::updateworld () at fpsgame/fps.cpp:246
- #8 0x000000000040daf5 in main (argc=<optimized out>, argv=<optimized out>)
- at engine/main.cpp:1238
- (gdb)
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