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Much smexy Nuketown

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Nov 29th, 2013
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  1. level.bunkerList[0] = createBlock((-283.655, 489.188, 76.125), (0, -165, 0));
  2. level.bunkerList[1] = createBlock((-283.655, 489.188, 141.576), (0, -165, 0));
  3. level.bunkerList[2] = createBlock((-502.245, 230.782, 84.2027), (0, 90, 0));
  4. level.bunkerList[3] = createBlock((-489.327, 266.423, 85.125), (0, 90, 0));
  5. level.bunkerList[4] = createBlock((-274.544, 348.701, 60.5705), (0, 90, 0));
  6. level.bunkerList[5] = createBlock((-284.455, 315.914, 60.5705), (0, 90, 0));
  7. level.bunkerList[6] = createBlock((-294.053, 284.161, 60.5705), (0, 90, 0));
  8. level.bunkerList[7] = createBlock((-693.979, 567.189, 50.8688), (0, 90, 0));
  9. level.bunkerList[8] = createBlock((849.962, 142.333, 45.5464), (0, 105, 0));
  10. level.bunkerList[9] = createBlock((797.154, 239.453, 158.112), (0, -165, 0));
  11. level.bunkerList[10] = createBlock((247.168, 215.274, -70.2141), (0, -165, 0));
  12. level.bunkerList[11] = createBlock((246.35, 215.252, -54.5638), (0, -165, 0));
  13. level.bunkerList[12] = createBlock((245.296, 214.972, -38.9135), (0, -165, 0));
  14. level.bunkerList[13] = createBlock((243.546, 214.775, -23.2631), (0, -165, 0));
  15. level.bunkerList[14] = createBlock((241.944, 214.322, -7.61282), (0, -165, 0));
  16. level.bunkerList[15] = createBlock((240.55, 213.655, 8.03751), (0, -165, 0));
  17. level.bunkerList[16] = createBlock((238.748, 213.148, 23.6878), (0, -165, 0));
  18. level.bunkerList[17] = createBlock((236.799, 212.565, 39.3382), (0, -165, 0));
  19. level.bunkerList[18] = createBlock((234.838, 212.048, 54.9885), (0, -165, 0));
  20. level.bunkerList[19] = createBlock((232.846, 211.487, 70.6388), (0, -165, 0));
  21. level.bunkerList[20] = createBlock((239.007, 264.092, 71.2783), (0, 105, 0));
  22. level.bunkerList[21] = createBlock((231.23, 294.106, 71.2783), (0, 105, 0));
  23. level.bunkerList[22] = createBlock((223.246, 324.604, 71.2783), (0, 105, 0));
  24. level.bunkerList[23] = createBlock((215.128, 355.615, 71.2783), (0, 105, 0));
  25. level.bunkerList[24] = createBlock((207.253, 385.695, 71.2783), (0, 105, 0));
  26. level.bunkerList[25] = createBlock((199.407, 415.997, 71.2783), (0, 105, 0));
  27. level.bunkerList[26] = createBlock((190.833, 447.427, 71.2783), (0, 105, 0));
  28. level.bunkerList[27] = createBlock((182.625, 478.463, 71.2783), (0, 105, 0));
  29. level.bunkerList[28] = createBlock((174.742, 507.949, 71.2783), (0, 105, 0));
  30. level.bunkerList[29] = createBlock((166.593, 538.43, 71.2783), (0, 105, 0));
  31. level.bunkerList[30] = createBlock((158.599, 568.326, 71.2783), (0, 105, 0));
  32. level.bunkerList[31] = createBlock((150.569, 598.861, 71.2783), (0, 105, 0));
  33. level.bunkerList[32] = createBlock((87.359, 582.156, 71.2783), (0, 105, 0));
  34. level.bunkerList[33] = createBlock((23.2278, 565.471, 71.2783), (0, 105, 0));
  35. level.bunkerList[34] = createBlock((-40.2403, 548.389, 71.2783), (0, 105, 0));
  36. level.bunkerList[35] = createBlock((-31.7729, 517.474, 71.2783), (0, 105, 0));
  37. level.bunkerList[36] = createBlock((-23.59, 486.547, 71.2783), (0, 105, 0));
  38. level.bunkerList[37] = createBlock((-15.6674, 456.794, 71.2783), (0, 105, 0));
  39. level.bunkerList[38] = createBlock((-7.40024, 425.455, 71.2783), (0, 105, 0));
  40. level.bunkerList[39] = createBlock((1.45477, 392.894, 71.2783), (0, 105, 0));
  41. level.bunkerList[40] = createBlock((9.93728, 361.74, 71.2783), (0, 105, 0));
  42. level.bunkerList[41] = createBlock((18.6566, 329.715, 71.2783), (0, 105, 0));
  43. level.bunkerList[42] = createBlock((27.1707, 298.445, 71.2783), (0, 105, 0));
  44. level.bunkerList[43] = createBlock((35.5908, 267.622, 71.2783), (0, 105, 0));
  45. level.bunkerList[44] = createBlock((44.004, 236.081, 71.2783), (0, 105, 0));
  46. level.bunkerList[45] = createBlock((52.321, 204.899, 71.2783), (0, 105, 0));
  47. level.bunkerList[46] = createBlock((60.7881, 173.156, 71.2783), (0, 105, 0));
  48. level.bunkerList[47] = createBlock((96.4652, 136.205, 71.2783), (0, -165, 0));
  49. level.bunkerList[48] = createBlock((65.4798, 128.068, 71.2783), (0, -165, 0));
  50. level.bunkerList[49] = createBlock((34.9784, 120.187, 71.2783), (0, -165, 0));
  51. level.bunkerList[50] = createBlock((-105.692, 557.583, 67.1975), (0, -165, 0));
  52. level.bunkerList[51] = createBlock((-89.3167, 493.172, 67.1975), (0, -165, 0));
  53. level.bunkerList[52] = createBlock((-89.3167, 493.172, 94.3225), (0, -165, 0));
  54. level.bunkerList[53] = createBlock((-89.3167, 493.172, 121.447), (0, -165, 0));
  55. level.bunkerList[54] = createBlock((-106.473, 557.702, 94.3225), (0, -165, 0));
  56. level.bunkerList[55] = createBlock((-106.473, 557.702, 121.447), (0, -165, 0));
  57. level.bunkerList[56] = createBlock((19.2154, 301.511, 168.665), (0, 105, 0));
  58. level.bunkerList[57] = createBlock((223.125, 352.826, 168.665), (0, 105, 0));
  59. level.bunkerList[58] = createBlock((446.797, 246.309, 83.2287), (0, -165, 0));
  60. level.bunkerList[59] = createBlock((446.797, 246.309, 110.354), (0, -165, 0));
  61. level.bunkerList[60] = createBlock((446.797, 246.309, 137.479), (0, -165, 0));
  62. level.bunkerList[61] = createBlock((446.797, 246.309, 164.604), (0, -165, 0));
  63. level.bunkerList[62] = createBlock((465.221, 178.754, 83.2713), (0, -165, 0));
  64. level.bunkerList[63] = createBlock((465.221, 178.754, 110.396), (0, -165, 0));
  65. level.bunkerList[64] = createBlock((465.221, 178.754, 137.521), (0, -165, 0));
  66. level.bunkerList[65] = createBlock((465.221, 178.754, 164.646), (0, -165, 0));
  67. level.bunkerList[66] = createBlock((441.926, 320.81, 140.16), (0, 105, 0));
  68. level.bunkerList[67] = createBlock((441.926, 320.81, 167.285), (0, 105, 0));
  69. level.bunkerList[68] = createBlock((439.551, 76.582, 75.8355), (0, -165, 0));
  70. level.bunkerList[69] = createBlock((439.551, 76.582, 102.961), (0, -165, 0));
  71. level.bunkerList[70] = createBlock((439.551, 76.582, 130.086), (0, -165, 0));
  72. level.bunkerList[71] = createBlock((-1008.54, 602.177, 152), (0, 0, 0));
  73. level.bunkerList[72] = createBlock((-798.944, 265.822, 23.9938), (0, 0, 0));
  74. level.bunkerList[73] = createBlock((-823.355, 200.23, 23.9938), (0, 0, 0));
  75. level.bunkerList[74] = createBlock((-847.2, 135.86, 23.9938), (0, 0, 0));
  76. level.bunkerList[75] = createBlock((-811.472, 99.5329, 23.9938), (0, 0, 0));
  77. level.bunkerList[76] = createBlock((-1008.16, 124.298, -46.875), (0, 0, 0));
  78. level.bunkerList[77] = createBlock((-1008.16, 124.298, -19.75), (0, 0, 0));
  79. level.bunkerList[78] = createBlock((-1008.16, 124.298, 7.375), (0, 0, 0));
  80. level.bunkerList[79] = createBlock((-1008.16, 124.298, 7.375), (0, 0, 0));
  81. level.bunkerList[80] = createBlock((-895.106, 637.541, 151.914), (0, 90, 0));
  82. level.bunkerList[81] = createBlock((-989.611, 375.521, -46.875), (0, 90, 0));
  83. level.bunkerList[82] = createBlock((-989.611, 375.521, -19.75), (0, 90, 0));
  84. level.bunkerList[83] = createBlock((-989.611, 375.521, 7.375), (0, 90, 0));
  85. level.bunkerList[84] = createBlock((-819.36, 402.674, 24.5956), (0, 0, 0));
  86. level.bunkerList[85] = createBlock((-799.614, 458.051, 24.5956), (0, 0, 0));
  87. level.bunkerList[86] = createBlock((985.566, 451.363, -46.875), (0, 105, 0));
  88. level.bunkerList[87] = createBlock((986.135, 449.22, 5.58446), (0, 105, 0));
  89. level.bunkerList[88] = createBlock((710.282, 461.521, 18.8488), (0, -165, 0));
  90. level.bunkerList[89] = createBlock((694.364, 520.949, 18.8488), (0, -165, 0));
  91. level.bunkerList[90] = createBlock((989.056, 691.222, -0.700184), (0, -165, 0));
  92. level.bunkerList[91] = createBlock((1066.8, 216.368, 89.125), (0, 105, 0));
  93. level.bunkerList[92] = createBlock((1066.8, 216.368, 116.25), (0, 105, 0));
  94. level.bunkerList[93] = createBlock((1066.8, 216.368, 143.375), (0, 105, 0));
  95. level.bunkerList[94] = createBlock((1066.8, 216.368, 170.5), (0, 105, 0));
  96. level.bunkerList[95] = createBlock((-197.921, 284.943, 76.0877), (0, 0, 0));
  97. level.bunkerList[96] = createBlock((-198.436, 348.194, 76.0877), (0, 0, 0));
  98. level.bunkerList[97] = createBlock((-198.436, 348.194, 103.213), (0, 0, 0));
  99. level.bunkerList[98] = createBlock((-198.436, 348.194, 130.338), (0, 0, 0));
  100. level.bunkerList[99] = createBlock((-197.772, 283.598, 103.213), (0, 0, 0));
  101. level.bunkerList[100] = createBlock((-197.772, 283.598, 130.338), (0, 0, 0));
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