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IkeaPone

Resource Rules

Jul 17th, 2013
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  1. Material Multiplier: Quantifies how difficult a material is to work with -in general-, additional specific penalties may apply. High is bad.
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  3. Tool Multipliers: Quantifies the quality of the tools. Simple hand tools give a multiplier of 1, higher quality hand tools give minor bonuses. Powered tools like the sawmill gives larger bonuses, depending on the power available and quality of the tools. Multiple tools have their multipliers added together, tool series have theirs multiplied. High is good.
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  5. Overseer Multiplier: Base is 1.2; expertise in the specific field adds +0.3, overseeing skill adds +0.1 per 'level'. 1 overseer has full effect on up to 6 workers, overseer bonuses do not stack. An overseer can manage more than 6 workers at a penalty, every additional worker reduces the multiplier by 20% [Full Multiplier * e^(-.2x), where x is the number of workers above 6]. An overseer working halfime incurs a -0.3 penalty and can not manage more than 6 workers. High is good
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  7. Complexity: Indicates how difficult the configuration of a construction is. Assume value of 1 for most projects. high is bad
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  9. Workers: Most workers are assumed to be NPCs, these have a base of 0.1 and require overseers if more than 4.
  10. PC workers have a base of 0.4 and can work free from overseers or under them.
  11.  
  12. Gathering Rules, generic
  13. All resources, are gathered, generated or refined based on the worker slots of the work site. Having more than 4 workers on a site requires overseer(s).
  14. Generation Rate in Units per Hour per Worker = Worker Base * 1/Material Multiplier * Tool Multiplier * Overseer Multiplier
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  16. Construction Rules
  17. Construction Work Required in Units of Construction = (Amount of Material X * Material X Multiplier + Amount of Material Y * Material Y Multiplier, etc.) * Complexity
  18. Units of Construction counts and is calculated as a resource.
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  20. Some Examples
  21. - For Wood to be generated, lumber needs to be harvested, transported and refined.
  22. 12 Loggers with 2 overseers
  23. 12 [workers]* (0.1 [NPC Workers] * 1/1 [Material Multiplier for wood is 1] * 1 [simple hand tools] * 1.2 [standard overseer]) == 1.44 units of raw lumber per hour
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  25. (Transport needs are not implemented yet) Transport is done by floating so the only work required is getting the logs to the river. Can be handled by the loggers themselves at a ratio of 1 hour of transport to 7 hours of logging.
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  27. 6 workers, 3 on the saw and 3 to haul the logs, with one overseer refines the logs at the sawmill
  28. 6 [workers] * (0.1 [NPC Workers] * 1/1 [inverse of Material Multiplier] * 2 [weakly powered saw] * 1.2 [overseer]) == 1.44 units of Wood per hour.
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  30. - Pony Pone is building her house. She wants a simple, small, wooden house with a shallow stone foundation. She allocates 10 units of wood and 5 units of stone for the construction.
  31. (10 [Amount of Wood] * 1 [wood's Material Multiplier] + 5 [amount of Stone] * 2 [stone's Material Multiplier]) * 1 [complexity] == 20
  32. It will require 20 Construction Units to finish.
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