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- The Meet Your Match Update has arrived!
- - Added Casual and Competitive Matchmaking modes
- - Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/ )
- - Casual mode replaces Quickplay
- - Added the Heavy vs. Pyro war
- - Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/war.php )
- - 3 new community maps
- - Sunshine
- - Metalworks
- - Swiftwater
- - Added 3 new community taunts
- - The Balloonibouncer (Pyro only)
- - Disco Fever (Spy only)
- - The Fubar Fanfare (Soldier only)
- - Added 1 new official taunt
- - The Carlton (Scout only)
- - Added the Perfect Stranger crate
- General
- - Reworked the main menu
- - All play-related buttons are now accessible by clicking the "Find a game" button
- - Moved the Workshop and Replay buttons down the bottom group of mini-buttons
- - Enemies killed by energy weapons now play a special sound as their body dissolves
- - Improved stopwatch UI to help better communicate game state
- - Added new sound vo files for Competitive Mode
- - Added sounds to all attacks where the target player resisted a part of the damage
- - Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, and Prinny Machete
- - Added AsiaFortress Cup Mercenaries Cup Season 7 medals
- - Added TF2Maps 72hr TF2Jam Summer Participant medal
- - Added Random Acts of TF2 medals
- - Added check to prevent players with P-REC loaded from participating in matchmaking
- - Prevents P-REC crashing which results in players receiving abandon penalties
- - Updated the Demo Support feature
- - Added an option to only record matches that are played using Tournament mode (mp_tournament)
- - Added an option to auto-delete matches that don't have any events recorded
- - Fixed a bug where tickcount values were being noted incorrectly
- - Options can be set using the Adv. Options menu
- - Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole Saviors, and The Dark Falkirk Helm
- - Updated the localization files
- - PASS Time update
- - No longer in Beta!
- - New Items Available
- - An Early Participation Pin will be awarded to everyone who played PASS Time during beta
- - Two new achievements with item rewards
- - Tune Merasmus's Multi-Dimensional Television
- - Jackpot!
- - Map Changes
- - All maps are tweaked, polished, and out of beta
- - Renamed pass_pinewood to pass_timberlodge
- - Renamed pass_warehouse to pass_brickyard
- - Added a new city-themed map, pass_district
- - An updated pass_template for level designers will be released on http://www.escalation.com/news
- - Game Mode Changes
- - Changed the score limit from 3 to 5
- - Tweaked various JACK throwing parameters
- - Pack Running
- - The JACK no longer heals the player carrying it
- - A player carrying the JACK with no nearby teammates is marked for death
- - Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate
- - JACK Power
- - Passing the JACK increases a power meter
- - The power meter will decay over time
- - Filling the power meter unlocks a special goal worth extra points
- - Art Changes
- - New view model animations
- - The HUD provides more information about goal type and status
- - Player pips for Spies will reflect cloak and disguise status
- - Misc Details
- - Added cvar tf_passtime_scores_per_round
- - Added tf_glow entity that can be used to enable the glow effect on any entity
- - Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily
- - Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power
- Bug fixes
- - Fixed being able to repeatedly activate taunts before the current one had ended while underwater
- - Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing the Sentry to ignore the Spy
- - Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode
- - Fixed a case where players would sometimes see other players carrying the wrong weapon(s)
- - Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter if was building (not active)
- - Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
- - Updated several hats to fix the Sniper not removing them while taunting
- - Fixed hiding the Pyro's head when using the second style of the Fear Monger
- - Fixed using the wrong ozfortress medals for divisions other than Premier
- - Fixed a few UGC tournament medals using the wrong names
- - Fixed the Engineer's missing pelvis hitbox
- - Thanks to Justin G., aka sigsegv, for these reports
- - Fixed airblasts sometimes sending reflected projectiles toward friendly players, buildings, and projectile shields
- - Fixed demo record/read stringtables not writing/reading past 512kb
- - Fixed inconsistency between items that use mini-crit buff (TF_COND_ENERGY_BUFF)
- - Fixed multiple Mann vs. Machine bugs caused by bot AI functions being executing after the bots have died
- - Fixed a bug related to lunchbox items, where the ammo bar can be drained in cases when it shouldn't be
- - Fixed Medics sometimes instantly reviving players in Mann vs. Machine
- Performance
- - Fixed several cases of loading and rendering hitches that would cause abrupt changes in FPS
- - Improved Flamethrower flame performance in Mann vs. Machine on clients and servers by up to +500%
- - VGUI .res files are now cached after loading, reducing framerate hitches. Custom HUD authors can disable this by setting vgui_cache_res_files to 0.
- - Improved rendering performance of zombies
- - Improved VGUI font performance
- Custom HUD Versioning
- - In order to reduce crashing and broken UI elements after updates, custom HUDs now must explicitly specify the version of the TF UI with which they are compatible
- - Custom HUD files must now be installed as add-ons under the tf/custom/ folder. Loose .res files extracted to the game directory will not be loaded
- - Custom HUDs must now contain a file named "info.vdf" in their root folder, with the key "ui_version" set to the TF UI version with which they are compatible
- - The current TF UI version is 1
- - Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" file, but may not load .res files
- Mann Co. Store
- - Added the Competitive Matchmaking Pass
- - Added new class starter packs
- - Added new key-less cosmetic crates
- - Revamped main store pages
- - Added a spotlight item
- - Added ability to mouse over and preview items in a bundle/crate/collection
- - Adjusted some weapon prices for consistency
- Maps
- - cp_granary
- - Added new ammo pack locations in final and yard areas
- - Clips and blockbullets added to stairs
- - cp_badlands
- - Final cap point capture time increased to 2 seconds (from 1 second)
- - Clips and blockbullets added to stairs
- - cp_foundry
- - Reduced ammo kit in final cap entry room (attackers' side) to medium
- - Slightly reduced attacking team's spawn time when working on final
- - pl_upward
- - Fixed an exploit where players could sometimes build sentries in the cliffside by capture point 3
- - pl_thundermountain
- - Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1
- - Mannpower
- - All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar
- Game Balance
- - Scout
- - Crit-A-Cola
- - Added Marked-for-Death debuff for 2 seconds after the buff effect expires
- - The Soda Popper
- - Added "On hit: build Hype"
- - Removed "build hype by running around"
- - Shortstop
- - Added an Alt-fire attack -- reach out and shove someone!
- - Removed +healing bonus
- - Reduced pushback vuln to +20% (from +40%)
- - Sun on a stick
- - Take 25% less damage from fire while deployed
- - Soldier
- - The Righteous Bison
- - Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
- - Per-shot damage has been increased to compensate, resulting in slightly more damage on average
- - Point-blank deals 54 damage (previously 20-80)
- - Maximum range deals 24 damage (previously 14-56)
- - Slowed projectile by 30%
- - Projectile damage reduced by 25% for each enemy penetrated
- - Updated projectile impact sound
- - The Disciplinary Action
- - Reduced duration of speed bonus on teammates to 2 seconds (from 3)
- - The Rocket Jumper
- - Updated model/materials and sound
- - Sniper
- - Cozy Camper
- - Now requires a full charge to gain flinch resistance
- - The Sydney Sleeper
- - When fully charged, or when making a headshot, now applies Jarate in a radius
- - Scoped shots now extinguish teammates
- - The Cleaner's Carbine
- - Removed hidden +10% damage taken multiplier while under the effects
- - Heavy
- - Natascha and Brass Beast
- - 20% damage resistance now only applies when spun up and below 50% max health
- - Huo-Long Heater
- - Added -10% damage
- - Added +25% increased damage vs. burning players
- - Reduced ammo drain to -4/sec (from -6)
- - Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
- - Buffalo Steak Sandvich
- - Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%
- - Spy
- - Base
- - Max speed increased to 320 (from 300)
- - Enforcer
- - Attacks pierce resist and absorb effects from all sources
- - Pyro
- - All Flamethrowers
- - Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
- - Medics hear a "healing interrupted" sound when this is happening to their heal target
- - The Manmelter
- - Removed (hidden) 20% fire rate penalty
- - Medic
- - Base
- - All Mediguns allow the Medic to match the speed of their heal target
- - Previously only available on The Quick Fix
- - Quick Fix
- - ÜberCharge rate reduced to +15% (from +25%)
- - Overdose
- - Increased movement speed bonus to +20% (from +10%)
- - Increased damage penalty to -15% (from -10%)
- - Dropped Mediguns
- - Stored ÜberCharge begins to decay over time after coming to rest
- - Demoman
- - Base
- - All boots now require a shield to activate any move speed bonus listed on the item
- - The Iron Bomber
- - Decreased the fuse time to 1.4 seconds (from 2.0)
- - The Quickiebomb Launcher
- - Increased charge time reduction to -70% (from -50%)
- - Increased damage bonus for (max) charged shots to +35% (from +25%)
- - Increased clip size penalty to -50% (from -25%)
- - Removed "Stickybombs fizzle 4 seconds after landing"
- - The Sticky Jumper
- - Updated model/materials and sound
- - Engineer
- - Base
- - Level 1 teleporters now cost 50 metal (previously 125)
- - Widowmaker
- - Damage increased +10% when attacking the same target as your sentry
- - Eureka Effect
- - Reduced "50% less metal from Dispensers and Pickups" to 20%
- - Added "Teleporters cost 50% less metal"
- - The Short Circuit
- - Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
- - The Pomson
- - Fixed an exploit with shooting through your own buildings
- - Increased close-range damage to 72 (from 62)
- - Reduced long-range damage to 32 (from 42)
- - Updated projectile impact sound
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