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  1. The Meet Your Match Update has arrived!
  2. - Added Casual and Competitive Matchmaking modes
  3. - Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/ )
  4. - Casual mode replaces Quickplay
  5. - Added the Heavy vs. Pyro war
  6. - Additional information available on the website ( http://www.teamfortress.com/meetyourmatch/war.php )
  7. - 3 new community maps
  8. - Sunshine
  9. - Metalworks
  10. - Swiftwater
  11. - Added 3 new community taunts
  12. - The Balloonibouncer (Pyro only)
  13. - Disco Fever (Spy only)
  14. - The Fubar Fanfare (Soldier only)
  15. - Added 1 new official taunt
  16. - The Carlton (Scout only)
  17. - Added the Perfect Stranger crate
  18.  
  19. General
  20. - Reworked the main menu
  21. - All play-related buttons are now accessible by clicking the "Find a game" button
  22. - Moved the Workshop and Replay buttons down the bottom group of mini-buttons
  23. - Enemies killed by energy weapons now play a special sound as their body dissolves
  24. - Improved stopwatch UI to help better communicate game state
  25. - Added new sound vo files for Competitive Mode
  26. - Added sounds to all attacks where the target player resisted a part of the damage
  27. - Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, and Prinny Machete
  28. - Added AsiaFortress Cup Mercenaries Cup Season 7 medals
  29. - Added TF2Maps 72hr TF2Jam Summer Participant medal
  30. - Added Random Acts of TF2 medals
  31. - Added check to prevent players with P-REC loaded from participating in matchmaking
  32. - Prevents P-REC crashing which results in players receiving abandon penalties
  33. - Updated the Demo Support feature
  34. - Added an option to only record matches that are played using Tournament mode (mp_tournament)
  35. - Added an option to auto-delete matches that don't have any events recorded
  36. - Fixed a bug where tickcount values were being noted incorrectly
  37. - Options can be set using the Adv. Options menu
  38. - Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole Saviors, and The Dark Falkirk Helm
  39. - Updated the localization files
  40. - PASS Time update
  41. - No longer in Beta!
  42. - New Items Available
  43. - An Early Participation Pin will be awarded to everyone who played PASS Time during beta
  44. - Two new achievements with item rewards
  45. - Tune Merasmus's Multi-Dimensional Television
  46. - Jackpot!
  47. - Map Changes
  48. - All maps are tweaked, polished, and out of beta
  49. - Renamed pass_pinewood to pass_timberlodge
  50. - Renamed pass_warehouse to pass_brickyard
  51. - Added a new city-themed map, pass_district
  52. - An updated pass_template for level designers will be released on http://www.escalation.com/news
  53. - Game Mode Changes
  54. - Changed the score limit from 3 to 5
  55. - Tweaked various JACK throwing parameters
  56. - Pack Running
  57. - The JACK no longer heals the player carrying it
  58. - A player carrying the JACK with no nearby teammates is marked for death
  59. - Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate
  60. - JACK Power
  61. - Passing the JACK increases a power meter
  62. - The power meter will decay over time
  63. - Filling the power meter unlocks a special goal worth extra points
  64. - Art Changes
  65. - New view model animations
  66. - The HUD provides more information about goal type and status
  67. - Player pips for Spies will reflect cloak and disguise status
  68. - Misc Details
  69. - Added cvar tf_passtime_scores_per_round
  70. - Added tf_glow entity that can be used to enable the glow effect on any entity
  71. - Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily
  72. - Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power
  73.  
  74. Bug fixes
  75. - Fixed being able to repeatedly activate taunts before the current one had ended while underwater
  76. - Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing the Sentry to ignore the Spy
  77. - Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode
  78. - Fixed a case where players would sometimes see other players carrying the wrong weapon(s)
  79. - Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter if was building (not active)
  80. - Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
  81. - Updated several hats to fix the Sniper not removing them while taunting
  82. - Fixed hiding the Pyro's head when using the second style of the Fear Monger
  83. - Fixed using the wrong ozfortress medals for divisions other than Premier
  84. - Fixed a few UGC tournament medals using the wrong names
  85. - Fixed the Engineer's missing pelvis hitbox
  86. - Thanks to Justin G., aka sigsegv, for these reports
  87. - Fixed airblasts sometimes sending reflected projectiles toward friendly players, buildings, and projectile shields
  88. - Fixed demo record/read stringtables not writing/reading past 512kb
  89. - Fixed inconsistency between items that use mini-crit buff (TF_COND_ENERGY_BUFF)
  90. - Fixed multiple Mann vs. Machine bugs caused by bot AI functions being executing after the bots have died
  91. - Fixed a bug related to lunchbox items, where the ammo bar can be drained in cases when it shouldn't be
  92. - Fixed Medics sometimes instantly reviving players in Mann vs. Machine
  93.  
  94. Performance
  95. - Fixed several cases of loading and rendering hitches that would cause abrupt changes in FPS
  96. - Improved Flamethrower flame performance in Mann vs. Machine on clients and servers by up to +500%
  97. - VGUI .res files are now cached after loading, reducing framerate hitches. Custom HUD authors can disable this by setting vgui_cache_res_files to 0.
  98. - Improved rendering performance of zombies
  99. - Improved VGUI font performance
  100.  
  101. Custom HUD Versioning
  102. - In order to reduce crashing and broken UI elements after updates, custom HUDs now must explicitly specify the version of the TF UI with which they are compatible
  103. - Custom HUD files must now be installed as add-ons under the tf/custom/ folder. Loose .res files extracted to the game directory will not be loaded
  104. - Custom HUDs must now contain a file named "info.vdf" in their root folder, with the key "ui_version" set to the TF UI version with which they are compatible
  105. - The current TF UI version is 1
  106. - Non-HUD add-ons under tf/custom/ will continue to work without an "info.vdf" file, but may not load .res files
  107.  
  108. Mann Co. Store
  109. - Added the Competitive Matchmaking Pass
  110. - Added new class starter packs
  111. - Added new key-less cosmetic crates
  112. - Revamped main store pages
  113. - Added a spotlight item
  114. - Added ability to mouse over and preview items in a bundle/crate/collection
  115. - Adjusted some weapon prices for consistency
  116.  
  117. Maps
  118. - cp_granary
  119. - Added new ammo pack locations in final and yard areas
  120. - Clips and blockbullets added to stairs
  121. - cp_badlands
  122. - Final cap point capture time increased to 2 seconds (from 1 second)
  123. - Clips and blockbullets added to stairs
  124. - cp_foundry
  125. - Reduced ammo kit in final cap entry room (attackers' side) to medium
  126. - Slightly reduced attacking team's spawn time when working on final
  127. - pl_upward
  128. - Fixed an exploit where players could sometimes build sentries in the cliffside by capture point 3
  129. - pl_thundermountain
  130. - Fixed the first and second cap points of stage 3 each awarding 2 points to the capturing team instead of 1
  131. - Mannpower
  132. - All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar
  133.  
  134. Game Balance
  135. - Scout
  136. - Crit-A-Cola
  137. - Added Marked-for-Death debuff for 2 seconds after the buff effect expires
  138. - The Soda Popper
  139. - Added "On hit: build Hype"
  140. - Removed "build hype by running around"
  141. - Shortstop
  142. - Added an Alt-fire attack -- reach out and shove someone!
  143. - Removed +healing bonus
  144. - Reduced pushback vuln to +20% (from +40%)
  145. - Sun on a stick
  146. - Take 25% less damage from fire while deployed
  147.  
  148. - Soldier
  149. - The Righteous Bison
  150. - Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
  151. - Per-shot damage has been increased to compensate, resulting in slightly more damage on average
  152. - Point-blank deals 54 damage (previously 20-80)
  153. - Maximum range deals 24 damage (previously 14-56)
  154. - Slowed projectile by 30%
  155. - Projectile damage reduced by 25% for each enemy penetrated
  156. - Updated projectile impact sound
  157. - The Disciplinary Action
  158. - Reduced duration of speed bonus on teammates to 2 seconds (from 3)
  159. - The Rocket Jumper
  160. - Updated model/materials and sound
  161.  
  162. - Sniper
  163. - Cozy Camper
  164. - Now requires a full charge to gain flinch resistance
  165. - The Sydney Sleeper
  166. - When fully charged, or when making a headshot, now applies Jarate in a radius
  167. - Scoped shots now extinguish teammates
  168. - The Cleaner's Carbine
  169. - Removed hidden +10% damage taken multiplier while under the effects
  170.  
  171. - Heavy
  172. - Natascha and Brass Beast
  173. - 20% damage resistance now only applies when spun up and below 50% max health
  174. - Huo-Long Heater
  175. - Added -10% damage
  176. - Added +25% increased damage vs. burning players
  177. - Reduced ammo drain to -4/sec (from -6)
  178. - Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
  179. - Buffalo Steak Sandvich
  180. - Fixed "damage taken" multiplier accidentally being +10%, instead of the listed +25%
  181. - Spy
  182. - Base
  183. - Max speed increased to 320 (from 300)
  184. - Enforcer
  185. - Attacks pierce resist and absorb effects from all sources
  186.  
  187. - Pyro
  188. - All Flamethrowers
  189. - Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
  190. - Medics hear a "healing interrupted" sound when this is happening to their heal target
  191. - The Manmelter
  192. - Removed (hidden) 20% fire rate penalty
  193.  
  194. - Medic
  195. - Base
  196. - All Mediguns allow the Medic to match the speed of their heal target
  197. - Previously only available on The Quick Fix
  198. - Quick Fix
  199. - ÜberCharge rate reduced to +15% (from +25%)
  200. - Overdose
  201. - Increased movement speed bonus to +20% (from +10%)
  202. - Increased damage penalty to -15% (from -10%)
  203. - Dropped Mediguns
  204. - Stored ÜberCharge begins to decay over time after coming to rest
  205.  
  206. - Demoman
  207. - Base
  208. - All boots now require a shield to activate any move speed bonus listed on the item
  209. - The Iron Bomber
  210. - Decreased the fuse time to 1.4 seconds (from 2.0)
  211. - The Quickiebomb Launcher
  212. - Increased charge time reduction to -70% (from -50%)
  213. - Increased damage bonus for (max) charged shots to +35% (from +25%)
  214. - Increased clip size penalty to -50% (from -25%)
  215. - Removed "Stickybombs fizzle 4 seconds after landing"
  216. - The Sticky Jumper
  217. - Updated model/materials and sound
  218.  
  219. - Engineer
  220. - Base
  221. - Level 1 teleporters now cost 50 metal (previously 125)
  222. - Widowmaker
  223. - Damage increased +10% when attacking the same target as your sentry
  224. - Eureka Effect
  225. - Reduced "50% less metal from Dispensers and Pickups" to 20%
  226. - Added "Teleporters cost 50% less metal"
  227. - The Short Circuit
  228. - Base projectile attack is -10 metal (hit or miss) and then add -5 metal for each projectile destroyed (sometimes a buff, sometimes a nerf)
  229. - The Pomson
  230. - Fixed an exploit with shooting through your own buildings
  231. - Increased close-range damage to 72 (from 62)
  232. - Reduced long-range damage to 32 (from 42)
  233. - Updated projectile impact sound
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