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TheInsidiousOne

Yu-Gi-Oh! EV - Genetichero

Aug 15th, 2018
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  1. Genetichero
  2. Yellow-Eyes Rangerdrake
  3. ​★​★​★​★
  4. LIGHT
  5. Wyrm/Tuner/Effect
  6. ATK 1000
  7. DEF 1000
  8. If this card is destroyed by battle or card effect: You can Special Summon 1 "Yellow-Eyes Token" (Level 3/LIGHT/Wyrm/0 ATK/0 DEF) to your field. You can only use this effect of "Yellow-Eyes Rangerdrake" once per turn.
  9.  
  10. Pierre
  11. Illusion Master Style
  12. Normal Spell
  13. Reveal 1 "Blinding Weaponmaster" in your hand; add 1 "Illusion Master" Spell/Trap from your Deck to your hand, except "Illusion Master Style". You can only activate 1 "Illusion Master Style" per turn.
  14.  
  15. Weaponmaster's Deacon
  16. ​★
  17. LIGHT
  18. Warrior/Effect
  19. ATK 210
  20. DEF 250
  21. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Weaponmaster" monster in your GY, except "Weaponmaster's Deacon"; Special Summon it. During your opponent's turn, if you activate a Spell/Trap or effect while this card is in your GY (except during the Damage Step): You can banish this card from your GY and 1 "Weaponmaster" monster from your hand or field; Special Summon 1 "Blinding Weaponmaster" from your hand or Deck. You can only use each effect of "Weaponmaster's Deacon" once per turn.
  22.  
  23. Weaponmaster's Coatl
  24. ★★★★
  25. LIGHT
  26. Wyrm/Effect
  27. ATK 1000
  28. DEF 1800
  29. You can Tribute this card; add 1 "Blinding Weaponmaster" from your Deck or GY to your hand. You can banish this card from your GY; add 1 "The Chains of Light" from your Deck to your hand. You can only use 1 "Weaponmaster's Coatl" effect per turn, and only once that turn.
  30.  
  31. Blinding Weaponmaster of Infinity
  32. ★★★★★★★
  33. LIGHT
  34. Warrior/Xyz/Effect
  35. ATK 2800
  36. DEF 3200
  37. 3 Level 7 monsters
  38. You can also Xyz Summon this card (from your Extra Deck) by using 1 "Blinding Weaponmaster" you control as the material. If you do: You can attach 1 Spell from your hand to it as a material, but this card cannot attack or activate its effects this turn. Once per turn: You can detach 1 Xyz Material from this card; destroy all monsters your opponent controls OR all Spell/Traps they control.
  39.  
  40. Blinding Weaponmaster of Time
  41. ​★
  42. LIGHT
  43. Warrior/Effect
  44. ATK 210
  45. DEF 500
  46. If this card is Normal or Special Summoned: You can add 1 "The Chains of Light" from your Deck or GY to your hand. During your opponent's turn, if you activate a Spell/Trap or effect while this card is in your GY (except during the Damage Step): You can banish this card from your GY and 1 "Weaponmaster" monster from your hand or field; Special Summon 1 "Blinding Weaponmaster" from your hand or Deck. You can only use each effect of "Blinding Weaponmaster of Time" once per turn.
  47.  
  48. Armored Blinding Weaponmaster
  49. ★★★★★★★★
  50. LIGHT
  51. Warrior/Fusion/Effect
  52. ATK 2600
  53. DEF 2800
  54. "Blinding Weaponmaster" + 1 Warrior monster
  55. If this card is Fusion Summoned using a LIGHT Warrior Effect Monster as material: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Armored Blinding Weaponmaster" once per turn. When this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK.
  56.  
  57. Blinding Weaponmaster "ORIGIN"
  58. ★★★★★★★★
  59. LIGHT
  60. Warrior/Fusion/Effect
  61. ATK 2100
  62. DEF 2500
  63. "Blinding Weaponmaster" + 1 Level 4 or lower LIGHT monster
  64. If this card is Fusion Summoned using a Level 4 or lower Warrior Effect Monster as material: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Blinding Weaponmaster "ORIGIN"" once per turn. At the start of the Damage Step, if this card battles an opponent's monster: This card's ATK becomes equal to the ATK of that face-up opponent's monster until the end of this turn. The first time this card would be destroyed by battle each turn, it is not destroyed. If this effect is applied, after damage calculation: You can Special Summon 1 "Blinding Weaponmaster" from your hand or Deck.
  65.  
  66. Blinding Weaponmaster "GENESIS"
  67. ★★★★★★★★
  68. LIGHT
  69. Warrior/Fusion/Effect
  70. ATK 2200
  71. DEF 2600
  72. "Blinding Weaponmaster" + 1 "Blinding Weaponmaster" monster
  73. If this card is Fusion Summoned: You can target 1 "Blinding Weaponmaster" in your GY; Special Summon that target. You can only use this effect of "Blinding Weaponmaster "GENESIS"" once per turn. Once per turn: You can target 1 monster your opponent controls; equip it to this card, and if you do, this card gains ATK equal to the original ATK of that monster. (You can only equip this card with 1 monster at a time with this effect.) Once per turn: You can send 1 monster equipped to this card to the GY; inflict damage to your opponent equal to its original ATK, but this card cannot attack the turn you activate this effect.
  74.  
  75. Blinding Weaponmaster Battlemistress
  76. ★★★★★★★
  77. LIGHT
  78. Warrior/Fusion/Effect
  79. ATK 2000
  80. DEF 2700
  81. "Blinding Weaponmaster Girl" + 1 Warrior monster
  82. If this card is Fusion Summoned: You can target 1 Spell/Trap your opponent controls; banish it. You can only use this effect of "Blinding Weaponmaster Battlemistress" once per turn. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
  83.  
  84. Blinding Weaponmaster Defender Girl
  85. ​★
  86. LIGHT
  87. Warrior/Effect
  88. ATK 170
  89. DEF 200
  90. If this card is Normal or Special Summoned: You can send 1 "Weaponmaster" monster from your Deck to the GY, except "Blinding Weaponmaster Defender Girl". During your opponent's turn, if you activate a Spell/Trap or effect while this card is in your GY (except during the Damage Step): You can banish this card from your GY and 1 "Weaponmaster" monster from your hand or field; Special Summon 1 "Blinding Weaponmaster" from your hand or Deck. You can only use each effect of "Blinding Weaponmaster Defender Girl" once per turn.
  91.  
  92. Blinding Weaponmaster Battlemistress of Time
  93. ★★★★★★★
  94. LIGHT
  95. Warrior/Fusion/Effect
  96. ATK 1700
  97. DEF 2300
  98. "Blinding Weaponmaster Girl" + 1 LIGHT monster
  99. If this card is Fusion Summoned: You can target 1 card in your opponent's GY; while that target is in your opponent's GY, this card cannot be destroyed by battle or card effects. (Quick Effect): You can target 1 monster your opponent controls; this turn, its ATK/DEF becomes half its original ATK. You can only use this effect of "Blinding Weaponmaster Battlemistress of Time" once per turn.
  100.  
  101. Blinding Weaponmaster Ninja
  102. ★★★★★★★★
  103. LIGHT
  104. Warrior/Fusion/Effect
  105. ATK 2100
  106. DEF 2500
  107. "Blinding Weaponmaster" + 1 Level 6 LIGHT monster
  108. If this card is Fusion Summoned: You can Special Summon 1 Level 4 or lower "Weaponmaster" monster from your hand or Deck in Defense Position. You can only use this effect of "Blinding Weaponmaster Ninja" once per turn. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monster; negate the activation.
  109.  
  110. Blinding Weaponmaster Martyr
  111. ​★​★​★
  112. LIGHT
  113. Warrior/Effect
  114. ATK 1050
  115. DEF 1250
  116. If this card is Normal or Special Summoned: You can target 1 "Weaponmaster" monster in your GY, except "Blinding Weaponmaster Martyr"; add it to your hand. During your opponent's turn, if you activate a Spell/Trap or effect while this card is in your GY (except during the Damage Step): You can banish this card from your GY and 1 "Weaponmaster" monster from your hand or field; Special Summon 1 "Blinding Weaponmaster" from your hand or Deck. You can only use each effect of "Blinding Weaponmaster Martyr" once per turn.
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