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- local move = MovePattern()
- move:Wait(30)
- move:ChangeSpeed(2, 10, TWEEN_LINEAR)
- local pattern1 = Pattern()
- pattern1:SetShot("FIREBALL CYAN")
- pattern1:SetCount(5, 5)
- pattern1:SetSpeed(5, 2)
- pattern1:SetRepeats(8)
- pattern1:SetArcRamp(-360 / 8)
- pattern1:SetRepeatInterval(4)
- pattern1:SetMovePattern(move)
- function Attack()
- wait(60)
- while true do
- pattern1:SetAngle(GetBoss():GetAngleTo(GetPlayer()))
- pattern1:FireFrom(GetBoss())
- GetBoss():MoveRandom(-90, 88, 90, 136, 100)
- wait(100)
- end
- end
- function OnBossDeath()
- Attacks.Next()
- end
- bosstask(Attack)
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