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- //Jay Sudhir's CS:GO CFG - Updated 4/15/2014
- //==================================================
- //* Rates *\\
- //==================================================
- // Launch options: -novid -high -tickrate 128 -noforcemspd -noforcemaccel -noforcemparms +mat_hdr_enabled 0 +mat_hdr_level 0 +mat_vignette_enable 0 +exec autoexec.cfg -threads 8 -nod3d9ex -processheap -nojoy -noaafonts +mat_queue_mode 2
- cl_cmdrate "128"
- cl_updaterate "128"
- cl_interp "0"
- cl_interp_ratio "1"
- rate "128000"
- cl_forcepreload "1"
- cl_lagcompensation "1"
- cl_resend "6"
- cl_timeout "13371337"
- cl_smooth "0"
- cl_smoothtime "0"
- cl_wpn_sway_interp "0"
- cl_predictweapons "1"
- cl_pred_optimize "2"
- cl_predict "1"
- //==================================================
- //* Graphics *\\
- //==================================================
- mat_disable_bloom "1"
- mat_force_bloom "0"
- mat_hdr_enabled "0"
- //==================================================
- //* Bobbing Animation *\\
- //==================================================
- cl_bobcycle "2"
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- //==================================================
- //* Eyes *\\
- //==================================================
- r_drawtracers_firstperson "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- //==================================================
- //* Crosshair *\\
- //==================================================
- cl_crosshairalpha "155" // Adjusts opacity of crosshair
- cl_crosshaircolor "5" // Adjusts color of crosshair (5 for custom colors)
- cl_crosshaircolor_b "40" // Changes blue for custom colors
- cl_crosshaircolor_r "0" // Changes red for custom colors
- cl_crosshaircolor_g "199" // Changes green for custom colors
- cl_crosshairdot "0" // Enables crosshair dot
- cl_crosshairgap "-2" // Crosshair gap size
- cl_crosshairsize "3.2" // Adjust crosshair size
- cl_crosshairstyle "4"
- cl_crosshairusealpha "1" // Crosshair opacity 0 = off 1 = on
- cl_crosshairthickness "1.1" // Adjust thickness of crosshair
- cl_fixedcrosshairgap "0"
- cl_crosshair_outline "1"
- cl_crosshair_outline_draw "0.01"
- //cl_dynamiccrosshair "0" // Dynamic crosshair = 1 static = 0
- //cl_crosshairscale "0" // Adjusts crosshairscale
- //cl_legacy_crosshair_scale "0" // Uses old-style crosshair scale
- //r_dynamic "0" // Dynamic crosshair = 1 static = 0
- //==================================================
- //* Audio *\
- //==================================================
- snd_headphone_pan_exponent "2"
- snd_musicvolume "0"
- snd_headphone_pan_exponent "2"
- snd_headphone_pan_radial_weight "2"
- snd_legacy_surround "0"
- snd_pitchquality "1"
- dsp_enhance_stereo "0"
- //==================================================
- //* Mouse *\
- //==================================================
- m_rawinput "1"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- bind_mouse4 "use weapon_smokegrenade"
- bind_mouse5 "use weapon_flashbang"
- //==================================================
- //* Miscellaneous*\
- //==================================================
- cl_autowepswitch "0"
- cl_hud_playercount_showcount "1"
- cl_autohelp "0"
- gameinstructor_enable "0"
- cl_showhelp "0"
- cl_righthand "1"
- hud_showtargetid "0"
- net_graph "1"
- net_graphpos "2"
- //net_graphshowinterp "1"
- //mm_dedicated_search_maxping "50"
- //mm_session_search_ping_limit "50"
- fps_max "173"
- r_drawtracers_firstperson "0" // Disable first-person tracers. Enemy tracers are still drawn.
- cl_disablehtmlmotd "0" // Disables ads when connecting to a server
- cl_disablefreezecam "1" // Disables the freeze camera on death so you can make proper calls to your team mates
- cl_radar_scale 0.35
- //cl_radar_always_centered 0
- //==================================================
- //* Clear Console *\
- //==================================================
- host_writeconfig
- soundscape_flush
- clear
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