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- # Configuration of enchantments.
- # NOTE: 'Duration' is in seconds.
- # Chance is the % chance of effect occurring of the specific enchant.
- # Enchantments that are needed to be configurable are available here.
- # Item id of the Rune item.
- item-id: 388
- # Display name of the rune.
- # Use "%enchant_name% for the enchantment name.
- # Use "%level%" for the level of enchantment.
- rune-display-name: '&eRune of &n%enchant_name%&e %level%'
- # If this option is true:
- # If you put for example Speed I rune on the item which already have Speed I enchantment, it will make level up the enchantment to level II.
- # However, if the enchantment level exceeds it's max level, it won't apply.
- # If you enable this level up of enchantment won't work. Like, if you try to put level II Speed on item having Speed I, it won't work!
- allow-enchantment-stacking: false
- # If true, the plugin will take that the server is currently running on 1.9. (If you configure this false, there may be bugs!)
- # If false, the plugin will take that the server's version is either 1.8 or 1.7.
- is-1.9: false
- # Maximum slots of an item.
- # NOTE: If you set slots more than 15, there may be bugs so dont set it above 15!
- slots: 9
- # Allow WorldGuard and WorldEdit to check the pvp flags.
- allow-worldguard: true
- # This option should be "true" for only those, who have problem with removal of potion effect on moving.
- periodic-potions: false
- # Configuration of "/runes enchanter"
- # xp_points is the cost of xp that player will need, if player chooses to get Rune at the cost of XP points.
- # money_price is the cost of in game money that player will need, if player chooses to get Rune at the cost of in game money.
- enchanter:
- level_I:
- xp_points: 2500
- money_price: 2500
- level_II:
- xp_points: 3500
- money_price: 3500
- level_III:
- xp_points: 4500
- money_price: 4500
- level_IV:
- xp_points: 9000
- money_price: 5500
- level_V:
- xp_points: 15000
- money_price: 6500
- # Allow mobs to drop Runes.
- mob-drops: false
- # Allow custom mobs (Mobs spawned by other plugins or through a command) to drop Rune.
- # If this option is true any type of mob can drop Rune.
- # If this option is false, customly spawned mob (Mobs spawned by other plugins or through a command) won't drop Rune.
- custom-mob-drops: false
- # Chance of mob dropping the rune.
- drop-chance: 0.02
- # If the 'allow' option is true, the "drops" list below won't be effective.
- # "lvl_chances" is the percentage of getting the specific level of any Rune off the drop. KEEP IN MIND THAT THE CHANCES SHOULD ADD UP TO 100.
- drop_all_runes:
- allow: true
- lvl_chances:
- level_1 : 25
- level_2: 20
- level_3: 15
- level_4: 10
- level_5: 5
- # Configuration of chances of dropping the type of Rune.
- # Format:
- # [enchantment];[level] : [chance]
- # Note: Chance must add up to 100!!
- drops:
- speed;1 : 50
- lifesteal;1 : 25
- demonic_aura;2 : 5
- shadowstep;1 : 20
- # If this option is true, there will be no specific success and destroy rates. It would turned to "RANDOM".
- random-success-destroy: true
- # Chance of successful enchantment. Chance of destroy rate will be (100 - success chance).
- success-chance: 92
- # List of disabled enchantments:
- # By default, batvision is not disabled, but if you want to disable it remove the "#" in the starting of that line.
- # Once you disabled enchantments reload or restart your server.
- disabled:
- - tnt_shooter
- # Enchantments' configuration:
- lifesteal:
- level_I:
- chance: 25
- health: 1
- level_II:
- chance: 35
- health: 2
- level_III:
- chance: 50
- health: 3
- assassin:
- level_I:
- chance: 25
- duration: 3
- level_II:
- chance: 35
- duration: 5
- level_III:
- chance: 50
- duration: 8
- kill_confirm:
- level_I:
- chance: 25
- level_II:
- chance: 40
- level_III:
- chance: 50
- hex:
- level_I:
- chance: 25
- duration: 3
- level_II:
- chance: 35
- duration: 5
- level_III:
- chance: 50
- duration: 7
- jump:
- level_I:
- potion_lvl: 1
- level_II:
- potion_lvl: 2
- level_III:
- potion_lvl: 3
- speed:
- level_I:
- potion_lvl: 1
- level_II:
- potion_lvl: 2
- level_III:
- potion_lvl: 3
- zeus:
- level_I:
- chance: 25
- level_II:
- chance: 35
- level_III:
- chance: 45
- demonic_aura:
- level_I:
- chance: 10
- duration: 2
- level_II:
- chance: 15
- duration: 3
- leveL_III:
- chance: 20
- duration: 4
- level_IV:
- chance: 25
- duration: 5
- level_V:
- chance: 35
- duration: 7
- dodge:
- level_I:
- chance: 10
- level_II:
- chance: 15
- level_III:
- chance: 20
- level_IV:
- chance: 25
- level_V:
- chance: 35
- blessed:
- level_I:
- chance: 10
- level_II:
- chance: 20
- level_III:
- chance: 30
- snare:
- level_I:
- duration: 5
- potion_lvl: 1
- level_II:
- duration: 8
- potion_lvl: 2
- level_III:
- duration: 9
- potion_lvl: 2
- level_III:
- duration: 10
- potion_lvl: 2
- level_IV:
- duration: 15
- potion_lvl: 2
- curse:
- level_I:
- chance: 10
- duration: 2
- potion_lvl: 1
- level_II:
- chance: 20
- duration: 4
- potion_lvl: 1
- level_III:
- chance: 30
- duration: 6
- potion_lvl: 1
- level_IV:
- chance: 40
- duration: 8
- potion_lvl: 1
- crushing:
- level_I:
- chance: 10
- level_II:
- chance: 20
- level_III:
- chance: 25
- level_III:
- chance: 30
- level_IV:
- chance: 35
- level_V:
- chance: 45
- execute:
- level_I:
- chance: 30
- level_II:
- chance: 40
- level_III:
- chance: 45
- level_IV:
- chance: 47
- level_V:
- chance: 50
- stealth:
- level_I:
- chance: 10
- duration: 2
- radius: 5
- level_II:
- chance: 20
- duration: 3
- radius: 6
- level_III:
- chance: 30
- duration: 4
- radius: 7
- level_IV:
- chance: 35
- duration: 5
- radius: 10
- aegis:
- level_I:
- chance: 10
- level_II:
- chance: 20
- level_III:
- chance: 26
- level_IV:
- chance: 35
- level_V:
- chance: 40
- purge:
- level_I:
- chance: 10
- level_II:
- chance: 20
- level_III:
- chance: 30
- level_IV:
- chance: 40
- divine:
- level_I:
- chance: 15
- level_II:
- chance: 20
- level_III:
- chance: 35
- entangle:
- level_I:
- chance: 10
- duration: 5
- potion_lvL: 1
- level_II:
- chance: 20
- duration: 5
- potion_lvl: 1
- level_II:
- chance: 30
- duration: 7
- potion_lvl: 2
- level_IV:
- chance: 40
- duration: 7
- potion_lvl: 2
- pyromaniac:
- level_I:
- chance: 10
- level_II:
- chance: 20
- level_III:
- chance: 25
- level_IV:
- chance: 30
- level_V:
- chance: 35
- flame_cloak:
- level_I:
- chance: 10
- duration: 5
- level_II:
- chance: 20
- duration: 7
- level_III:
- chance: 30
- duration: 8
- battlecry:
- level_I:
- chance: 10
- level_II:
- chance: 15
- level_III:
- chance: 25
- corruption:
- level_I:
- chance: 10
- duration: 4
- potion_lvl: 1
- level_II:
- chance: 15
- duration: 4
- potion_lvl: 1
- level_III:
- chance: 20
- duration: 7
- potion_lvl: 1
- level_IV:
- chance: 25
- duration: 10
- potion_lvl: 2
- level_V:
- chance: 30
- duration: 10
- potion_lvl: 2
- turmoil:
- level_I:
- chance: 10
- duration: 5
- potion_lvl: 1
- level_II:
- chance: 20
- duration: 5
- potion_lvl: 1
- level_III:
- chance: 30
- duration: 8
- potion_lvl: 1
- holy_smite:
- level_I:
- chance: 10
- level_II:
- chance: 20
- level_III:
- chance: 30
- level_IV:
- chance: 35
- level_V:
- chance: 40
- petrify:
- level_I:
- chance: 10
- duration: 5
- potion_lvl: 1
- level_II:
- chance: 20
- duration: 5
- potion_lvl: 1
- level_III:
- chance: 30
- duration: 5
- potion_lvl: 2
- mischief:
- level_I:
- chance: 10
- duration: 5
- potion_lvl: 1
- level_II:
- chance: 20
- duration: 5
- potion_lvl: 1
- level_III:
- chance: 30
- duration: 8
- potion_lvl: 1
- # 'distance' is the distance behind the damager where the damaged player will be teleported.
- shadowstep:
- level_I:
- chance: 10
- distance: 2
- level_II:
- chance: 20
- distance: 2
- level_III:
- chance: 25
- distance: 2
- demon_siphon:
- level_I:
- chance: 10
- health: 2
- level_II:
- chance: 15
- health: 4
- level_III:
- chance: 15
- health: 6
- # 'wolves' = number of wolves to be spawned.
- wolves:
- level_I:
- chance: 5
- wolves: 2
- level_II:
- chance: 10
- wolves: 2
- level_III:
- chance: 15
- wolves: 3
- level_IV:
- chance: 20
- wolves: 4
- level_V:
- chance: 25
- wolves: 5
- superman_punch:
- level_I:
- chance: 10
- power: 5
- level_II:
- chance: 15
- power: 7
- level_III:
- chance: 20
- power: 8
- disarm:
- level_I:
- chance: 10
- level_II:
- chance: 15
- level_III:
- chance: 25
- swimmer:
- level_I:
- potion_lvl: 1
- level_II:
- potion_lvl: 2
- level_III:
- potion_lvl: 3
- # "money-percent" is the percentage of the money which will be stolen from the opponent's balance.
- thief:
- level_I:
- chance: 10
- money-percent: 5
- level_II:
- chance: 15
- money-percent: 10
- level_III:
- chance: 20
- money-percent: 20
- # Default health is the health which will be restored if player removes the chestplate containing Health Boost Enchantment.
- # 2 = 1 heart so, 20 = 10 hearts
- # modified-health is the health which will be set after wearing Health Boost chestplate.
- health_boost:
- level_I:
- potion_lvl: 1
- level_II:
- potion_lvl: 2
- level_III:
- potion_lvl: 5
- reborn:
- level_I:
- absorption:
- potion_lvl: 1
- duration: 5
- regeneration:
- potion_lvl: 1
- duration: 5
- level_II:
- absorption:
- potion_lvl: 2
- duration: 5
- regeneration:
- potion_lvl: 2
- duration: 5
- level_III:
- absorption:
- potion_lvl: 3
- duration: 8
- regeneration:
- potion_lvl: 3
- duration: 8
- molten:
- level_I:
- potion_lvl: 1
- level_II:
- potion_lvl: 2
- level_III:
- potion_lvl: 3
- # Duration will be for how much seconds the fire will be on player(s).
- immolation:
- level_I:
- chance: 10
- radius: 5
- duration: 5
- level_II:
- chance: 15
- radius: 5
- duration: 5
- level_III:
- chance: 20
- radius: 10
- duration: 7
- level_IV:
- chance: 25
- radius: 15
- duration: 7
- level_V:
- chance: 30
- radius: 15
- duration: 10
- strength:
- level_I:
- potion_lvl: 1
- level_II:
- potion_lvl: 2
- level_III:
- potion_lvl: 3
- # Duration will be for how much seconds the web will be on. After that web will be removed automatically.
- # If "check-wg-flag" is true, then it will check if player can build in the region.
- web_trap:
- check-wg-flag: true
- level_I:
- chance: 10
- duration: 5
- level_II:
- chance: 15
- duration: 5
- level_III:
- chance: 25
- duration: 7
- veinminer:
- level_I:
- radius: 5
- paralyze:
- level_I:
- chance: 10
- duration: 5
- potion_lvl: 1
- level_II:
- chance: 20
- duration: 5
- potion_lvl: 1
- tnt_shooter:
- level_I:
- explosion: false
- reversal:
- level_I:
- chance: 10
- level_II:
- chance: 20
- level_III:
- chance: 30
- # 'required-health' is the maximum health required for the effect to come. In short, if I have health less than or equal to this, I will get damage resistance.
- # Remember if you set health to '2' it will mean ONE heart. So:
- # 1 heart = 2; 10 hearts = 20
- reinforced:
- level_I:
- required-health: 6
- duration: 5
- potion_lvl: 1
- level_II:
- required-health: 6
- duration: 10
- potion_lvl: 1
- level_III:
- required-health: 6
- duration: 15
- potion_lvl: 1
- level_IV:
- required-health: 8
- duration: 15
- potion_lvl: 2
- level_V:
- required-health: 8
- duration: 15
- potion_lvl: 3
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