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- //
- // GENERAL SERVER SETTINGS
- //
- // set the name for your gameserver
- hostname "[EU/HUN]Dino D-Day 32 slot 100TR/1000FPS server"
- // set the remote console password, use something secure here!
- rcon_password "faszkukkancs"
- // max framerate the server should be running with
- // "0" means maximum possible, any other value will be the limit
- fps_max "300"
- // is this a LAN server?
- sv_lan "0"
- // can dead players text chat with alive?
- sv_allchat "1"
- // can both teams speak with each other?
- sv_alltalk "0"
- // general network settings, hands off if you have no clue!
- sv_maxcmdrate "67"
- sv_maxrate "30000"
- sv_maxupdaterate "67"
- sv_mincmdrate "40"
- sv_minrate "5000"
- sv_minupdaterate "40"
- // set your servers region, review
- // http://developer.valvesoftware.com/wiki/Sv_region
- // for proper settings!
- sv_region "255"
- //
- // GENERAL TEAM & CLASS SETTINGS
- //
- // use auto-team-switching on obj_* maps?
- // 1 = enable / 0 = disable
- sv_auto_team_switch "0"
- // how many players can one team have less than the other?
- // once the limit is reached, the server will block joining
- // the team that already have this amount of more players
- mp_limitteams "2"
- // allow class "Random" to be chosen?
- mp_allowrandomclass "1"
- // allow team "Spectators" to be chosen?
- mp_allowspectators "1"
- // here you can limit the maximum amount of players per
- // class, "blue" is Allies, "red" is "Axis"
- // "-1" means no class limit, "0" means class disabled,
- // any other value is the actual player limit per class
- mp_limit_blue_class1 "-1"
- mp_limit_blue_class2 "-1"
- mp_limit_blue_class3 "-1
- mp_limit_blue_class4 "-1"
- mp_limit_blue_class5 "-1"
- mp_limit_blue_class6 "-1"
- mp_limit_red_class1 "-1"
- mp_limit_red_class2 "-1"
- mp_limit_red_class3 "-1"
- mp_limit_red_class4 "-1"
- mp_limit_red_class5 "-1"
- mp_limit_red_class6 "-1"
- //
- // BASIC GAMEPLAY SETTINGS
- //
- // how many players are needed to capture the Hill?
- ddd_capturers "1"
- // how many rounds to play until mapchange?
- // set to "0" to disable round count based map changing
- ddd_mp_winlimit "3"
- // the team that first reaches that many frags
- // wins the round
- ddd_dm_frags "50"
- // general per-map-timelimit in minutes
- // "0" means "no timelimit"
- mp_timelimit "0"
- // time in seconds before the game starts when the map
- // just changed, something like a "warm-up" to give
- // connecting players the chance to enter before the
- // game actually starts
- ddd_player_waittime "30"
- // time in seconds after that the capturing team wins
- // the round if the "hill" isn't recaptured by the other team
- koth_timelimit "180"
- // time in seconds players have to wait until they respawn
- // after death
- mp_respawn_timer "15"
- // how many satchel charges can be available at the same time?
- ddd_satchel_limit "5"
- // how long (in seconds) does it take to fuse a satchel charge?
- ddd_satchel_timer "12"
- // how long (in seconds) does it take to defuse a planted satchel charge?
- ddd_satchel_defuse_time "6"
- //
- // INDIVIDUAL CLASS SETTINGS
- //
- // time in seconds the Raptor's pounce attack needs to recharge
- sv_pounce_recharge "5"
- // time in seconds the German sniper's Pterodactyl attack needs to recharge
- sv_pterosaur_recharge "10"
- // time in seconds after that the next Pterodactyl attack is available
- ddd_pterosaur_wait "10"
- // amount of Spencer's artillery strikes that can be used
- sv_artillery_strikes_allowed "1"
- // time in seconds after the next artillery strike is available
- sv_artillery_timer "20"
- // time in seconds after that the called artillery strike starts
- sv_artillery_wait "10"
- // how many kills are needed to have Hardgrave's Berserk mode available?
- sv_berserk_kills "3"
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