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Feb 5th, 2012
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  1. //
  2. // GENERAL SERVER SETTINGS
  3. //
  4.  
  5. // set the name for your gameserver
  6. hostname "[EU/HUN]Dino D-Day 32 slot 100TR/1000FPS server"
  7. // set the remote console password, use something secure here!
  8. rcon_password "faszkukkancs"
  9. // max framerate the server should be running with
  10. // "0" means maximum possible, any other value will be the limit
  11. fps_max "300"
  12. // is this a LAN server?
  13. sv_lan "0"
  14. // can dead players text chat with alive?
  15. sv_allchat "1"
  16. // can both teams speak with each other?
  17. sv_alltalk "0"
  18. // general network settings, hands off if you have no clue!
  19. sv_maxcmdrate "67"
  20. sv_maxrate "30000"
  21. sv_maxupdaterate "67"
  22. sv_mincmdrate "40"
  23. sv_minrate "5000"
  24. sv_minupdaterate "40"
  25. // set your servers region, review
  26. // http://developer.valvesoftware.com/wiki/Sv_region
  27. // for proper settings!
  28. sv_region "255"
  29.  
  30. //
  31. // GENERAL TEAM & CLASS SETTINGS
  32. //
  33.  
  34. // use auto-team-switching on obj_* maps?
  35. // 1 = enable / 0 = disable
  36. sv_auto_team_switch "0"
  37. // how many players can one team have less than the other?
  38. // once the limit is reached, the server will block joining
  39. // the team that already have this amount of more players
  40. mp_limitteams "2"
  41. // allow class "Random" to be chosen?
  42. mp_allowrandomclass "1"
  43. // allow team "Spectators" to be chosen?
  44. mp_allowspectators "1"
  45. // here you can limit the maximum amount of players per
  46. // class, "blue" is Allies, "red" is "Axis"
  47. // "-1" means no class limit, "0" means class disabled,
  48. // any other value is the actual player limit per class
  49. mp_limit_blue_class1 "-1"
  50. mp_limit_blue_class2 "-1"
  51. mp_limit_blue_class3 "-1
  52. mp_limit_blue_class4 "-1"
  53. mp_limit_blue_class5 "-1"
  54. mp_limit_blue_class6 "-1"
  55. mp_limit_red_class1 "-1"
  56. mp_limit_red_class2 "-1"
  57. mp_limit_red_class3 "-1"
  58. mp_limit_red_class4 "-1"
  59. mp_limit_red_class5 "-1"
  60. mp_limit_red_class6 "-1"
  61.  
  62. //
  63. // BASIC GAMEPLAY SETTINGS
  64. //
  65.  
  66. // how many players are needed to capture the Hill?
  67. ddd_capturers "1"
  68. // how many rounds to play until mapchange?
  69. // set to "0" to disable round count based map changing
  70. ddd_mp_winlimit "3"
  71. // the team that first reaches that many frags
  72. // wins the round
  73. ddd_dm_frags "50"
  74. // general per-map-timelimit in minutes
  75. // "0" means "no timelimit"
  76. mp_timelimit "0"
  77. // time in seconds before the game starts when the map
  78. // just changed, something like a "warm-up" to give
  79. // connecting players the chance to enter before the
  80. // game actually starts
  81. ddd_player_waittime "30"
  82. // time in seconds after that the capturing team wins
  83. // the round if the "hill" isn't recaptured by the other team
  84. koth_timelimit "180"
  85. // time in seconds players have to wait until they respawn
  86. // after death
  87. mp_respawn_timer "15"
  88. // how many satchel charges can be available at the same time?
  89. ddd_satchel_limit "5"
  90. // how long (in seconds) does it take to fuse a satchel charge?
  91. ddd_satchel_timer "12"
  92. // how long (in seconds) does it take to defuse a planted satchel charge?
  93. ddd_satchel_defuse_time "6"
  94.  
  95. //
  96. // INDIVIDUAL CLASS SETTINGS
  97. //
  98.  
  99. // time in seconds the Raptor's pounce attack needs to recharge
  100. sv_pounce_recharge "5"
  101. // time in seconds the German sniper's Pterodactyl attack needs to recharge
  102. sv_pterosaur_recharge "10"
  103. // time in seconds after that the next Pterodactyl attack is available
  104. ddd_pterosaur_wait "10"
  105. // amount of Spencer's artillery strikes that can be used
  106. sv_artillery_strikes_allowed "1"
  107. // time in seconds after the next artillery strike is available
  108. sv_artillery_timer "20"
  109. // time in seconds after that the called artillery strike starts
  110. sv_artillery_wait "10"
  111. // how many kills are needed to have Hardgrave's Berserk mode available?
  112. sv_berserk_kills "3"
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