Advertisement
Guest User

Black Ops 3 config.ini Fix for Black Screen

a guest
Nov 5th, 2015
1,931
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 4.61 KB | None | 0 0
  1. // //Gameplay //
  2.  
  3. //Frame rate cap (0 for none) MaxFPS = "60" // 0 to 1000
  4.  
  5. //Show current framerate on screen DrawFPS = "0" // 0 or 1
  6.  
  7. //Toggle framerate smoothing SmoothFramerate = "0" // 0 or 1
  8.  
  9. //Horizontal field of view in degrees assuming 16:9 aspect ratio FOV = "80" // 65 to 120
  10.  
  11. SplitscreenOrientation = "0" // 0 or 1
  12.  
  13. //Enable network voice chat VoiceChat = "1" // 0 or 1
  14.  
  15. //Enable occlusion of sound behind solid surfaces SoundOcclusion = "1" // 0 or 1
  16.  
  17. //Mouse smoothing amount MouseFilter = "0" // 0 to 10
  18.  
  19. MouseAcceleration = "0" // 0 to 1
  20.  
  21. MouseSensitivity = "2" // 0.1 to 30
  22.  
  23. //Mouse vertical sensitivity
  24. MouseVerticalSensitivity = "0.022" // -1 to 1
  25.  
  26. //Enable vertical look with the mouse
  27. MouseVerticalLook = "1" // 0 or 1
  28.  
  29. //Maximum number of simultaneous human corpses
  30. CorpseCount = "32" // 1 to 32
  31.  
  32. //Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.
  33. MaxFrameLatency = "0" // 0 to 4
  34.  
  35. // //Setup //
  36.  
  37. //Set to zero to force auto-detect to run at startup
  38. AutoDetectHasRun = "1" // 0 or 1
  39.  
  40. //Thread count for handling the job queue
  41. WorkerThreads = "2" // 2 to 4
  42.  
  43. //Clear to check driver against recommended
  44. LastDriverNvidia = "0" // 0 or bigger
  45.  
  46. //Clear to check driver against recommended
  47. LastDriverAMD = "150201" // 0 or bigger
  48.  
  49. //Fraction of video memory usage to target
  50. VideoMemory = "0.9" // 0.75 to 1
  51.  
  52. // //Display //
  53.  
  54. // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window
  55. FullScreenMode = "0" // 0 to 2
  56.  
  57. //Window X position
  58. WindowX = "-62" // -8192 to 8192
  59.  
  60. //Window Y position
  61. WindowY = "-16" // -8192 to 8192
  62.  
  63. WindowSize = "1920x1080" // any text
  64.  
  65. RefreshRate = "58" // 1 to 240
  66.  
  67. //Monitor index to use for fullscreen
  68. Monitor = "1" // 0 to 8
  69.  
  70. //Vsync only applies in fullscreen
  71. Vsync = "1" // 0 or 1
  72.  
  73. //Percentage of window resolution that the 3D scene renders at
  74. ResolutionPercent = "80" // 50 to 200
  75.  
  76. //Color spaces for monitor output
  77. DisplayGamma = "sRGB" // sRGB, rec.709, or rec.709 - Limited
  78.  
  79. //Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
  80. BackbufferCount = "2" // 2 to 3
  81.  
  82. // //Graphics //
  83.  
  84. //LOD's to drop on models, lower numbers are higher quality
  85. MeshQuality = "2" // 0 to 8
  86.  
  87. //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
  88. TextureFilter = "2" // 0 to 2
  89.  
  90. //Number of mips to drop on streamed textures, lower numbers are higher quality
  91. TextureQuality = "3" // 0 to 3
  92.  
  93. //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
  94. TextureQualityFX = "3" // 0 to 15
  95.  
  96. //Number of mips to drop on reflections, lower numbers are higher quality
  97. TextureQualityProbes = "1" // 0 to 16
  98.  
  99. //Number of mips to drop on sun shadows, lower numbers are higher quality
  100. TextureQualityBakedSunShadows = "2" // 0 to 2
  101.  
  102. //Force lowest mips to stay loaded instead of streaming
  103. TextureLowDetailResident = "0" // 0 or 1
  104.  
  105. DisableDynamicLightShadows = "0" // 0 or 1
  106.  
  107. DisableDynamicSunShadows = "0" // 0 or 1
  108.  
  109. //Resolution of spot light shadows
  110. SpotShadowTextureSize = "512" // 128 to 8192
  111.  
  112. //Resolution of omni (point) light shadows
  113. OmniShadowTextureSize = "256" // 128 to 2048
  114.  
  115. //Enable multi-sampled soft shadows
  116. ShadowFiltering = "0" // 0 or 1
  117.  
  118. //Number of lights with otherwise static shadows to force characters shadows on
  119. ActorShadows = "0" // 0 to 16
  120.  
  121. //Enable volumetric sun and light shafts
  122. VolumetricLightingEnabled = "0" // 0 or 1
  123.  
  124. //Number of raymarch samples for sunlight
  125. VolumetricLightingMaxSunSamples = "8" // 1 to 256
  126.  
  127. //Number of raymarch samples for local lights
  128. VolumetricLightingMaxLightSamples = "40" // 1 to 256
  129.  
  130. //Skip every other sample if color is constant
  131. VolumetricLightingSkipSunSamples = "1" // 0 or 1
  132.  
  133. //Skip every other sample if color is constant
  134. VolumetricLightingSkipLightSamples = "1" // 0 or 1
  135.  
  136. //Enabled order-independent transparency
  137. OIT = "0" // 0 or 1
  138.  
  139. //Maximum number of overlapping transparency layers
  140. OITLayers = "8" // 8, 9, 12, or 16
  141.  
  142. //Screen-space ambient occlusion method
  143. SSAOTechnique = "GTAO Medium Quality" // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
  144.  
  145. //Anti-aliasing technique
  146. AATechnique = "Filmic SMAA T2x" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
  147.  
  148. //Per-object motion blur
  149. MotionBlur = "Auto" // Off, Auto, or On
  150.  
  151. MotionBlurQuality = "Medium" // Low, Medium, or High
  152.  
  153. //Better lighting for skin
  154. SubsurfaceScattering = "1" // 0 or 1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement