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  1. Opened logfile BFront2.log 2014-04-19 2051
  2. shell_interface: Entered
  3. shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
  4. ifs_era_handler - Entered
  5. ifs_era_handler - Exited
  6. shell_interface: No custom_gc_0.lvl
  7. shell_interface: Found custom_gc_1.lvl
  8. custom_gc_1: Entered
  9. ifs_freeform_init_zer.lua
  10. ifs_freeform_start_zer.lua
  11. custom_gc_1: Taking control of custom_GetGCButtonList()...
  12. custom_gc_1: Taking control of custom_PressedGCButton()...
  13. custom_gc_1: Exited
  14. shell_interface: No custom_gc_2.lvl
  15. shell_interface: No custom_gc_3.lvl
  16. shell_interface: No custom_gc_4.lvl
  17. shell_interface: No custom_gc_5.lvl
  18. shell_interface: No custom_gc_6.lvl
  19. shell_interface: No custom_gc_7.lvl
  20. shell_interface: No custom_gc_8.lvl
  21. shell_interface: No custom_gc_9.lvl
  22. shell_interface: Found custom_gc_10.lvl
  23. custom_gc_10: Entered
  24. custom_gc_10: Found custom_gc_11.lvl
  25. custom_gc_11: Entered
  26. ifs_freeform_init_dt.lua
  27. ifs_freeform_start_dt.lua
  28. custom_gc_11: Taking control of custom_GetGCButtonList()...
  29. custom_gc_11: Taking control of custom_PressedGCButton()...
  30. custom_gc_11: Exited
  31. custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
  32. custom_gc_10: Exited
  33. custom_EraButtonList(): Finished building era button table Known eras buttons: 28
  34. custom_GetGMapEras(): Finished building era table Known eras: 28
  35. custom_GetGMapModes(): Finished building game mode table Known Modes: 39
  36. custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
  37. custom_SetMovieLocation()
  38. custom_gc_11: custom_GetGCButtonList(): Entered
  39. custom_gc_1: custom_GetGCButtonList(): Entered
  40. custom_GetGCButtonList()
  41. custom_gc_1: custom_GetGCButtonList(): Exited
  42. custom_gc_11: custom_GetGCButtonList(): Exited
  43. custom_SetMovieLocation()
  44. custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
  45. ingame stream movies\crawl.mvs
  46. shell_interface: Opening movie: movies\shell.mvs
  47. shell_interface: Leaving
  48. Mission Checker: Entered addme
  49. Mission Checker: addme: Now listening in on AddDownloadableContent() calls
  50. Mission Checker: Exited addme
  51. prev = none iLastPage = nil
  52. prev = texture iLastPage = 1
  53. prev = texture iLastPage = 2
  54. prev = texture iLastPage = 3
  55. ifs_legal.Exit
  56.  
  57. Message Severity: 2
  58. C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
  59. Unable to find open movie segment shell_main
  60.  
  61. ifs_saveop_DoOps LoadFileList
  62. ifs_saveop_DoOps LoadFileList
  63. ifs_saveop_DoOps LoadProfile
  64. ifs_saveop_DoOps LoadProfile
  65. ifs_sp_campaign: Input_Accept(): Entered: [Nil]
  66. ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
  67. missionlist_ExpandMapList()
  68. ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
  69. ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
  70. custom_CheckChangeMovies(): Update(): Time to change movies
  71. ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
  72. ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
  73. ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs
  74. ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
  75. this.CurButton = check_mode1
  76. cur_button = nil
  77. Checkbox for check_era7 clicked
  78. this.CurButton = check_era7
  79. cur_button = nil
  80. custom_AddMapNew()
  81. custom_printTable(): table: 03CE454C
  82. The key, value is: mode_hunt_g 1
  83. The key, value is: mode_eli_c 1
  84. The key, value is: era_g 1
  85. The key, value is: mode_eli_g 1
  86. The key is mapluafile, the formated value is: cor1<A>_<B>
  87. The key, value is: movieName preview-loop
  88. The key, value is: mode_hunt_c 1
  89. The key, value is: movieFile MOVIES\pre-movie
  90. The key, value is: mode_con_c 1
  91. The key, value is: era_c 1
  92. The key, value is: bSelected 1
  93. The key, value is: mode_ctf_g 1
  94. The key, value is: mode_con_g 1
  95. The key, value is: mode_c_c 1
  96. The key, value is: mode_ctf_c 1
  97. custom_printTable(): Returning
  98. custom_printTable(): table: 03CE6B8C
  99. The key, value is: key mode_con
  100. The key, value is: subst con
  101. The key, value is: showstr modename.name.con
  102. The key, value is: descstr modename.description.con
  103. The key, value is: icon mode_icon_con
  104. custom_printTable(): Returning
  105. gMapEras[i].key = era_g Era = era_g subst = g
  106. Adding map: cor1g_con idx: 1
  107. this.CurButton = _map_add
  108. cur_button = nil
  109. this.CurButton = Launch
  110. cur_button = nil
  111.  
  112. Message Severity: 2
  113. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  114. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  115.  
  116. Message Severity: 2
  117. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  118. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  119.  
  120. Message Severity: 2
  121. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  122. HUD BitmapElement unable to find texture btn_directional_pad_LR
  123. game_interface: Entered
  124. utility_functions2: Listening on AddUnitClass() calls
  125. utility_functions2: Listening on SetHeroClass() calls
  126. utility_functions2: Listening on ReadDataFile() calls
  127. game_interface: Reading in custom strings
  128. game_interface: No user_script_0.lvl
  129. game_interface: No user_script_1.lvl
  130. game_interface: No user_script_2.lvl
  131. game_interface: No user_script_3.lvl
  132. game_interface: No user_script_4.lvl
  133. game_interface: No user_script_5.lvl
  134. game_interface: No user_script_6.lvl
  135. game_interface: No user_script_7.lvl
  136. game_interface: No user_script_8.lvl
  137. game_interface: No user_script_9.lvl
  138. game_interface: Found user_script_10.lvl
  139. user_script_10: Entered
  140. user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
  141. user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
  142. user_script_10: Exited
  143. ifs_sideselect_fnBuildScreen()
  144. game_interface: Exited
  145.  
  146. Message Severity: 2
  147. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
  148. Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
  149.  
  150. Message Severity: 2
  151. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
  152. Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
  153.  
  154. Message Severity: 2
  155. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
  156. Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
  157.  
  158. Message Severity: 2
  159. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
  160. Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
  161.  
  162. Message Severity: 2
  163. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  164. VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  165.  
  166. Message Severity: 2
  167. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  168. VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  169.  
  170. Message Severity: 2
  171. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  172. VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  173.  
  174. Message Severity: 2
  175. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  176. VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  177.  
  178. Message Severity: 2
  179. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  180. VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  181.  
  182. Message Severity: 2
  183. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  184. VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  185.  
  186. Message Severity: 2
  187. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  188. VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  189.  
  190. Message Severity: 2
  191. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  192. VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  193.  
  194. Message Severity: 2
  195. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  196. VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  197.  
  198. Message Severity: 2
  199. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  200. VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  201.  
  202. Message Severity: 2
  203. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  204. VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  205.  
  206. Message Severity: 2
  207. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  208. VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  209.  
  210. Message Severity: 2
  211. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  212. VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  213.  
  214. Message Severity: 2
  215. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  216. VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  217.  
  218. Message Severity: 2
  219. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  220. VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  221.  
  222. Message Severity: 2
  223. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  224. VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  225.  
  226. Message Severity: 2
  227. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  228. VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  229.  
  230. Message Severity: 2
  231. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  232. VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  233.  
  234. Message Severity: 2
  235. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  236. VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  237.  
  238. Message Severity: 2
  239. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  240. VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  241.  
  242. Message Severity: 2
  243. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  244. VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  245.  
  246. Message Severity: 2
  247. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  248. VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  249.  
  250. Message Severity: 2
  251. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  252. VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  253.  
  254. Message Severity: 2
  255. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  256. VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  257.  
  258. Message Severity: 2
  259. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  260. VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  261.  
  262. Message Severity: 2
  263. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  264. VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  265.  
  266. Message Severity: 2
  267. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  268. VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  269.  
  270. Message Severity: 2
  271. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  272. VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  273.  
  274. Message Severity: 2
  275. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  276. VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  277.  
  278. Message Severity: 2
  279. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  280. VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  281.  
  282. Message Severity: 2
  283. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  284. VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  285.  
  286. Message Severity: 2
  287. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  288. VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  289.  
  290. Message Severity: 2
  291. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  292. VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  293.  
  294. Message Severity: 2
  295. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  296. VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  297.  
  298. Message Severity: 2
  299. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  300. VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  301.  
  302. Message Severity: 2
  303. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  304. VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  305.  
  306. Message Severity: 2
  307. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  308. VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  309.  
  310. Message Severity: 2
  311. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  312. VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  313.  
  314. Message Severity: 2
  315. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  316. VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  317.  
  318. Message Severity: 2
  319. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  320. VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  321.  
  322. Message Severity: 2
  323. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  324. FLEffect::Read: duplicate effect class name (d6c288e8)!
  325.  
  326. Message Severity: 2
  327. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  328. FLEffect::Read: duplicate effect class name (6616778a)!
  329.  
  330. Message Severity: 2
  331. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  332. FLEffect::Read: duplicate effect class name (ef255e37)!
  333.  
  334. Message Severity: 2
  335. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  336. FLEffect::Read: duplicate effect class name (c3a9860f)!
  337.  
  338. Message Severity: 2
  339. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  340. VOSound (wok1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  341.  
  342. Message Severity: 2
  343. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  344. VOSound (wok1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  345.  
  346. Message Severity: 2
  347. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  348. VOSound (wok1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  349.  
  350. Message Severity: 2
  351. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  352. VOSound (wok1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  353.  
  354. Message Severity: 2
  355. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  356. VOSound (wok1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  357.  
  358. Message Severity: 2
  359. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  360. VOSound (wok1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  361.  
  362. Message Severity: 2
  363. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  364. VOSound (wok1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  365.  
  366. Message Severity: 2
  367. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  368. VOSound (wok1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  369.  
  370. Message Severity: 2
  371. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  372. FLEffect::Read: duplicate effect class name (d6c288e8)!
  373.  
  374. Message Severity: 2
  375. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  376. FLEffect::Read: duplicate effect class name (6616778a)!
  377.  
  378. Message Severity: 2
  379. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  380. FLEffect::Read: duplicate effect class name (ef255e37)!
  381.  
  382. Message Severity: 2
  383. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  384. FLEffect::Read: duplicate effect class name (c3a9860f)!
  385.  
  386. Message Severity: 2
  387. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  388. VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  389.  
  390. Message Severity: 2
  391. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  392. VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  393.  
  394. Message Severity: 2
  395. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  396. VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  397.  
  398. Message Severity: 2
  399. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  400. VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  401.  
  402. Message Severity: 2
  403. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  404. VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  405.  
  406. Message Severity: 2
  407. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  408. VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  409.  
  410. Message Severity: 2
  411. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  412. VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  413.  
  414. Message Severity: 2
  415. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  416. VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  417.  
  418. Message Severity: 2
  419. C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
  420. Soldier imp_inf_darktrooper has geometry collision
  421.  
  422. Message Severity: 2
  423. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  424. VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  425.  
  426. Message Severity: 2
  427. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  428. VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  429.  
  430. Message Severity: 2
  431. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  432. VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  433.  
  434. Message Severity: 2
  435. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  436. VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  437.  
  438. Message Severity: 2
  439. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  440. VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  441.  
  442. Message Severity: 2
  443. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  444. VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  445.  
  446. Message Severity: 2
  447. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  448. VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  449.  
  450. Message Severity: 2
  451. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  452. VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  453.  
  454. Message Severity: 2
  455. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  456. VOSound (imp2_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  457.  
  458. Message Severity: 2
  459. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  460. VOSound (imp2_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  461.  
  462. Message Severity: 2
  463. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  464. VOSound (imp2_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  465.  
  466. Message Severity: 2
  467. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  468. VOSound (imp2_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  469.  
  470. Message Severity: 2
  471. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  472. VOSound (imp2_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  473.  
  474. Message Severity: 2
  475. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  476. VOSound (imp2_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  477.  
  478. Message Severity: 2
  479. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  480. VOSound (imp2_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  481.  
  482. Message Severity: 2
  483. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  484. VOSound (imp2_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  485.  
  486. Message Severity: 2
  487. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  488. VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  489.  
  490. Message Severity: 2
  491. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  492. VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  493.  
  494. Message Severity: 2
  495. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  496. VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  497.  
  498. Message Severity: 2
  499. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  500. VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  501.  
  502. Message Severity: 2
  503. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  504. VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  505.  
  506. Message Severity: 2
  507. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  508. VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  509.  
  510. Message Severity: 2
  511. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  512. VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  513.  
  514. Message Severity: 2
  515. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  516. VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  517.  
  518. Message Severity: 2
  519. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
  520. Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
  521.  
  522. Message Severity: 2
  523. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
  524. Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
  525.  
  526. Message Severity: 2
  527. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
  528. Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
  529.  
  530. Message Severity: 2
  531. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
  532. Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
  533.  
  534. Message Severity: 2
  535. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
  536. Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
  537.  
  538. Message Severity: 2
  539. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
  540. Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
  541.  
  542. Message Severity: 2
  543. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
  544. Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
  545.  
  546. Message Severity: 2
  547. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
  548. Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
  549.  
  550. Message Severity: 2
  551. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  552. VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  553.  
  554. Message Severity: 2
  555. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  556. VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  557.  
  558. Message Severity: 2
  559. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  560. VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  561.  
  562. Message Severity: 2
  563. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  564. VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  565.  
  566. Message Severity: 2
  567. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  568. VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  569.  
  570. Message Severity: 2
  571. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  572. VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  573.  
  574. Message Severity: 2
  575. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  576. VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  577.  
  578. Message Severity: 2
  579. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  580. VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  581.  
  582. Message Severity: 2
  583. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  584. VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  585.  
  586. Message Severity: 2
  587. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  588. VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  589.  
  590. Message Severity: 2
  591. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  592. VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  593.  
  594. Message Severity: 2
  595. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  596. VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  597.  
  598. Message Severity: 2
  599. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  600. VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  601.  
  602. Message Severity: 2
  603. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  604. VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  605.  
  606. Message Severity: 2
  607. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  608. VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  609.  
  610. Message Severity: 2
  611. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  612. VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  613.  
  614. Message Severity: 2
  615. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  616. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027
  617.  
  618. Message Severity: 2
  619. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  620. FLEffect::Read: duplicate effect class name (d6c288e8)!
  621.  
  622. Message Severity: 2
  623. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  624. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030
  625.  
  626. Message Severity: 2
  627. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  628. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033
  629.  
  630. Message Severity: 2
  631. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  632. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036
  633.  
  634. Message Severity: 2
  635. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  636. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039
  637.  
  638. Message Severity: 2
  639. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  640. FLEffect::Read: duplicate effect class name (6616778a)!
  641.  
  642. Message Severity: 2
  643. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  644. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042
  645.  
  646. Message Severity: 2
  647. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  648. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045
  649.  
  650. Message Severity: 2
  651. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  652. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048
  653.  
  654. Message Severity: 2
  655. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  656. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051
  657.  
  658. Message Severity: 2
  659. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  660. FLEffect::Read: duplicate effect class name (ef255e37)!
  661.  
  662. Message Severity: 2
  663. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  664. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054
  665.  
  666. Message Severity: 2
  667. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  668. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057
  669.  
  670. Message Severity: 2
  671. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  672. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060
  673.  
  674. Message Severity: 2
  675. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  676. FLEffect::Read: duplicate effect class name (c3a9860f)!
  677.  
  678. Message Severity: 2
  679. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  680. Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (86 needed)
  681.  
  682. Message Severity: 2
  683. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  684. Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_ROLL' [c88a4776] (87 needed)
  685.  
  686. Message Severity: 2
  687. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  688. Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_CROUCH' [c33714b3] (88 needed)
  689.  
  690. Message Severity: 2
  691. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  692. Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_JUMP' [2c310595] (89 needed)
  693.  
  694. Message Severity: 2
  695. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  696. Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_SPRINT' [d5785bbd] (90 needed)
  697.  
  698. Message Severity: 2
  699. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  700. Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (91 needed)
  701.  
  702. Message Severity: 2
  703. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  704. Combo[ba944832]::State[DEFLECT_JUMP]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (92 needed)
  705.  
  706. Message Severity: 2
  707. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  708. Combo[ba944832]::State[DEFLECT_CROUCH]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (93 needed)
  709.  
  710. Message Severity: 2
  711. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  712. Combo[ba944832]::State[DEFLECT_ROLL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (94 needed)
  713.  
  714. Message Severity: 2
  715. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  716. Combo[ba944832]::State[DEFLECT_SPRINT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (95 needed)
  717.  
  718. Message Severity: 2
  719. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  720. Combo[ba944832]::State[BACK_ATTACK]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (96 needed)
  721.  
  722. Message Severity: 2
  723. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  724. Combo[ba944832]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'ATTACK1_WINDDOWN' [8e30bf67] (97 needed)
  725.  
  726. Message Severity: 2
  727. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  728. Combo[ba944832]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'RECOVER1' [76ae405e] (98 needed)
  729.  
  730. Message Severity: 2
  731. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  732. Combo[ba944832]::State[RECOVER1]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (99 needed)
  733.  
  734. Message Severity: 2
  735. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  736. Combo[ba944832]::State[ATTACK1_WINDDOWN]::Transition: failed to add Combo::Transition to state 'ATTACK2' [59b1eddd] (100 needed)
  737.  
  738. Message Severity: 2
  739. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  740. Combo[ba944832]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'ATTACK2_LAND' [97acd127] (101 needed)
  741.  
  742. Message Severity: 2
  743. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  744. Combo[ba944832]::State[ATTACK2_LAND]::Transition: failed to add Combo::Transition to state 'ATTACK3' [58b1ec4a] (102 needed)
  745.  
  746. Message Severity: 2
  747. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  748. Combo[ba944832]::State[ATTACK2_LAND]::Transition: failed to add Combo::Transition to state 'RECOVER2' [75ae3ecb] (103 needed)
  749.  
  750. Message Severity: 2
  751. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  752. Combo[ba944832]::State[RECOVER2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (104 needed)
  753.  
  754. Message Severity: 2
  755. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  756. Combo[ba944832]::State[ATTACK3]::Transition: failed to add Combo::Transition to state 'ATTACK3_LAND' [a0cb4a42] (105 needed)
  757.  
  758. Message Severity: 2
  759. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  760. Combo[ba944832]::State[ATTACK3_LAND]::Transition: failed to add Combo::Transition to state 'RECOVER3' [74ae3d38] (106 needed)
  761.  
  762. Message Severity: 2
  763. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  764. Combo[ba944832]::State[RECOVER3]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (107 needed)
  765.  
  766. Message Severity: 2
  767. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  768. Combo[ba944832]::State[DASHATTACK]::Transition: failed to add Combo::Transition to state 'DASHATTACK_LAND' [869a5777] (108 needed)
  769.  
  770. Message Severity: 2
  771. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  772. Combo[ba944832]::State[DASHATTACK_LAND]::Transition: failed to add Combo::Transition to state 'DASHATTACK_RECOVER' [60e56bb2] (109 needed)
  773.  
  774. Message Severity: 2
  775. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  776. Combo[ba944832]::State[DASHATTACK_RECOVER]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (110 needed)
  777.  
  778. Message Severity: 2
  779. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  780. Combo[ba944832]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (111 needed)
  781.  
  782. Message Severity: 2
  783. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  784. Combo[ba944832]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (112 needed)
  785.  
  786. Message Severity: 2
  787. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  788. Combo[ba944832]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_END' [b8430a5b] (113 needed)
  789.  
  790. Message Severity: 2
  791. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2475)
  792. Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'
  793.  
  794. Message Severity: 2
  795. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  796. Combo[ba944832]::State[JUMPATTACK_FALL2]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (114 needed)
  797.  
  798. Message Severity: 2
  799. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  800. Combo[ba944832]::State[JUMPATTACK_FALL2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (115 needed)
  801.  
  802. Message Severity: 2
  803. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  804. Combo[ba944832]::State[JUMPATTACK_FALL2]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_END' [b8430a5b] (116 needed)
  805.  
  806. Message Severity: 2
  807. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  808. Combo[ba944832]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (117 needed)
  809.  
  810. Message Severity: 2
  811. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  812. Combo[ba944832]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (118 needed)
  813.  
  814. Message Severity: 2
  815. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  816. Combo[ba944832]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (119 needed)
  817.  
  818. Message Severity: 2
  819. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  820. Combo[ba944832]::State[JUMPATTACK_LAND]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (120 needed)
  821.  
  822. Message Severity: 2
  823. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  824. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063
  825.  
  826. Message Severity: 2
  827. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  828. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066
  829.  
  830. Message Severity: 2
  831. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  832. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1069
  833.  
  834. Message Severity: 2
  835. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  836. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1072
  837.  
  838. Message Severity: 2
  839. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  840. FLEffect::Read: duplicate effect class name (d6c288e8)!
  841.  
  842. Message Severity: 2
  843. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  844. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1075
  845.  
  846. Message Severity: 2
  847. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  848. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1078
  849.  
  850. Message Severity: 2
  851. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  852. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1081
  853.  
  854. Message Severity: 2
  855. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  856. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1084
  857.  
  858. Message Severity: 2
  859. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  860. FLEffect::Read: duplicate effect class name (6616778a)!
  861.  
  862. Message Severity: 2
  863. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  864. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1087
  865.  
  866. Message Severity: 2
  867. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  868. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1090
  869.  
  870. Message Severity: 2
  871. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  872. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1093
  873.  
  874. Message Severity: 2
  875. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  876. FLEffect::Read: duplicate effect class name (ef255e37)!
  877.  
  878. Message Severity: 2
  879. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  880. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1096
  881.  
  882. Message Severity: 2
  883. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  884. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1099
  885.  
  886. Message Severity: 2
  887. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  888. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1102
  889.  
  890. Message Severity: 2
  891. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  892. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1105
  893.  
  894. Message Severity: 2
  895. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  896. FLEffect::Read: duplicate effect class name (c3a9860f)!
  897.  
  898. Message Severity: 2
  899. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  900. Combo[982880fe]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DEFLECT' [e1e901c0] (121 needed)
  901.  
  902. Message Severity: 2
  903. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  904. Combo[982880fe]::State[IDLE]::Transition: failed to add Combo::Transition to state 'BACK_ATTACK' [2ed1f74f] (122 needed)
  905.  
  906. Message Severity: 2
  907. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  908. Combo[982880fe]::State[IDLE]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (123 needed)
  909.  
  910. Message Severity: 2
  911. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  912. Combo[982880fe]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DASHATTACK' [749bb86d] (124 needed)
  913.  
  914. Message Severity: 2
  915. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  916. Combo[982880fe]::State[IDLE]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_FALL' [e245242b] (125 needed)
  917.  
  918. Message Severity: 2
  919. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  920. Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (126 needed)
  921.  
  922. Message Severity: 2
  923. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  924. Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_ROLL' [c88a4776] (127 needed)
  925.  
  926. Message Severity: 2
  927. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  928. Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_CROUCH' [c33714b3] (128 needed)
  929.  
  930. Message Severity: 2
  931. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  932. Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_JUMP' [2c310595] (129 needed)
  933.  
  934. Message Severity: 2
  935. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  936. Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_SPRINT' [d5785bbd] (130 needed)
  937.  
  938. Message Severity: 2
  939. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  940. Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (131 needed)
  941.  
  942. Message Severity: 2
  943. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  944. Combo[982880fe]::State[DEFLECT_JUMP]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (132 needed)
  945.  
  946. Message Severity: 2
  947. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  948. Combo[982880fe]::State[DEFLECT_CROUCH]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (133 needed)
  949.  
  950. Message Severity: 2
  951. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  952. Combo[982880fe]::State[DEFLECT_ROLL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (134 needed)
  953.  
  954. Message Severity: 2
  955. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  956. Combo[982880fe]::State[DEFLECT_SPRINT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (135 needed)
  957.  
  958. Message Severity: 2
  959. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  960. Combo[982880fe]::State[BACK_ATTACK]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (136 needed)
  961.  
  962. Message Severity: 2
  963. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  964. Combo[982880fe]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'ATTACK2' [59b1eddd] (137 needed)
  965.  
  966. Message Severity: 2
  967. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  968. Combo[982880fe]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'RECOVER1' [76ae405e] (138 needed)
  969.  
  970. Message Severity: 2
  971. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  972. Combo[982880fe]::State[RECOVER1]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (139 needed)
  973.  
  974. Message Severity: 2
  975. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  976. Combo[982880fe]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'ATTACK3' [58b1ec4a] (140 needed)
  977.  
  978. Message Severity: 2
  979. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  980. Combo[982880fe]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'RECOVER2' [75ae3ecb] (141 needed)
  981.  
  982. Message Severity: 2
  983. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  984. Combo[982880fe]::State[RECOVER2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (142 needed)
  985.  
  986. Message Severity: 2
  987. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  988. Combo[982880fe]::State[ATTACK3]::Transition: failed to add Combo::Transition to state 'RECOVER3' [74ae3d38] (143 needed)
  989.  
  990. Message Severity: 2
  991. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  992. Combo[982880fe]::State[RECOVER3]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (144 needed)
  993.  
  994. Message Severity: 2
  995. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  996. Combo[982880fe]::State[DASHATTACK]::Transition: failed to add Combo::Transition to state 'DASHATTACK2' [f0233d8d] (145 needed)
  997.  
  998. Message Severity: 2
  999. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1000. Combo[982880fe]::State[DASHATTACK2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (146 needed)
  1001.  
  1002. Message Severity: 2
  1003. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1004. Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (147 needed)
  1005.  
  1006. Message Severity: 2
  1007. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1008. Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (148 needed)
  1009.  
  1010. Message Severity: 2
  1011. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1012. Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_END' [b8430a5b] (149 needed)
  1013.  
  1014. Message Severity: 2
  1015. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1016. Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (150 needed)
  1017.  
  1018. Message Severity: 2
  1019. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1020. Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (151 needed)
  1021.  
  1022. Message Severity: 2
  1023. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1024. Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (152 needed)
  1025.  
  1026. Message Severity: 2
  1027. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1028. Combo[982880fe]::State[JUMPATTACK_LAND]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (153 needed)
  1029.  
  1030. Message Severity: 2
  1031. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1032. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1108
  1033.  
  1034. Message Severity: 2
  1035. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1036. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1111
  1037.  
  1038. Message Severity: 2
  1039. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1040. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1114
  1041.  
  1042. Message Severity: 2
  1043. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1044. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1117
  1045.  
  1046. Message Severity: 2
  1047. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  1048. FLEffect::Read: duplicate effect class name (d6c288e8)!
  1049.  
  1050. Message Severity: 2
  1051. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1052. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1120
  1053.  
  1054. Message Severity: 2
  1055. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1056. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1123
  1057.  
  1058. Message Severity: 2
  1059. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1060. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1126
  1061.  
  1062. Message Severity: 2
  1063. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  1064. FLEffect::Read: duplicate effect class name (6616778a)!
  1065.  
  1066. Message Severity: 2
  1067. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1068. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1129
  1069.  
  1070. Message Severity: 2
  1071. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1072. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1132
  1073.  
  1074. Message Severity: 2
  1075. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1076. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1135
  1077.  
  1078. Message Severity: 2
  1079. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1080. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1138
  1081.  
  1082. Message Severity: 2
  1083. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  1084. FLEffect::Read: duplicate effect class name (ef255e37)!
  1085.  
  1086. Message Severity: 2
  1087. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1088. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1141
  1089.  
  1090. Message Severity: 2
  1091. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1092. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1144
  1093.  
  1094. Message Severity: 2
  1095. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1096. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1147
  1097.  
  1098. Message Severity: 2
  1099. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1100. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1150
  1101.  
  1102. Message Severity: 2
  1103. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  1104. FLEffect::Read: duplicate effect class name (c3a9860f)!
  1105.  
  1106. Message Severity: 2
  1107. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1108. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1153
  1109.  
  1110. Message Severity: 2
  1111. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1112. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1156
  1113.  
  1114. Message Severity: 2
  1115. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1116. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1159
  1117.  
  1118. Message Severity: 2
  1119. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  1120. FLEffect::Read: duplicate effect class name (d6c288e8)!
  1121.  
  1122. Message Severity: 2
  1123. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1124. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1162
  1125.  
  1126. Message Severity: 2
  1127. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1128. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1165
  1129.  
  1130. Message Severity: 2
  1131. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1132. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1168
  1133.  
  1134. Message Severity: 2
  1135. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1136. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1171
  1137.  
  1138. Message Severity: 2
  1139. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  1140. FLEffect::Read: duplicate effect class name (6616778a)!
  1141.  
  1142. Message Severity: 2
  1143. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1144. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1174
  1145.  
  1146. Message Severity: 2
  1147. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1148. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1177
  1149.  
  1150. Message Severity: 2
  1151. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1152. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1180
  1153.  
  1154. Message Severity: 2
  1155. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1156. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1183
  1157.  
  1158. Message Severity: 2
  1159. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  1160. FLEffect::Read: duplicate effect class name (ef255e37)!
  1161.  
  1162. Message Severity: 2
  1163. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1164. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1186
  1165.  
  1166. Message Severity: 2
  1167. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1168. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1189
  1169.  
  1170. Message Severity: 2
  1171. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1172. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1192
  1173.  
  1174. Message Severity: 2
  1175. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  1176. FLEffect::Read: duplicate effect class name (c3a9860f)!
  1177.  
  1178. Message Severity: 2
  1179. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1180. Combo[0fa87c00]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DEFLECT' [e1e901c0] (154 needed)
  1181.  
  1182. Message Severity: 2
  1183. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1184. Combo[0fa87c00]::State[IDLE]::Transition: failed to add Combo::Transition to state 'BACK_ATTACK' [2ed1f74f] (155 needed)
  1185.  
  1186. Message Severity: 2
  1187. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1188. Combo[0fa87c00]::State[IDLE]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (156 needed)
  1189.  
  1190. Message Severity: 2
  1191. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1192. Combo[0fa87c00]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DASHATTACK' [749bb86d] (157 needed)
  1193.  
  1194. Message Severity: 2
  1195. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1196. Combo[0fa87c00]::State[IDLE]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_FALL' [e245242b] (158 needed)
  1197.  
  1198. Message Severity: 2
  1199. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1200. Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (159 needed)
  1201.  
  1202. Message Severity: 2
  1203. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1204. Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_ROLL' [c88a4776] (160 needed)
  1205.  
  1206. Message Severity: 2
  1207. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1208. Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_CROUCH' [c33714b3] (161 needed)
  1209.  
  1210. Message Severity: 2
  1211. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1212. Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_JUMP' [2c310595] (162 needed)
  1213.  
  1214. Message Severity: 2
  1215. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1216. Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_SPRINT' [d5785bbd] (163 needed)
  1217.  
  1218. Message Severity: 2
  1219. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1220. Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (164 needed)
  1221.  
  1222. Message Severity: 2
  1223. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1224. Combo[0fa87c00]::State[DEFLECT_JUMP]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (165 needed)
  1225.  
  1226. Message Severity: 2
  1227. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1228. Combo[0fa87c00]::State[DEFLECT_CROUCH]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (166 needed)
  1229.  
  1230. Message Severity: 2
  1231. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1232. Combo[0fa87c00]::State[DEFLECT_ROLL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (167 needed)
  1233.  
  1234. Message Severity: 2
  1235. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
  1236. Combo[0fa87c00]::State[DEFLECT_SPRINT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (168 needed)
  1237.  
  1238. Message Severity: 2
  1239. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1240. Combo[0fa87c00]::State: failed to add Combo::State 'BACK_ATTACK' [2ed1f74f] (101 needed)
  1241.  
  1242. Message Severity: 2
  1243. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1244. Combo[0fa87c00]::State: failed to add Combo::State 'ATTACK1' [56b1e924] (102 needed)
  1245.  
  1246. Message Severity: 2
  1247. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1248. Combo[0fa87c00]::State: failed to add Combo::State 'RECOVER1' [76ae405e] (103 needed)
  1249.  
  1250. Message Severity: 2
  1251. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1252. Combo[0fa87c00]::State: failed to add Combo::State 'ATTACK2' [59b1eddd] (104 needed)
  1253.  
  1254. Message Severity: 2
  1255. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1256. Combo[0fa87c00]::State: failed to add Combo::State 'RECOVER2' [75ae3ecb] (105 needed)
  1257.  
  1258. Message Severity: 2
  1259. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1260. Combo[0fa87c00]::State: failed to add Combo::State 'ATTACK3' [58b1ec4a] (106 needed)
  1261.  
  1262. Message Severity: 2
  1263. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1264. Combo[0fa87c00]::State: failed to add Combo::State 'ATTACK3_LAND' [a0cb4a42] (107 needed)
  1265.  
  1266. Message Severity: 2
  1267. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1268. Combo[0fa87c00]::State: failed to add Combo::State 'RECOVER3' [74ae3d38] (108 needed)
  1269.  
  1270. Message Severity: 2
  1271. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1272. Combo[0fa87c00]::State: failed to add Combo::State 'DASHATTACK' [749bb86d] (109 needed)
  1273.  
  1274. Message Severity: 2
  1275. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1276. Combo[0fa87c00]::State: failed to add Combo::State 'JUMPATTACK_FALL' [e245242b] (110 needed)
  1277.  
  1278. Message Severity: 2
  1279. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1280. Combo[0fa87c00]::State: failed to add Combo::State 'JUMPATTACK_END' [b8430a5b] (111 needed)
  1281.  
  1282. Message Severity: 2
  1283. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
  1284. Combo[0fa87c00]::State: failed to add Combo::State 'JUMPATTACK_LAND' [7d5471df] (112 needed)
  1285. uf_updateClassIndex(): Added class: all_inf_rifleman
  1286. uf_updateClassIndex(): Added class: all_inf_rocketeer
  1287. uf_updateClassIndex(): Added class: all_inf_sniper
  1288. uf_updateClassIndex(): Added class: all_inf_engineer
  1289. uf_updateClassIndex(): Added class: all_inf_officer
  1290. uf_updateClassIndex(): Added class: all_inf_wookiee
  1291. uf_updateClassIndex(): Added class: imp_inf_rifleman
  1292. uf_updateClassIndex(): Added class: imp_inf_rocketeer
  1293. uf_updateClassIndex(): Added class: imp_inf_sniper
  1294. uf_updateClassIndex(): Added class: imp_inf_engineer
  1295. uf_updateClassIndex(): Added class: imp_inf_officer
  1296. uf_updateClassIndex(): Added class: imp_inf_dark_trooper
  1297. uf_updateClassIndex(): Added class: jed_knight_01
  1298. uf_updateClassIndex(): Added class: jed_knight_03
  1299. uf_updateClassIndex(): Added class: jed_knight_04
  1300. uf_updateClassIndex(): Added class: all_hero_luke_jedi
  1301. uf_updateClassIndex(): Added class: imp_hero_emperor
  1302. utility_functions2: ReadDataFile(): This map's code, mode: cor cor1_conquest
  1303.  
  1304. Message Severity: 2
  1305. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1306. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1195
  1307.  
  1308. Message Severity: 2
  1309. C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(875)
  1310. EntityProp 'Cor1_bldg_War_Room' AttachOdf 'cor1_light_war_room_1' odf not found
  1311.  
  1312. Message Severity: 2
  1313. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  1314. ID=6425d425: trying to replace "cor1_prop_piller_1" with "cor1_prop_piller_10"
  1315.  
  1316. Message Severity: 2
  1317. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1318. Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1198
  1319.  
  1320. Message Severity: 2
  1321. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  1322. ID=d9fee2d6: trying to replace "com_item_healthrecharge" with "com_item_healthrecharge0"
  1323.  
  1324. Message Severity: 2
  1325. C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
  1326. ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"
  1327.  
  1328. Message Severity: 2
  1329. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1330. Memory pool "SoldierAnimation" is full; raise count to at least 4
  1331.  
  1332. Message Severity: 2
  1333. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1334. Memory pool "SoldierAnimation" is full; raise count to at least 8
  1335.  
  1336. Message Severity: 2
  1337. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1338. Memory pool "SoldierAnimation" is full; raise count to at least 12
  1339.  
  1340. Message Severity: 2
  1341. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1342. Memory pool "SoldierAnimation" is full; raise count to at least 16
  1343.  
  1344. Message Severity: 2
  1345. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1346. Memory pool "SoldierAnimation" is full; raise count to at least 20
  1347.  
  1348. Message Severity: 2
  1349. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1350. Memory pool "SoldierAnimation" is full; raise count to at least 24
  1351.  
  1352. Message Severity: 2
  1353. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1354. Memory pool "SoldierAnimation" is full; raise count to at least 28
  1355.  
  1356. Message Severity: 2
  1357. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1358. Memory pool "SoldierAnimation" is full; raise count to at least 32
  1359.  
  1360. Message Severity: 2
  1361. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1362. Memory pool "SoldierAnimation" is full; raise count to at least 36
  1363.  
  1364. Message Severity: 2
  1365. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1366. Memory pool "SoldierAnimation" is full; raise count to at least 40
  1367.  
  1368. Message Severity: 2
  1369. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1370. Memory pool "SoldierAnimation" is full; raise count to at least 44
  1371.  
  1372. Message Severity: 2
  1373. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1374. Memory pool "SoldierAnimation" is full; raise count to at least 48
  1375.  
  1376. Message Severity: 2
  1377. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1378. Memory pool "SoldierAnimation" is full; raise count to at least 52
  1379.  
  1380. Message Severity: 2
  1381. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1382. Memory pool "SoldierAnimation" is full; raise count to at least 56
  1383.  
  1384. Message Severity: 2
  1385. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1386. Memory pool "SoldierAnimation" is full; raise count to at least 60
  1387.  
  1388. Message Severity: 2
  1389. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1390. Memory pool "SoldierAnimation" is full; raise count to at least 64
  1391.  
  1392. Message Severity: 2
  1393. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1394. Memory pool "SoldierAnimation" is full; raise count to at least 68
  1395.  
  1396. Message Severity: 2
  1397. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1398. Memory pool "SoldierAnimation" is full; raise count to at least 72
  1399.  
  1400. Message Severity: 2
  1401. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1402. Memory pool "SoldierAnimation" is full; raise count to at least 76
  1403.  
  1404. Message Severity: 2
  1405. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1406. Memory pool "SoldierAnimation" is full; raise count to at least 80
  1407.  
  1408. Message Severity: 2
  1409. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1410. Memory pool "SoldierAnimation" is full; raise count to at least 84
  1411.  
  1412. Message Severity: 2
  1413. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1414. Memory pool "SoldierAnimation" is full; raise count to at least 88
  1415.  
  1416. Message Severity: 2
  1417. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1418. Memory pool "SoldierAnimation" is full; raise count to at least 92
  1419.  
  1420. Message Severity: 2
  1421. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1422. Memory pool "SoldierAnimation" is full; raise count to at least 96
  1423.  
  1424. Message Severity: 2
  1425. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1426. Memory pool "SoldierAnimation" is full; raise count to at least 100
  1427.  
  1428. Message Severity: 2
  1429. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1430. Memory pool "SoldierAnimation" is full; raise count to at least 104
  1431.  
  1432. Message Severity: 2
  1433. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1434. Memory pool "SoldierAnimation" is full; raise count to at least 108
  1435.  
  1436. Message Severity: 2
  1437. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1438. Memory pool "SoldierAnimation" is full; raise count to at least 112
  1439.  
  1440. Message Severity: 2
  1441. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1442. Memory pool "SoldierAnimation" is full; raise count to at least 116
  1443.  
  1444. Message Severity: 2
  1445. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1446. Memory pool "SoldierAnimation" is full; raise count to at least 120
  1447.  
  1448. Message Severity: 2
  1449. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1450. Memory pool "SoldierAnimation" is full; raise count to at least 124
  1451.  
  1452. Message Severity: 2
  1453. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1454. Memory pool "SoldierAnimation" is full; raise count to at least 128
  1455.  
  1456. Message Severity: 2
  1457. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1458. Memory pool "SoldierAnimation" is full; raise count to at least 132
  1459.  
  1460. Message Severity: 2
  1461. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1462. Memory pool "SoldierAnimation" is full; raise count to at least 136
  1463.  
  1464. Message Severity: 2
  1465. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1466. Memory pool "SoldierAnimation" is full; raise count to at least 140
  1467.  
  1468. Message Severity: 2
  1469. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1470. Memory pool "SoldierAnimation" is full; raise count to at least 144
  1471.  
  1472. Message Severity: 2
  1473. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1474. Memory pool "SoldierAnimation" is full; raise count to at least 148
  1475.  
  1476. Message Severity: 2
  1477. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1478. Memory pool "SoldierAnimation" is full; raise count to at least 152
  1479.  
  1480. Message Severity: 2
  1481. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1482. Memory pool "SoldierAnimation" is full; raise count to at least 156
  1483.  
  1484. Message Severity: 2
  1485. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1486. Memory pool "SoldierAnimation" is full; raise count to at least 160
  1487.  
  1488. Message Severity: 2
  1489. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1490. Memory pool "SoldierAnimation" is full; raise count to at least 164
  1491.  
  1492. Message Severity: 2
  1493. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1494. Memory pool "SoldierAnimation" is full; raise count to at least 168
  1495.  
  1496. Message Severity: 2
  1497. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1498. Memory pool "SoldierAnimation" is full; raise count to at least 172
  1499.  
  1500. Message Severity: 2
  1501. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1502. Memory pool "SoldierAnimation" is full; raise count to at least 176
  1503.  
  1504. Message Severity: 2
  1505. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1506. Memory pool "SoldierAnimation" is full; raise count to at least 180
  1507.  
  1508. Message Severity: 2
  1509. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1510. Memory pool "SoldierAnimation" is full; raise count to at least 184
  1511.  
  1512. Message Severity: 2
  1513. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1514. Memory pool "SoldierAnimation" is full; raise count to at least 188
  1515.  
  1516. Message Severity: 2
  1517. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1518. Memory pool "SoldierAnimation" is full; raise count to at least 192
  1519.  
  1520. Message Severity: 2
  1521. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1522. Memory pool "SoldierAnimation" is full; raise count to at least 196
  1523.  
  1524. Message Severity: 2
  1525. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1526. Memory pool "SoldierAnimation" is full; raise count to at least 200
  1527.  
  1528. Message Severity: 2
  1529. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1530. Memory pool "SoldierAnimation" is full; raise count to at least 204
  1531.  
  1532. Message Severity: 2
  1533. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1534. Memory pool "SoldierAnimation" is full; raise count to at least 208
  1535.  
  1536. Message Severity: 2
  1537. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1538. Memory pool "SoldierAnimation" is full; raise count to at least 212
  1539.  
  1540. Message Severity: 2
  1541. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1542. Memory pool "SoldierAnimation" is full; raise count to at least 216
  1543.  
  1544. Message Severity: 2
  1545. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1546. Memory pool "SoldierAnimation" is full; raise count to at least 220
  1547.  
  1548. Message Severity: 2
  1549. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1550. Memory pool "SoldierAnimation" is full; raise count to at least 224
  1551.  
  1552. Message Severity: 2
  1553. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1554. Memory pool "SoldierAnimation" is full; raise count to at least 228
  1555.  
  1556. Message Severity: 2
  1557. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1558. Memory pool "SoldierAnimation" is full; raise count to at least 232
  1559.  
  1560. Message Severity: 2
  1561. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1562. Memory pool "SoldierAnimation" is full; raise count to at least 236
  1563.  
  1564. Message Severity: 2
  1565. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1566. Memory pool "SoldierAnimation" is full; raise count to at least 240
  1567.  
  1568. Message Severity: 2
  1569. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1570. Memory pool "SoldierAnimation" is full; raise count to at least 244
  1571.  
  1572. Message Severity: 2
  1573. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1574. Memory pool "SoldierAnimation" is full; raise count to at least 248
  1575.  
  1576. Message Severity: 2
  1577. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1578. Memory pool "SoldierAnimation" is full; raise count to at least 252
  1579.  
  1580. Message Severity: 2
  1581. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1582. Memory pool "SoldierAnimation" is full; raise count to at least 256
  1583.  
  1584. Message Severity: 2
  1585. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1586. Memory pool "SoldierAnimation" is full; raise count to at least 260
  1587.  
  1588. Message Severity: 2
  1589. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1590. Memory pool "SoldierAnimation" is full; raise count to at least 264
  1591.  
  1592. Message Severity: 2
  1593. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1594. Memory pool "SoldierAnimation" is full; raise count to at least 268
  1595.  
  1596. Message Severity: 2
  1597. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1598. Memory pool "SoldierAnimation" is full; raise count to at least 272
  1599.  
  1600. Message Severity: 2
  1601. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1602. Memory pool "SoldierAnimation" is full; raise count to at least 276
  1603.  
  1604. Message Severity: 2
  1605. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1606. Memory pool "SoldierAnimation" is full; raise count to at least 280
  1607.  
  1608. Message Severity: 2
  1609. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1610. Memory pool "SoldierAnimation" is full; raise count to at least 284
  1611.  
  1612. Message Severity: 2
  1613. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1614. Memory pool "SoldierAnimation" is full; raise count to at least 288
  1615.  
  1616. Message Severity: 2
  1617. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1618. Memory pool "SoldierAnimation" is full; raise count to at least 292
  1619.  
  1620. Message Severity: 2
  1621. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1622. Memory pool "SoldierAnimation" is full; raise count to at least 296
  1623.  
  1624. Message Severity: 2
  1625. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1626. Memory pool "SoldierAnimation" is full; raise count to at least 300
  1627.  
  1628. Message Severity: 2
  1629. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1630. Memory pool "SoldierAnimation" is full; raise count to at least 304
  1631.  
  1632. Message Severity: 2
  1633. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1634. Memory pool "SoldierAnimation" is full; raise count to at least 308
  1635.  
  1636. Message Severity: 2
  1637. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1638. Memory pool "SoldierAnimation" is full; raise count to at least 312
  1639.  
  1640. Message Severity: 2
  1641. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1642. Memory pool "SoldierAnimation" is full; raise count to at least 316
  1643.  
  1644. Message Severity: 2
  1645. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1646. Memory pool "SoldierAnimation" is full; raise count to at least 320
  1647.  
  1648. Message Severity: 2
  1649. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1650. Memory pool "SoldierAnimation" is full; raise count to at least 324
  1651.  
  1652. Message Severity: 2
  1653. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1654. Memory pool "SoldierAnimation" is full; raise count to at least 328
  1655.  
  1656. Message Severity: 2
  1657. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1658. Memory pool "SoldierAnimation" is full; raise count to at least 332
  1659.  
  1660. Message Severity: 2
  1661. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1662. Memory pool "SoldierAnimation" is full; raise count to at least 336
  1663.  
  1664. Message Severity: 2
  1665. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1666. Memory pool "SoldierAnimation" is full; raise count to at least 340
  1667.  
  1668. Message Severity: 2
  1669. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1670. Memory pool "SoldierAnimation" is full; raise count to at least 344
  1671.  
  1672. Message Severity: 2
  1673. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1674. Memory pool "SoldierAnimation" is full; raise count to at least 348
  1675.  
  1676. Message Severity: 2
  1677. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1678. Memory pool "SoldierAnimation" is full; raise count to at least 352
  1679.  
  1680. Message Severity: 2
  1681. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1682. Memory pool "SoldierAnimation" is full; raise count to at least 356
  1683.  
  1684. Message Severity: 2
  1685. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1686. Memory pool "SoldierAnimation" is full; raise count to at least 360
  1687.  
  1688. Message Severity: 2
  1689. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1690. Memory pool "SoldierAnimation" is full; raise count to at least 364
  1691.  
  1692. Message Severity: 2
  1693. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1694. Memory pool "SoldierAnimation" is full; raise count to at least 368
  1695.  
  1696. Message Severity: 2
  1697. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1698. Memory pool "SoldierAnimation" is full; raise count to at least 372
  1699.  
  1700. Message Severity: 2
  1701. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1702. Memory pool "SoldierAnimation" is full; raise count to at least 376
  1703.  
  1704. Message Severity: 2
  1705. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1706. Memory pool "SoldierAnimation" is full; raise count to at least 380
  1707.  
  1708. Message Severity: 2
  1709. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1710. Memory pool "SoldierAnimation" is full; raise count to at least 384
  1711.  
  1712. Message Severity: 2
  1713. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1714. Memory pool "SoldierAnimation" is full; raise count to at least 388
  1715.  
  1716. Message Severity: 2
  1717. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1718. Memory pool "SoldierAnimation" is full; raise count to at least 392
  1719.  
  1720. Message Severity: 2
  1721. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1722. Memory pool "SoldierAnimation" is full; raise count to at least 396
  1723.  
  1724. Message Severity: 2
  1725. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1726. Memory pool "SoldierAnimation" is full; raise count to at least 400
  1727.  
  1728. Message Severity: 2
  1729. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1730. Memory pool "SoldierAnimation" is full; raise count to at least 404
  1731.  
  1732. Message Severity: 2
  1733. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1734. Memory pool "SoldierAnimation" is full; raise count to at least 408
  1735.  
  1736. Message Severity: 2
  1737. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1738. Memory pool "SoldierAnimation" is full; raise count to at least 412
  1739.  
  1740. Message Severity: 2
  1741. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1742. Memory pool "SoldierAnimation" is full; raise count to at least 416
  1743.  
  1744. Message Severity: 2
  1745. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1746. Memory pool "SoldierAnimation" is full; raise count to at least 420
  1747.  
  1748. Message Severity: 2
  1749. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1750. Memory pool "SoldierAnimation" is full; raise count to at least 424
  1751.  
  1752. Message Severity: 2
  1753. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1754. Memory pool "SoldierAnimation" is full; raise count to at least 428
  1755.  
  1756. Message Severity: 2
  1757. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1758. Memory pool "SoldierAnimation" is full; raise count to at least 432
  1759.  
  1760. Message Severity: 2
  1761. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1762. Memory pool "SoldierAnimation" is full; raise count to at least 436
  1763.  
  1764. Message Severity: 2
  1765. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1766. Memory pool "SoldierAnimation" is full; raise count to at least 440
  1767.  
  1768. Message Severity: 2
  1769. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1770. Memory pool "SoldierAnimation" is full; raise count to at least 444
  1771.  
  1772. Message Severity: 2
  1773. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1774. Memory pool "SoldierAnimation" is full; raise count to at least 448
  1775.  
  1776. Message Severity: 2
  1777. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1778. Memory pool "SoldierAnimation" is full; raise count to at least 452
  1779.  
  1780. Message Severity: 2
  1781. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1782. Memory pool "SoldierAnimation" is full; raise count to at least 456
  1783.  
  1784. Message Severity: 2
  1785. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1786. Memory pool "SoldierAnimation" is full; raise count to at least 460
  1787.  
  1788. Message Severity: 2
  1789. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1790. Memory pool "SoldierAnimation" is full; raise count to at least 464
  1791.  
  1792. Message Severity: 2
  1793. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1794. Memory pool "SoldierAnimation" is full; raise count to at least 468
  1795.  
  1796. Message Severity: 2
  1797. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1798. Memory pool "SoldierAnimation" is full; raise count to at least 472
  1799.  
  1800. Message Severity: 2
  1801. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1802. Memory pool "SoldierAnimation" is full; raise count to at least 476
  1803.  
  1804. Message Severity: 2
  1805. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1806. Memory pool "SoldierAnimation" is full; raise count to at least 480
  1807.  
  1808. Message Severity: 2
  1809. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1810. Memory pool "SoldierAnimation" is full; raise count to at least 484
  1811.  
  1812. Message Severity: 2
  1813. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1814. Memory pool "SoldierAnimation" is full; raise count to at least 488
  1815.  
  1816. Message Severity: 2
  1817. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1818. Memory pool "SoldierAnimation" is full; raise count to at least 492
  1819.  
  1820. Message Severity: 2
  1821. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1822. Memory pool "SoldierAnimation" is full; raise count to at least 496
  1823.  
  1824. Message Severity: 2
  1825. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1826. Memory pool "SoldierAnimation" is full; raise count to at least 500
  1827.  
  1828. Message Severity: 2
  1829. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1830. Memory pool "SoldierAnimation" is full; raise count to at least 504
  1831.  
  1832. Message Severity: 2
  1833. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1834. Memory pool "SoldierAnimation" is full; raise count to at least 508
  1835.  
  1836. Message Severity: 2
  1837. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1838. Memory pool "SoldierAnimation" is full; raise count to at least 512
  1839.  
  1840. Message Severity: 2
  1841. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1842. Memory pool "SoldierAnimation" is full; raise count to at least 516
  1843.  
  1844. Message Severity: 2
  1845. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1846. Memory pool "SoldierAnimation" is full; raise count to at least 520
  1847.  
  1848. Message Severity: 2
  1849. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1850. Memory pool "SoldierAnimation" is full; raise count to at least 524
  1851.  
  1852. Message Severity: 2
  1853. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1854. Memory pool "SoldierAnimation" is full; raise count to at least 528
  1855.  
  1856. Message Severity: 2
  1857. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1858. Memory pool "SoldierAnimation" is full; raise count to at least 532
  1859.  
  1860. Message Severity: 2
  1861. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1862. Memory pool "SoldierAnimation" is full; raise count to at least 536
  1863.  
  1864. Message Severity: 2
  1865. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1866. Memory pool "SoldierAnimation" is full; raise count to at least 540
  1867.  
  1868. Message Severity: 2
  1869. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1870. Memory pool "SoldierAnimation" is full; raise count to at least 544
  1871.  
  1872. Message Severity: 2
  1873. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1874. Memory pool "SoldierAnimation" is full; raise count to at least 548
  1875.  
  1876. Message Severity: 2
  1877. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1878. Memory pool "SoldierAnimation" is full; raise count to at least 552
  1879.  
  1880. Message Severity: 2
  1881. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1882. Memory pool "SoldierAnimation" is full; raise count to at least 556
  1883.  
  1884. Message Severity: 2
  1885. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1886. Memory pool "SoldierAnimation" is full; raise count to at least 560
  1887.  
  1888. Message Severity: 2
  1889. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1890. Memory pool "SoldierAnimation" is full; raise count to at least 564
  1891.  
  1892. Message Severity: 2
  1893. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1894. Memory pool "SoldierAnimation" is full; raise count to at least 568
  1895.  
  1896. Message Severity: 2
  1897. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  1898. Memory pool "SoldierAnimation" is full; raise count to at least 572
  1899. ifs_sideselect_fnEnter(): Map does not support custom era teams
  1900. ifs_sideselect_fnEnter(): The award settings file exists
  1901. ifs_sideselect_fnEnter(): Starting to remove award effects...
  1902. ifs_sideselect_fnEnter(): Finished removing award effects.
  1903.  
  1904. Message Severity: 2
  1905. C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
  1906. Weapon 'DH17_Pistol' is not localized for stats page
  1907.  
  1908. Message Severity: 2
  1909. C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
  1910. Weapon 'Melee_Attack' is not localized for stats page
  1911.  
  1912. Message Severity: 2
  1913. C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3197)
  1914. Combo[7069f160]: (=) failed to add Combo::State 'IDLE' [c301cf93] (113 needed)
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