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- Opened logfile BFront2.log 2014-04-19 2051
- shell_interface: Entered
- shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
- ifs_era_handler - Entered
- ifs_era_handler - Exited
- shell_interface: No custom_gc_0.lvl
- shell_interface: Found custom_gc_1.lvl
- custom_gc_1: Entered
- ifs_freeform_init_zer.lua
- ifs_freeform_start_zer.lua
- custom_gc_1: Taking control of custom_GetGCButtonList()...
- custom_gc_1: Taking control of custom_PressedGCButton()...
- custom_gc_1: Exited
- shell_interface: No custom_gc_2.lvl
- shell_interface: No custom_gc_3.lvl
- shell_interface: No custom_gc_4.lvl
- shell_interface: No custom_gc_5.lvl
- shell_interface: No custom_gc_6.lvl
- shell_interface: No custom_gc_7.lvl
- shell_interface: No custom_gc_8.lvl
- shell_interface: No custom_gc_9.lvl
- shell_interface: Found custom_gc_10.lvl
- custom_gc_10: Entered
- custom_gc_10: Found custom_gc_11.lvl
- custom_gc_11: Entered
- ifs_freeform_init_dt.lua
- ifs_freeform_start_dt.lua
- custom_gc_11: Taking control of custom_GetGCButtonList()...
- custom_gc_11: Taking control of custom_PressedGCButton()...
- custom_gc_11: Exited
- custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
- custom_gc_10: Exited
- custom_EraButtonList(): Finished building era button table Known eras buttons: 28
- custom_GetGMapEras(): Finished building era table Known eras: 28
- custom_GetGMapModes(): Finished building game mode table Known Modes: 39
- custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
- custom_SetMovieLocation()
- custom_gc_11: custom_GetGCButtonList(): Entered
- custom_gc_1: custom_GetGCButtonList(): Entered
- custom_GetGCButtonList()
- custom_gc_1: custom_GetGCButtonList(): Exited
- custom_gc_11: custom_GetGCButtonList(): Exited
- custom_SetMovieLocation()
- custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
- ingame stream movies\crawl.mvs
- shell_interface: Opening movie: movies\shell.mvs
- shell_interface: Leaving
- Mission Checker: Entered addme
- Mission Checker: addme: Now listening in on AddDownloadableContent() calls
- Mission Checker: Exited addme
- prev = none iLastPage = nil
- prev = texture iLastPage = 1
- prev = texture iLastPage = 2
- prev = texture iLastPage = 3
- ifs_legal.Exit
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
- Unable to find open movie segment shell_main
- ifs_saveop_DoOps LoadFileList
- ifs_saveop_DoOps LoadFileList
- ifs_saveop_DoOps LoadProfile
- ifs_saveop_DoOps LoadProfile
- ifs_sp_campaign: Input_Accept(): Entered: [Nil]
- ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
- missionlist_ExpandMapList()
- ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
- ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
- custom_CheckChangeMovies(): Update(): Time to change movies
- ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
- ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
- ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs
- ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
- this.CurButton = check_mode1
- cur_button = nil
- Checkbox for check_era7 clicked
- this.CurButton = check_era7
- cur_button = nil
- custom_AddMapNew()
- custom_printTable(): table: 03CE454C
- The key, value is: mode_hunt_g 1
- The key, value is: mode_eli_c 1
- The key, value is: era_g 1
- The key, value is: mode_eli_g 1
- The key is mapluafile, the formated value is: cor1<A>_<B>
- The key, value is: movieName preview-loop
- The key, value is: mode_hunt_c 1
- The key, value is: movieFile MOVIES\pre-movie
- The key, value is: mode_con_c 1
- The key, value is: era_c 1
- The key, value is: bSelected 1
- The key, value is: mode_ctf_g 1
- The key, value is: mode_con_g 1
- The key, value is: mode_c_c 1
- The key, value is: mode_ctf_c 1
- custom_printTable(): Returning
- custom_printTable(): table: 03CE6B8C
- The key, value is: key mode_con
- The key, value is: subst con
- The key, value is: showstr modename.name.con
- The key, value is: descstr modename.description.con
- The key, value is: icon mode_icon_con
- custom_printTable(): Returning
- gMapEras[i].key = era_g Era = era_g subst = g
- Adding map: cor1g_con idx: 1
- this.CurButton = _map_add
- cur_button = nil
- this.CurButton = Launch
- cur_button = nil
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture hud_target_hint_offscreen
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture hud_target_hint_offscreen
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture btn_directional_pad_LR
- game_interface: Entered
- utility_functions2: Listening on AddUnitClass() calls
- utility_functions2: Listening on SetHeroClass() calls
- utility_functions2: Listening on ReadDataFile() calls
- game_interface: Reading in custom strings
- game_interface: No user_script_0.lvl
- game_interface: No user_script_1.lvl
- game_interface: No user_script_2.lvl
- game_interface: No user_script_3.lvl
- game_interface: No user_script_4.lvl
- game_interface: No user_script_5.lvl
- game_interface: No user_script_6.lvl
- game_interface: No user_script_7.lvl
- game_interface: No user_script_8.lvl
- game_interface: No user_script_9.lvl
- game_interface: Found user_script_10.lvl
- user_script_10: Entered
- user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
- user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
- user_script_10: Exited
- ifs_sideselect_fnBuildScreen()
- game_interface: Exited
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
- Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
- Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (d6c288e8)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (6616778a)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (ef255e37)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c3a9860f)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (wok1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (wok1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (wok1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (wok1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (wok1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (wok1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (wok1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (wok1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (d6c288e8)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (6616778a)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (ef255e37)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c3a9860f)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10471)
- Soldier imp_inf_darktrooper has geometry collision
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp2_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp2_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp2_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp2_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp2_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp2_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp2_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp2_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
- Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
- Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
- Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
- Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1027
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (d6c288e8)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1030
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1033
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1036
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1039
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (6616778a)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1042
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1045
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1048
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1051
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (ef255e37)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1054
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1057
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1060
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c3a9860f)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (86 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_ROLL' [c88a4776] (87 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_CROUCH' [c33714b3] (88 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_JUMP' [2c310595] (89 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_SPRINT' [d5785bbd] (90 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (91 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DEFLECT_JUMP]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (92 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DEFLECT_CROUCH]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (93 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DEFLECT_ROLL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (94 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DEFLECT_SPRINT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (95 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[BACK_ATTACK]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (96 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'ATTACK1_WINDDOWN' [8e30bf67] (97 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'RECOVER1' [76ae405e] (98 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[RECOVER1]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (99 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[ATTACK1_WINDDOWN]::Transition: failed to add Combo::Transition to state 'ATTACK2' [59b1eddd] (100 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'ATTACK2_LAND' [97acd127] (101 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[ATTACK2_LAND]::Transition: failed to add Combo::Transition to state 'ATTACK3' [58b1ec4a] (102 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[ATTACK2_LAND]::Transition: failed to add Combo::Transition to state 'RECOVER2' [75ae3ecb] (103 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[RECOVER2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (104 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[ATTACK3]::Transition: failed to add Combo::Transition to state 'ATTACK3_LAND' [a0cb4a42] (105 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[ATTACK3_LAND]::Transition: failed to add Combo::Transition to state 'RECOVER3' [74ae3d38] (106 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[RECOVER3]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (107 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DASHATTACK]::Transition: failed to add Combo::Transition to state 'DASHATTACK_LAND' [869a5777] (108 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DASHATTACK_LAND]::Transition: failed to add Combo::Transition to state 'DASHATTACK_RECOVER' [60e56bb2] (109 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[DASHATTACK_RECOVER]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (110 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (111 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (112 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_END' [b8430a5b] (113 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2475)
- Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[JUMPATTACK_FALL2]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (114 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[JUMPATTACK_FALL2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (115 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[JUMPATTACK_FALL2]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_END' [b8430a5b] (116 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (117 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (118 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (119 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[ba944832]::State[JUMPATTACK_LAND]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (120 needed)
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1063
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1066
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1069
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1072
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (d6c288e8)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1075
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1078
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1081
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1084
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (6616778a)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1087
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1090
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1093
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (ef255e37)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1096
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1099
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1102
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1105
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c3a9860f)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DEFLECT' [e1e901c0] (121 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[IDLE]::Transition: failed to add Combo::Transition to state 'BACK_ATTACK' [2ed1f74f] (122 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[IDLE]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (123 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DASHATTACK' [749bb86d] (124 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[IDLE]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_FALL' [e245242b] (125 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (126 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_ROLL' [c88a4776] (127 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_CROUCH' [c33714b3] (128 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_JUMP' [2c310595] (129 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_SPRINT' [d5785bbd] (130 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (131 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DEFLECT_JUMP]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (132 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DEFLECT_CROUCH]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (133 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DEFLECT_ROLL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (134 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DEFLECT_SPRINT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (135 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[BACK_ATTACK]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (136 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'ATTACK2' [59b1eddd] (137 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[ATTACK1]::Transition: failed to add Combo::Transition to state 'RECOVER1' [76ae405e] (138 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[RECOVER1]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (139 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'ATTACK3' [58b1ec4a] (140 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[ATTACK2]::Transition: failed to add Combo::Transition to state 'RECOVER2' [75ae3ecb] (141 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[RECOVER2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (142 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[ATTACK3]::Transition: failed to add Combo::Transition to state 'RECOVER3' [74ae3d38] (143 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[RECOVER3]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (144 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DASHATTACK]::Transition: failed to add Combo::Transition to state 'DASHATTACK2' [f0233d8d] (145 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[DASHATTACK2]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (146 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (147 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (148 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[JUMPATTACK_FALL]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_END' [b8430a5b] (149 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_LAND' [7d5471df] (150 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (151 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[JUMPATTACK_END]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (152 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[982880fe]::State[JUMPATTACK_LAND]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (153 needed)
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1108
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1111
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1114
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1117
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (d6c288e8)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1120
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1123
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1126
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (6616778a)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1129
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1132
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1135
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1138
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (ef255e37)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1141
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1144
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1147
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1150
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c3a9860f)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1153
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1156
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1159
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (d6c288e8)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1162
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1165
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1168
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1171
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (6616778a)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1174
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1177
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1180
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1183
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (ef255e37)!
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1186
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1189
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1192
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c3a9860f)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DEFLECT' [e1e901c0] (154 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[IDLE]::Transition: failed to add Combo::Transition to state 'BACK_ATTACK' [2ed1f74f] (155 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[IDLE]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (156 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[IDLE]::Transition: failed to add Combo::Transition to state 'DASHATTACK' [749bb86d] (157 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[IDLE]::Transition: failed to add Combo::Transition to state 'JUMPATTACK_FALL' [e245242b] (158 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'ATTACK1' [56b1e924] (159 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_ROLL' [c88a4776] (160 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_CROUCH' [c33714b3] (161 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_JUMP' [2c310595] (162 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'DEFLECT_SPRINT' [d5785bbd] (163 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[DEFLECT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (164 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[DEFLECT_JUMP]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (165 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[DEFLECT_CROUCH]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (166 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[DEFLECT_ROLL]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (167 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2635)
- Combo[0fa87c00]::State[DEFLECT_SPRINT]::Transition: failed to add Combo::Transition to state 'IDLE' [c301cf93] (168 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'BACK_ATTACK' [2ed1f74f] (101 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'ATTACK1' [56b1e924] (102 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'RECOVER1' [76ae405e] (103 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'ATTACK2' [59b1eddd] (104 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'RECOVER2' [75ae3ecb] (105 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'ATTACK3' [58b1ec4a] (106 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'ATTACK3_LAND' [a0cb4a42] (107 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'RECOVER3' [74ae3d38] (108 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'DASHATTACK' [749bb86d] (109 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'JUMPATTACK_FALL' [e245242b] (110 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'JUMPATTACK_END' [b8430a5b] (111 needed)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3253)
- Combo[0fa87c00]::State: failed to add Combo::State 'JUMPATTACK_LAND' [7d5471df] (112 needed)
- uf_updateClassIndex(): Added class: all_inf_rifleman
- uf_updateClassIndex(): Added class: all_inf_rocketeer
- uf_updateClassIndex(): Added class: all_inf_sniper
- uf_updateClassIndex(): Added class: all_inf_engineer
- uf_updateClassIndex(): Added class: all_inf_officer
- uf_updateClassIndex(): Added class: all_inf_wookiee
- uf_updateClassIndex(): Added class: imp_inf_rifleman
- uf_updateClassIndex(): Added class: imp_inf_rocketeer
- uf_updateClassIndex(): Added class: imp_inf_sniper
- uf_updateClassIndex(): Added class: imp_inf_engineer
- uf_updateClassIndex(): Added class: imp_inf_officer
- uf_updateClassIndex(): Added class: imp_inf_dark_trooper
- uf_updateClassIndex(): Added class: jed_knight_01
- uf_updateClassIndex(): Added class: jed_knight_03
- uf_updateClassIndex(): Added class: jed_knight_04
- uf_updateClassIndex(): Added class: all_hero_luke_jedi
- uf_updateClassIndex(): Added class: imp_hero_emperor
- utility_functions2: ReadDataFile(): This map's code, mode: cor cor1_conquest
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1195
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(875)
- EntityProp 'Cor1_bldg_War_Room' AttachOdf 'cor1_light_war_room_1' odf not found
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=6425d425: trying to replace "cor1_prop_piller_1" with "cor1_prop_piller_10"
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1198
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=d9fee2d6: trying to replace "com_item_healthrecharge" with "com_item_healthrecharge0"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(48)
- ID=4e0d396c: trying to replace "com_item_weaponrecharge" with "com_item_weaponrecharge0"
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 4
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 8
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 12
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 16
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 20
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 24
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 28
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 32
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 36
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 40
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 44
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 48
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 52
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 56
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 60
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 64
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 68
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 72
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 76
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 80
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 84
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 88
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 92
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 96
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 100
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 104
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 108
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 112
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 116
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 120
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 124
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 128
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 132
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 136
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 140
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 144
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 148
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 152
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 156
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 160
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 164
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 168
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 172
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 176
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 180
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 184
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 188
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 192
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 196
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 200
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 204
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 208
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 212
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 216
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 220
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 224
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 228
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 232
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 236
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 240
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 244
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 248
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 252
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 256
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 260
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 264
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 268
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 272
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 276
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 280
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 284
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 288
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 292
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 296
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 300
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 304
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 308
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 312
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 316
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 320
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 324
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 328
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 332
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 336
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 340
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 344
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 348
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 352
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 356
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 360
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 364
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 368
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 372
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 376
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 380
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 384
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 388
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 392
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 396
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 400
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 404
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 408
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 412
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 416
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 420
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 424
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 428
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 432
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 436
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 440
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 444
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 448
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 452
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 456
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 460
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 464
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 468
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 472
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 476
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 480
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 484
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 488
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 492
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 496
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 500
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 504
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 508
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 512
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 516
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 520
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 524
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 528
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 532
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 536
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 540
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 544
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 548
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 552
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 556
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 560
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 564
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 568
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 572
- ifs_sideselect_fnEnter(): Map does not support custom era teams
- ifs_sideselect_fnEnter(): The award settings file exists
- ifs_sideselect_fnEnter(): Starting to remove award effects...
- ifs_sideselect_fnEnter(): Finished removing award effects.
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
- Weapon 'DH17_Pistol' is not localized for stats page
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(82)
- Weapon 'Melee_Attack' is not localized for stats page
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3197)
- Combo[7069f160]: (=) failed to add Combo::State 'IDLE' [c301cf93] (113 needed)
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