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TCsquirrel

A3wastelande

Mar 4th, 2015
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  1. // A3Wasteland config file
  2. // You will need to shutdown the server to edit settings in this file!
  3. // All saving is done via the server's profileNamespace by default; iniDBI will be automatically used if you have it installed
  4. // if you have any doubts and/or questions about the mission find us at a3wasteland.com
  5. // This file overrides the settings defined in "server\default_config.sqf"
  6.  
  7. // General settings
  8. A3W_startHour = 15; // In-game hour at mission start (0 to 23)
  9. A3W_timeMultiplierDay = 1.0; // Sets the speed of time between 5 AM and 8 PM (for example, 6.0 means 6 hours in-game will pass in 1 real hour)
  10. A3W_timeMultiplierNight = 1.0; // Sets the speed of time between 8 PM and 5 AM
  11. A3W_moonLight = 1; // Moon light during night (0 = no, 1 = yes)
  12. A3W_teamPlayersMap = 1; // Show all friendly players on the map at all times, regardless of difficulty level (0 = no, 1 = yes)
  13. A3W_globalVoiceWarnTimer = 5; // Number of seconds for which global voice chat must be active before triggering a warning (0 = disabled)
  14. A3W_globalVoiceMaxWarns = 5; // Number of global voice warnings after which the player will be killed and crashed (0 = disabled)
  15. A3W_antiHackMinRecoil = 1.0; // Mininum recoil coefficient enforced by the antihack (recommended values: default = 1.0, TMR Mod = 0.5, VTS Weapon Resting = 0.25) (minimum: 0.02)
  16. A3W_spawnBeaconCooldown = 5*60; // Number of seconds to wait between each use of an individual spawn beacon (0 = disabled)
  17. A3W_spawnBeaconSpawnHeight = 1500; // Altitude in meters at which players will spawn when using spawn beacons (0 = ground/sea)
  18.  
  19. // Store settings
  20. A3W_showGunStoreStatus = 1; // Show enemy and friendly presence at gunstores on map (0 = no, 1 = yes)
  21. A3W_gunStoreIntruderWarning = 1; // Warn players in gunstore areas of enemy intruders (0 = no, 1 = yes)
  22. A3W_remoteBombStoreRadius = 75; // Prevent players from placing remote explosives within this distance from any store (0 = disabled)
  23. A3W_vehiclePurchaseCooldown = 60; // Number of seconds to wait before allowing someone to purchase another vehicle, don't bother setting it too high because it can be bypassed by rejoining
  24.  
  25. // Player settings
  26. A3W_startingMoney = 100; // Amount of money that players start with
  27. A3W_unlimitedStamina = 1; // Allow unlimited sprinting, jumping, etc. (0 = no, 1 = yes) - this also removes energy drinks from the mission
  28. A3W_bleedingTime = 60; // Time in seconds for which to allow revive after a critical injury (minimum 10 seconds)
  29.  
  30. // ATM settings
  31. A3W_atmEnabled = 1; // Enable ATM system (0 = no, 1 = yes)
  32. A3W_atmMaxBalance = 1000000; // Maximum amount of money that can be stored in a bank account (recommended: 1 million)
  33. A3W_atmTransferFee = 5; // Fee in percent charged to players for money transfers to other players (0 to 50)
  34. A3W_atmTransferAllTeams = 0; // Allow money transfers between players of all teams/sides (0 = same team only, 1 = all teams)
  35. A3W_atmEditorPlacedOnly = 0; // Only allow access via ATMs placed from the mission editor (0 = all ATMs from towns & editor allowed, 1 = ATMs from editor only) Note: Stratis has no town ATMs, only editor ones.
  36. A3W_atmMapIcons = 1; // Draw small icons on the map that indicate ATM locations (0 = no, 1 = yes)
  37. A3W_atmRemoveIfDisabled = 1; // Remove all ATMs from map if A3W_atmEnabled is set to 0 (0 = no, 1 = yes)
  38.  
  39. // Persistence settings
  40. A3W_savingMethod = "profile"; // Method used for saving data ("profile", "iniDB", "extDB")
  41. A3W_playerSaving = 1; // Save player data like position, health, inventory, etc. (0 = no, 1 = yes)
  42. A3W_moneySaving = 1; // If playerSaving = 1, save player money amount (0 = no, 1 = yes)
  43. A3W_combatAbortDelay = 60; // If playerSaving = 1, delay in seconds for which to disable abort and respawn buttons after firing or being shot (0 = none)
  44. A3W_purchasedVehicleSaving = 1; // Save vehicles purchased at vehicle stores between server restarts (0 = no, 1 = yes)
  45. A3W_missionVehicleSaving = 1; // Save vehicles captured from missions between server restarts (0 = no, 1 = yes)
  46. A3W_baseSaving = 1; // Save locked base parts between server restarts (0 = no, 1 = yes)
  47. A3W_boxSaving = 1; // Save locked weapon crates and their contents between server restarts (0 = no, 1 = yes)
  48. A3W_staticWeaponSaving = 1; // Save locked static weapons and their magazines between server restarts (0 = no, 1 = yes)
  49. A3W_warchestSaving = 1; // Save warchest objects deployed by players between server restarts (0 = no, 1 = yes)
  50. A3W_warchestMoneySaving = 1; // Save warchest team money between server restarts (0 = no, 1 = yes)
  51. A3W_spawnBeaconSaving = 1; // Save spawn beacons between server restarts (0 = no, 1 = yes)
  52. A3W_objectLifetime = 5*24; // Maximum lifetime in hours for saved objects (baseparts, crates, etc. except vehicles) across server restarts (0 = no time limit)
  53. A3W_vehicleLifetime = 0; // Maximum lifetime in hours for saved vehicles across server restarts, regardless of usage (0 = no time limit)
  54. A3W_vehicleMaxUnusedTime = 2*24; // Maximum parking time in hours after which unused saved vehicles will be marked for deletion (0 = no time limit)
  55. A3W_serverSavingInterval = 1*60; // Interval in seconds between automatic vehicle & object saves; should be kept at 1 min for profileNamespace and iniDB, while for extDB it can be relaxed to 3-5 mins
  56.  
  57. // iniDB settings
  58. PDB_PlayerFileID = "A3W_"; // Player savefile prefix (if you run multiple servers, keep it the same for all of them)
  59. PDB_ObjectFileID = "A3W_"; // Object savefile prefix (if you run multiple servers, change it to a unique value for each server)
  60.  
  61. // extDB settings
  62. A3W_extDB_ServerID = 1; // Server ID to use in the database for the particular server running off this config file; if you have multiple servers, they all need different IDs
  63. A3W_extDB_Environment = "normal"; // Value used to separate player & object data from multiple environments running on the same map (e.g. "normal", "hardcore", "dev", etc. can be whatever you want)
  64. A3W_extDB_SaveUnlockedObjects = 1; // Save and restore unlocked baseparts that were locked at least once during their lifetime (0 = no, 1 = yes)
  65. A3W_extDB_ConfigName = "A3W"; // Name of the connection config from extdb-conf.ini to be used (the one within [brackets])
  66. A3W_extDB_IniName = "a3wasteland"; // Name of the INI file in extDB\db_custom to be used
  67. A3W_extDB_Debug = 0; // Log all queries to server RPT (0 = no, 1 = yes)
  68.  
  69. // Spawning settings
  70. A3W_serverSpawning = 1; // Vehicle, object, and loot spawning (0 = no, 1 = yes)
  71. A3W_vehicleSpawning = 1; // If serverSpawning = 1, spawn vehicles in towns (0 = no, 1 = yes)
  72. A3W_vehicleQuantity = 200; // Approximate number of land vehicles to be spawned in towns
  73. A3W_boatSpawning = 1; // If serverSpawning = 1, spawn boats at marked areas near coasts (0 = no, 1 = yes)
  74. A3W_heliSpawning = 1; // If serverSpawning = 1, spawn helicopters in some towns and airfields (0 = no, 1 = yes)
  75. A3W_planeSpawning = 1; // If serverSpawning = 1, spawn planes at some airfields (0 = no, 1 = yes)
  76. A3W_boxSpawning = 0; // If serverSpawning = 1, spawn weapon crates in 50% towns (0 = no, 1 = yes)
  77. A3W_baseBuilding = 1; // If serverSpawning = 1, spawn base parts in towns (0 = no, 1 = yes)
  78.  
  79. // Loot settings
  80. A3W_buildingLootWeapons = 0; // Spawn weapon loot in all buildings (0 = no, 1 = yes)
  81. A3W_buildingLootSupplies = 1; // Spawn supply loot (backpacks & player items) in all buildings (0 = no, 1 = yes)
  82. A3W_buildingLootChances = 25; // Chance percentage that loot will spawn at each spot in a building (0 to 100)
  83. A3W_vehicleLoot = 2; // Level of loot added to vehicles (0 = none, 1 = weapon OR items, 2 = weapon AND items, 3 = two weapons AND items) - 2 or 3 recommended if buildingLoot = 0
  84.  
  85. // Territory settings
  86. A3W_territoryCaptureTime = 3*60; // Time in seconds needed to capture a territory
  87. A3W_territoryPayroll = 1; // Periodically reward sides and indie groups based on how many territories they own (0 = no, 1 = yes)
  88. A3W_payrollInterval = 30*60; // Delay in seconds between each payroll
  89. A3W_payrollAmount = 100; // Amount of money rewarded per territory on each payroll
  90.  
  91. // Mission settings
  92. A3W_serverMissions = 1; // Enable server missions (0 = no, 1 = yes)
  93. A3W_missionsDifficulty = 0; // Missions difficulty (0 = normal, 1 = hard)
  94. A3W_missionFarAiDrawLines = 1; // Draw small red lines on the map from mission markers to individual units & vehicles which are further away than 75m from the objective (0 = no, 1 = yes)
  95. A3W_missionsQuantity = 6; // Number of missions running at the same time (0 to 6)
  96. A3W_heliPatrolMissions = 1; // Enable missions involving flying helicopters piloted by AI (0 = no, 1 = yes)
  97. A3W_underWaterMissions = 1; // Enable underwater missions which require diving gear (0 = no, 1 = yes)
  98. A3W_mainMissionDelay = 10*60; // Time in seconds between Main Missions
  99. A3W_mainMissionTimeout = 60*60; // Time in seconds that a Main Mission will run for, unless completed
  100. A3W_sideMissionDelay = 5*60; // Time in seconds between Side Missions
  101. A3W_sideMissionTimeout = 45*60; // Time in seconds that a Side Mission will run for, unless completed
  102. A3W_moneyMissionDelay = 15*60; // Time in seconds between Money Missions
  103. A3W_moneyMissionTimeout = 60*60; // Time in seconds that a Money Mission will run for, unless completed
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