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Oceanside Actor Data (Rooms 3 and 4)

Dec 20th, 2019
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  1. # This does not account for the skulltula behind the skull kid painting... that one never gets allocated unless you
  2. shoot the painting
  3.  
  4. ====================== WARNING
  5.  
  6. In Room 3 of oceanside, the gold skulltula inside the pot that you bonk is category 4 when you load the room, but once you bonk the pot it becomes category 5, so even if you cleared it and it's a category 5, the category 4 will still attempt to allocate when you load the room and then immediately deallocate
  7.  
  8. EDIT: Turns out that EVERY gold skulltula is initially category 4 in Room 3
  9.  
  10. ======================
  11.  
  12.  
  13. # The first three Bonk Actors (id: 01E7) AIs are grouped together, so they all get deallocated if one is deallocated
  14.  
  15. * Oceanside does not have a clock listed as an actor for each room, thus it does not attempt to allocate on a room load
  16.  
  17. Room 3 (Mask Room): Unloadable? Clearable?
  18.  
  19. AI 0018: 332 bytes Loading Plane Type B Overlay No No
  20. AI 0005: 0x1CC bytes Wooden Door Type B Overlay No No
  21. *AF 015A: 6000 bytes Clock OVERLAY No No
  22. *AI 015A: 340 bytes Clock Type A Overlay No No
  23. AF 02A5: 0x2660 bytes Stalchild (Oceanside Spider House) OVERLAY Yes No
  24. AI 02A5: 0x3EC bytes Stalchild (Oceanside Spider House) Type A Overlay Yes No
  25. AI 02A5: 0x3EC bytes Stalchild (Oceanside Spider House) Type A Overlay Yes No
  26. AI 02A5: 0x3EC bytes Stalchild (Oceanside Spider House) Type A Overlay Yes No
  27. AI 02A5: 0x3EC bytes Stalchild (Oceanside Spider House) Type A Overlay Yes No
  28. AF 0082: 0x2350 bytes Pot OVERLAY Yes No
  29. AI 0082: 0x19C bytes Pot (165.0, -120.0, -1395.0) Type A Overlay Yes No
  30. AI 0082: 0x19C bytes Pot (165.0, -120.0, -1335.0) Type A Overlay Yes No
  31. AF 0210: 0xB90 bytes Oceanside Spider House Skull Kid Painting OVERLAY No No
  32. AI 0210: 0x244 bytes Oceanside Spider House Skull Kid Painting Type A Overlay No No
  33. AI 0210: 0x244 bytes Oceanside Spider House Skull Kid Painting Type A Overlay No No
  34. AI 0210: 0x244 bytes Oceanside Spider House Skull Kid Painting Type A Overlay No No
  35. AI 0210: 0x244 bytes Oceanside Spider House Skull Kid Painting Type A Overlay No No
  36. AF 0050: 0x3540 bytes Gold Skulltula OVERLAY Yes Category 5 Yes
  37. AI 0050: 0x4A4 bytes Gold Skulltula Type A Overlay Yes Category 5 Yes
  38. AF 0125: 0x1490 bytes Spiderweb OVERLAY Yes Yes
  39. AI 0125: 0x2FC bytes Spiderweb Type A Overlay Yes Yes
  40. AI 0050: 0x4A4 bytes Gold Skulltula Type A Overlay Yes Category 5 Yes
  41. AF 01E7: 0x450 bytes Bonk Actor (01E7) OVERLAY Yes No
  42. AI 01E7: 0x148 bytes Bonk Actor (01E7) Type A Overlay Yes No
  43. AI 0050: 0x4A4 bytes Gold Skulltula Type A Overlay Yes Category 5 Yes
  44. AI 01E7: 0x148 bytes Bonk Actor (01E7) Type A Overlay Yes No
  45. AI 0050: 0x4A4 bytes Gold Skulltula Type A Overlay Yes Category 5 Yes
  46. AI 01E7: 0x148 bytes Bonk Actor (01E7) Type A Overlay Yes No
  47. AF 01F4: 0x1A80 bytes Tent-Shaped Spider Web OVERLAY Yes Yes
  48. AI 01F4: 0x3CC bytes Tent-Shaped Spider Web Type A Overlay Yes Yes
  49. AF 020F: 0x780 bytes Oceanside Spider House Fireplace Grate OVERLAY No No
  50. AI 020F: 0x284 bytes Oceanside Spider House Fireplace Grate Type A Overlay No No
  51. AI 0050: 0x4A4 bytes Gold Skulltula Type A Overlay Yes Category 4* Yes
  52. AI 01E7: 0x148 bytes Bonk Actor (01E7) Type A Overlay Yes No
  53.  
  54.  
  55.  
  56. Room 4 (HP Chest Room):
  57.  
  58. AI 0018: 332 bytes Loading Plane Type B Overlay No No
  59. *AF 015A: 6000 bytes Clock OVERLAY No No
  60. *AI 015A: 340 bytes Clock Type A Overlay No No
  61. AF 0024: 0x28E0 bytes Skulltula OVERLAY Yes Category 5 No
  62. AI 0024: 0x550 bytes Skulltula Type A Overlay Yes Category 5 No
  63. AF 0006: 8640 bytes Chest OVERLAY No No
  64. AI 0006: 548 bytes Chest Type A No No
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