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- # This does not account for the skulltula behind the skull kid painting... that one never gets allocated unless you
- shoot the painting
- ====================== WARNING
- In Room 3 of oceanside, the gold skulltula inside the pot that you bonk is category 4 when you load the room, but once you bonk the pot it becomes category 5, so even if you cleared it and it's a category 5, the category 4 will still attempt to allocate when you load the room and then immediately deallocate
- EDIT: Turns out that EVERY gold skulltula is initially category 4 in Room 3
- ======================
- # The first three Bonk Actors (id: 01E7) AIs are grouped together, so they all get deallocated if one is deallocated
- * Oceanside does not have a clock listed as an actor for each room, thus it does not attempt to allocate on a room load
- Room 3 (Mask Room): Unloadable? Clearable?
- AI 0018: 332 bytes Loading Plane Type B Overlay No No
- AI 0005: 0x1CC bytes Wooden Door Type B Overlay No No
- *AF 015A: 6000 bytes Clock OVERLAY No No
- *AI 015A: 340 bytes Clock Type A Overlay No No
- AF 02A5: 0x2660 bytes Stalchild (Oceanside Spider House) OVERLAY Yes No
- AI 02A5: 0x3EC bytes Stalchild (Oceanside Spider House) Type A Overlay Yes No
- AI 02A5: 0x3EC bytes Stalchild (Oceanside Spider House) Type A Overlay Yes No
- AI 02A5: 0x3EC bytes Stalchild (Oceanside Spider House) Type A Overlay Yes No
- AI 02A5: 0x3EC bytes Stalchild (Oceanside Spider House) Type A Overlay Yes No
- AF 0082: 0x2350 bytes Pot OVERLAY Yes No
- AI 0082: 0x19C bytes Pot (165.0, -120.0, -1395.0) Type A Overlay Yes No
- AI 0082: 0x19C bytes Pot (165.0, -120.0, -1335.0) Type A Overlay Yes No
- AF 0210: 0xB90 bytes Oceanside Spider House Skull Kid Painting OVERLAY No No
- AI 0210: 0x244 bytes Oceanside Spider House Skull Kid Painting Type A Overlay No No
- AI 0210: 0x244 bytes Oceanside Spider House Skull Kid Painting Type A Overlay No No
- AI 0210: 0x244 bytes Oceanside Spider House Skull Kid Painting Type A Overlay No No
- AI 0210: 0x244 bytes Oceanside Spider House Skull Kid Painting Type A Overlay No No
- AF 0050: 0x3540 bytes Gold Skulltula OVERLAY Yes Category 5 Yes
- AI 0050: 0x4A4 bytes Gold Skulltula Type A Overlay Yes Category 5 Yes
- AF 0125: 0x1490 bytes Spiderweb OVERLAY Yes Yes
- AI 0125: 0x2FC bytes Spiderweb Type A Overlay Yes Yes
- AI 0050: 0x4A4 bytes Gold Skulltula Type A Overlay Yes Category 5 Yes
- AF 01E7: 0x450 bytes Bonk Actor (01E7) OVERLAY Yes No
- AI 01E7: 0x148 bytes Bonk Actor (01E7) Type A Overlay Yes No
- AI 0050: 0x4A4 bytes Gold Skulltula Type A Overlay Yes Category 5 Yes
- AI 01E7: 0x148 bytes Bonk Actor (01E7) Type A Overlay Yes No
- AI 0050: 0x4A4 bytes Gold Skulltula Type A Overlay Yes Category 5 Yes
- AI 01E7: 0x148 bytes Bonk Actor (01E7) Type A Overlay Yes No
- AF 01F4: 0x1A80 bytes Tent-Shaped Spider Web OVERLAY Yes Yes
- AI 01F4: 0x3CC bytes Tent-Shaped Spider Web Type A Overlay Yes Yes
- AF 020F: 0x780 bytes Oceanside Spider House Fireplace Grate OVERLAY No No
- AI 020F: 0x284 bytes Oceanside Spider House Fireplace Grate Type A Overlay No No
- AI 0050: 0x4A4 bytes Gold Skulltula Type A Overlay Yes Category 4* Yes
- AI 01E7: 0x148 bytes Bonk Actor (01E7) Type A Overlay Yes No
- Room 4 (HP Chest Room):
- AI 0018: 332 bytes Loading Plane Type B Overlay No No
- *AF 015A: 6000 bytes Clock OVERLAY No No
- *AI 015A: 340 bytes Clock Type A Overlay No No
- AF 0024: 0x28E0 bytes Skulltula OVERLAY Yes Category 5 No
- AI 0024: 0x550 bytes Skulltula Type A Overlay Yes Category 5 No
- AF 0006: 8640 bytes Chest OVERLAY No No
- AI 0006: 548 bytes Chest Type A No No
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