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claudioxxx1993

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Mar 19th, 2013
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  1. NEW FEATURES
  2. Legendary difficulty setting
  3. Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
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  6. BUG FIXES
  7. General memory and stability improvements
  8. Fixed issue with quest scripts that were not shutting down properly
  9. Companions will equip better weapons and armor if given to them
  10. Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
  11. Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
  12. Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
  13. Fixed rare issue where protected companions could be killed from poison damage
  14. Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
  15. Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
  16. Fixed rare crash when entering Dark Brotherhood Sanctuary
  17. Fixed rare crash when entering a player owned home
  18. Random dragon attacks will no longer occur during “Battle for Whiterun”
  19. Fixed a rare crash when attempting to save your game during “Waking Nightmare”
  20. Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
  21. The white phial is no longer consumed if given to a follower
  22. If player marries Aela, the “Totem of Hircine” quest will be available
  23. Unused briar hearts can be dropped after finishing “The White Phial”
  24. Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
  25. Thieves Guild caches are now properly enabled in the appropriate cities
  26. The Dragon Infusion perk now works properly when taking Esbern’s Potion
  27. Cragslane Cave properly resets if player receives a radiant quest to clear it out
  28. Fixed rare issue with bounty quest objectives not properly clearing after completion
  29. Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
  30. In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
  31. Vekel the Man now gives rewards for completing “Toying with The Dead”
  32. Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
  33. Fixed issue with followers becoming over-encumbered after being repeatedly rehired
  34. Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
  35. Fixed issue with receiving a duplicate radiant quest from a Jarl
  36. Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
  37. Fixed issue with using shouts while in jail and having guards unlock the jail cell
  38. Fixed rare issue with quest NPCs not properly moving to quest locations
  39. Fixed issue with NPCs not selling master level spells
  40. Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
  41. Fixed rare issue with disappearing containers after upgrades in player owned house
  42. Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
  43. The Ebony Blade is now only improved by two handed perks
  44. Locked door to Proudspire Manor can now be unlocked by proper key
  45. Fixed issue with merchants not receiving the proper additional gold with the Investor perk
  46. Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
  47. The Nord Hero Bow can now be improved
  48. The Purity perk no longer requires the Experimenter perk
  49. Fixed rare instance where Lovers Comfort would not be applied properly
  50. If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
  51. Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
  52. Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
  53. Fixed instance where player could get stuck in Japhet’s Folly
  54. Fixed rare instances where Arngeir would not teach Whirlwind Sprint
  55. Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
  56. Gharol can now properly train up to level 75
  57. Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
  58. Reduced the instance of random dragon attacks after fast traveling post main quest
  59. Recruited Blades now have appropriate dialogue while at Sky Haven Temple
  60. Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
  61. Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
  62. Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
  63. Fixed issues with Matching Set perk not working properly with certain pieces of armor
  64. Fixed issues with Custom Fit perk not working properly with certain pieces of armor
  65. Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
  66. Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
  67. Imperial Light Armor can now be crafted
  68. Fixed issue with “Vald’s Debt” where Vald was not leveled properly
  69. Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
  70. Fixed issue with respawning actors that were raised by using the Ritual Stone power
  71. Fixed issue with the Ancient Knowledge perk not calculating properly
  72. The Palace of Kings now has patrolling guards on upper floors
  73. Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
  74. Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
  75. Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
  76. Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
  77. Fixed issue with falling damage on high difficulty levels
  78. Fixed bad collision on certain clutter objects
  79. Fixed rare instance of couriers who would appear only dressed in a hat
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