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autoexec.cfg

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Nov 23rd, 2014
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  1. cl_grenade_auto_switch "1"
  2. cl_headbob_amp "0"
  3. cl_headbob_freq "0"
  4. cl_headbob_land_dip_amt "0"
  5. fps_max "125.9"
  6. net_graphheight "90"
  7. cl_showfps "0"
  8. cl_righthand "1"
  9. net_graph "1"
  10. cl_autowepswitch "0"
  11. hud_fastswitch "1"
  12.  
  13. net_maxfragments "1280"
  14. rate "128000"
  15. //rate "50000"
  16. cl_resend "6"
  17. cl_cmdrate "128"
  18. cl_updaterate "128"
  19. cl_allowdownload "1"
  20. cl_allowupload "0"
  21. cl_cmdbackup "2"
  22. cl_smooth "0"
  23. cl_smoothtime "0.010"
  24. cl_lagcompensation "1"
  25. cl_lagcomp_errorcheck "1"
  26. cl_timeout "30"
  27. cl_interpolate "1"
  28. cl_interp "0.0"
  29. //cl_interp "0.021"
  30. cl_interp_ratio "2"
  31. cl_interp_all "0"
  32. cl_resend "6"
  33. cl_predictweapons "1"
  34. cl_pred_optimize "2"
  35.  
  36. cl_burninggibs "0"
  37. cl_c4dynamiclight "1"
  38. cl_detail_avoid_force "0"
  39. cl_detailfade "400"
  40. cl_detail_avoid_radius "0"
  41. cl_detail_avoid_recover_speed "0"
  42. cl_detail_max_sway "0"
  43. cl_drawmonitors "0"
  44. cl_disablehtmlmotd "1"
  45. cl_ejectbrass "0"
  46. cl_forcepreload "0"
  47. cl_new_impact_effects "0"
  48. cl_playerspraydisable "1"
  49. cl_pred_optimize "2"
  50. cl_predictweapons "1"
  51. cl_phys_props_enable "0"
  52. cl_ragdoll_physics_enable "1"
  53. cl_phys_props_max "0"
  54. cl_ragdoll_collide "0"
  55. cl_rumblescale "0"
  56. cl_show_splashes "0"
  57. cl_show_achievement_popups "0"
  58. cl_allowupload "0"
  59. cl_hudhint_sound "0"
  60. cl_wpn_sway_interp "0"
  61. cl_detail_avoid_radius "0"
  62. cl_detail_avoid_recover_speed "0"
  63. cl_detail_max_sway "0"
  64.  
  65. mat_alphacoverage "0"
  66. mat_autoexposure_max "0"
  67. mat_autoexposure_min "0"
  68. mat_antialias "0"
  69. mat_autoexposure_max "0"
  70. mat_autoexposure_min "0"
  71. mat_bloom_scalefactor_scalar "0"
  72. mat_bloomscale "0"
  73. mat_bufferprimitives "0"
  74. mat_bumpmap "0"
  75. mat_clipz "0"
  76. mat_colcorrection_disableentities "0"
  77. mat_compressedtextures "1"
  78. mat_debug_postprocessing_effects "0"
  79. mat_debugdepthmode "0"
  80. mat_debugdepthval "128"
  81. mat_debugdepthvalmax "256"
  82. mat_disable_bloom "0"
  83. mat_disable_fancy_blending "1"
  84. mat_disable_lightwarp "1"
  85. mat_disable_ps_patch "1"
  86. mat_disablehwmorph "1"
  87. mat_envmapsize "0"
  88. mat_envmaptgasize "0"
  89. mat_excludetextures "1"
  90. mat_mipmaptextures "1"
  91. mat_max_worldmesh_vertices "0"
  92. mat_maxframelatency "0"
  93. mat_mipmaptextures "1"
  94. mat_motion_blur_enabled "0"
  95. mat_non_hdr_bloom_scalefactor "0"
  96. mat_levelflush "0"
  97. mat_fastspecular "1"
  98. mat_fastnobump "1"
  99. mat_filterlightmaps "0"
  100. mat_filtertextures "1"
  101. mat_forceaniso "8"
  102. mat_forcehardwaresync "0"
  103. mat_forcemanagedtextureintohardware "0"
  104. mat_framebuffercopyoverlaysize "0"
  105. mat_force_ps_patch "0"
  106. mat_trilinear "0"
  107. mat_hdr_enabled "0"
  108. mat_hdr_level "0"
  109. mat_parallaxmap "0"
  110. mat_picmip "2"
  111. mat_postprocessing_combine "1"
  112. mat_postprocess_x "0"
  113. mat_postprocess_y "0"
  114. mat_reducefillrate "1"
  115. mat_reduceparticles "1"
  116. mat_shadowstate "0"
  117. mat_specular "0"
  118. mat_software_aa_blur_one_pixel_lines "0"
  119. mat_software_aa_strength "0"
  120. mat_software_aa_strength_vgui "0"
  121. mat_software_aa_tap_offset "0"
  122. mat_softwarelighting "0"
  123. mat_vsync "0"
  124. mat_wateroverlaysize "8"
  125.  
  126. budget_averages_window "0"
  127. budget_background_alpha "0"
  128. budget_history_numsamplesvisible "0"
  129. budget_history_range_ms "5"
  130. budget_peaks_window "0"
  131. budget_show_averages "0"
  132. budget_show_history "0"
  133. budget_show_peaks "0"
  134.  
  135. r_ambientboost "0"
  136. r_ambientmin "0"
  137. r_ambientfactor "1"
  138. r_bloomtintb "0"
  139. r_bloomtintexponent "0"
  140. r_bloomtintg "0"
  141. r_bloomtintr "0"
  142. r_cheapwaterend "0"
  143. r_cheapwaterstart "0"
  144. r_decal_cullsize "15"
  145. r_decals "200"
  146. r_decalstaticprops "0"
  147. r_dopixelvisibility "0"
  148. r_drawbatchdecals "0"
  149. r_drawdetailprops "0"
  150. r_drawflecks "0"
  151. r_drawmodeldecals "0"
  152. r_dynamic "0"
  153. r_teeth "0"
  154. r_worldlightmin "0.0001"
  155. r_worldlights "1"
  156. r_3dsky "0" - нету пальм. 1 - есть
  157. r_3dnow "1"
  158. r_sse "1"
  159. r_sse2 "1"
  160. r_sse_s "1"
  161. r_lod "2"
  162. r_rootlod "2"
  163. r_mmx "1"
  164. r_WaterDrawRefraction "0"
  165. r_waterforceexpensive "0"
  166. r_waterforcereflectentities "0"
  167. r_renderoverlayfragment "0"
  168. r_dynamic "1"
  169. r_eyegloss "0"
  170. r_eyemove "0"
  171. r_eyes "0"
  172. r_eyesize "0"
  173. r_flex "0"
  174. r_forcewaterleaf "0"
  175. r_flashlightdepthtexture "0"
  176. r_flashlightrendermodels "0"
  177. r_flashlightrenderworld "0"
  178. r_eyeshift_x "0"
  179. r_eyeshift_y "0"
  180. r_eyeshift_z "0"
  181. r_shadowmaxrendered "32"
  182. r_shadowrendertotexture "1"
  183. r_spray_lifetime "0.5"
  184. r_staticprop_lod "2"
  185. r_lightaverage "1"
  186. r_maxdlights "32"
  187. r_maxnewsamples "0"
  188. r_maxsampledist "0"
  189. r_minnewsamples "0"
  190. r_norefresh "0"
  191. r_occlusion "1"
  192. r_PhysPropStaticLighting "0"
  193. r_propsmaxdist "0"
  194. r_ropetranslucent "0"
  195. r_visualizeproplightcaching "1"
  196.  
  197. g_ragdoll_fadespeed "0"
  198. g_ragdoll_lvfadespeed "0"
  199. g_ragdoll_important_maxcount "0"
  200. g_ragdoll_maxcount "0"
  201.  
  202.  
  203. adsp_debug "0"
  204. budget_show_history "0"
  205. commentary "0"
  206. mp_decals "1"
  207. con_enable "1"
  208. dsp_water "12"
  209. mem_min_heapsize "256"
  210. mem_max_heapsize "2048"
  211. func_break_max_pieces "0"
  212. showhitlocation "1"
  213. texture_budget_background_alpha "9999999"
  214. texture_budget_panel_height "0"
  215. texture_budget_panel_width "0"
  216. flex_smooth "0"
  217. blink_duration "0"
  218. lod_TransitionDist "0"
  219. muzzleflash_light "0"
  220. weapon_showproficiency "1"
  221.  
  222. rope_smooth_maxalphawidth "0"
  223. rope_smooth_maxalpha "0"
  224. rope_smooth_enlarge "0"
  225. rope_wind_dist "0.01"
  226. rope_subdiv "0"
  227. rope_smooth_minwidth "0"
  228. rope_smooth_minalpha "0"
  229. rope_averagelight "0"
  230. rope_smooth "0"
  231. rope_shake "0"
  232. rope_collide "0"
  233. rope_rendersolid "0"
  234.  
  235. cl_ragdoll_physics_enable "1"
  236. cl_ragdoll_collide "0"
  237. cl_phys_props_max "50"
  238. cl_minmodels "1"
  239. cl_min_ct "1"
  240. cl_min_t "3"
  241. r_drawmodeldecals "0"
  242. r_maxmodeldecal "0"
  243.  
  244. props_break_max_pieces "0"
  245. props_break_max_pieces_perframe "0"
  246. props_break_max_pieces "0"
  247. props_break_max_pieces_perframe "0"
  248. con_enable "1"
  249. datacachesize "128"
  250. func_break_max_pieces "0"
  251. weapon_showproficiency "1"
  252.  
  253. violence_ablood "1"
  254. violence_agibs "1"
  255. violence_hblood "1"
  256. violence_hgibs "1"
  257.  
  258. dsp_enhance_stereo 1
  259. mat_monitorgamma 2.000000
  260. mat_queue_mode 2
  261. cl_crosshairsize 2
  262. mat_dxlevel 81
  263. bind "[" "cl_crosshairscale 3500"
  264. bind "]" "cl_crosshairscale 4500"
  265. sensitivity "2.5"
  266. net_graphpos 3
  267.  
  268.  
  269. bind "f9" " cl_legacy_crosshair_scale 1; cl_crosshairscale 2400"
  270. bind "f10" " cl_legacy_crosshair_scale 0; cl_crosshairsize 1"
  271.  
  272. cl_crosshairsize "2.25"
  273. cl_crosshairthickness "0.000000"
  274. cl_crosshairdot "0"
  275. cl_dynamiccrosshair 0
  276.  
  277.  
  278. clear
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