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By: a guest on Apr 2nd, 2013  |  syntax: None  |  size: 147.61 KB  |  views: 113  |  expires: Never
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  1. [0x44C] Hook (RegQueryValueExW) installed
  2. [0x44C] Hook (CreateWindowExW) installed
  3. [0x44C] Delayed hook (D3D11CreateDevice) installed
  4. [0x44C] Hook (MilResource_SendCommand) installed
  5. [0x44C] Hook (CreateRoundRectRgn) installed
  6. [0x44C] RegQueryValueExW (hKey = 0x00000000)
  7. [0x44C] RegQueryValueExW (hKey = 0x00000000)
  8. [0x44C] RegQueryValueExW (hKey = 0x00000000)
  9. [0x44C] RegQueryValueExW (hKey = 0x00000000)
  10. [0x44C] RegQueryValueExW (hKey = 0x00000000)
  11. [0x44C] RegQueryValueExW (hKey = 0x00000000)
  12. [0x44C] RegQueryValueExW (hKey = 0x00000000)
  13. [0x44C] RegQueryValueExW (hKey = 0x00000000)
  14. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  15. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  16. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  17. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  18. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  19. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  20. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  21. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  22. [0x500] Delayed hook (D3D11CreateDevice) installed
  23. [0x500] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00373EBC)
  24. [0x500] ProxyID3D11Device1 0x00361E30 (0x00373EBC) created
  25. [0x500] ID3D11Device::QueryInterface ID3D11Device1 (0x00373EBC)...
  26. [0x500] ID3D11Device::QueryInterface ID3D10Device1 (0x00373EEC)...
  27. [0x500] ProxyID3D10Device1 (0x00373EEC) created
  28. [0x500] Created new glass for device 0x00373EEC
  29. [0x500] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  30. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  31. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  32. [0x52C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  33. [0x44C] Colorization settings changed
  34. [0x52C] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00373BB8)...
  35. [0x52C] ID3D10Device1::QueryInterface ID3D11Device1
  36. [0x52C] ID3D10Device1::CreateBlendState (0x0034EDF4, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  37. [0x52C] ID3D10Device1::CreateBlendState (0x003E96B4, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  38. [0x52C] ID3D10Device1::CreateBlendState (0x003EAE74, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  39. [0x52C] ID3D10Device1::CreateBlendState (0x003E9874, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  40. [0x52C] ID3D10Device1::CreateBlendState (0x003EA574, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  41. [0x52C] ID3D10Device1::CreateBlendState (0x003E9534, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  42. [0x52C] ID3D10Device1::CreateBlendState (0x003E9BB4, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  43. [0x52C] ID3D10Device1::CreateBlendState (0x003E97B4, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  44. [0x52C] ID3D10Device1::CreateBlendState (0x003EA3B4, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  45. [0x52C] ID3D10Device1::CreateBlendState (0x003E99F4, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  46. [0x52C] CreateSamplerState 0x003E9D34 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  47. [0x52C] CreateSamplerState 0x003EA4B4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  48. [0x52C] CreateSamplerState 0x003EA074 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  49. [0x52C] CreateSamplerState 0x003EA174 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  50. [0x52C] CreateSamplerState 0x003EA634 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  51. [0x52C] Sampler state succefully loaded.
  52. [0x52C] CreateSamplerState 0x003EB3F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  53. [0x52C] CreateSamplerState 0x003EB1B4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  54. [0x52C] CreateSamplerState 0x003EB0B4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  55. [0x52C] ID3D10Device1::CreateInputLayout (0x00349774):
  56. [0x52C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  57. [0x52C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  58. [0x52C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  59. [0x52C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  60. [0x52C] ID3D10Device1::CreateInputLayout (0x00349AB4):
  61. [0x52C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  62. [0x52C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  63. [0x52C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  64. [0x52C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  65. [0x52C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  66. [0x52C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  67. [0x52C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  68. [0x52C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  69. [0x52C] ID3D10Device1::CreateInputLayout (0x00349B34):
  70. [0x52C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  71. [0x52C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  72. [0x52C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  73. [0x52C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  74. [0x52C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  75. [0x52C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  76. [0x52C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  77. [0x52C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  78. [0x52C]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  79. [0x52C]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  80. [0x52C] ID3D10Device1::CreateInputLayout (0x00348C34):
  81. [0x52C]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  82. [0x52C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  83. [0x52C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  84. [0x52C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  85. [0x52C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  86. [0x52C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  87. [0x52C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  88. [0x52C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  89. [0x52C]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  90. [0x52C]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  91. [0x52C] ID3D10Device1::CreateVertexShader (0x00430CCC, length=1880 bytecode=0x7305D2F0)[0x52C]
  92. [0x52C] ID3D10Device1::CreateVertexShader (0x0043040C, length=1232 bytecode=0x7305DEC0)[0x52C]
  93. [0x52C] ID3D10Device1::CreatePixelShader (0x00436E0C, length=1232 bytecode=0x73074608)[0x52C]
  94. [0x52C] ID3D10Device1::CreatePixelShader (0x0043714C, length=1540 bytecode=0x730730E8)[0x52C]
  95. [0x52C] ID3D10Device1::CreateVertexShader (0x0043750C, length=1144 bytecode=0x7305DA48)[0x52C]
  96. [0x52C] ID3D10Device1::CreatePixelShader (0x004310CC, length=584 bytecode=0x73072EA0)[0x52C]
  97. [0x52C] ID3D10Device1::CreateVertexShader (0x0043138C, length=1140 bytecode=0x7305E390)[0x52C]
  98. [0x52C] ID3D10Device1::CreatePixelShader (0x00431B8C, length=1564 bytecode=0x730736F0)[0x52C]
  99. [0x52C] ID3D10Device1::CreatePixelShader (0x00431F8C, length=2292 bytecode=0x73073D10)[0x52C]  => pixel shader for horizontal blur[0x52C]
  100. [0x52C] ID3D10Device1::CreatePixelShader (0x00432E0C, length=2576 bytecode=0x73074AD8)[0x52C]  => pixel shader for vertical blur[0x52C]
  101. [0x52C] ID3D10Device1::CreatePixelShader (0x0043330C, length=2280 bytecode=0x00438158)[0x52C]
  102. [0x52C] ID3D10Device1::CreatePixelShader (0x00438F4C, length=2556 bytecode=0x004384F0)[0x52C]
  103. [0x52C] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00373BB4)...
  104. [0x52C] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00373EE0)...
  105. [0x52C] CreateTexture2D(width=50,height=50,initial=0x00000000) called
  106. [0x52C] CreateTexture2D(width=135,height=390,initial=0x00000000) called
  107. [0x52C] ID3D10Device1::CreateVertexShader (0x036CD10C, length=1352 bytecode=0x73061430)[0x52C]  => vertex shader for windows[0x52C]
  108. [0x52C] ID3D10Device1::CreatePixelShader (0x0365594C, length=844 bytecode=0x730872F0)[0x52C]  => pixel shader for textures (alpha preserved)[0x52C]
  109. [0x52C] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = B100, device = 0x003EB9FC)
  110. [0x52C] ProxyID3D11Device1 0x02C2F7A0 (0x003EB9FC) created
  111. [0x52C] ID3D11Device::QueryInterface ID3D11Device1 (0x003EB9FC)...
  112. [0x52C] ID3D11Device::QueryInterface ID3D10Device1 (0x003EBA2C)...
  113. [0x52C] ProxyID3D10Device1 (0x003EBA2C) created
  114. [0x52C] Created new glass for device 0x003EBA2C
  115. [0x52C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} ( ?? ) (0x003EBA18)...
  116. [0x52C] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x003EB6F8)...
  117. [0x52C] ID3D10Device1::QueryInterface ID3D11Device1
  118. [0x52C] ID3D10Device1::CreateBlendState (0x003EC474, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  119. [0x52C] ID3D10Device1::CreateBlendState (0x02C9F234, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  120. [0x52C] ID3D10Device1::CreateBlendState (0x02C9F3F4, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  121. [0x52C] ID3D10Device1::CreateBlendState (0x02C9F5F4, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  122. [0x52C] ID3D10Device1::CreateBlendState (0x02C9F7B4, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  123. [0x52C] ID3D10Device1::CreateBlendState (0x02C9F9B4, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  124. [0x52C] ID3D10Device1::CreateBlendState (0x02C9FB74, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  125. [0x52C] ID3D10Device1::CreateBlendState (0x02C9FD74, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  126. [0x52C] ID3D10Device1::CreateBlendState (0x02C9FF34, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  127. [0x52C] ID3D10Device1::CreateBlendState (0x02CA0134, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  128. [0x52C] CreateSamplerState 0x02D0A634 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  129. [0x52C] CreateSamplerState 0x02D0ACB4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  130. [0x52C] CreateSamplerState 0x02D0A3F4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  131. [0x52C] CreateSamplerState 0x02D0A574 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  132. [0x52C] CreateSamplerState 0x02D0A734 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  133. [0x52C] Sampler state succefully loaded.
  134. [0x52C] CreateSamplerState 0x02D0AF34 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  135. [0x52C] CreateSamplerState 0x02D0ADB4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  136. [0x52C] CreateSamplerState 0x02D0AE74 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  137. [0x52C] ID3D10Device1::CreateInputLayout (0x02D0BBB4):
  138. [0x52C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  139. [0x52C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  140. [0x52C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  141. [0x52C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  142. [0x52C] ID3D10Device1::CreateInputLayout (0x02D0C3B4):
  143. [0x52C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  144. [0x52C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  145. [0x52C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  146. [0x52C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  147. [0x52C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  148. [0x52C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  149. [0x52C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  150. [0x52C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  151. [0x52C] ID3D10Device1::CreateInputLayout (0x02D0B7F4):
  152. [0x52C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  153. [0x52C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  154. [0x52C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  155. [0x52C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  156. [0x52C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  157. [0x52C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  158. [0x52C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  159. [0x52C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  160. [0x52C]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  161. [0x52C]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  162. [0x52C] ID3D10Device1::CreateInputLayout (0x02D0BE34):
  163. [0x52C]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  164. [0x52C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  165. [0x52C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  166. [0x52C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  167. [0x52C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  168. [0x52C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  169. [0x52C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  170. [0x52C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  171. [0x52C]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  172. [0x52C]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  173. [0x52C] ID3D10Device1::CreateVertexShader (0x0372B54C, length=1880 bytecode=0x7305D2F0)[0x52C]
  174. [0x52C] ID3D10Device1::CreateVertexShader (0x0372D24C, length=1232 bytecode=0x7305DEC0)[0x52C]
  175. [0x52C] ID3D10Device1::CreatePixelShader (0x0372EF4C, length=1232 bytecode=0x73074608)[0x52C]
  176. [0x52C] ID3D10Device1::CreatePixelShader (0x03730C0C, length=1540 bytecode=0x730730E8)[0x52C]
  177. [0x52C] ID3D10Device1::CreateVertexShader (0x0373290C, length=1144 bytecode=0x7305DA48)[0x52C]
  178. [0x52C] ID3D10Device1::CreatePixelShader (0x0373460C, length=584 bytecode=0x73072EA0)[0x52C]
  179. [0x52C] ID3D10Device1::CreateVertexShader (0x02CA174C, length=1140 bytecode=0x7305E390)[0x52C]
  180. [0x52C] ID3D10Device1::CreatePixelShader (0x02CA344C, length=1564 bytecode=0x730736F0)[0x52C]
  181. [0x52C] ID3D10Device1::CreatePixelShader (0x02CA510C, length=2292 bytecode=0x73073D10)[0x52C]  => pixel shader for horizontal blur[0x52C]
  182. [0x52C] ID3D10Device1::CreatePixelShader (0x02CA6E0C, length=2576 bytecode=0x73074AD8)[0x52C]  => pixel shader for vertical blur[0x52C]
  183. [0x52C] ID3D10Device1::CreatePixelShader (0x02CA940C, length=2280 bytecode=0x02CA8AA0)[0x52C]
  184. [0x52C] ID3D10Device1::CreatePixelShader (0x02CAD4CC, length=2556 bytecode=0x02CAB080)[0x52C]
  185. [0x52C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} ( ?? ) (0x003EBA18)...
  186. [0x52C] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x003EB6F4)...
  187. [0x52C] ID3D11Device::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} ( ?? ) (0x003EBA18)...
  188. [0x52C] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x003EBA20)...
  189. [0x52C] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00373BB4)...
  190. [0x52C] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x00373BBC)...
  191. [0x52C] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00373B80)...
  192. [0x52C] CreateTexture2D(width=48,height=75,initial=0x00000000) called
  193. [0x52C] CreateTexture2D(width=48,height=75,initial=0x00000000) called
  194. [0x52C] CreateTexture2D(width=570,height=220,initial=0x00000000) called
  195. [0x52C] CreateTexture2D(width=200,height=220,initial=0x00000000) called
  196. [0x52C] CreateTexture2D(width=40,height=40,initial=0x00000000) called
  197. [0x52C] CreateTexture2D(width=40,height=40,initial=0x00000000) called
  198. [0x52C] CreateTexture2D(width=200,height=220,initial=0x00000000) called
  199. [0x52C] CreateTexture2D(width=570,height=220,initial=0x00000000) called
  200. [0x52C] CreateTexture2D(width=40,height=40,initial=0x00000000) called
  201. [0x52C] CreateTexture2D(width=40,height=40,initial=0x00000000) called
  202. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  203. [0x4F0] Propagating user logon successful.
  204. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  205. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  206. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  207. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  208. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  209. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  210. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  211. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  212. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  213. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  214. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  215. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  216. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  217. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  218. [0x4F0] RegQueryValueExW (hKey = 0x00000000)
  219. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  220. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  221. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  222. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  223. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  224. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  225. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  226. [0x44C] Colorization settings changed
  227. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  228. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  229. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  230. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  231. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  232. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  233. [0x4F0] RegQueryValueExW (hKey = 0x00000178)
  234. [0x44C] Colorization settings changed
  235. [0x7C4] Hook (SetWindowCompositionAttribute) installed
  236. [0x7C4] Hook (DwmEnableBlurBehindWindow) installed
  237. [0x52C] CreateTexture2D(width=48,height=75,initial=0x00000000) called
  238. [0x52C] CreateTexture2D(width=570,height=220,initial=0x00000000) called
  239. [0x52C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  240. [0x52C] CreateTexture2D(width=570,height=220,initial=0x00000000) called
  241. [0x52C] ID3D10Device1::CreateVertexShader (0x003BDC4C, length=1440 bytecode=0x7305FD60)[0x52C]
  242. [0x52C] ID3D10Device1::CreatePixelShader (0x003BFA0C, length=644 bytecode=0x730754E8)[0x52C]  => pixel shader for filling by colour[0x52C]
  243. [0x52C] CreateTexture2D(width=2000,height=400,initial=0x00000000) called
  244. [0x52C] CreateTexture2D(width=433,height=798,initial=0x00000000) called
  245. [0x52C] ID3D10Device1::CreateVertexShader (0x003E7C0C, length=1852 bytecode=0x730666A0)[0x52C]
  246. [0x52C] ID3D10Device1::CreatePixelShader (0x0365AECC, length=952 bytecode=0x73087640)[0x52C]
  247. [0x52C] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  248. [0x52C] ID3D10Device1::CreatePixelShader (0x02C37ECC, length=916 bytecode=0x730818C8)[0x52C]  => pixel shader for textures (alpha ignored)[0x52C]
  249. [0x52C] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  250. [0x52C] CreateTexture2D(width=1024,height=40,initial=0x00000000) called
  251. [0x44C] Colorization settings changed
  252. [0x52C] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  253. [0x52C] ID3D10Device1::CreateVertexShader (0x037FB04C, length=1288 bytecode=0x7306CB58)[0x52C]
  254. [0x52C] ID3D10Device1::CreatePixelShader (0x037E734C, length=832 bytecode=0x7307D548)[0x52C]
  255. [0x52C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  256. [0x52C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  257. [0x52C] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  258. [0x52C] CreateTexture2D(width=1024,height=600,initial=0x00000000) called
  259. [0x52C] ID3D10Device1::CreateVertexShader (0x00427C0C, length=1692 bytecode=0x7306D060)[0x52C]
  260. [0x52C] ID3D10Device1::CreatePixelShader (0x003C014C, length=1124 bytecode=0x73089D68)[0x52C]
  261. [0x52C] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  262. [0x52C] ID3D10Device1::CreatePixelShader (0x037F068C, length=1180 bytecode=0x73084358)[0x52C]
  263. [0x44C] Settings reloaded
  264. [0x52C] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  265. [0x52C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  266. [0x52C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  267. [0x52C] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  268. [0x52C] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  269. [0xF14] Hook (RegQueryValueExW) installed
  270. [0xF14] Hook (CreateWindowExW) installed
  271. [0xF14] Delayed hook (D3D11CreateDevice) installed
  272. [0xF14] Hook (MilResource_SendCommand) installed
  273. [0xF14] Hook (CreateRoundRectRgn) installed
  274. [0xF14] RegQueryValueExW (hKey = 0x00000000)
  275. [0xF14] RegQueryValueExW (hKey = 0x00000000)
  276. [0xF14] RegQueryValueExW (hKey = 0x00000000)
  277. [0xF14] RegQueryValueExW (hKey = 0x00000000)
  278. [0xF14] RegQueryValueExW (hKey = 0x00000000)
  279. [0xF14] RegQueryValueExW (hKey = 0x00000000)
  280. [0xF14] RegQueryValueExW (hKey = 0x00000000)
  281. [0xF14] RegQueryValueExW (hKey = 0x00000000)
  282. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  283. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  284. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  285. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  286. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  287. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  288. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  289. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  290. [0xF34] Delayed hook (D3D11CreateDevice) installed
  291. [0xF34] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00795CAC)
  292. [0xF34] ProxyID3D11Device1 0x00781DA8 (0x00795CAC) created
  293. [0xF34] ID3D11Device::QueryInterface ID3D11Device1 (0x00795CAC)...
  294. [0xF34] ID3D11Device::QueryInterface ID3D10Device1 (0x00795CDC)...
  295. [0xF34] ProxyID3D10Device1 (0x00795CDC) created
  296. [0xF34] Created new glass for device 0x00795CDC
  297. [0xF34] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  298. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  299. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  300. [0xF4C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  301. [0xF14] Colorization settings changed
  302. [0xF4C] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x007959A8)...
  303. [0xF4C] ID3D10Device1::QueryInterface ID3D11Device1
  304. [0xF4C] ID3D10Device1::CreateBlendState (0x0076F034, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  305. [0xF4C] ID3D10Device1::CreateBlendState (0x008080B4, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  306. [0xF4C] ID3D10Device1::CreateBlendState (0x00807BF4, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  307. [0xF4C] ID3D10Device1::CreateBlendState (0x00808DB4, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  308. [0xF4C] ID3D10Device1::CreateBlendState (0x00807974, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  309. [0xF4C] ID3D10Device1::CreateBlendState (0x00808CF4, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  310. [0xF4C] ID3D10Device1::CreateBlendState (0x00808B34, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  311. [0xF4C] ID3D10Device1::CreateBlendState (0x00809034, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  312. [0xF4C] ID3D10Device1::CreateBlendState (0x00808F74, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  313. [0xF4C] ID3D10Device1::CreateBlendState (0x008088F4, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  314. [0xF4C] CreateSamplerState 0x00808334 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  315. [0xF4C] CreateSamplerState 0x00808734 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  316. [0xF4C] CreateSamplerState 0x00807D74 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  317. [0xF4C] CreateSamplerState 0x00808174 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  318. [0xF4C] CreateSamplerState 0x00807E34 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  319. [0xF4C] Sampler state succefully loaded.
  320. [0xF4C] CreateSamplerState 0x0085AB74 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  321. [0xF4C] CreateSamplerState 0x0085B3B4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  322. [0xF4C] CreateSamplerState 0x00859DB4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  323. [0xF4C] ID3D10Device1::CreateInputLayout (0x007696F4):
  324. [0xF4C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  325. [0xF4C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  326. [0xF4C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  327. [0xF4C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  328. [0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  329. [0xF2C] Propagating user logon successful.
  330. [0xF4C] ID3D10Device1::CreateInputLayout (0x00769774):
  331. [0xF4C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  332. [0xF4C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  333. [0xF4C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  334. [0xF4C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  335. [0xF4C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  336. [0xF4C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  337. [0xF4C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  338. [0xF4C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  339. [0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  340. [0xF4C] ID3D10Device1::CreateInputLayout (0x00769AB4):
  341. [0xF4C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  342. [0xF4C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  343. [0xF4C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  344. [0xF4C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  345. [0xF4C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  346. [0xF4C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  347. [0xF4C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  348. [0xF4C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  349. [0xF4C]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  350. [0xF4C]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  351. [0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  352. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  353. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  354. [0xF4C] ID3D10Device1::CreateInputLayout (0x00769B34):
  355. [0xF4C]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  356. [0xF4C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  357. [0xF4C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  358. [0xF4C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  359. [0xF4C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  360. [0xF4C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  361. [0xF4C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  362. [0xF4C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  363. [0xF4C]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  364. [0xF4C]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  365. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  366. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  367. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  368. [0xF4C] ID3D10Device1::CreateVertexShader (0x02F89E0C, length=1880 bytecode=0x7305D2F0)[0xF4C]
  369. [0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  370. [0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  371. [0xF4C] ID3D10Device1::CreateVertexShader (0x02F8AE0C, length=1232 bytecode=0x7305DEC0)[0xF4C]
  372. [0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  373. [0xF4C] ID3D10Device1::CreatePixelShader (0x02F893CC, length=1232 bytecode=0x73074608)[0xF2C] RegQueryValueExW (hKey = 0x00000000)
  374. [0xF4C]
  375. [0xF4C] ID3D10Device1::CreatePixelShader (0x02F8970C, length=1540 bytecode=0x730730E8)[0xF2C] RegQueryValueExW (hKey = 0x00000000)
  376. [0xF4C]
  377. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  378. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  379. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  380. [0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  381. [0xF4C] ID3D10Device1::CreateVertexShader (0x02F8A60C, length=1144 bytecode=0x7305DA48)[0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  382. [0xF4C]
  383. [0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  384. [0xF4C] ID3D10Device1::CreatePixelShader (0x02FE510C, length=584 bytecode=0x73072EA0)[0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  385. [0xF4C]
  386. [0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  387. [0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  388. [0xF2C] RegQueryValueExW (hKey = 0x000001D8)
  389. [0xF4C] ID3D10Device1::CreateVertexShader (0x02FE53CC, length=1140 bytecode=0x7305E390)[0xF4C]
  390. [0xF14] Colorization settings changed
  391. [0xF4C] ID3D10Device1::CreatePixelShader (0x031D22CC, length=1564 bytecode=0x730736F0)[0xF4C]
  392. [0xF4C] ID3D10Device1::CreatePixelShader (0x02FE590C, length=2292 bytecode=0x73073D10)[0xF4C]  => pixel shader for horizontal blur[0xF4C]
  393. [0xF4C] ID3D10Device1::CreatePixelShader (0x02FE698C, length=2576 bytecode=0x73074AD8)[0xF4C]  => pixel shader for vertical blur[0xF4C]
  394. [0xF4C] ID3D10Device1::CreatePixelShader (0x02FE604C, length=2280 bytecode=0x02FE6E58)[0xF4C]
  395. [0xF4C] ID3D10Device1::CreatePixelShader (0x02F8CF4C, length=2556 bytecode=0x02FE71F0)[0xF4C]
  396. [0xF4C] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x007959A4)...
  397. [0xF4C] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00795CD0)...
  398. [0xF4C] CreateTexture2D(width=50,height=50,initial=0x00000000) called
  399. [0xF4C] CreateTexture2D(width=135,height=390,initial=0x00000000) called
  400. [0xF4C] ID3D10Device1::CreateVertexShader (0x032A348C, length=1352 bytecode=0x73061430)[0xF4C]  => vertex shader for windows[0xF4C]
  401. [0xF4C] ID3D10Device1::CreatePixelShader (0x0326870C, length=844 bytecode=0x730872F0)[0xF4C]  => pixel shader for textures (alpha preserved)[0xF4C]
  402. [0xF4C] CreateTexture2D(width=2000,height=400,initial=0x00000000) called
  403. [0xF4C] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x007959A4)...
  404. [0xF4C] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x007959AC)...
  405. [0xF4C] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00795970)...
  406. [0xF4C] ID3D10Device1::CreateVertexShader (0x02FD478C, length=1440 bytecode=0x7305FD60)[0xF4C]
  407. [0xF4C] ID3D10Device1::CreatePixelShader (0x02FCC18C, length=644 bytecode=0x730754E8)[0xF4C]  => pixel shader for filling by colour[0xF4C]
  408. [0xF4C] CreateTexture2D(width=1024,height=40,initial=0x00000000) called
  409. [0xF4C] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  410. [0xF4C] CreateTexture2D(width=433,height=798,initial=0x00000000) called
  411. [0xF4C] ID3D10Device1::CreateVertexShader (0x02FC5BCC, length=1852 bytecode=0x730666A0)[0xF4C]
  412. [0xF4C] ID3D10Device1::CreatePixelShader (0x02FC668C, length=952 bytecode=0x73087640)[0xF4C]
  413. [0xF4C] ID3D10Device1::CreateVertexShader (0x032B248C, length=1288 bytecode=0x7306CB58)[0xF4C]
  414. [0xF4C] ID3D10Device1::CreatePixelShader (0x02FDE04C, length=832 bytecode=0x7307D548)[0xF4C]
  415. [0xF4C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  416. [0xF4C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  417. [0xF4C] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  418. [0xF4C] CreateTexture2D(width=1024,height=600,initial=0x00000000) called
  419. [0xF4C] ID3D10Device1::CreatePixelShader (0x02FDF08C, length=916 bytecode=0x730818C8)[0xF4C]  => pixel shader for textures (alpha ignored)[0xF4C]
  420. [0xF4C] ID3D10Device1::CreateVertexShader (0x0326608C, length=1692 bytecode=0x7306D060)[0xF4C]
  421. [0xF4C] ID3D10Device1::CreatePixelShader (0x03267D0C, length=1124 bytecode=0x73089D68)[0xF4C]
  422. [0xF4C] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  423. [0xF4C] ID3D10Device1::CreatePixelShader (0x02FDB4CC, length=1180 bytecode=0x73084358)[0xF4C]
  424. [0xF14] Settings reloaded
  425. [0xF4C] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  426. [0xF4C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  427. [0xF4C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  428. [0xF4C] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  429. [0xF4C] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  430. [0x46C] Hook (RegQueryValueExW) installed
  431. [0x46C] Hook (CreateWindowExW) installed
  432. [0x46C] Delayed hook (D3D11CreateDevice) installed
  433. [0x46C] Hook (MilResource_SendCommand) installed
  434. [0x46C] Hook (CreateRoundRectRgn) installed
  435. [0x46C] RegQueryValueExW (hKey = 0x00000000)
  436. [0x46C] RegQueryValueExW (hKey = 0x00000000)
  437. [0x46C] RegQueryValueExW (hKey = 0x00000000)
  438. [0x46C] RegQueryValueExW (hKey = 0x00000000)
  439. [0x46C] RegQueryValueExW (hKey = 0x00000000)
  440. [0x46C] RegQueryValueExW (hKey = 0x00000000)
  441. [0x46C] RegQueryValueExW (hKey = 0x00000000)
  442. [0x46C] RegQueryValueExW (hKey = 0x00000000)
  443. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  444. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  445. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  446. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  447. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  448. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  449. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  450. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  451. [0x444] Delayed hook (D3D11CreateDevice) installed
  452. [0x444] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00BE5A74)
  453. [0x444] ProxyID3D11Device1 0x00BD1CB8 (0x00BE5A74) created
  454. [0x444] ID3D11Device::QueryInterface ID3D11Device1 (0x00BE5A74)...
  455. [0x444] ID3D11Device::QueryInterface ID3D10Device1 (0x00BE5AA4)...
  456. [0x444] ProxyID3D10Device1 (0x00BE5AA4) created
  457. [0x444] Created new glass for device 0x00BE5AA4
  458. [0x444] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  459. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  460. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  461. [0x494] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  462. [0x494] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00BE5770)...
  463. [0x494] ID3D10Device1::QueryInterface ID3D11Device1
  464. [0x494] ID3D10Device1::CreateBlendState (0x00BBF034, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  465. [0x494] ID3D10Device1::CreateBlendState (0x00C58A34, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  466. [0x494] ID3D10Device1::CreateBlendState (0x00C59174, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  467. [0x494] ID3D10Device1::CreateBlendState (0x00C59674, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  468. [0x494] ID3D10Device1::CreateBlendState (0x00C58E34, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  469. [0x494] ID3D10Device1::CreateBlendState (0x00C58EF4, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  470. [0x494] ID3D10Device1::CreateBlendState (0x00C582F4, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  471. [0x494] ID3D10Device1::CreateBlendState (0x00C599B4, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  472. [0x494] ID3D10Device1::CreateBlendState (0x00C59CF4, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  473. [0x494] ID3D10Device1::CreateBlendState (0x032F9934, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  474. [0x494] CreateSamplerState 0x032FA1F4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  475. [0x494] CreateSamplerState 0x032F99F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  476. [0x494] CreateSamplerState 0x032F9C74 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  477. [0x494] CreateSamplerState 0x032FAD74 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  478. [0x494] CreateSamplerState 0x032FA874 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  479. [0x494] Sampler state succefully loaded.
  480. [0x54C] RegQueryValueExW (hKey = 0x000001D8)
  481. [0x54C] Propagating user logon successful.
  482. [0x494] CreateSamplerState 0x032FB0B4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  483. [0x494] CreateSamplerState 0x032FA634 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  484. [0x54C] RegQueryValueExW (hKey = 0x000001D8)
  485. [0x54C] RegQueryValueExW (hKey = 0x000001D8)
  486. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  487. [0x46C] Colorization settings changed
  488. [0x494] CreateSamplerState 0x032FACB4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  489. [0x494] ID3D10Device1::CreateInputLayout (0x00BB8FF4):
  490. [0x494]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  491. [0x494]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  492. [0x494]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  493. [0x494]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  494. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  495. [0x494] ID3D10Device1::CreateInputLayout (0x00BB90B4):
  496. [0x494]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  497. [0x494]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  498. [0x494]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  499. [0x494]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  500. [0x494]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  501. [0x494]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  502. [0x494]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  503. [0x494]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  504. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  505. [0x494] ID3D10Device1::CreateInputLayout (0x00BB91F4):
  506. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  507. [0x494]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  508. [0x494]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  509. [0x494]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  510. [0x494]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  511. [0x494]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  512. [0x494]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  513. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  514. [0x494]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  515. [0x494]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  516. [0x494]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  517. [0x494]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  518. [0x54C] RegQueryValueExW (hKey = 0x000001D8)
  519. [0x494] ID3D10Device1::CreateInputLayout (0x00BB95B4):
  520. [0x494]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  521. [0x494]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  522. [0x494]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  523. [0x494]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  524. [0x494]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  525. [0x494]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  526. [0x494]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  527. [0x494]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  528. [0x494]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  529. [0x494]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  530. [0x54C] RegQueryValueExW (hKey = 0x000001D8)
  531. [0x54C] RegQueryValueExW (hKey = 0x000001D8)
  532. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  533. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  534. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  535. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  536. [0x54C] RegQueryValueExW (hKey = 0x00000000)
  537. [0x494] ID3D10Device1::CreateVertexShader (0x00CA724C, length=1880 bytecode=0x7305D2F0)[0x54C] RegQueryValueExW (hKey = 0x000001D8)
  538. [0x54C] RegQueryValueExW (hKey = 0x000001D8)
  539. [0x494]
  540. [0x54C] RegQueryValueExW (hKey = 0x000001D8)
  541. [0x54C] RegQueryValueExW (hKey = 0x000001D8)
  542. [0x54C] RegQueryValueExW (hKey = 0x000001D8)
  543. [0x494] ID3D10Device1::CreateVertexShader (0x03391C0C, length=1232 bytecode=0x7305DEC0)[0x54C] RegQueryValueExW (hKey = 0x000001D8)
  544. [0x494]
  545. [0x54C] RegQueryValueExW (hKey = 0x000001D8)
  546. [0x494] ID3D10Device1::CreatePixelShader (0x0339240C, length=1232 bytecode=0x73074608)[0x494]
  547. [0x494] ID3D10Device1::CreatePixelShader (0x0339274C, length=1540 bytecode=0x730730E8)[0x494]
  548. [0x494] ID3D10Device1::CreateVertexShader (0x0337F28C, length=1144 bytecode=0x7305DA48)[0x494]
  549. [0x494] ID3D10Device1::CreatePixelShader (0x03393C0C, length=584 bytecode=0x73072EA0)[0x494]
  550. [0x494] ID3D10Device1::CreateVertexShader (0x00CA7B0C, length=1140 bytecode=0x7305E390)[0x494]
  551. [0x494] ID3D10Device1::CreatePixelShader (0x0339FC8C, length=1564 bytecode=0x730736F0)[0x494]
  552. [0x494] ID3D10Device1::CreatePixelShader (0x033A008C, length=2292 bytecode=0x73073D10)[0x494]  => pixel shader for horizontal blur[0x494]
  553. [0x494] ID3D10Device1::CreatePixelShader (0x0337E48C, length=2576 bytecode=0x73074AD8)[0x494]  => pixel shader for vertical blur[0x494]
  554. [0x494] ID3D10Device1::CreatePixelShader (0x033A300C, length=2280 bytecode=0x033A26C8)[0x494]
  555. [0x494] ID3D10Device1::CreatePixelShader (0x033A270C, length=2556 bytecode=0x033A3440)[0x494]
  556. [0x494] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00BE576C)...
  557. [0x494] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00BE5A98)...
  558. [0x494] CreateTexture2D(width=50,height=50,initial=0x00000000) called
  559. [0x494] CreateTexture2D(width=135,height=390,initial=0x00000000) called
  560. [0x494] ID3D10Device1::CreateVertexShader (0x0371904C, length=1352 bytecode=0x73061430)[0x494]  => vertex shader for windows[0x494]
  561. [0x494] ID3D10Device1::CreatePixelShader (0x033754CC, length=844 bytecode=0x730872F0)[0x494]  => pixel shader for textures (alpha preserved)[0x494]
  562. [0x494] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00BE576C)...
  563. [0x494] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x00BE5774)...
  564. [0x46C] Colorization settings changed
  565. [0x494] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00BE5738)...
  566. [0x494] ID3D10Device1::CreateVertexShader (0x033B060C, length=1440 bytecode=0x7305FD60)[0x494]
  567. [0x494] ID3D10Device1::CreatePixelShader (0x032EAE8C, length=644 bytecode=0x730754E8)[0x494]  => pixel shader for filling by colour[0x494]
  568. [0x494] CreateTexture2D(width=1024,height=40,initial=0x00000000) called
  569. [0x494] CreateTexture2D(width=1024,height=600,initial=0x00000000) called
  570. [0x494] ID3D10Device1::CreatePixelShader (0x032ECB4C, length=916 bytecode=0x730818C8)[0x494]  => pixel shader for textures (alpha ignored)[0x494]
  571. [0x494] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  572. [0x494] CreateTexture2D(width=433,height=798,initial=0x00000000) called
  573. [0x494] ID3D10Device1::CreateVertexShader (0x033B774C, length=1852 bytecode=0x730666A0)[0x494]
  574. [0x494] ID3D10Device1::CreatePixelShader (0x036E278C, length=952 bytecode=0x73087640)[0x494]
  575. [0x494] ID3D10Device1::CreateVertexShader (0x0353FD4C, length=1288 bytecode=0x7306CB58)[0x494]
  576. [0x494] ID3D10Device1::CreatePixelShader (0x0353B60C, length=832 bytecode=0x7307D548)[0x494]
  577. [0x494] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  578. [0x494] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  579. [0x494] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  580. [0x494] CreateTexture2D(width=2000,height=400,initial=0x00000000) called
  581. [0x494] ID3D10Device1::CreateVertexShader (0x035490CC, length=1692 bytecode=0x7306D060)[0x494]
  582. [0x494] ID3D10Device1::CreatePixelShader (0x032ED08C, length=1124 bytecode=0x73089D68)[0x494]
  583. [0x494] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  584. [0x494] ID3D10Device1::CreatePixelShader (0x032ED50C, length=1180 bytecode=0x73084358)[0x494]
  585. [0x46C] Settings reloaded
  586. [0x494] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  587. [0x494] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  588. [0x494] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  589. [0x494] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  590. [0x494] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  591. [0x5DC] Hook (RegQueryValueExW) installed
  592. [0x5DC] Hook (CreateWindowExW) installed
  593. [0x5DC] Delayed hook (D3D11CreateDevice) installed
  594. [0x5DC] Hook (MilResource_SendCommand) installed
  595. [0x5DC] Hook (CreateRoundRectRgn) installed
  596. [0x5DC] RegQueryValueExW (hKey = 0x00000000)
  597. [0x5DC] RegQueryValueExW (hKey = 0x00000000)
  598. [0x5DC] RegQueryValueExW (hKey = 0x00000000)
  599. [0x5DC] RegQueryValueExW (hKey = 0x00000000)
  600. [0x5DC] RegQueryValueExW (hKey = 0x00000000)
  601. [0x5DC] RegQueryValueExW (hKey = 0x00000000)
  602. [0x5DC] RegQueryValueExW (hKey = 0x00000000)
  603. [0x5DC] RegQueryValueExW (hKey = 0x00000000)
  604. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  605. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  606. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  607. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  608. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  609. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  610. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  611. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  612. [0xF24] Delayed hook (D3D11CreateDevice) installed
  613. [0xF24] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x0069399C)
  614. [0xF24] ProxyID3D11Device1 0x00681C00 (0x0069399C) created
  615. [0xF24] ID3D11Device::QueryInterface ID3D11Device1 (0x0069399C)...
  616. [0xF24] ID3D11Device::QueryInterface ID3D10Device1 (0x006939CC)...
  617. [0xF24] ProxyID3D10Device1 (0x006939CC) created
  618. [0xF24] Created new glass for device 0x006939CC
  619. [0xF24] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  620. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  621. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  622. [0xF34] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  623. [0xF34] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00693698)...
  624. [0xF34] ID3D10Device1::QueryInterface ID3D11Device1
  625. [0xF34] ID3D10Device1::CreateBlendState (0x0066F874, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  626. [0xF34] ID3D10Device1::CreateBlendState (0x00707E34, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  627. [0xF34] ID3D10Device1::CreateBlendState (0x007072B4, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  628. [0xF34] ID3D10Device1::CreateBlendState (0x00706EB4, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  629. [0xF34] ID3D10Device1::CreateBlendState (0x00707BB4, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  630. [0xF34] ID3D10Device1::CreateBlendState (0x007075F4, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  631. [0xF34] ID3D10Device1::CreateBlendState (0x00707474, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  632. [0xF34] ID3D10Device1::CreateBlendState (0x007077B4, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  633. [0xF34] ID3D10Device1::CreateBlendState (0x00708574, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  634. [0xF34] ID3D10Device1::CreateBlendState (0x02E1ED34, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  635. [0xF34] CreateSamplerState 0x02E1EC74 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  636. [0xF34] CreateSamplerState 0x02E1E7B4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  637. [0xF34] CreateSamplerState 0x02E1F074 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  638. [0xF34] CreateSamplerState 0x02E1E874 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  639. [0xF34] CreateSamplerState 0x02E1E1F4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  640. [0xF34] Sampler state succefully loaded.
  641. [0xF34] CreateSamplerState 0x02E1E9F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  642. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  643. [0xF20] Propagating user logon successful.
  644. [0xF34] CreateSamplerState 0x02E1FA34 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  645. [0x5DC] Colorization settings changed
  646. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  647. [0xF34] CreateSamplerState 0x02E1EAF4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  648. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  649. [0xF34] ID3D10Device1::CreateInputLayout (0x00669834):
  650. [0xF34]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  651. [0xF34]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  652. [0xF34]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  653. [0xF34]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  654. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  655. [0xF34] ID3D10Device1::CreateInputLayout (0x00668C34):
  656. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  657. [0xF34]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  658. [0xF34]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  659. [0xF34]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  660. [0xF34]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  661. [0xF34]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  662. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  663. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  664. [0xF34]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  665. [0xF34]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  666. [0xF34]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  667. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  668. [0xF34] ID3D10Device1::CreateInputLayout (0x00668EB4):
  669. [0xF34]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  670. [0xF34]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  671. [0xF34]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  672. [0xF34]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  673. [0xF34]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  674. [0xF34]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  675. [0xF34]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  676. [0xF34]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  677. [0xF34]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  678. [0xF34]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  679. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  680. [0xF34] ID3D10Device1::CreateInputLayout (0x00668F74):
  681. [0xF34]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  682. [0xF34]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  683. [0xF34]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  684. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  685. [0xF34]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  686. [0xF34]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  687. [0xF34]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  688. [0xF34]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  689. [0xF34]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  690. [0xF34]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  691. [0xF34]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  692. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  693. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  694. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  695. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  696. [0xF34] ID3D10Device1::CreateVertexShader (0x02EA408C, length=1880 bytecode=0x7305D2F0)[0xF20] RegQueryValueExW (hKey = 0x00000000)
  697. [0xF34]
  698. [0xF20] RegQueryValueExW (hKey = 0x00000000)
  699. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  700. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  701. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  702. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  703. [0xF34] ID3D10Device1::CreateVertexShader (0x02EA558C, length=1232 bytecode=0x7305DEC0)[0xF34]
  704. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  705. [0xF34] ID3D10Device1::CreatePixelShader (0x02EA7ACC, length=1232 bytecode=0x73074608)[0xF20] RegQueryValueExW (hKey = 0x000001DC)
  706. [0xF34]
  707. [0xF20] RegQueryValueExW (hKey = 0x000001DC)
  708. [0xF34] ID3D10Device1::CreatePixelShader (0x02EA7E0C, length=1540 bytecode=0x730730E8)[0xF34]
  709. [0xF34] ID3D10Device1::CreateVertexShader (0x02DF184C, length=1144 bytecode=0x7305DA48)[0xF34]
  710. [0xF34] ID3D10Device1::CreatePixelShader (0x02DF644C, length=584 bytecode=0x73072EA0)[0xF34]
  711. [0xF34] ID3D10Device1::CreateVertexShader (0x02DF670C, length=1140 bytecode=0x7305E390)[0xF34]
  712. [0xF34] ID3D10Device1::CreatePixelShader (0x02EA458C, length=1564 bytecode=0x730736F0)[0xF34]
  713. [0xF34] ID3D10Device1::CreatePixelShader (0x03120A8C, length=2292 bytecode=0x73073D10)[0xF34]  => pixel shader for horizontal blur[0xF34]
  714. [0xF34] ID3D10Device1::CreatePixelShader (0x02EA498C, length=2576 bytecode=0x73074AD8)[0xF34]  => pixel shader for vertical blur[0xF34]
  715. [0xF34] ID3D10Device1::CreatePixelShader (0x02EA6B0C, length=2280 bytecode=0x02EA61D0)[0xF34]
  716. [0xF34] ID3D10Device1::CreatePixelShader (0x02EA624C, length=2556 bytecode=0x02E6D338)[0xF34]
  717. [0xF34] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00693694)...
  718. [0xF34] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x006939C0)...
  719. [0xF34] CreateTexture2D(width=50,height=50,initial=0x00000000) called
  720. [0xF34] CreateTexture2D(width=135,height=390,initial=0x00000000) called
  721. [0xF34] ID3D10Device1::CreateVertexShader (0x031152CC, length=1352 bytecode=0x73061430)[0xF34]  => vertex shader for windows[0xF34]
  722. [0xF34] ID3D10Device1::CreatePixelShader (0x03112F4C, length=844 bytecode=0x730872F0)[0xF34]  => pixel shader for textures (alpha preserved)[0xF34]
  723. [0xF34] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00693694)...
  724. [0xF34] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x0069369C)...
  725. [0xF34] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00693660)...
  726. [0x5DC] Colorization settings changed
  727. [0xF34] ID3D10Device1::CreateVertexShader (0x03115E4C, length=1440 bytecode=0x7305FD60)[0xF34]
  728. [0xF34] ID3D10Device1::CreatePixelShader (0x02FE580C, length=644 bytecode=0x730754E8)[0xF34]  => pixel shader for filling by colour[0xF34]
  729. [0xF34] CreateTexture2D(width=1024,height=40,initial=0x00000000) called
  730. [0xF34] CreateTexture2D(width=2000,height=400,initial=0x00000000) called
  731. [0xF34] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  732. [0xF34] CreateTexture2D(width=433,height=798,initial=0x00000000) called
  733. [0xF34] ID3D10Device1::CreateVertexShader (0x0314EC8C, length=1852 bytecode=0x730666A0)[0xF34]
  734. [0xF34] ID3D10Device1::CreatePixelShader (0x0314F88C, length=952 bytecode=0x73087640)[0xF34]
  735. [0xF34] ID3D10Device1::CreateVertexShader (0x02FF314C, length=1288 bytecode=0x7306CB58)[0xF34]
  736. [0xF34] ID3D10Device1::CreatePixelShader (0x02FF348C, length=832 bytecode=0x7307D548)[0xF34]
  737. [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  738. [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  739. [0xF34] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  740. [0xF34] CreateTexture2D(width=1024,height=600,initial=0x00000000) called
  741. [0xF34] ID3D10Device1::CreatePixelShader (0x02DE828C, length=916 bytecode=0x730818C8)[0xF34]  => pixel shader for textures (alpha ignored)[0xF34]
  742. [0xF34] ID3D10Device1::CreateVertexShader (0x02E92A4C, length=1692 bytecode=0x7306D060)[0xF34]
  743. [0xF34] ID3D10Device1::CreatePixelShader (0x0314950C, length=1124 bytecode=0x73089D68)[0xF34]
  744. [0xF34] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  745. [0xF34] ID3D10Device1::CreatePixelShader (0x02E9574C, length=1180 bytecode=0x73084358)[0xF34]
  746. [0x5DC] Settings reloaded
  747. [0xF34] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  748. [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  749. [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  750. [0xF34] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  751. [0xF34] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  752. [0x434] Hook (RegQueryValueExW) installed
  753. [0x434] Hook (CreateWindowExW) installed
  754. [0x434] Delayed hook (D3D11CreateDevice) installed
  755. [0x434] Hook (MilResource_SendCommand) installed
  756. [0x434] Hook (CreateRoundRectRgn) installed
  757. [0x434] RegQueryValueExW (hKey = 0x00000000)
  758. [0x434] RegQueryValueExW (hKey = 0x00000000)
  759. [0x434] RegQueryValueExW (hKey = 0x00000000)
  760. [0x434] RegQueryValueExW (hKey = 0x00000000)
  761. [0x434] RegQueryValueExW (hKey = 0x00000000)
  762. [0x434] RegQueryValueExW (hKey = 0x00000000)
  763. [0x434] RegQueryValueExW (hKey = 0x00000000)
  764. [0x434] RegQueryValueExW (hKey = 0x00000000)
  765. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  766. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  767. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  768. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  769. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  770. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  771. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  772. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  773. [0x40C] Delayed hook (D3D11CreateDevice) installed
  774. [0x40C] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00B95DF4)
  775. [0x40C] ProxyID3D11Device1 0x00B821A0 (0x00B95DF4) created
  776. [0x40C] ID3D11Device::QueryInterface ID3D11Device1 (0x00B95DF4)...
  777. [0x40C] ID3D11Device::QueryInterface ID3D10Device1 (0x00B95E24)...
  778. [0x40C] ProxyID3D10Device1 (0x00B95E24) created
  779. [0x40C] Created new glass for device 0x00B95E24
  780. [0x40C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  781. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  782. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  783. [0x48C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  784. [0x434] Colorization settings changed
  785. [0x48C] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00B95AF0)...
  786. [0x48C] ID3D10Device1::QueryInterface ID3D11Device1
  787. [0x48C] ID3D10Device1::CreateBlendState (0x00B6F874, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  788. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  789. [0x48C] ID3D10Device1::CreateBlendState (0x031CC834, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  790. [0xFF4] Propagating user logon successful.
  791. [0x48C] ID3D10Device1::CreateBlendState (0x031CD774, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  792. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  793. [0x48C] ID3D10Device1::CreateBlendState (0x031CC5B4, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  794. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  795. [0x48C] ID3D10Device1::CreateBlendState (0x031CC4F4, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  796. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  797. [0x48C] ID3D10Device1::CreateBlendState (0x031CDAB4, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  798. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  799. [0x48C] ID3D10Device1::CreateBlendState (0x031CC9B4, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  800. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  801. [0x48C] ID3D10Device1::CreateBlendState (0x031CD2B4, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  802. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  803. [0x48C] ID3D10Device1::CreateBlendState (0x031CCCF4, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  804. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  805. [0x48C] ID3D10Device1::CreateBlendState (0x031CDC74, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  806. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  807. [0x48C] CreateSamplerState 0x031CCF74 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  808. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  809. [0x48C] CreateSamplerState 0x031CC734 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  810. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  811. [0x48C] CreateSamplerState 0x031CDD34 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  812. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  813. [0x48C] CreateSamplerState 0x031CD0F4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  814. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  815. [0x48C] CreateSamplerState 0x031CC3F4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  816. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  817. [0x48C] Sampler state succefully loaded.
  818. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  819. [0x48C] CreateSamplerState 0x031CD534 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  820. [0xFF4] RegQueryValueExW (hKey = 0x00000000)
  821. [0x48C] CreateSamplerState 0x031CD5F4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  822. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  823. [0x48C] CreateSamplerState 0x031CD6B4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  824. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  825. [0x48C] ID3D10Device1::CreateInputLayout (0x00B696F4):
  826. [0x48C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  827. [0x48C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  828. [0x48C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  829. [0x48C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  830. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  831. [0x48C] ID3D10Device1::CreateInputLayout (0x00B69334):
  832. [0x48C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  833. [0x48C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  834. [0x48C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  835. [0x48C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  836. [0x48C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  837. [0x48C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  838. [0x48C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  839. [0x48C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  840. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  841. [0x48C] ID3D10Device1::CreateInputLayout (0x00B698B4):
  842. [0x48C]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  843. [0x48C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  844. [0x48C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  845. [0x48C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  846. [0x48C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  847. [0x48C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  848. [0x48C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  849. [0x48C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  850. [0x48C]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  851. [0x48C]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  852. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  853. [0x48C] ID3D10Device1::CreateInputLayout (0x00B68E34):
  854. [0x48C]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  855. [0x48C]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  856. [0x48C]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  857. [0x48C]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  858. [0x48C]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  859. [0x48C]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  860. [0x48C]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  861. [0x48C]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  862. [0x48C]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  863. [0x48C]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  864. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  865. [0x48C] ID3D10Device1::CreateVertexShader (0x031B9B4C, length=1880 bytecode=0x7305D2F0)[0x48C]
  866. [0xFF4] RegQueryValueExW (hKey = 0x000001D8)
  867. [0x48C] ID3D10Device1::CreateVertexShader (0x00C5A34C, length=1232 bytecode=0x7305DEC0)[0x434] Colorization settings changed
  868. [0x48C]
  869. [0x48C] ID3D10Device1::CreatePixelShader (0x03B09A0C, length=1232 bytecode=0x73074608)[0x48C]
  870. [0x48C] ID3D10Device1::CreatePixelShader (0x03B05DCC, length=1540 bytecode=0x730730E8)[0x48C]
  871. [0x48C] ID3D10Device1::CreateVertexShader (0x03AE200C, length=1144 bytecode=0x7305DA48)[0x48C]
  872. [0x48C] ID3D10Device1::CreatePixelShader (0x03AE1D0C, length=584 bytecode=0x73072EA0)[0x48C]
  873. [0x48C] ID3D10Device1::CreateVertexShader (0x03AD2F0C, length=1140 bytecode=0x7305E390)[0x48C]
  874. [0x48C] ID3D10Device1::CreatePixelShader (0x03C51C0C, length=1564 bytecode=0x730736F0)[0x48C]
  875. [0x48C] ID3D10Device1::CreatePixelShader (0x031C280C, length=2292 bytecode=0x73073D10)[0x48C]  => pixel shader for horizontal blur[0x48C]
  876. [0x48C] ID3D10Device1::CreatePixelShader (0x031C2CCC, length=2576 bytecode=0x73074AD8)[0x48C]  => pixel shader for vertical blur[0x48C]
  877. [0x48C] ID3D10Device1::CreatePixelShader (0x031C31CC, length=2280 bytecode=0x031C0908)[0x48C]
  878. [0x48C] ID3D10Device1::CreatePixelShader (0x031C170C, length=2556 bytecode=0x031C0CA0)[0x48C]
  879. [0x48C] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00B95AEC)...
  880. [0x48C] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00B95E18)...
  881. [0x48C] CreateTexture2D(width=50,height=50,initial=0x00000000) called
  882. [0x48C] CreateTexture2D(width=135,height=390,initial=0x00000000) called
  883. [0x48C] ID3D10Device1::CreateVertexShader (0x03C9390C, length=1352 bytecode=0x73061430)[0x48C]  => vertex shader for windows[0x48C]
  884. [0x48C] ID3D10Device1::CreatePixelShader (0x031C478C, length=844 bytecode=0x730872F0)[0x48C]  => pixel shader for textures (alpha preserved)[0x48C]
  885. [0x48C] CreateTexture2D(width=2000,height=400,initial=0x00000000) called
  886. [0x48C] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00B95AEC)...
  887. [0x48C] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x00B95AF4)...
  888. [0x48C] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00B95AB8)...
  889. [0x48C] CreateTexture2D(width=1024,height=600,initial=0x00000000) called
  890. [0x48C] ID3D10Device1::CreatePixelShader (0x031BFF0C, length=916 bytecode=0x730818C8)[0x48C]  => pixel shader for textures (alpha ignored)[0x48C]
  891. [0x48C] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  892. [0x48C] ID3D10Device1::CreateVertexShader (0x031C060C, length=1440 bytecode=0x7305FD60)[0x48C]
  893. [0x48C] ID3D10Device1::CreatePixelShader (0x03AF758C, length=644 bytecode=0x730754E8)[0x48C]  => pixel shader for filling by colour[0x48C]
  894. [0x48C] CreateTexture2D(width=433,height=798,initial=0x00000000) called
  895. [0x48C] ID3D10Device1::CreateVertexShader (0x03AED40C, length=1852 bytecode=0x730666A0)[0x48C]
  896. [0x48C] ID3D10Device1::CreatePixelShader (0x03AF37CC, length=952 bytecode=0x73087640)[0x48C]
  897. [0x48C] ID3D10Device1::CreateVertexShader (0x03AFAFCC, length=1288 bytecode=0x7306CB58)[0x48C]
  898. [0x48C] ID3D10Device1::CreatePixelShader (0x03AF3C0C, length=832 bytecode=0x7307D548)[0x48C]
  899. [0x48C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  900. [0x48C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  901. [0x48C] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  902. [0x48C] CreateTexture2D(width=1024,height=40,initial=0x00000000) called
  903. [0x48C] ID3D10Device1::CreateVertexShader (0x03AE7FCC, length=1692 bytecode=0x7306D060)[0x48C]
  904. [0x48C] ID3D10Device1::CreatePixelShader (0x03C4DA8C, length=1124 bytecode=0x73089D68)[0x48C]
  905. [0x48C] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  906. [0x48C] ID3D10Device1::CreatePixelShader (0x03C4DD4C, length=1180 bytecode=0x73084358)[0x48C]
  907. [0xE68] Hook (SetWindowCompositionAttribute) installed
  908. [0xE68] Hook (DwmEnableBlurBehindWindow) installed
  909. [0xCBC] Hook (SetWindowCompositionAttribute) installed
  910. [0xCBC] Hook (DwmEnableBlurBehindWindow) installed
  911. [0xE68] Hook (SetWindowCompositionAttribute) installed
  912. [0x48C] CreateTexture2D(width=1032,height=27,initial=0x00000000) called
  913. [0x48C] CreateTexture2D(width=1024,height=564,initial=0x00000000) called
  914. [0x48C] CreateTexture2D(width=4,height=537,initial=0x00000000) called
  915. [0x48C] CreateTexture2D(width=4,height=537,initial=0x00000000) called
  916. [0x48C] CreateTexture2D(width=1032,height=4,initial=0x00000000) called
  917. [0x434] Settings reloaded
  918. [0x48C] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  919. [0x48C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  920. [0x48C] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  921. [0x48C] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  922. [0x48C] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  923. [0xF2C] Hook (RegQueryValueExW) installed
  924. [0xF2C] Hook (CreateWindowExW) installed
  925. [0xF2C] Delayed hook (D3D11CreateDevice) installed
  926. [0xF2C] Hook (MilResource_SendCommand) installed
  927. [0xF2C] Hook (CreateRoundRectRgn) installed
  928. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  929. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  930. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  931. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  932. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  933. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  934. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  935. [0xF2C] RegQueryValueExW (hKey = 0x00000000)
  936. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  937. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  938. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  939. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  940. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  941. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  942. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  943. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  944. [0x52C] Delayed hook (D3D11CreateDevice) installed
  945. [0x52C] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x0068590C)
  946. [0x52C] ProxyID3D11Device1 0x00671E38 (0x0068590C) created
  947. [0x52C] ID3D11Device::QueryInterface ID3D11Device1 (0x0068590C)...
  948. [0x52C] ID3D11Device::QueryInterface ID3D10Device1 (0x0068593C)...
  949. [0x52C] ProxyID3D10Device1 (0x0068593C) created
  950. [0x52C] Created new glass for device 0x0068593C
  951. [0x52C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  952. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  953. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  954. [0xFA0] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  955. [0xFA0] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00685608)...
  956. [0xFA0] ID3D10Device1::QueryInterface ID3D11Device1
  957. [0xF2C] Colorization settings changed
  958. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  959. [0xF3C] Propagating user logon successful.
  960. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  961. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  962. [0xFA0] ID3D10Device1::CreateBlendState (0x0065F5F4, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  963. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  964. [0xFA0] ID3D10Device1::CreateBlendState (0x02F86BB4, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  965. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  966. [0xFA0] ID3D10Device1::CreateBlendState (0x02F859F4, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  967. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  968. [0xFA0] ID3D10Device1::CreateBlendState (0x02F866F4, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  969. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  970. [0xFA0] ID3D10Device1::CreateBlendState (0x02F855B4, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  971. [0xFA0] ID3D10Device1::CreateBlendState (0x02F856B4, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  972. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  973. [0xFA0] ID3D10Device1::CreateBlendState (0x02F85774, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  974. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  975. [0xFA0] ID3D10Device1::CreateBlendState (0x02F858F4, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  976. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  977. [0xFA0] ID3D10Device1::CreateBlendState (0x02F85274, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  978. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  979. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  980. [0xFA0] ID3D10Device1::CreateBlendState (0x02F85434, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  981. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  982. [0xFA0] CreateSamplerState 0x02F867B4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  983. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  984. [0xFA0] CreateSamplerState 0x02F86074 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  985. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  986. [0xFA0] CreateSamplerState 0x02F85B74 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  987. [0xF3C] RegQueryValueExW (hKey = 0x00000000)
  988. [0xFA0] CreateSamplerState 0x02F861F4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  989. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  990. [0xFA0] CreateSamplerState 0x02F86874 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  991. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  992. [0xFA0] Sampler state succefully loaded.
  993. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  994. [0xFA0] CreateSamplerState 0x02F85C34 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  995. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  996. [0xFA0] CreateSamplerState 0x02F86934 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  997. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  998. [0xFA0] CreateSamplerState 0x02F863B4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  999. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  1000. [0xFA0] ID3D10Device1::CreateInputLayout (0x006596F4):
  1001. [0xFA0]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1002. [0xFA0]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1003. [0xFA0]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1004. [0xFA0]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1005. [0xF3C] RegQueryValueExW (hKey = 0x000001E8)
  1006. [0xFA0] ID3D10Device1::CreateInputLayout (0x00659974):
  1007. [0xFA0]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1008. [0xFA0]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1009. [0xFA0]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1010. [0xFA0]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1011. [0xFA0]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1012. [0xFA0]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1013. [0xFA0]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1014. [0xFA0]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1015. [0xF2C] Colorization settings changed
  1016. [0xFA0] ID3D10Device1::CreateInputLayout (0x006599F4):
  1017. [0xFA0]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1018. [0xFA0]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1019. [0xFA0]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1020. [0xFA0]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1021. [0xFA0]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1022. [0xFA0]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1023. [0xFA0]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1024. [0xFA0]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1025. [0xFA0]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  1026. [0xFA0]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  1027. [0xFA0] ID3D10Device1::CreateInputLayout (0x039C3234):
  1028. [0xFA0]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1029. [0xFA0]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1030. [0xFA0]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  1031. [0xFA0]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  1032. [0xFA0]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  1033. [0xFA0]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  1034. [0xFA0]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  1035. [0xFA0]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  1036. [0xFA0]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  1037. [0xFA0]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  1038. [0xFA0] ID3D10Device1::CreateVertexShader (0x039C784C, length=1880 bytecode=0x7305D2F0)[0xFA0]
  1039. [0xFA0] ID3D10Device1::CreateVertexShader (0x039C7C4C, length=1232 bytecode=0x7305DEC0)[0xFA0]
  1040. [0xFA0] ID3D10Device1::CreatePixelShader (0x02F9060C, length=1232 bytecode=0x73074608)[0xFA0]
  1041. [0xFA0] ID3D10Device1::CreatePixelShader (0x039C860C, length=1540 bytecode=0x730730E8)[0xFA0]
  1042. [0xFA0] ID3D10Device1::CreateVertexShader (0x039C898C, length=1144 bytecode=0x7305DA48)[0xFA0]
  1043. [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5E0CC, length=584 bytecode=0x73072EA0)[0xFA0]
  1044. [0xFA0] ID3D10Device1::CreateVertexShader (0x03A5E38C, length=1140 bytecode=0x7305E390)[0xFA0]
  1045. [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5E6CC, length=1564 bytecode=0x730736F0)[0xFA0]
  1046. [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5EB0C, length=2292 bytecode=0x73073D10)[0xFA0]  => pixel shader for horizontal blur[0xFA0]
  1047. [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5EF8C, length=2576 bytecode=0x73074AD8)[0xFA0]  => pixel shader for vertical blur[0xFA0]
  1048. [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5F48C, length=2280 bytecode=0x03A5C5E0)[0xFA0]
  1049. [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5D3CC, length=2556 bytecode=0x03A5C978)[0xFA0]
  1050. [0xFA0] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00685604)...
  1051. [0xFA0] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00685930)...
  1052. [0xFA0] CreateTexture2D(width=50,height=50,initial=0x00000000) called
  1053. [0xFA0] CreateTexture2D(width=135,height=390,initial=0x00000000) called
  1054. [0xFA0] ID3D10Device1::CreateVertexShader (0x090AFCCC, length=1352 bytecode=0x73061430)[0xFA0]  => vertex shader for windows[0xFA0]
  1055. [0xFA0] ID3D10Device1::CreatePixelShader (0x039EAECC, length=844 bytecode=0x730872F0)[0xFA0]  => pixel shader for textures (alpha preserved)[0xFA0]
  1056. [0xFA0] CreateTexture2D(width=2000,height=400,initial=0x00000000) called
  1057. [0xFA0] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00685604)...
  1058. [0xFA0] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x0068560C)...
  1059. [0xFA0] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x006855D0)...
  1060. [0xFA0] CreateTexture2D(width=1024,height=600,initial=0x00000000) called
  1061. [0xFA0] ID3D10Device1::CreatePixelShader (0x039BE8CC, length=916 bytecode=0x730818C8)[0xFA0]  => pixel shader for textures (alpha ignored)[0xFA0]
  1062. [0xFA0] ID3D10Device1::CreateVertexShader (0x039BED4C, length=1440 bytecode=0x7305FD60)[0xFA0]
  1063. [0xFA0] ID3D10Device1::CreatePixelShader (0x039BF6CC, length=644 bytecode=0x730754E8)[0xFA0]  => pixel shader for filling by colour[0xFA0]
  1064. [0xFA0] CreateTexture2D(width=433,height=798,initial=0x00000000) called
  1065. [0xFA0] ID3D10Device1::CreateVertexShader (0x039C208C, length=1852 bytecode=0x730666A0)[0xFA0]
  1066. [0xFA0] ID3D10Device1::CreatePixelShader (0x039C26CC, length=952 bytecode=0x73087640)[0xFA0]
  1067. [0xFA0] CreateTexture2D(width=1024,height=564,initial=0x00000000) called
  1068. [0xFA0] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1069. [0xFA0] ID3D10Device1::CreateVertexShader (0x0073698C, length=1288 bytecode=0x7306CB58)[0xFA0]
  1070. [0xFA0] ID3D10Device1::CreatePixelShader (0x00736CCC, length=832 bytecode=0x7307D548)[0xFA0]
  1071. [0xFA0] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1072. [0xFA0] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1073. [0xFA0] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1074. [0xFA0] CreateTexture2D(width=1024,height=40,initial=0x00000000) called
  1075. [0xFA0] ID3D10Device1::CreateVertexShader (0x0067730C, length=1692 bytecode=0x7306D060)[0xFA0]
  1076. [0xFA0] ID3D10Device1::CreatePixelShader (0x00670DCC, length=1124 bytecode=0x73089D68)[0xFA0]
  1077. [0xFA0] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1078. [0xFA0] ID3D10Device1::CreatePixelShader (0x0067108C, length=1180 bytecode=0x73084358)[0xFA0]
  1079. [0xF2C] Settings reloaded
  1080. [0xFA0] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1081. [0xFA0] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1082. [0xFA0] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1083. [0xFA0] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1084. [0xFA0] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1085. [0x444] Hook (RegQueryValueExW) installed
  1086. [0x444] Hook (CreateWindowExW) installed
  1087. [0x444] Delayed hook (D3D11CreateDevice) installed
  1088. [0x444] Hook (MilResource_SendCommand) installed
  1089. [0x444] Hook (CreateRoundRectRgn) installed
  1090. [0x444] RegQueryValueExW (hKey = 0x00000000)
  1091. [0x444] RegQueryValueExW (hKey = 0x00000000)
  1092. [0x444] RegQueryValueExW (hKey = 0x00000000)
  1093. [0x444] RegQueryValueExW (hKey = 0x00000000)
  1094. [0x444] RegQueryValueExW (hKey = 0x00000000)
  1095. [0x444] RegQueryValueExW (hKey = 0x00000000)
  1096. [0x444] RegQueryValueExW (hKey = 0x00000000)
  1097. [0x444] RegQueryValueExW (hKey = 0x00000000)
  1098. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1099. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1100. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1101. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1102. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1103. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1104. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1105. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1106. [0xA84] Delayed hook (D3D11CreateDevice) installed
  1107. [0xA84] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00703F34)
  1108. [0xA84] ProxyID3D11Device1 0x006F2268 (0x00703F34) created
  1109. [0xA84] ID3D11Device::QueryInterface ID3D11Device1 (0x00703F34)...
  1110. [0xA84] ID3D11Device::QueryInterface ID3D10Device1 (0x00703F64)...
  1111. [0xA84] ProxyID3D10Device1 (0x00703F64) created
  1112. [0xA84] Created new glass for device 0x00703F64
  1113. [0xA84] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  1114. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1115. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1116. [0x4F0] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  1117. [0x4F0] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00703C30)...
  1118. [0x4F0] ID3D10Device1::QueryInterface ID3D11Device1
  1119. [0x4F0] ID3D10Device1::CreateBlendState (0x006DF1F4, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  1120. [0x444] Colorization settings changed
  1121. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1122. [0x52C] Propagating user logon successful.
  1123. [0x4F0] ID3D10Device1::CreateBlendState (0x03045334, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  1124. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1125. [0x4F0] ID3D10Device1::CreateBlendState (0x03045174, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  1126. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1127. [0x4F0] ID3D10Device1::CreateBlendState (0x030443B4, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  1128. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1129. [0x4F0] ID3D10Device1::CreateBlendState (0x030447B4, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  1130. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1131. [0x4F0] ID3D10Device1::CreateBlendState (0x03044874, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  1132. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1133. [0x4F0] ID3D10Device1::CreateBlendState (0x03044AF4, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  1134. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1135. [0x4F0] ID3D10Device1::CreateBlendState (0x03044EF4, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  1136. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1137. [0x4F0] ID3D10Device1::CreateBlendState (0x03044FF4, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  1138. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1139. [0x4F0] ID3D10Device1::CreateBlendState (0x03044474, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  1140. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1141. [0x4F0] CreateSamplerState 0x03043C74 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1142. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1143. [0x4F0] CreateSamplerState 0x03044D74 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1144. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1145. [0x4F0] CreateSamplerState 0x03043DF4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1146. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1147. [0x4F0] CreateSamplerState 0x03045674 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1148. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1149. [0x4F0] CreateSamplerState 0x03045734 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1150. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1151. [0x4F0] Sampler state succefully loaded.
  1152. [0x52C] RegQueryValueExW (hKey = 0x00000000)
  1153. [0x4F0] CreateSamplerState 0x030457F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1154. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1155. [0x4F0] CreateSamplerState 0x030458B4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1156. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1157. [0x4F0] CreateSamplerState 0x030453F4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1158. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1159. [0x4F0] ID3D10Device1::CreateInputLayout (0x006D9474):
  1160. [0x4F0]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1161. [0x4F0]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1162. [0x4F0]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1163. [0x4F0]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1164. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1165. [0x4F0] ID3D10Device1::CreateInputLayout (0x006D94F4):
  1166. [0x4F0]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1167. [0x4F0]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1168. [0x4F0]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1169. [0x4F0]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1170. [0x4F0]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1171. [0x4F0]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1172. [0x4F0]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1173. [0x4F0]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1174. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1175. [0x4F0] ID3D10Device1::CreateInputLayout (0x006D96F4):
  1176. [0x4F0]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1177. [0x4F0]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1178. [0x4F0]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1179. [0x4F0]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1180. [0x4F0]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1181. [0x4F0]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1182. [0x4F0]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1183. [0x4F0]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1184. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1185. [0x4F0]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  1186. [0x4F0]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  1187. [0x52C] RegQueryValueExW (hKey = 0x000001E4)
  1188. [0x4F0] ID3D10Device1::CreateInputLayout (0x006D9834):
  1189. [0x4F0]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1190. [0x4F0]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1191. [0x4F0]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  1192. [0x4F0]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  1193. [0x4F0]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  1194. [0x4F0]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  1195. [0x4F0]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  1196. [0x4F0]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  1197. [0x4F0]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  1198. [0x4F0]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  1199. [0x444] Colorization settings changed
  1200. [0x4F0] ID3D10Device1::CreateVertexShader (0x0414304C, length=1880 bytecode=0x7305D2F0)[0x4F0]
  1201. [0x4F0] ID3D10Device1::CreateVertexShader (0x04100BCC, length=1232 bytecode=0x7305DEC0)[0x4F0]
  1202. [0x4F0] ID3D10Device1::CreatePixelShader (0x04100F0C, length=1232 bytecode=0x73074608)[0x4F0]
  1203. [0x4F0] ID3D10Device1::CreatePixelShader (0x0414410C, length=1540 bytecode=0x730730E8)[0x4F0]
  1204. [0x4F0] ID3D10Device1::CreateVertexShader (0x041753CC, length=1144 bytecode=0x7305DA48)[0x4F0]
  1205. [0x4F0] ID3D10Device1::CreatePixelShader (0x04175DCC, length=584 bytecode=0x73072EA0)[0x4F0]
  1206. [0x4F0] ID3D10Device1::CreateVertexShader (0x0417608C, length=1140 bytecode=0x7305E390)[0x4F0]
  1207. [0x4F0] ID3D10Device1::CreatePixelShader (0x041763CC, length=1564 bytecode=0x730736F0)[0x4F0]
  1208. [0x4F0] ID3D10Device1::CreatePixelShader (0x041DCC4C, length=2292 bytecode=0x73073D10)[0x4F0]  => pixel shader for horizontal blur[0x4F0]
  1209. [0x4F0] ID3D10Device1::CreatePixelShader (0x041DD10C, length=2576 bytecode=0x73074AD8)[0x4F0]  => pixel shader for vertical blur[0x4F0]
  1210. [0x4F0] ID3D10Device1::CreatePixelShader (0x041E62CC, length=2280 bytecode=0x041E5988)[0x4F0]
  1211. [0x4F0] ID3D10Device1::CreatePixelShader (0x041E56CC, length=2556 bytecode=0x041481B8)[0x4F0]
  1212. [0x4F0] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00703C2C)...
  1213. [0x4F0] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00703F58)...
  1214. [0x4F0] CreateTexture2D(width=50,height=50,initial=0x00000000) called
  1215. [0x4F0] CreateTexture2D(width=135,height=390,initial=0x00000000) called
  1216. [0x4F0] ID3D10Device1::CreateVertexShader (0x0424DD0C, length=1352 bytecode=0x73061430)[0x4F0]  => vertex shader for windows[0x4F0]
  1217. [0x4F0] ID3D10Device1::CreatePixelShader (0x0424E68C, length=844 bytecode=0x730872F0)[0x4F0]  => pixel shader for textures (alpha preserved)[0x4F0]
  1218. [0x4F0] CreateTexture2D(width=2000,height=400,initial=0x00000000) called
  1219. [0x4F0] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00703C2C)...
  1220. [0x4F0] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x00703C34)...
  1221. [0x4F0] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00703BF8)...
  1222. [0x4F0] CreateTexture2D(width=1024,height=600,initial=0x00000000) called
  1223. [0x4F0] ID3D10Device1::CreatePixelShader (0x041E1E0C, length=916 bytecode=0x730818C8)[0x4F0]  => pixel shader for textures (alpha ignored)[0x4F0]
  1224. [0x4F0] ID3D10Device1::CreateVertexShader (0x041E228C, length=1440 bytecode=0x7305FD60)[0x4F0]
  1225. [0x4F0] ID3D10Device1::CreatePixelShader (0x0406FCCC, length=644 bytecode=0x730754E8)[0x4F0]  => pixel shader for filling by colour[0x4F0]
  1226. [0x4F0] CreateTexture2D(width=433,height=798,initial=0x00000000) called
  1227. [0x4F0] ID3D10Device1::CreateVertexShader (0x02FF034C, length=1852 bytecode=0x730666A0)[0x4F0]
  1228. [0x4F0] ID3D10Device1::CreatePixelShader (0x041E4D8C, length=952 bytecode=0x73087640)[0x4F0]
  1229. [0x4F0] CreateTexture2D(width=1024,height=564,initial=0x00000000) called
  1230. [0x4F0] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1231. [0x4F0] ID3D10Device1::CreateVertexShader (0x02FF144C, length=1288 bytecode=0x7306CB58)[0x4F0]
  1232. [0x4F0] ID3D10Device1::CreatePixelShader (0x02FF178C, length=832 bytecode=0x7307D548)[0x4F0]
  1233. [0x4F0] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1234. [0x4F0] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1235. [0x4F0] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1236. [0x4F0] CreateTexture2D(width=1024,height=40,initial=0x00000000) called
  1237. [0x4F0] ID3D10Device1::CreateVertexShader (0x0420B28C, length=1692 bytecode=0x7306D060)[0x4F0]
  1238. [0x4F0] ID3D10Device1::CreatePixelShader (0x0420AE8C, length=1124 bytecode=0x73089D68)[0x4F0]
  1239. [0x4F0] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1240. [0x4F0] ID3D10Device1::CreatePixelShader (0x042146CC, length=1180 bytecode=0x73084358)[0x4F0]
  1241. [0x4F0] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1242. [0x444] Settings reloaded
  1243. [0x4F0] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1244. [0x4F0] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1245. [0x4F0] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1246. [0x4F0] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1247. [0x4F0] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1248. [0x4F0] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1249. [0xF3C] Hook (SetWindowCompositionAttribute) installed
  1250. [0xF3C] Hook (DwmEnableBlurBehindWindow) installed
  1251. [0xAE8] Hook (SetWindowCompositionAttribute) installed
  1252. [0xAE8] Hook (DwmEnableBlurBehindWindow) installed
  1253. [0xF3C] Hook (SetWindowCompositionAttribute) installed
  1254. [0x4F0] CreateTexture2D(width=1032,height=27,initial=0x00000000) called
  1255. [0x4F0] CreateTexture2D(width=1024,height=564,initial=0x00000000) called
  1256. [0x4F0] CreateTexture2D(width=4,height=537,initial=0x00000000) called
  1257. [0x4F0] CreateTexture2D(width=4,height=537,initial=0x00000000) called
  1258. [0x4F0] CreateTexture2D(width=1032,height=4,initial=0x00000000) called
  1259. [0x4F0] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1260. [0x4F0] CreateTexture2D(width=162,height=28,initial=0x00000000) called
  1261. [0x444] Uninstalling...
  1262. [0x444] Delayed hook (D3D11CreateDevice) installed
  1263. [0x81C] Hook (RegQueryValueExW) installed
  1264. [0x81C] Hook (CreateWindowExW) installed
  1265. [0x81C] Delayed hook (D3D11CreateDevice) installed
  1266. [0x81C] Hook (MilResource_SendCommand) installed
  1267. [0x81C] Hook (CreateRoundRectRgn) installed
  1268. [0x81C] RegQueryValueExW (hKey = 0x00000000)
  1269. [0x81C] RegQueryValueExW (hKey = 0x00000000)
  1270. [0x81C] RegQueryValueExW (hKey = 0x00000000)
  1271. [0x81C] RegQueryValueExW (hKey = 0x00000000)
  1272. [0x81C] RegQueryValueExW (hKey = 0x00000000)
  1273. [0x81C] RegQueryValueExW (hKey = 0x00000000)
  1274. [0x81C] RegQueryValueExW (hKey = 0x00000000)
  1275. [0x81C] RegQueryValueExW (hKey = 0x00000000)
  1276. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1277. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1278. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1279. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1280. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1281. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1282. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1283. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1284. [0x930] Delayed hook (D3D11CreateDevice) installed
  1285. [0x930] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x005C5D7C)
  1286. [0x930] ProxyID3D11Device1 0x005B1E50 (0x005C5D7C) created
  1287. [0x930] ID3D11Device::QueryInterface ID3D11Device1 (0x005C5D7C)...
  1288. [0x930] ID3D11Device::QueryInterface ID3D10Device1 (0x005C5DAC)...
  1289. [0x930] ProxyID3D10Device1 (0x005C5DAC) created
  1290. [0x930] Created new glass for device 0x005C5DAC
  1291. [0x930] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  1292. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1293. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1294. [0x578] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  1295. [0x578] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x005C5A78)...
  1296. [0x578] ID3D10Device1::QueryInterface ID3D11Device1
  1297. [0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1298. [0x6DC] Propagating user logon successful.
  1299. [0x578] ID3D10Device1::CreateBlendState (0x0059F474, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  1300. [0x578] ID3D10Device1::CreateBlendState (0x02F62634, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  1301. [0x578] ID3D10Device1::CreateBlendState (0x02F62234, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  1302. [0x578] ID3D10Device1::CreateBlendState (0x02F624B4, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  1303. [0x578] ID3D10Device1::CreateBlendState (0x02F62BF4, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  1304. [0x578] ID3D10Device1::CreateBlendState (0x02F61534, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  1305. [0x578] ID3D10Device1::CreateBlendState (0x02F61AF4, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  1306. [0x578] ID3D10Device1::CreateBlendState (0x02F62A34, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  1307. [0x578] ID3D10Device1::CreateBlendState (0x02F61FB4, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  1308. [0x578] ID3D10Device1::CreateBlendState (0x02F61934, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  1309. [0x578] CreateSamplerState 0x02F62B34 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1310. [0x578] CreateSamplerState 0x02F62CB4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1311. [0x578] CreateSamplerState 0x02F61474 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1312. [0x578] CreateSamplerState 0x02F617B4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1313. [0x578] CreateSamplerState 0x02F61874 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1314. [0x578] Sampler state succefully loaded.
  1315. [0x578] CreateSamplerState 0x02F615F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1316. [0x578] CreateSamplerState 0x02F619F4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1317. [0x578] CreateSamplerState 0x02F62074 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1318. [0x578] ID3D10Device1::CreateInputLayout (0x005990B4):
  1319. [0x578]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1320. [0x578]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1321. [0x578]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1322. [0x578]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1323. [0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1324. [0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1325. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1326. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1327. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1328. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1329. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1330. [0x81C] Colorization settings changed
  1331. [0x578] ID3D10Device1::CreateInputLayout (0x00599134):
  1332. [0x578]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1333. [0x578]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1334. [0x578]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1335. [0x578]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1336. [0x578]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1337. [0x578]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1338. [0x578]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1339. [0x578]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1340. [0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1341. [0x578] ID3D10Device1::CreateInputLayout (0x00599274):
  1342. [0x578]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1343. [0x578]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1344. [0x578]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1345. [0x578]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1346. [0x578]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1347. [0x578]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1348. [0x578]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1349. [0x578]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1350. [0x578]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  1351. [0x578]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  1352. [0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1353. [0x578] ID3D10Device1::CreateInputLayout (0x005993B4):
  1354. [0x578]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1355. [0x578]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1356. [0x578]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  1357. [0x578]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  1358. [0x578]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  1359. [0x578]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  1360. [0x578]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  1361. [0x578]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  1362. [0x578]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  1363. [0x578]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  1364. [0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1365. [0x578] ID3D10Device1::CreateVertexShader (0x0066018C, length=1880 bytecode=0x7305D2F0)[0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1366. [0x578]
  1367. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1368. [0x578] ID3D10Device1::CreateVertexShader (0x0065E5CC, length=1232 bytecode=0x7305DEC0)[0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1369. [0x578]
  1370. [0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1371. [0x578] ID3D10Device1::CreatePixelShader (0x0066098C, length=1232 bytecode=0x73074608)[0x6DC] RegQueryValueExW (hKey = 0x00000000)
  1372. [0x578]
  1373. [0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1374. [0x578] ID3D10Device1::CreatePixelShader (0x00660CCC, length=1540 bytecode=0x730730E8)[0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1375. [0x578]
  1376. [0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1377. [0x578] ID3D10Device1::CreateVertexShader (0x0066108C, length=1144 bytecode=0x7305DA48)[0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1378. [0x578]
  1379. [0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1380. [0x578] ID3D10Device1::CreatePixelShader (0x00661A0C, length=584 bytecode=0x73072EA0)[0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1381. [0x578]
  1382. [0x6DC] RegQueryValueExW (hKey = 0x000001D0)
  1383. [0x578] ID3D10Device1::CreateVertexShader (0x0066444C, length=1140 bytecode=0x7305E390)[0x578]
  1384. [0x578] ID3D10Device1::CreatePixelShader (0x031B404C, length=1564 bytecode=0x730736F0)[0x578]
  1385. [0x578] ID3D10Device1::CreatePixelShader (0x02F73D0C, length=2292 bytecode=0x73073D10)[0x81C] Colorization settings changed
  1386. [0x578]  => pixel shader for horizontal blur[0x578]
  1387. [0x578] ID3D10Device1::CreatePixelShader (0x0067680C, length=2576 bytecode=0x73074AD8)[0x578]  => pixel shader for vertical blur[0x578]
  1388. [0x578] ID3D10Device1::CreatePixelShader (0x03176ECC, length=2280 bytecode=0x03176578)[0x578]
  1389. [0x578] ID3D10Device1::CreatePixelShader (0x031762CC, length=2556 bytecode=0x031772F0)[0x578]
  1390. [0x578] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x005C5A74)...
  1391. [0x578] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x005C5DA0)...
  1392. [0x578] CreateTexture2D(width=50,height=50,initial=0x00000000) called
  1393. [0x578] CreateTexture2D(width=135,height=390,initial=0x00000000) called
  1394. [0x578] ID3D10Device1::CreateVertexShader (0x0322338C, length=1352 bytecode=0x73061430)[0x578]  => vertex shader for windows[0x578]
  1395. [0x578] ID3D10Device1::CreatePixelShader (0x0066330C, length=844 bytecode=0x730872F0)[0x578]  => pixel shader for textures (alpha preserved)[0x578]
  1396. [0x578] CreateTexture2D(width=2000,height=400,initial=0x00000000) called
  1397. [0x578] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x005C5A74)...
  1398. [0x578] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x005C5A7C)...
  1399. [0x578] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x005C5A40)...
  1400. [0x578] CreateTexture2D(width=1024,height=600,initial=0x00000000) called
  1401. [0x578] ID3D10Device1::CreatePixelShader (0x031706CC, length=916 bytecode=0x730818C8)[0x578]  => pixel shader for textures (alpha ignored)[0x578]
  1402. [0x578] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1403. [0x578] ID3D10Device1::CreateVertexShader (0x032A96CC, length=1440 bytecode=0x7305FD60)[0x578]
  1404. [0x578] ID3D10Device1::CreatePixelShader (0x0321B50C, length=644 bytecode=0x730754E8)[0x578]  => pixel shader for filling by colour[0x578]
  1405. [0x578] CreateTexture2D(width=433,height=798,initial=0x00000000) called
  1406. [0x578] ID3D10Device1::CreateVertexShader (0x032A9A0C, length=1852 bytecode=0x730666A0)[0x578]
  1407. [0x578] ID3D10Device1::CreatePixelShader (0x032AA00C, length=952 bytecode=0x73087640)[0x578]
  1408. [0x578] ID3D10Device1::CreateVertexShader (0x032A8F4C, length=1288 bytecode=0x7306CB58)[0x578]
  1409. [0x578] ID3D10Device1::CreatePixelShader (0x03222E0C, length=832 bytecode=0x7307D548)[0x578]
  1410. [0x578] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1411. [0x578] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1412. [0x578] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1413. [0x578] CreateTexture2D(width=1024,height=40,initial=0x00000000) called
  1414. [0x578] ID3D10Device1::CreateVertexShader (0x032A7A8C, length=1692 bytecode=0x7306D060)[0x578]
  1415. [0x578] ID3D10Device1::CreatePixelShader (0x032A7E0C, length=1124 bytecode=0x73089D68)[0x578]
  1416. [0x578] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1417. [0x578] ID3D10Device1::CreatePixelShader (0x0322088C, length=1180 bytecode=0x73084358)[0x578]
  1418. [0x81C] Uninstalling...
  1419. [0x81C] Delayed hook (D3D11CreateDevice) installed
  1420. [0xA44] Hook (RegQueryValueExW) installed
  1421. [0xA44] Hook (CreateWindowExW) installed
  1422. [0xA44] Delayed hook (D3D11CreateDevice) installed
  1423. [0xA44] Hook (MilResource_SendCommand) installed
  1424. [0xA44] Hook (CreateRoundRectRgn) installed
  1425. [0xA44] RegQueryValueExW (hKey = 0x00000000)
  1426. [0xA44] RegQueryValueExW (hKey = 0x00000000)
  1427. [0xA44] RegQueryValueExW (hKey = 0x00000000)
  1428. [0xA44] RegQueryValueExW (hKey = 0x00000000)
  1429. [0xA44] RegQueryValueExW (hKey = 0x00000000)
  1430. [0xA44] RegQueryValueExW (hKey = 0x00000000)
  1431. [0xA44] RegQueryValueExW (hKey = 0x00000000)
  1432. [0xA44] RegQueryValueExW (hKey = 0x00000000)
  1433. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1434. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1435. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1436. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1437. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1438. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1439. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1440. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1441. [0x350] Delayed hook (D3D11CreateDevice) installed
  1442. [0x350] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x005F59D4)
  1443. [0x350] ProxyID3D11Device1 0x005E2590 (0x005F59D4) created
  1444. [0x350] ID3D11Device::QueryInterface ID3D11Device1 (0x005F59D4)...
  1445. [0x350] ID3D11Device::QueryInterface ID3D10Device1 (0x005F5A04)...
  1446. [0x350] ProxyID3D10Device1 (0x005F5A04) created
  1447. [0x350] Created new glass for device 0x005F5A04
  1448. [0x350] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  1449. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1450. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1451. [0x9A4] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  1452. [0x9A4] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x005F56D0)...
  1453. [0xA44] Colorization settings changed
  1454. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1455. [0x9A4] ID3D10Device1::QueryInterface ID3D11Device1
  1456. [0xD2C] Propagating user logon successful.
  1457. [0x9A4] ID3D10Device1::CreateBlendState (0x005CF7B4, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  1458. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1459. [0x9A4] ID3D10Device1::CreateBlendState (0x02F8FCB4, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  1460. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1461. [0x9A4] ID3D10Device1::CreateBlendState (0x02F90334, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  1462. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1463. [0x9A4] ID3D10Device1::CreateBlendState (0x02F90A74, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  1464. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1465. [0x9A4] ID3D10Device1::CreateBlendState (0x02F8FBF4, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  1466. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1467. [0x9A4] ID3D10Device1::CreateBlendState (0x02F912B4, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  1468. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1469. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1470. [0x9A4] ID3D10Device1::CreateBlendState (0x02F90B74, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  1471. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1472. [0x9A4] ID3D10Device1::CreateBlendState (0x02F90834, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  1473. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1474. [0x9A4] ID3D10Device1::CreateBlendState (0x02F8FFF4, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  1475. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1476. [0x9A4] ID3D10Device1::CreateBlendState (0x02F911F4, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  1477. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1478. [0x9A4] CreateSamplerState 0x02F8FF34 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1479. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1480. [0x9A4] CreateSamplerState 0x02F903F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1481. [0x9A4] CreateSamplerState 0x02F90CF4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1482. [0x9A4] CreateSamplerState 0x02F900B4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1483. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1484. [0x9A4] CreateSamplerState 0x02F8F974 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1485. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1486. [0x9A4] Sampler state succefully loaded.
  1487. [0xD2C] RegQueryValueExW (hKey = 0x00000000)
  1488. [0x9A4] CreateSamplerState 0x02F904F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1489. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1490. [0x9A4] CreateSamplerState 0x02F90674 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1491. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1492. [0x9A4] CreateSamplerState 0x02F90734 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1493. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1494. [0x9A4] ID3D10Device1::CreateInputLayout (0x005C8EB4):
  1495. [0x9A4]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1496. [0x9A4]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1497. [0x9A4]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1498. [0x9A4]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1499. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1500. [0x9A4] ID3D10Device1::CreateInputLayout (0x005C8FF4):
  1501. [0x9A4]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1502. [0x9A4]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1503. [0x9A4]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1504. [0x9A4]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1505. [0x9A4]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1506. [0x9A4]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1507. [0x9A4]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1508. [0x9A4]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1509. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1510. [0x9A4] ID3D10Device1::CreateInputLayout (0x005C90B4):
  1511. [0x9A4]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1512. [0x9A4]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1513. [0x9A4]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1514. [0x9A4]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1515. [0x9A4]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1516. [0x9A4]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1517. [0x9A4]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1518. [0x9A4]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1519. [0x9A4]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  1520. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1521. [0x9A4]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  1522. [0xD2C] RegQueryValueExW (hKey = 0x000001C8)
  1523. [0x9A4] ID3D10Device1::CreateInputLayout (0x005C91F4):
  1524. [0x9A4]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1525. [0x9A4]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1526. [0x9A4]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  1527. [0x9A4]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  1528. [0x9A4]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  1529. [0x9A4]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  1530. [0x9A4]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  1531. [0x9A4]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  1532. [0x9A4]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  1533. [0x9A4]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  1534. [0xA44] Colorization settings changed
  1535. [0x9A4] ID3D10Device1::CreateVertexShader (0x031A804C, length=1880 bytecode=0x7305D2F0)[0x9A4]
  1536. [0x9A4] ID3D10Device1::CreateVertexShader (0x006989CC, length=1232 bytecode=0x7305DEC0)[0x9A4]
  1537. [0x9A4] ID3D10Device1::CreatePixelShader (0x006A218C, length=1232 bytecode=0x73074608)[0x9A4]
  1538. [0x9A4] ID3D10Device1::CreatePixelShader (0x031AF5CC, length=1540 bytecode=0x730730E8)[0x9A4]
  1539. [0x9A4] ID3D10Device1::CreateVertexShader (0x031AF94C, length=1144 bytecode=0x7305DA48)[0x9A4]
  1540. [0x9A4] ID3D10Device1::CreatePixelShader (0x006A450C, length=584 bytecode=0x73072EA0)[0x9A4]
  1541. [0x9A4] ID3D10Device1::CreateVertexShader (0x031B014C, length=1140 bytecode=0x7305E390)[0x9A4]
  1542. [0x9A4] ID3D10Device1::CreatePixelShader (0x0324514C, length=1564 bytecode=0x730736F0)[0x9A4]
  1543. [0x9A4] ID3D10Device1::CreatePixelShader (0x0324404C, length=2292 bytecode=0x73073D10)[0x9A4]  => pixel shader for horizontal blur[0x9A4]
  1544. [0x9A4] ID3D10Device1::CreatePixelShader (0x0324450C, length=2576 bytecode=0x73074AD8)[0x9A4]  => pixel shader for vertical blur[0x9A4]
  1545. [0x9A4] ID3D10Device1::CreatePixelShader (0x031B4FCC, length=2280 bytecode=0x031B4670)[0x9A4]
  1546. [0x9A4] ID3D10Device1::CreatePixelShader (0x031B544C, length=2556 bytecode=0x03246810)[0x9A4]
  1547. [0x9A4] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x005F56CC)...
  1548. [0x9A4] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x005F59F8)...
  1549. [0x9A4] CreateTexture2D(width=50,height=50,initial=0x00000000) called
  1550. [0x9A4] CreateTexture2D(width=135,height=390,initial=0x00000000) called
  1551. [0x9A4] ID3D10Device1::CreateVertexShader (0x0329190C, length=1352 bytecode=0x73061430)[0x9A4]  => vertex shader for windows[0x9A4]
  1552. [0x9A4] ID3D10Device1::CreatePixelShader (0x03243D0C, length=844 bytecode=0x730872F0)[0x9A4]  => pixel shader for textures (alpha preserved)[0x9A4]
  1553. [0x9A4] CreateTexture2D(width=2000,height=400,initial=0x00000000) called
  1554. [0x9A4] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x005F56CC)...
  1555. [0x9A4] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x005F56D4)...
  1556. [0x9A4] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x005F5698)...
  1557. [0x9A4] CreateTexture2D(width=1024,height=600,initial=0x00000000) called
  1558. [0x9A4] ID3D10Device1::CreatePixelShader (0x031AEC4C, length=916 bytecode=0x730818C8)[0x9A4]  => pixel shader for textures (alpha ignored)[0x9A4]
  1559. [0x9A4] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1560. [0x9A4] ID3D10Device1::CreateVertexShader (0x031DEBCC, length=1440 bytecode=0x7305FD60)[0x9A4]
  1561. [0x9A4] ID3D10Device1::CreatePixelShader (0x031DDBCC, length=644 bytecode=0x730754E8)[0x9A4]  => pixel shader for filling by colour[0x9A4]
  1562. [0x9A4] CreateTexture2D(width=433,height=798,initial=0x00000000) called
  1563. [0x9A4] ID3D10Device1::CreateVertexShader (0x032DE54C, length=1852 bytecode=0x730666A0)[0x9A4]
  1564. [0x9A4] ID3D10Device1::CreatePixelShader (0x087633CC, length=952 bytecode=0x73087640)[0x9A4]
  1565. [0x9A4] ID3D10Device1::CreateVertexShader (0x031DDE8C, length=1288 bytecode=0x7306CB58)[0x9A4]
  1566. [0x9A4] ID3D10Device1::CreatePixelShader (0x08763B4C, length=832 bytecode=0x7307D548)[0x9A4]
  1567. [0x9A4] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1568. [0x9A4] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1569. [0x9A4] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1570. [0x9A4] CreateTexture2D(width=1024,height=40,initial=0x00000000) called
  1571. [0x9A4] ID3D10Device1::CreateVertexShader (0x031DC94C, length=1692 bytecode=0x7306D060)[0x9A4]
  1572. [0x9A4] ID3D10Device1::CreatePixelShader (0x032924CC, length=1124 bytecode=0x73089D68)[0x9A4]
  1573. [0x9A4] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1574. [0x9A4] ID3D10Device1::CreatePixelShader (0x031F978C, length=1180 bytecode=0x73084358)[0x9A4]
  1575. [0xBE8] Hook (RegQueryValueExW) installed
  1576. [0xBE8] Hook (CreateWindowExW) installed
  1577. [0xBE8] Delayed hook (D3D11CreateDevice) installed
  1578. [0xBE8] Hook (MilResource_SendCommand) installed
  1579. [0xBE8] Hook (CreateRoundRectRgn) installed
  1580. [0xBE8] RegQueryValueExW (hKey = 0x00000000)
  1581. [0xBE8] RegQueryValueExW (hKey = 0x00000000)
  1582. [0xBE8] RegQueryValueExW (hKey = 0x00000000)
  1583. [0xBE8] RegQueryValueExW (hKey = 0x00000000)
  1584. [0xBE8] RegQueryValueExW (hKey = 0x00000000)
  1585. [0xBE8] RegQueryValueExW (hKey = 0x00000000)
  1586. [0xBE8] RegQueryValueExW (hKey = 0x00000000)
  1587. [0xBE8] RegQueryValueExW (hKey = 0x00000000)
  1588. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1589. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1590. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1591. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1592. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1593. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1594. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1595. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1596. [0x118] Delayed hook (D3D11CreateDevice) installed
  1597. [0x118] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00615D1C)
  1598. [0x118] ProxyID3D11Device1 0x00601C00 (0x00615D1C) created
  1599. [0x118] ID3D11Device::QueryInterface ID3D11Device1 (0x00615D1C)...
  1600. [0x118] ID3D11Device::QueryInterface ID3D10Device1 (0x00615D4C)...
  1601. [0x118] ProxyID3D10Device1 (0x00615D4C) created
  1602. [0x118] Created new glass for device 0x00615D4C
  1603. [0x118] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  1604. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1605. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1606. [0xF34] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  1607. [0xBE8] Colorization settings changed
  1608. [0xF34] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00615A18)...
  1609. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1610. [0xF34] ID3D10Device1::QueryInterface ID3D11Device1
  1611. [0x98] Propagating user logon successful.
  1612. [0xF34] ID3D10Device1::CreateBlendState (0x005EECF4, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  1613. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1614. [0xF34] ID3D10Device1::CreateBlendState (0x006AEF74, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  1615. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1616. [0xF34] ID3D10Device1::CreateBlendState (0x006AE274, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  1617. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1618. [0xF34] ID3D10Device1::CreateBlendState (0x006AF074, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  1619. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1620. [0xF34] ID3D10Device1::CreateBlendState (0x006AE374, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  1621. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1622. [0xF34] ID3D10Device1::CreateBlendState (0x006AF1F4, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  1623. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1624. [0xF34] ID3D10Device1::CreateBlendState (0x006AEC34, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  1625. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1626. [0xF34] ID3D10Device1::CreateBlendState (0x006AF2B4, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  1627. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1628. [0xF34] ID3D10Device1::CreateBlendState (0x006AED34, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  1629. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1630. [0xF34] ID3D10Device1::CreateBlendState (0x006ADA74, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  1631. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1632. [0xF34] CreateSamplerState 0x006AE1B4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1633. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1634. [0xF34] CreateSamplerState 0x006ADB34 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1635. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1636. [0xF34] CreateSamplerState 0x006ADDB4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1637. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1638. [0xF34] CreateSamplerState 0x006ADBF4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1639. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1640. [0xF34] CreateSamplerState 0x006ADCF4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1641. [0x98] RegQueryValueExW (hKey = 0x00000000)
  1642. [0xF34] Sampler state succefully loaded.
  1643. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1644. [0xF34] CreateSamplerState 0x006AE434 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1645. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1646. [0xF34] CreateSamplerState 0x006AE5B4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1647. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1648. [0xF34] CreateSamplerState 0x006AE034 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1649. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1650. [0xF34] ID3D10Device1::CreateInputLayout (0x005E9334):
  1651. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1652. [0xF34]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1653. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1654. [0xF34]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1655. [0x98] RegQueryValueExW (hKey = 0x000001D8)
  1656. [0xF34]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1657. [0xF34]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1658. [0xF34] ID3D10Device1::CreateInputLayout (0x005E99F4):
  1659. [0xF34]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1660. [0xF34]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1661. [0xF34]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1662. [0xF34]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1663. [0xF34]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1664. [0xF34]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1665. [0xF34]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1666. [0xF34]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1667. [0xBE8] Colorization settings changed
  1668. [0xF34] ID3D10Device1::CreateInputLayout (0x005E8EB4):
  1669. [0xF34]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1670. [0xF34]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1671. [0xF34]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1672. [0xF34]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1673. [0xF34]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1674. [0xF34]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1675. [0xF34]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1676. [0xF34]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1677. [0xF34]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  1678. [0xF34]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  1679. [0xF34] ID3D10Device1::CreateInputLayout (0x02FA3B74):
  1680. [0xF34]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1681. [0xF34]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1682. [0xF34]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  1683. [0xF34]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  1684. [0xF34]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  1685. [0xF34]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  1686. [0xF34]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  1687. [0xF34]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  1688. [0xF34]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  1689. [0xF34]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  1690. [0xF34] ID3D10Device1::CreateVertexShader (0x02FA5A8C, length=1880 bytecode=0x7305D2F0)[0xF34]
  1691. [0xF34] ID3D10Device1::CreateVertexShader (0x02FABFCC, length=1232 bytecode=0x7305DEC0)[0xF34]
  1692. [0xF34] ID3D10Device1::CreatePixelShader (0x02FAB78C, length=1232 bytecode=0x73074608)[0xF34]
  1693. [0xF34] ID3D10Device1::CreatePixelShader (0x02FAC30C, length=1540 bytecode=0x730730E8)[0xF34]
  1694. [0xF34] ID3D10Device1::CreateVertexShader (0x02FA78CC, length=1144 bytecode=0x7305DA48)[0xF34]
  1695. [0xF34] ID3D10Device1::CreatePixelShader (0x02FA824C, length=584 bytecode=0x73072EA0)[0xF34]
  1696. [0xF34] ID3D10Device1::CreateVertexShader (0x02FA850C, length=1140 bytecode=0x7305E390)[0xF34]
  1697. [0xF34] ID3D10Device1::CreatePixelShader (0x0320604C, length=1564 bytecode=0x730736F0)[0xF34]
  1698. [0xF34] ID3D10Device1::CreatePixelShader (0x02FA5E8C, length=2292 bytecode=0x73073D10)[0xF34]  => pixel shader for horizontal blur[0xF34]
  1699. [0xF34] ID3D10Device1::CreatePixelShader (0x02FA630C, length=2576 bytecode=0x73074AD8)[0xF34]  => pixel shader for vertical blur[0xF34]
  1700. [0xF34] ID3D10Device1::CreatePixelShader (0x02FA680C, length=2280 bytecode=0x0326AE20)[0xF34]
  1701. [0xF34] ID3D10Device1::CreatePixelShader (0x02FA6C8C, length=2556 bytecode=0x0326AE20)[0xF34]
  1702. [0xF34] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00615A14)...
  1703. [0xF34] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00615D40)...
  1704. [0xF34] CreateTexture2D(width=50,height=50,initial=0x00000000) called
  1705. [0xF34] CreateTexture2D(width=135,height=390,initial=0x00000000) called
  1706. [0xF34] ID3D10Device1::CreateVertexShader (0x032B9B4C, length=1352 bytecode=0x73061430)[0xF34]  => vertex shader for windows[0xF34]
  1707. [0xF34] ID3D10Device1::CreatePixelShader (0x0332A90C, length=844 bytecode=0x730872F0)[0xF34]  => pixel shader for textures (alpha preserved)[0xF34]
  1708. [0xF34] CreateTexture2D(width=2000,height=400,initial=0x00000000) called
  1709. [0xF34] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00615A14)...
  1710. [0xF34] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x00615A1C)...
  1711. [0xF34] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x006159E0)...
  1712. [0xF34] CreateTexture2D(width=1024,height=600,initial=0x00000000) called
  1713. [0xF34] ID3D10Device1::CreatePixelShader (0x02F55A0C, length=916 bytecode=0x730818C8)[0xF34]  => pixel shader for textures (alpha ignored)[0xF34]
  1714. [0xF34] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1715. [0xF34] ID3D10Device1::CreateVertexShader (0x02F546CC, length=1440 bytecode=0x7305FD60)[0xF34]
  1716. [0xF34] ID3D10Device1::CreatePixelShader (0x032B17CC, length=644 bytecode=0x730754E8)[0xF34]  => pixel shader for filling by colour[0xF34]
  1717. [0xF34] CreateTexture2D(width=433,height=798,initial=0x00000000) called
  1718. [0xF34] ID3D10Device1::CreateVertexShader (0x032B384C, length=1852 bytecode=0x730666A0)[0xF34]
  1719. [0xF34] ID3D10Device1::CreatePixelShader (0x02F5CACC, length=952 bytecode=0x73087640)[0xF34]
  1720. [0xF34] ID3D10Device1::CreateVertexShader (0x02F5CD8C, length=1288 bytecode=0x7306CB58)[0xF34]
  1721. [0xF34] ID3D10Device1::CreatePixelShader (0x02F53B8C, length=832 bytecode=0x7307D548)[0xF34]
  1722. [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1723. [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1724. [0xF34] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1725. [0xF34] CreateTexture2D(width=1024,height=40,initial=0x00000000) called
  1726. [0xF34] ID3D10Device1::CreateVertexShader (0x02FA16CC, length=1692 bytecode=0x7306D060)[0xF34]
  1727. [0xF34] ID3D10Device1::CreatePixelShader (0x0332844C, length=1124 bytecode=0x73089D68)[0xF34]
  1728. [0xF34] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1729. [0xF34] ID3D10Device1::CreatePixelShader (0x032B570C, length=1180 bytecode=0x73084358)[0xF34]
  1730. [0xF34] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1731. [0xF34] CreateTexture2D(width=167,height=203,initial=0x00000000) called
  1732. [0xB58] Hook (SetWindowCompositionAttribute) installed
  1733. [0xB58] Hook (DwmEnableBlurBehindWindow) installed
  1734. [0xF34] CreateTexture2D(width=1032,height=27,initial=0x00000000) called
  1735. [0xF34] CreateTexture2D(width=23,height=23,initial=0x00000000) called
  1736. [0xF34] CreateTexture2D(width=4,height=537,initial=0x00000000) called
  1737. [0xF34] CreateTexture2D(width=4,height=537,initial=0x00000000) called
  1738. [0xF34] CreateTexture2D(width=1032,height=4,initial=0x00000000) called
  1739. [0xF34] CreateTexture2D(width=1024,height=537,initial=0x00000000) called
  1740. [0xF34] CreateTexture2D(width=16,height=16,initial=0x00000000) called
  1741. [0xF34] CreateTexture2D(width=16,height=16,initial=0x00000000) called
  1742. [0xF34] CreateTexture2D(width=16,height=16,initial=0x00000000) called
  1743. [0xF34] CreateTexture2D(width=57,height=20,initial=0x00000000) called
  1744. [0xBE8] Colorization settings changed
  1745. [0xF34] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1746. [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1747. [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1748. [0xF34] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1749. [0xF34] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1750. [0xF34] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1751. [0xBE8] Settings reloaded
  1752. [0xF34] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1753. [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1754. [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1755. [0xF34] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1756. [0xF34] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1757. [0xE78] Hook (RegQueryValueExW) installed
  1758. [0xE78] Hook (CreateWindowExW) installed
  1759. [0xE78] Delayed hook (D3D11CreateDevice) installed
  1760. [0xE78] Hook (MilResource_SendCommand) installed
  1761. [0xE78] Hook (CreateRoundRectRgn) installed
  1762. [0xE78] RegQueryValueExW (hKey = 0x00000000)
  1763. [0xE78] RegQueryValueExW (hKey = 0x00000000)
  1764. [0xE78] RegQueryValueExW (hKey = 0x00000000)
  1765. [0xE78] RegQueryValueExW (hKey = 0x00000000)
  1766. [0xE78] RegQueryValueExW (hKey = 0x00000000)
  1767. [0xE78] RegQueryValueExW (hKey = 0x00000000)
  1768. [0xE78] RegQueryValueExW (hKey = 0x00000000)
  1769. [0xE78] RegQueryValueExW (hKey = 0x00000000)
  1770. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1771. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1772. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1773. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1774. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1775. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1776. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1777. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1778. [0xB40] Delayed hook (D3D11CreateDevice) installed
  1779. [0xB40] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x01083F54)
  1780. [0xB40] ProxyID3D11Device1 0x010721D8 (0x01083F54) created
  1781. [0xB40] ID3D11Device::QueryInterface ID3D11Device1 (0x01083F54)...
  1782. [0xB40] ID3D11Device::QueryInterface ID3D10Device1 (0x01083F84)...
  1783. [0xB40] ProxyID3D10Device1 (0x01083F84) created
  1784. [0xB40] Created new glass for device 0x01083F84
  1785. [0xB40] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  1786. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1787. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1788. [0xDCC] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)...
  1789. [0xDCC] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x01083C50)...
  1790. [0xDCC] ID3D10Device1::QueryInterface ID3D11Device1
  1791. [0xDCC] ID3D10Device1::CreateBlendState (0x0105F7B4, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  1792. [0xDCC] ID3D10Device1::CreateBlendState (0x039F1DF4, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  1793. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1794. [0xE54] Propagating user logon successful.
  1795. [0xDCC] ID3D10Device1::CreateBlendState (0x039F1EB4, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  1796. [0xE78] Colorization settings changed
  1797. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1798. [0xDCC] ID3D10Device1::CreateBlendState (0x039F15F4, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  1799. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1800. [0xDCC] ID3D10Device1::CreateBlendState (0x039F21F4, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  1801. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1802. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1803. [0xDCC] ID3D10Device1::CreateBlendState (0x039F2474, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  1804. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1805. [0xDCC] ID3D10Device1::CreateBlendState (0x039F1FB4, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  1806. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1807. [0xDCC] ID3D10Device1::CreateBlendState (0x039F2974, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  1808. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1809. [0xDCC] ID3D10Device1::CreateBlendState (0x039F22F4, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  1810. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1811. [0xDCC] ID3D10Device1::CreateBlendState (0x039F1434, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  1812. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1813. [0xDCC] CreateSamplerState 0x039F2874 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1814. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1815. [0xDCC] CreateSamplerState 0x039F14F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1816. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1817. [0xDCC] CreateSamplerState 0x039F2634 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1818. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1819. [0xDCC] CreateSamplerState 0x039F2EF4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1820. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1821. [0xDCC] CreateSamplerState 0x039F2AF4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1822. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1823. [0xDCC] Sampler state succefully loaded.
  1824. [0xE54] RegQueryValueExW (hKey = 0x00000000)
  1825. [0xDCC] CreateSamplerState 0x039F2A34 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1826. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1827. [0xDCC] CreateSamplerState 0x039F2BB4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1828. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1829. [0xDCC] CreateSamplerState 0x039F2E34 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  1830. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1831. [0xDCC] ID3D10Device1::CreateInputLayout (0x010598B4):
  1832. [0xDCC]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1833. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1834. [0xDCC]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1835. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1836. [0xDCC]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1837. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1838. [0xE54] RegQueryValueExW (hKey = 0x000001CC)
  1839. [0xDCC]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1840. [0xDCC] ID3D10Device1::CreateInputLayout (0x01059AB4):
  1841. [0xDCC]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1842. [0xDCC]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1843. [0xDCC]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1844. [0xDCC]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1845. [0xDCC]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1846. [0xE78] Colorization settings changed
  1847. [0xDCC]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1848. [0xDCC]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1849. [0xDCC]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1850. [0xDCC] ID3D10Device1::CreateInputLayout (0x01058CF4):
  1851. [0xDCC]   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1852. [0xDCC]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  1853. [0xDCC]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1854. [0xDCC]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  1855. [0xDCC]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  1856. [0xDCC]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  1857. [0xDCC]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  1858. [0xDCC]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  1859. [0xDCC]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  1860. [0xDCC]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  1861. [0xDCC] ID3D10Device1::CreateInputLayout (0x03AE33F4):
  1862. [0xDCC]   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  1863. [0xDCC]   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  1864. [0xDCC]   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  1865. [0xDCC]   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  1866. [0xDCC]   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  1867. [0xDCC]   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  1868. [0xDCC]   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  1869. [0xDCC]   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  1870. [0xDCC]   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  1871. [0xDCC]   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  1872. [0xDCC] ID3D10Device1::CreateVertexShader (0x03AE710C, length=1880 bytecode=0x7305D2F0)[0xDCC]
  1873. [0xDCC] ID3D10Device1::CreateVertexShader (0x03ADBFCC, length=1232 bytecode=0x7305DEC0)[0xDCC]
  1874. [0xDCC] ID3D10Device1::CreatePixelShader (0x03B1664C, length=1232 bytecode=0x73074608)[0xDCC]
  1875. [0xDCC] ID3D10Device1::CreatePixelShader (0x03AE660C, length=1540 bytecode=0x730730E8)[0xDCC]
  1876. [0xDCC] ID3D10Device1::CreateVertexShader (0x03AE754C, length=1144 bytecode=0x7305DA48)[0xDCC]
  1877. [0xDCC] ID3D10Device1::CreatePixelShader (0x03B152CC, length=584 bytecode=0x73072EA0)[0xDCC]
  1878. [0xDCC] ID3D10Device1::CreateVertexShader (0x03B169CC, length=1140 bytecode=0x7305E390)[0xDCC]
  1879. [0xDCC] ID3D10Device1::CreatePixelShader (0x03B18FCC, length=1564 bytecode=0x730736F0)[0xDCC]
  1880. [0xDCC] ID3D10Device1::CreatePixelShader (0x03AE81CC, length=2292 bytecode=0x73073D10)[0xDCC]  => pixel shader for horizontal blur[0xDCC]
  1881. [0xDCC] ID3D10Device1::CreatePixelShader (0x03AE924C, length=2576 bytecode=0x73074AD8)[0xDCC]  => pixel shader for vertical blur[0xDCC]
  1882. [0xDCC] ID3D10Device1::CreatePixelShader (0x03AEA04C, length=2280 bytecode=0x03AE9700)[0xDCC]
  1883. [0xDCC] ID3D10Device1::CreatePixelShader (0x03AE974C, length=2556 bytecode=0x03AEA478)[0xDCC]
  1884. [0xDCC] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x01083C4C)...
  1885. [0xDCC] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x01083F78)...
  1886. [0xDCC] CreateTexture2D(width=50,height=50,initial=0x00000000) called
  1887. [0xDCC] CreateTexture2D(width=135,height=390,initial=0x00000000) called
  1888. [0xDCC] ID3D10Device1::CreateVertexShader (0x03B9BD0C, length=1352 bytecode=0x73061430)[0xDCC]  => vertex shader for windows[0xDCC]
  1889. [0xDCC] ID3D10Device1::CreatePixelShader (0x096B5C4C, length=844 bytecode=0x730872F0)[0xDCC]  => pixel shader for textures (alpha preserved)[0xDCC]
  1890. [0xDCC] CreateTexture2D(width=2000,height=400,initial=0x00000000) called
  1891. [0xDCC] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x01083C4C)...
  1892. [0xDCC] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x01083C54)...
  1893. [0xDCC] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x01083C18)...
  1894. [0xDCC] CreateTexture2D(width=1024,height=600,initial=0x00000000) called
  1895. [0xDCC] ID3D10Device1::CreatePixelShader (0x039EFCCC, length=916 bytecode=0x730818C8)[0xDCC]  => pixel shader for textures (alpha ignored)[0xDCC]
  1896. [0xDCC] ID3D10Device1::CreateVertexShader (0x03AE0D0C, length=1440 bytecode=0x7305FD60)[0xDCC]
  1897. [0xDCC] ID3D10Device1::CreatePixelShader (0x096B418C, length=644 bytecode=0x730754E8)[0xDCC]  => pixel shader for filling by colour[0xDCC]
  1898. [0xDCC] CreateTexture2D(width=1024,height=40,initial=0x00000000) called
  1899. [0xDCC] CreateTexture2D(width=433,height=798,initial=0x00000000) called
  1900. [0xDCC] ID3D10Device1::CreateVertexShader (0x039EDBCC, length=1852 bytecode=0x730666A0)[0xDCC]
  1901. [0xDCC] ID3D10Device1::CreatePixelShader (0x03AE190C, length=952 bytecode=0x73087640)[0xDCC]
  1902. [0xDCC] CreateTexture2D(width=16,height=16,initial=0x00000000) called
  1903. [0xDCC] CreateTexture2D(width=1024,height=537,initial=0x00000000) called
  1904. [0xDCC] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1905. [0xDCC] ID3D10Device1::CreateVertexShader (0x03BAE68C, length=1288 bytecode=0x7306CB58)[0xDCC]
  1906. [0xDCC] ID3D10Device1::CreatePixelShader (0x03BB648C, length=832 bytecode=0x7307D548)[0xDCC]
  1907. [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1908. [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1909. [0xDCC] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1910. [0xDCC] ID3D10Device1::CreateVertexShader (0x096B0B0C, length=1692 bytecode=0x7306D060)[0xDCC]
  1911. [0xDCC] ID3D10Device1::CreatePixelShader (0x03BB608C, length=1124 bytecode=0x73089D68)[0xDCC]
  1912. [0xDCC] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1913. [0xDCC] ID3D10Device1::CreatePixelShader (0x03BB154C, length=1180 bytecode=0x73084358)[0xDCC]
  1914. [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1915. [0xE78] Settings reloaded
  1916. [0xDCC] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1917. [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1918. [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1919. [0xDCC] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1920. [0xDCC] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1921. [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1922. [0xDCC] CreateTexture2D(width=16,height=16,initial=0x00000000) called
  1923. [0xDCC] CreateTexture2D(width=57,height=20,initial=0x00000000) called
  1924. [0xE78] Colorization settings changed
  1925. [0xDCC] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1926. [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1927. [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1928. [0xDCC] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1929. [0xDCC] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1930. [0xE78] Settings reloaded
  1931. [0xDCC] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1932. [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1933. [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1934. [0xDCC] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1935. [0xDCC] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1936. [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1937. [0xE78] Colorization settings changed
  1938. [0xDCC] CreateTexture2D(width=86,height=600,initial=0x00000000) called
  1939. [0xDCC] CreateTexture2D(width=479,height=26,initial=0x00000000) called
  1940. [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1941. [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called
  1942. [0xDCC] CreateTexture2D(width=479,height=3,initial=0x00000000) called
  1943. [0xDCC] CreateTexture2D(width=473,height=296,initial=0x00000000) called
  1944. [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1945. [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1946. [0xDCC] CreateTexture2D(width=162,height=28,initial=0x00000000) called
  1947. [0xDCC] CreateTexture2D(width=24,height=23,initial=0x00000000) called
  1948. [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1949. [0xDCC] CreateTexture2D(width=162,height=28,initial=0x00000000) called
  1950. [0xDCC] CreateTexture2D(width=24,height=23,initial=0x00000000) called
  1951. [0xDCC] CreateTexture2D(width=162,height=28,initial=0x00000000) called
  1952. [0xDCC] CreateTexture2D(width=24,height=23,initial=0x00000000) called
  1953. [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called
  1954. [0xB58] Hook (SetWindowCompositionAttribute) installed
  1955. [0xC04] Hook (SetWindowCompositionAttribute) installed
  1956. [0xC04] Hook (DwmEnableBlurBehindWindow) installed
  1957. [0xDCC] CreateTexture2D(width=1032,height=27,initial=0x00000000) called
  1958. [0xDCC] CreateTexture2D(width=4,height=537,initial=0x00000000) called
  1959. [0xDCC] CreateTexture2D(width=4,height=537,initial=0x00000000) called
  1960. [0xDCC] CreateTexture2D(width=1032,height=4,initial=0x00000000) called
  1961. [0xDCC] CreateTexture2D(width=1024,height=564,initial=0x00000000) called
  1962. [0xDCC] CreateTexture2D(width=35,height=19,initial=0x00000000) called
  1963. [0xDCC] CreateTexture2D(width=16,height=16,initial=0x00000000) called
  1964. [0xDCC] CreateTexture2D(width=1024,height=537,initial=0x00000000) called
  1965. [0xDCC] CreateTexture2D(width=1024,height=564,initial=0x00000000) called
  1966. [0xC04] Hook (SetWindowCompositionAttribute) installed
  1967. [0xB14] Hook (SetWindowCompositionAttribute) installed
  1968. [0xB14] Hook (DwmEnableBlurBehindWindow) installed
  1969. [0xDCC] CreateTexture2D(width=1032,height=27,initial=0x00000000) called
  1970. [0xDCC] CreateTexture2D(width=1024,height=564,initial=0x00000000) called
  1971. [0xDCC] CreateTexture2D(width=4,height=537,initial=0x00000000) called
  1972. [0xDCC] CreateTexture2D(width=4,height=537,initial=0x00000000) called
  1973. [0xDCC] CreateTexture2D(width=1032,height=4,initial=0x00000000) called
  1974. [0xDCC] CreateTexture2D(width=172,height=50,initial=0x00000000) called
  1975. [0xDCC] CreateTexture2D(width=178,height=50,initial=0x00000000) called
  1976. [0xDCC] CreateTexture2D(width=768,height=27,initial=0x00000000) called
  1977. [0xDCC] CreateTexture2D(width=16,height=16,initial=0x00000000) called
  1978. [0xDCC] CreateTexture2D(width=4,height=368,initial=0x00000000) called
  1979. [0xDCC] CreateTexture2D(width=4,height=368,initial=0x00000000) called
  1980. [0xDCC] CreateTexture2D(width=768,height=4,initial=0x00000000) called
  1981. [0xDCC] CreateTexture2D(width=760,height=368,initial=0x00000000) called
  1982. [0xDCC] CreateTexture2D(width=768,height=27,initial=0x00000000) called
  1983. [0xDCC] CreateTexture2D(width=16,height=16,initial=0x00000000) called
  1984. [0xDCC] CreateTexture2D(width=4,height=368,initial=0x00000000) called
  1985. [0xDCC] CreateTexture2D(width=4,height=368,initial=0x00000000) called
  1986. [0xDCC] CreateTexture2D(width=768,height=4,initial=0x00000000) called
  1987. [0xDCC] CreateTexture2D(width=760,height=368,initial=0x00000000) called
  1988. [0xDCC] CreateTexture2D(width=201,height=319,initial=0x00000000) called
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