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- [thread ffffffff][I][0]: Log system initialised
- [thread ffffffff][I][17]: Default allowed number of simultaneously open files in the system is 2048.
- [thread ffffffff][I][17]: Current memlock limit is 0.
- [thread ffffffff][I][17]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
- [thread ffffffff][D][17]: kernel32_Init
- [thread ffffffff][D][17]: vmm_init: reserve range 0x10000-0x48000000 (size 47ff0000)
- [thread ffffffff][D][18]: LDT table index for TEB entries determined to be 13
- [thread 00000001][D][28]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = -1, AlphaSize = -1, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000001][I][216]: OpenGL information:
- [thread 00000001][I][216]: renderer: GeForce GTX 660/PCIe/SSE2
- [thread 00000001][I][216]: vendor: NVIDIA Corporation
- [thread 00000001][I][216]: version: 3.2.0 NVIDIA 331.67
- [thread 00000001][I][216]: GLSL version: 1.50 NVIDIA via Cg compiler
- [thread 00000001][D][316]: Changing current directory to: 'C:\media\linuxgames\Steam\SteamApps\common\the witcher 2\bin\'
- [thread 00000001][D][316]: kernel32_ProcessAttach
- [thread 00000001][D][444]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\msvcrt.dll loaded at 2a30000
- [thread 00000001][D][445]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\fmodex.dll loaded at 2910000
- [thread 00000001][D][447]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\fmod_event.dll loaded at 2a80000
- [thread 00000001][D][449]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\fmod_event_net.dll loaded at 2ad0000
- [thread 00000001][D][482]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\d3dx9_39.dll loaded at 2b30000
- [thread 00000001][D][484]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\w1import.dll loaded at 2f00000
- [thread 00000001][D][485]: DLL LOADING: C:\media\linuxgames\Steam\SteamApps\common\the witcher 2\bin\\witcher2.exe loaded at 400000
- [thread 00000001][D][488]: WARNING!!! GetStartupInfoA currently returns info that imitates running game straight from Windows XP. For processes created in other way, this info may be inaccurate
- [thread 00000001][D][489]: WARNING!!! GetStartupInfoW currently returns info that imitates running game straight from Windows XP. For processes created in other way, this info may be inaccurate
- [thread 00000004][D][490]: WARNING!!! GetStartupInfoW currently returns info that imitates running game straight from Windows XP. For processes created in other way, this info may be inaccurate
- [thread 00000004][D][490]: WARNING!!! GetStartupInfoW currently returns info that imitates running game straight from Windows XP. For processes created in other way, this info may be inaccurate
- [thread 00000004][D][492]: SetProcessWorkingSetSize( hProcess = 0xffffffff, dwMinimumWorkingSetSize = 201326592, dwMaximumWorkingSetSize = 201326592
- [thread 00000004][W][564]: eON_LoadLibraryEx() couldn't load 'C:\media\linuxgames\Steam\SteamApps\common\the witcher 2\bin\telemetry32.dll', returning NULL!
- [thread 00000004][D][5107]: eON_OpenMutexW for name w
- [thread 00000004][D][5107]: CreateMutexA() - specified lpMutexAttributes, not handled!
- [thread 00000004][D][5773]: Direct3D9 object created through Direct3DCreate9( 0x20 )
- [thread 00000004][D][5900]: CoInitializeEx called
- [thread 00000004][D][5900]: multithreaded COM chosen
- [thread 00000004][D][5900]: CoCreateInstance( rclsid = {bcde0395-e52f-467c-8e3d-c4579291692e}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER|CLSCTX_INPROC_HANDLER|CLSCTX_LOCAL_SERVER, riid = {a95664d2-9614-4f35-a746-de8db63617e6}, ppv = 0xf1a84be8 )
- [thread 00000004][D][5900]: winmm_DllGetClassObject() - creating MMDeviceEnumerator object ( 0xf189b930 )
- [thread 00000004][D][5906]: CoCreateInstance( rclsid = {bcde0395-e52f-467c-8e3d-c4579291692e}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER|CLSCTX_INPROC_HANDLER|CLSCTX_LOCAL_SERVER|CLSCTX_REMOTE_SERVER, riid = {a95664d2-9614-4f35-a746-de8db63617e6}, ppv = 0xf1a84bdc )
- [thread 00000004][D][5906]: winmm_DllGetClassObject() - creating MMDeviceEnumerator object ( 0xf189b548 )
- [thread 00000004][D][5906]: CoCreateInstance( rclsid = {bcde0395-e52f-467c-8e3d-c4579291692e}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER|CLSCTX_INPROC_HANDLER|CLSCTX_LOCAL_SERVER|CLSCTX_REMOTE_SERVER, riid = {a95664d2-9614-4f35-a746-de8db63617e6}, ppv = 0xf1a84b84 )
- [thread 00000004][D][5906]: winmm_DllGetClassObject() - creating MMDeviceEnumerator object ( 0xf189b548 )
- [thread 00000004][W][5908]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = SOFTWARE\PersonalAudio\MyEars
- [thread 00000004][D][5909]: CoCreateInstance( rclsid = {bcde0395-e52f-467c-8e3d-c4579291692e}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER|CLSCTX_INPROC_HANDLER|CLSCTX_LOCAL_SERVER|CLSCTX_REMOTE_SERVER, riid = {a95664d2-9614-4f35-a746-de8db63617e6}, ppv = 0xf1a84860 )
- [thread 00000004][D][5909]: winmm_DllGetClassObject() - creating MMDeviceEnumerator object ( 0xf189b548 )
- [thread 00000004][D][5909]: CoCreateInstance( rclsid = {bcde0395-e52f-467c-8e3d-c4579291692e}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER|CLSCTX_INPROC_HANDLER|CLSCTX_LOCAL_SERVER|CLSCTX_REMOTE_SERVER, riid = {a95664d2-9614-4f35-a746-de8db63617e6}, ppv = 0xf1a84960 )
- [thread 00000004][D][5909]: winmm_DllGetClassObject() - creating MMDeviceEnumerator object ( 0xf189b548 )
- [thread 00000007][D][5915]: AvSetMmThreadCharacteristicsW( TaskName = 'Audio', TaskIndex = 0xef7ff278 )
- [thread 00000004][W][10813]: eON_LoadLibraryEx() couldn't load 'LightFX.dll', returning NULL!
- [thread 00000004][W][10813]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
- [thread 00000004][D][10815]: Looking for standard cursor: IDC_CROSS
- [thread 00000004][D][10818]: RegisterClassExW( wc = 0xf1a84de8 )
- [thread 00000004][D][10818]: RegisterClassExA( wc = 0xf1a84d80 )
- [thread 00000004][D][10818]: style: 0x3
- [thread 00000004][D][10818]: lpfnWndProc: 0x9911c6
- [thread 00000004][D][10818]: cbClsExtra: 0x0
- [thread 00000004][D][10818]: cbWndExtra: 0x8
- [thread 00000004][D][10818]: hInstance: 0x400000
- [thread 00000004][D][10818]: hIcon: 0x0
- [thread 00000004][D][10818]: hCursor: 0xf188f788
- [thread 00000004][D][10818]: hbrBackground: 0x49fe3ac8
- [thread 00000004][D][10818]: lpszMenuName: '(null)'
- [thread 00000004][D][10818]: lpszClassName: 'W2ViewportClass'
- [thread 00000004][D][10818]: hIconSm: 0x0
- [thread 00000004][D][10818]: CreateWindowEx( dwExStyle = 0x8, lpClassName = 'W2ViewportClass', lpWindowName = 'The Witcher 2', dwStyle = 0x82000000, X = 0, Y = 0, nWidth = 1920, nHeight = 1080, hWndParent = (nil), hMenu = (nil), hInstance = 0x400000, lpParam = 0x8bc8400 )
- [thread 00000004][D][10962]: DefWindowProcW to window 0xf1894fb8 with message WM_CREATE (wParam 0x0, lParam 0xf1a84cb0) - make sure it's correctly handled here!
- [thread 00000004][D][10962]: Window 0xf1894fb8 created.
- [thread 00000004][D][10962]: DefWindowProcW to window 0xf1894fb8 with message WM_MOVE (wParam 0x0, lParam 0x0) - make sure it's correctly handled here!
- [thread 00000004][W][10980]: eON_LoadLibraryEx() couldn't load 'wintab32.dll', returning NULL!
- [thread 00000004][I][10995]: Available video memory: 0
- [thread 00000004][I][10995]: Available texture memory: 0
- [thread 00000004][D][10995]: OpenGLWrapperLinux::Open: Window = 0xf1894fb8, NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = 0, StencilSize = 0, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][11163]: DefWindowProcW to window 0xf1894fb8 with message WM_MOVE (wParam 0x0, lParam 0x1b0000) - make sure it's correctly handled here!
- [thread 00000004][D][11212]: Compiling and linking special GLSL copy program in OpenGL...
- [thread 00000004][I][11877]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 1048576
- [thread 00000004][I][11877]: Recommended max number of indices addressed in one glDrawRangeElements() call: 1048576
- [thread 00000004][D][11894]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][12032]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][12102]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][12297]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][W][12371]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
- [thread 00000004][W][12371]: Unsupported State D3DRS_LASTPIXEL Value: 0x0
- [thread 00000004][D][13211]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][14082]: Data format of keyboard device set to default c_dfDIKeyboard format.
- [thread 00000004][D][14082]: DirectInputKeyboardDevice8Imp::SetProperty( DIPROP_BUFFERSIZE ) to 10. Ignoring it.
- [thread 00000004][D][14082]: Cooperative level on keyboard device for window 0xf1894fb8 set to: DISCL_EXCLUSIVE|DISCL_FOREGROUND
- [thread 00000004][W][14082]: Game wants keyboard to be EXCLUSIVE. Currently it doesn't work this way in eON.
- [thread 00000004][D][14082]: Cooperative level on mouse device for game window set to: DISCL_EXCLUSIVE|DISCL_FOREGROUND
- [thread 00000004][W][14085]: DirectInputKeyboardDevice8Imp::GetDeviceData() returning DIERR_NOTACQUIRED.
- [thread 00000004][D][14085]: DirectInput 8 keyboard acquired.
- [thread 00000004][W][14088]: DirectInputMouseDevice8Imp::GetDeviceState() returning DIERR_NOTACQUIRED.
- [thread 00000004][D][14088]: DirectInput 8 mouse acquired.
- [thread 0000000e][I][14439]: Uniform buffer 0xf18ac4e8 now has 2 internal buffers, taking 8192000 bytes
- [thread 0000000e][I][14446]: Uniform buffer 0xf18ac514 now has 2 internal buffers, taking 8192000 bytes
- [thread 00000011][D][17232]: ExitThread() called, exit code 0
- [thread 00000010][D][17237]: ExitThread() called, exit code 0
- [thread 00000013][D][24848]: ExitThread() called, exit code 0
- [thread 00000012][D][24852]: ExitThread() called, exit code 0
- [thread 0000000f][D][24852]: ExitThread() called, exit code 0
- [thread 0000000e][D][27069]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][27082]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000016][D][44537]: ExitThread() called, exit code 0
- [thread 00000015][D][44537]: ExitThread() called, exit code 0
- [thread 00000004][D][48615]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][48666]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][48798]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][48881]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][48946]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][49096]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][49246]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][49416]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][49599]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][49749]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][49897]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][50047]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][50215]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][50448]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][W][50478]: Audio rendering is starved (could only delived 16 bytes out of 880 requested - make sure the game supplies more data more often!
- [thread 00000004][D][50547]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][50696]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][50867]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][50998]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][51166]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][51315]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][51482]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][51633]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][51781]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][W][51945]: Unsupported texture format D3DFMT_L6V5U5
- [thread 00000004][D][51949]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][W][52095]: Unsupported texture format D3DFMT_X8L8V8U8
- [thread 00000004][D][52098]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][52248]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][D][52398]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][W][52545]: Unsupported texture format D3DFMT_A2W10V10U10
- [thread 00000004][D][52548]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][W][52678]: Unsupported texture format D3DFMT_Q16W16V16U16
- [thread 00000004][D][52681]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][W][52829]: Unsupported texture format D3DFMT_CxV8U8
- [thread 00000004][D][52831]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][W][52978]: Unsupported texture format D3DFMT_UYVY
- [thread 00000004][D][52983]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][W][53162]: Unsupported texture format D3DFMT_R8G8_B8G8
- [thread 00000004][D][53167]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][W][53295]: Unsupported texture format D3DFMT_YUY2
- [thread 00000004][D][53298]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 00000004][W][53445]: Unsupported texture format D3DFMT_G8R8_G8B8
- [thread 00000004][D][53449]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63381]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63432]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63462]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63496]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63529]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63563]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63597]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63631]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63665]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63697]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63731]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63764]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63798]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63831]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63864]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63897]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63931]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63964]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][63997]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][64032]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][64053]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][64080]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][W][64097]: Unsupported texture format D3DFMT_L6V5U5
- [thread 0000000e][D][64114]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][W][64131]: Unsupported texture format D3DFMT_X8L8V8U8
- [thread 0000000e][D][64148]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][64180]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][64202]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][W][64214]: Unsupported texture format D3DFMT_A2W10V10U10
- [thread 0000000e][D][64231]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][W][64247]: Unsupported texture format D3DFMT_Q16W16V16U16
- [thread 0000000e][D][64264]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][W][64280]: Unsupported texture format D3DFMT_CxV8U8
- [thread 0000000e][D][64298]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][W][64314]: Unsupported texture format D3DFMT_UYVY
- [thread 0000000e][D][64330]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][W][64347]: Unsupported texture format D3DFMT_R8G8_B8G8
- [thread 0000000e][D][64364]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][W][64380]: Unsupported texture format D3DFMT_YUY2
- [thread 0000000e][D][64397]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][W][64414]: Unsupported texture format D3DFMT_G8R8_G8B8
- [thread 0000000e][D][64431]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][64628]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][64701]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][64732]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][D][64764]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
- [thread 0000000e][I][69170]: Uniform buffer 0xf18ac4e8 now has 3 internal buffers, taking 12288000 bytes
- [thread 0000000e][I][69253]: Uniform buffer 0xf18ac4e8 now has 4 internal buffers, taking 16384000 bytes
- [thread 0000000e][I][69266]: Uniform buffer 0xf18ac514 now has 3 internal buffers, taking 12288000 bytes
- [thread 0000000e][I][70617]: Uniform buffer 0xf18ac61c now has 2 internal buffers, taking 288000 bytes
- [thread 0000000e][I][78469]: Uniform buffer 0xf18ac4e8 now has 5 internal buffers, taking 20480000 bytes
- [thread 00000019][D][131485]: ExitThread() called, exit code 0
- [thread 00000018][D][131507]: ExitThread() called, exit code 0
- [thread 0000001b][D][151443]: ExitThread() called, exit code 0
- [thread 0000001a][D][151467]: ExitThread() called, exit code 0
- [thread 0000000e][I][155666]: Uniform buffer 0xf18ac514 now has 4 internal buffers, taking 16384000 bytes
- [thread 0000000e][I][326087]: Uniform buffer 0xf18ac4e8 now has 6 internal buffers, taking 24576000 bytes
- [thread 0000000e][I][343781]: Uniform buffer 0xf18ac514 now has 5 internal buffers, taking 20480000 bytes
- [thread 0000000e][I][344372]: Uniform buffer 0xf18ac4e8 now has 7 internal buffers, taking 28672000 bytes
- [thread 0000000e][I][408814]: Uniform buffer 0xf18ac514 now has 6 internal buffers, taking 24576000 bytes
- [thread 00000004][D][509845]: DirectInput 8 mouse unacquired.
- [thread 00000004][D][509846]: DirectInput 8 keyboard unacquired.
- [thread 00000004][D][509846]: Looking for standard cursor: IDC_ARROW
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