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May 27th, 2014
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  1. [thread ffffffff][I][0]: Log system initialised
  2. [thread ffffffff][I][17]: Default allowed number of simultaneously open files in the system is 2048.
  3. [thread ffffffff][I][17]: Current memlock limit is 0.
  4. [thread ffffffff][I][17]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
  5. [thread ffffffff][D][17]: kernel32_Init
  6. [thread ffffffff][D][17]: vmm_init: reserve range 0x10000-0x48000000 (size 47ff0000)
  7. [thread ffffffff][D][18]: LDT table index for TEB entries determined to be 13
  8. [thread 00000001][D][28]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = -1, AlphaSize = -1, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  9. [thread 00000001][I][216]: OpenGL information:
  10. [thread 00000001][I][216]: renderer: GeForce GTX 660/PCIe/SSE2
  11. [thread 00000001][I][216]: vendor: NVIDIA Corporation
  12. [thread 00000001][I][216]: version: 3.2.0 NVIDIA 331.67
  13. [thread 00000001][I][216]: GLSL version: 1.50 NVIDIA via Cg compiler
  14. [thread 00000001][D][316]: Changing current directory to: 'C:\media\linuxgames\Steam\SteamApps\common\the witcher 2\bin\'
  15. [thread 00000001][D][316]: kernel32_ProcessAttach
  16. [thread 00000001][D][444]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\msvcrt.dll loaded at 2a30000
  17. [thread 00000001][D][445]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\fmodex.dll loaded at 2910000
  18. [thread 00000001][D][447]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\fmod_event.dll loaded at 2a80000
  19. [thread 00000001][D][449]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\fmod_event_net.dll loaded at 2ad0000
  20. [thread 00000001][D][482]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\d3dx9_39.dll loaded at 2b30000
  21. [thread 00000001][D][484]: DLL LOADING: c:\media\linuxgames\steam\steamapps\common\the witcher 2\bin\w1import.dll loaded at 2f00000
  22. [thread 00000001][D][485]: DLL LOADING: C:\media\linuxgames\Steam\SteamApps\common\the witcher 2\bin\\witcher2.exe loaded at 400000
  23. [thread 00000001][D][488]: WARNING!!! GetStartupInfoA currently returns info that imitates running game straight from Windows XP. For processes created in other way, this info may be inaccurate
  24. [thread 00000001][D][489]: WARNING!!! GetStartupInfoW currently returns info that imitates running game straight from Windows XP. For processes created in other way, this info may be inaccurate
  25. [thread 00000004][D][490]: WARNING!!! GetStartupInfoW currently returns info that imitates running game straight from Windows XP. For processes created in other way, this info may be inaccurate
  26. [thread 00000004][D][490]: WARNING!!! GetStartupInfoW currently returns info that imitates running game straight from Windows XP. For processes created in other way, this info may be inaccurate
  27. [thread 00000004][D][492]: SetProcessWorkingSetSize( hProcess = 0xffffffff, dwMinimumWorkingSetSize = 201326592, dwMaximumWorkingSetSize = 201326592
  28. [thread 00000004][W][564]: eON_LoadLibraryEx() couldn't load 'C:\media\linuxgames\Steam\SteamApps\common\the witcher 2\bin\telemetry32.dll', returning NULL!
  29. [thread 00000004][D][5107]: eON_OpenMutexW for name w
  30. [thread 00000004][D][5107]: CreateMutexA() - specified lpMutexAttributes, not handled!
  31. [thread 00000004][D][5773]: Direct3D9 object created through Direct3DCreate9( 0x20 )
  32. [thread 00000004][D][5900]: CoInitializeEx called
  33. [thread 00000004][D][5900]: multithreaded COM chosen
  34. [thread 00000004][D][5900]: CoCreateInstance( rclsid = {bcde0395-e52f-467c-8e3d-c4579291692e}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER|CLSCTX_INPROC_HANDLER|CLSCTX_LOCAL_SERVER, riid = {a95664d2-9614-4f35-a746-de8db63617e6}, ppv = 0xf1a84be8 )
  35. [thread 00000004][D][5900]: winmm_DllGetClassObject() - creating MMDeviceEnumerator object ( 0xf189b930 )
  36. [thread 00000004][D][5906]: CoCreateInstance( rclsid = {bcde0395-e52f-467c-8e3d-c4579291692e}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER|CLSCTX_INPROC_HANDLER|CLSCTX_LOCAL_SERVER|CLSCTX_REMOTE_SERVER, riid = {a95664d2-9614-4f35-a746-de8db63617e6}, ppv = 0xf1a84bdc )
  37. [thread 00000004][D][5906]: winmm_DllGetClassObject() - creating MMDeviceEnumerator object ( 0xf189b548 )
  38. [thread 00000004][D][5906]: CoCreateInstance( rclsid = {bcde0395-e52f-467c-8e3d-c4579291692e}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER|CLSCTX_INPROC_HANDLER|CLSCTX_LOCAL_SERVER|CLSCTX_REMOTE_SERVER, riid = {a95664d2-9614-4f35-a746-de8db63617e6}, ppv = 0xf1a84b84 )
  39. [thread 00000004][D][5906]: winmm_DllGetClassObject() - creating MMDeviceEnumerator object ( 0xf189b548 )
  40. [thread 00000004][W][5908]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = SOFTWARE\PersonalAudio\MyEars
  41. [thread 00000004][D][5909]: CoCreateInstance( rclsid = {bcde0395-e52f-467c-8e3d-c4579291692e}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER|CLSCTX_INPROC_HANDLER|CLSCTX_LOCAL_SERVER|CLSCTX_REMOTE_SERVER, riid = {a95664d2-9614-4f35-a746-de8db63617e6}, ppv = 0xf1a84860 )
  42. [thread 00000004][D][5909]: winmm_DllGetClassObject() - creating MMDeviceEnumerator object ( 0xf189b548 )
  43. [thread 00000004][D][5909]: CoCreateInstance( rclsid = {bcde0395-e52f-467c-8e3d-c4579291692e}, pUnkOuter = (nil), dwClsContext = CLSCTX_INPROC_SERVER|CLSCTX_INPROC_HANDLER|CLSCTX_LOCAL_SERVER|CLSCTX_REMOTE_SERVER, riid = {a95664d2-9614-4f35-a746-de8db63617e6}, ppv = 0xf1a84960 )
  44. [thread 00000004][D][5909]: winmm_DllGetClassObject() - creating MMDeviceEnumerator object ( 0xf189b548 )
  45. [thread 00000007][D][5915]: AvSetMmThreadCharacteristicsW( TaskName = 'Audio', TaskIndex = 0xef7ff278 )
  46. [thread 00000004][W][10813]: eON_LoadLibraryEx() couldn't load 'LightFX.dll', returning NULL!
  47. [thread 00000004][W][10813]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
  48. [thread 00000004][D][10815]: Looking for standard cursor: IDC_CROSS
  49. [thread 00000004][D][10818]: RegisterClassExW( wc = 0xf1a84de8 )
  50. [thread 00000004][D][10818]: RegisterClassExA( wc = 0xf1a84d80 )
  51. [thread 00000004][D][10818]: style: 0x3
  52. [thread 00000004][D][10818]: lpfnWndProc: 0x9911c6
  53. [thread 00000004][D][10818]: cbClsExtra: 0x0
  54. [thread 00000004][D][10818]: cbWndExtra: 0x8
  55. [thread 00000004][D][10818]: hInstance: 0x400000
  56. [thread 00000004][D][10818]: hIcon: 0x0
  57. [thread 00000004][D][10818]: hCursor: 0xf188f788
  58. [thread 00000004][D][10818]: hbrBackground: 0x49fe3ac8
  59. [thread 00000004][D][10818]: lpszMenuName: '(null)'
  60. [thread 00000004][D][10818]: lpszClassName: 'W2ViewportClass'
  61. [thread 00000004][D][10818]: hIconSm: 0x0
  62. [thread 00000004][D][10818]: CreateWindowEx( dwExStyle = 0x8, lpClassName = 'W2ViewportClass', lpWindowName = 'The Witcher 2', dwStyle = 0x82000000, X = 0, Y = 0, nWidth = 1920, nHeight = 1080, hWndParent = (nil), hMenu = (nil), hInstance = 0x400000, lpParam = 0x8bc8400 )
  63. [thread 00000004][D][10962]: DefWindowProcW to window 0xf1894fb8 with message WM_CREATE (wParam 0x0, lParam 0xf1a84cb0) - make sure it's correctly handled here!
  64. [thread 00000004][D][10962]: Window 0xf1894fb8 created.
  65. [thread 00000004][D][10962]: DefWindowProcW to window 0xf1894fb8 with message WM_MOVE (wParam 0x0, lParam 0x0) - make sure it's correctly handled here!
  66. [thread 00000004][W][10980]: eON_LoadLibraryEx() couldn't load 'wintab32.dll', returning NULL!
  67. [thread 00000004][I][10995]: Available video memory: 0
  68. [thread 00000004][I][10995]: Available texture memory: 0
  69. [thread 00000004][D][10995]: OpenGLWrapperLinux::Open: Window = 0xf1894fb8, NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = 0, StencilSize = 0, SamplesPerPixel = 1, using OpenGL 3.2
  70. [thread 00000004][D][11163]: DefWindowProcW to window 0xf1894fb8 with message WM_MOVE (wParam 0x0, lParam 0x1b0000) - make sure it's correctly handled here!
  71. [thread 00000004][D][11212]: Compiling and linking special GLSL copy program in OpenGL...
  72. [thread 00000004][I][11877]: Recommended max number of vertices addressed in one glDrawRangeElements() call: 1048576
  73. [thread 00000004][I][11877]: Recommended max number of indices addressed in one glDrawRangeElements() call: 1048576
  74. [thread 00000004][D][11894]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  75. [thread 00000004][D][12032]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  76. [thread 00000004][D][12102]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  77. [thread 00000004][D][12297]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  78. [thread 00000004][W][12371]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
  79. [thread 00000004][W][12371]: Unsupported State D3DRS_LASTPIXEL Value: 0x0
  80. [thread 00000004][D][13211]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  81. [thread 00000004][D][14082]: Data format of keyboard device set to default c_dfDIKeyboard format.
  82. [thread 00000004][D][14082]: DirectInputKeyboardDevice8Imp::SetProperty( DIPROP_BUFFERSIZE ) to 10. Ignoring it.
  83. [thread 00000004][D][14082]: Cooperative level on keyboard device for window 0xf1894fb8 set to: DISCL_EXCLUSIVE|DISCL_FOREGROUND
  84. [thread 00000004][W][14082]: Game wants keyboard to be EXCLUSIVE. Currently it doesn't work this way in eON.
  85. [thread 00000004][D][14082]: Cooperative level on mouse device for game window set to: DISCL_EXCLUSIVE|DISCL_FOREGROUND
  86. [thread 00000004][W][14085]: DirectInputKeyboardDevice8Imp::GetDeviceData() returning DIERR_NOTACQUIRED.
  87. [thread 00000004][D][14085]: DirectInput 8 keyboard acquired.
  88. [thread 00000004][W][14088]: DirectInputMouseDevice8Imp::GetDeviceState() returning DIERR_NOTACQUIRED.
  89. [thread 00000004][D][14088]: DirectInput 8 mouse acquired.
  90. [thread 0000000e][I][14439]: Uniform buffer 0xf18ac4e8 now has 2 internal buffers, taking 8192000 bytes
  91. [thread 0000000e][I][14446]: Uniform buffer 0xf18ac514 now has 2 internal buffers, taking 8192000 bytes
  92. [thread 00000011][D][17232]: ExitThread() called, exit code 0
  93. [thread 00000010][D][17237]: ExitThread() called, exit code 0
  94. [thread 00000013][D][24848]: ExitThread() called, exit code 0
  95. [thread 00000012][D][24852]: ExitThread() called, exit code 0
  96. [thread 0000000f][D][24852]: ExitThread() called, exit code 0
  97. [thread 0000000e][D][27069]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  98. [thread 0000000e][D][27082]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  99. [thread 00000016][D][44537]: ExitThread() called, exit code 0
  100. [thread 00000015][D][44537]: ExitThread() called, exit code 0
  101. [thread 00000004][D][48615]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  102. [thread 00000004][D][48666]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  103. [thread 00000004][D][48798]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  104. [thread 00000004][D][48881]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  105. [thread 00000004][D][48946]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  106. [thread 00000004][D][49096]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  107. [thread 00000004][D][49246]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  108. [thread 00000004][D][49416]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  109. [thread 00000004][D][49599]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  110. [thread 00000004][D][49749]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  111. [thread 00000004][D][49897]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  112. [thread 00000004][D][50047]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  113. [thread 00000004][D][50215]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  114. [thread 00000004][D][50448]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  115. [thread 00000004][W][50478]: Audio rendering is starved (could only delived 16 bytes out of 880 requested - make sure the game supplies more data more often!
  116. [thread 00000004][D][50547]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  117. [thread 00000004][D][50696]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  118. [thread 00000004][D][50867]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  119. [thread 00000004][D][50998]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  120. [thread 00000004][D][51166]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  121. [thread 00000004][D][51315]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  122. [thread 00000004][D][51482]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  123. [thread 00000004][D][51633]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  124. [thread 00000004][D][51781]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  125. [thread 00000004][W][51945]: Unsupported texture format D3DFMT_L6V5U5
  126. [thread 00000004][D][51949]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  127. [thread 00000004][W][52095]: Unsupported texture format D3DFMT_X8L8V8U8
  128. [thread 00000004][D][52098]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  129. [thread 00000004][D][52248]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  130. [thread 00000004][D][52398]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  131. [thread 00000004][W][52545]: Unsupported texture format D3DFMT_A2W10V10U10
  132. [thread 00000004][D][52548]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  133. [thread 00000004][W][52678]: Unsupported texture format D3DFMT_Q16W16V16U16
  134. [thread 00000004][D][52681]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  135. [thread 00000004][W][52829]: Unsupported texture format D3DFMT_CxV8U8
  136. [thread 00000004][D][52831]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  137. [thread 00000004][W][52978]: Unsupported texture format D3DFMT_UYVY
  138. [thread 00000004][D][52983]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  139. [thread 00000004][W][53162]: Unsupported texture format D3DFMT_R8G8_B8G8
  140. [thread 00000004][D][53167]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  141. [thread 00000004][W][53295]: Unsupported texture format D3DFMT_YUY2
  142. [thread 00000004][D][53298]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  143. [thread 00000004][W][53445]: Unsupported texture format D3DFMT_G8R8_G8B8
  144. [thread 00000004][D][53449]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  145. [thread 0000000e][D][63381]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  146. [thread 0000000e][D][63432]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  147. [thread 0000000e][D][63462]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  148. [thread 0000000e][D][63496]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  149. [thread 0000000e][D][63529]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  150. [thread 0000000e][D][63563]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  151. [thread 0000000e][D][63597]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  152. [thread 0000000e][D][63631]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  153. [thread 0000000e][D][63665]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  154. [thread 0000000e][D][63697]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  155. [thread 0000000e][D][63731]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  156. [thread 0000000e][D][63764]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  157. [thread 0000000e][D][63798]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  158. [thread 0000000e][D][63831]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  159. [thread 0000000e][D][63864]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  160. [thread 0000000e][D][63897]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  161. [thread 0000000e][D][63931]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  162. [thread 0000000e][D][63964]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  163. [thread 0000000e][D][63997]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  164. [thread 0000000e][D][64032]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  165. [thread 0000000e][D][64053]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  166. [thread 0000000e][D][64080]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  167. [thread 0000000e][W][64097]: Unsupported texture format D3DFMT_L6V5U5
  168. [thread 0000000e][D][64114]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  169. [thread 0000000e][W][64131]: Unsupported texture format D3DFMT_X8L8V8U8
  170. [thread 0000000e][D][64148]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  171. [thread 0000000e][D][64180]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  172. [thread 0000000e][D][64202]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  173. [thread 0000000e][W][64214]: Unsupported texture format D3DFMT_A2W10V10U10
  174. [thread 0000000e][D][64231]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  175. [thread 0000000e][W][64247]: Unsupported texture format D3DFMT_Q16W16V16U16
  176. [thread 0000000e][D][64264]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  177. [thread 0000000e][W][64280]: Unsupported texture format D3DFMT_CxV8U8
  178. [thread 0000000e][D][64298]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  179. [thread 0000000e][W][64314]: Unsupported texture format D3DFMT_UYVY
  180. [thread 0000000e][D][64330]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  181. [thread 0000000e][W][64347]: Unsupported texture format D3DFMT_R8G8_B8G8
  182. [thread 0000000e][D][64364]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  183. [thread 0000000e][W][64380]: Unsupported texture format D3DFMT_YUY2
  184. [thread 0000000e][D][64397]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  185. [thread 0000000e][W][64414]: Unsupported texture format D3DFMT_G8R8_G8B8
  186. [thread 0000000e][D][64431]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  187. [thread 0000000e][D][64628]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  188. [thread 0000000e][D][64701]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  189. [thread 0000000e][D][64732]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  190. [thread 0000000e][D][64764]: OpenGLWrapperLinux::Open: Window = (nil), NeedColorToBeFloat = FALSE, ColorSize = 24, AlphaSize = 0, DepthSize = -1, StencilSize = -1, SamplesPerPixel = 1, using OpenGL 3.2
  191. [thread 0000000e][I][69170]: Uniform buffer 0xf18ac4e8 now has 3 internal buffers, taking 12288000 bytes
  192. [thread 0000000e][I][69253]: Uniform buffer 0xf18ac4e8 now has 4 internal buffers, taking 16384000 bytes
  193. [thread 0000000e][I][69266]: Uniform buffer 0xf18ac514 now has 3 internal buffers, taking 12288000 bytes
  194. [thread 0000000e][I][70617]: Uniform buffer 0xf18ac61c now has 2 internal buffers, taking 288000 bytes
  195. [thread 0000000e][I][78469]: Uniform buffer 0xf18ac4e8 now has 5 internal buffers, taking 20480000 bytes
  196. [thread 00000019][D][131485]: ExitThread() called, exit code 0
  197. [thread 00000018][D][131507]: ExitThread() called, exit code 0
  198. [thread 0000001b][D][151443]: ExitThread() called, exit code 0
  199. [thread 0000001a][D][151467]: ExitThread() called, exit code 0
  200. [thread 0000000e][I][155666]: Uniform buffer 0xf18ac514 now has 4 internal buffers, taking 16384000 bytes
  201. [thread 0000000e][I][326087]: Uniform buffer 0xf18ac4e8 now has 6 internal buffers, taking 24576000 bytes
  202. [thread 0000000e][I][343781]: Uniform buffer 0xf18ac514 now has 5 internal buffers, taking 20480000 bytes
  203. [thread 0000000e][I][344372]: Uniform buffer 0xf18ac4e8 now has 7 internal buffers, taking 28672000 bytes
  204. [thread 0000000e][I][408814]: Uniform buffer 0xf18ac514 now has 6 internal buffers, taking 24576000 bytes
  205. [thread 00000004][D][509845]: DirectInput 8 mouse unacquired.
  206. [thread 00000004][D][509846]: DirectInput 8 keyboard unacquired.
  207. [thread 00000004][D][509846]: Looking for standard cursor: IDC_ARROW
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