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Apr 25th, 2015
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  1. for (unsigned i = 0; i < R.GetCount(); i++)
  2. {
  3. if (i > V.GetCurrent())
  4. V.Resize(i);
  5.  
  6. getline(input, tempUnitId, ',');
  7. getline(input, tempUnitName, ',');
  8. //This is the beginning of the looped input
  9. //--------------------------------------------------------------------------
  10. //This is where input is and should be going
  11.  
  12. template <class T>
  13. void Vector<T>::SetUnit(const T & temp)
  14. {
  15. vector[current] = temp;
  16. ++current; //---------It loads the firs unit, then stops here
  17. }
  18.  
  19. template <class T>
  20. void Vector<T>::Resize(unsigned size)
  21. {
  22. T * newArray = new T[size + 1];
  23.  
  24. if (size >= length)
  25. {
  26. for (unsigned i = 0; i < length; i++)
  27. {
  28. newArray[i] = vector[i];
  29. }
  30. }
  31. else if (size < length)
  32. {
  33. for (unsigned i = 0; i < size; i++)
  34. {
  35. newArray[i] = vector[i];
  36. }
  37. }
  38.  
  39. vector = newArray;
  40. length = size;
  41. }
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