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TheInsidiousOne

Oct 7

Oct 7th, 2018
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  1. Infection Tick
  2. ★★★★★★★★
  3. DARK
  4. Fiend/Effect
  5. ATK 1000
  6. DEF 1000
  7. If this card is in your hand: You can target 1 "Infection" monster with a Level you control, except "Infection Tick"; Special Summon this card, and if you do, the Level of that target becomes 8. You can only use this effect of "Infection Tick" once per turn.
  8.  
  9. Infection Flea
  10. DARK
  11. Fiend/Effect
  12. ATK 100
  13. DEF 0
  14. If this card is Normal Summoned: You can take 1 "Infection" monster from your Deck, except "Infection Flea", and either add it to your hand or Special Summon it.
  15.  
  16. Infection Plague Queen
  17. DARK
  18. Fiend/Xyz/Effect
  19. ATK 1000
  20. DEF 1000
  21. 2 Level 1 DARK monsters
  22. Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; equip it to this card, and if you do, this card gains ATK equal to the original ATK of that monster. (You can only equip this card with 1 monster at a time with this effect.) Once per turn: You can send 1 monster equipped to this card to the GY; inflict damage to your opponent equal to its original ATK, but this card cannot attack the turn you activate this effect.
  23.  
  24. Infection Origin
  25. Continuous Spell
  26. Once per turn: You can Special Summon 1 Level 1 DARK monster from your hand. You must control no monsters to activate and to resolve this effect. You can send this card from your Spell & Trap Zone to the GY; add 1 "Infection" monster from your Deck to your hand, except "Infection Origin". You can only use this effect of "Infection Origin" once per turn.
  27.  
  28. Infection Force
  29. Normal Trap
  30. When an opponent's monster declares an attack on an "Infection" Xyz Monster: Destroy all your opponent's Attack Position monsters, and if you do, inflict damage to your opponent equal to the ATK of the monster destroyed by this effect with the highest ATK (your choice, if tied).
  31.  
  32. Motor Worm Soldier
  33. ★★★
  34. LIGHT
  35. Insect/Effect
  36. ATK 1000
  37. DEF 700
  38. If this card is Normal Summoned: You can add 1 "Motor Worm" card from your Deck to your hand, except "Motor Worm Soldier". You can Tribute this card; Special Summon 2 "Motor Worm Tokens" (Insect/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Motor Worm Soldier" once per turn.
  39.  
  40. Motor Worm Grub
  41. ★★★
  42. LIGHT
  43. Insect/Effect
  44. ATK 700
  45. DEF 1300
  46. If you control a "Motor Worm Token", you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 2 "Motor Worm Tokens" (Insect/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Motor Worm Grub" once per turn.
  47.  
  48. Motor Worm Nymph
  49. ★★★★★★
  50. LIGHT
  51. Insect/Effect
  52. ATK 2000
  53. DEF 1000
  54. If this card is Tribute Summoned by Tributing a "Motor Worm" monster: You can Tribute this card; Special Summon 2 "Motor Worm Tokens" (Insect/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Motor Worm Nymph" once per turn.
  55.  
  56. Motor Worm Judas King
  57. LIGHT
  58. Insect/Link/Effect
  59. ATK 2000
  60. LINK-4
  61. L R BL BR
  62. 2+ Insect monsters
  63. Gains 700 ATK for each Insect monster on the field. Once per turn, if this card points to no monsters (Quick Effect): You can Special Summon 1 "Motor Worm Token" (Insect/LIGHT/Level 1/ATK 0/DEF 0) to your zone this card points to. Once per turn, if a "Motor Worm Token"(s) this card points to is destroyed: You can Special Summon 2 "Motor Worm Tokens".
  64.  
  65. Insect Coronation
  66. Continuous Spell
  67. Once per turn: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You must control no monsters to activate and to resolve this effect. If a Level 5 or higher Insect monster you control is destroyed and sent to the GY: You can Special Summon this card as an Effect Monster (Insect/Tuner/WIND/Level 2/ATK 800/DEF 1600). (This card is NOT treated as a Spell.) If Summoned this way: You can target 1 Level 5 or higher Insect monster in your GY; add it to your hand. You can only use this effect of "Insect Coronation" once per turn.
  68.  
  69. Insect Tyrant
  70. ★★★★★★★★
  71. WIND
  72. Insect/Synchro/Effect
  73. ATK 2600
  74. DEF 1900
  75. 1 Tuner + "Insect Princess"
  76. All monsters on the field become Insect monsters. All Insect monsters your opponent controls are changed to Attack Position. If this card destroys an Insect monster by battle: You can inflict 1000 damage to your opponent.
  77.  
  78. Inzektor Bombadier
  79. ★★★★
  80. DARK
  81. Insect/Effect
  82. ATK 1600
  83. DEF 1300
  84. Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the GY; the monster it was equipped to cannot be destroyed by battle or by your opponent's card effects this turn.
  85.  
  86. Inzektor Locust
  87. ★★★
  88. DARK
  89. Insect/Effect
  90. ATK 1300
  91. DEF 1000
  92. Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 3. While this card is equipped to a monster: You can send this Equip Card to the GY; add 1 "Inzektor Locust" from your Deck to your hand.
  93.  
  94. Inzektor Hercules
  95. ★★★
  96. DARK
  97. Insect/Effect
  98. ATK 1200
  99. DEF 800
  100. Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 3. While this card is equipped to a monster: You can send this Equip Card to the GY; the monster it was equipped to gains 800 ATK/DEF until the end of this turn.
  101.  
  102. Inzektor Exa-Stripe
  103. ★★★★★★★
  104. DARK
  105. Insect/Xyz/Effect
  106. ATK 1200
  107. DEF 1200
  108. 2 Level 7 monsters
  109. When this card is Xyz Summoned: You can target 1 monster in either player's GY; equip that target to this card. Gains ATK/DEF equal to half the original ATK/DEF of the monster equipped by this effect. Once per turn: You can detach 1 material from this card, then target 1 "Inzektor" monster in your GY; equip it to this card. If this card would be destroyed, you can send 1 card equipped to this card to the GY instead.
  110.  
  111. Inzektor Giga-Scarab
  112. ★★★★★★★
  113. DARK
  114. Insect/Effect
  115. ATK 2500
  116. DEF 0
  117. You can target 1 face-up "Inzektor" monster you control; equip this card from your hand or GY to that target. While this card is equipped to a monster, that monster's original ATK becomes 2500. If this card is sent to the GY while equipped to a monster: You can Special Summon 1 "Inzektor" monster from your hand, except "Inzektor Giga-Scarab". You can only use this effect of "Inzektor Giga-Scarab" once per turn.
  118.  
  119. Insect Taximony
  120. Normal Spell
  121. Target 1 Insect monster on the field; destroy that target, and if you do, draw 1 card, then if that card is an Insect Normal Monster, you can reveal it and draw 1 more card.
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