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Isuran (Human Psyker) CG2

Jun 9th, 2012
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  1. Name: Isuran
  2. Race: Human
  3. Class: Psyker
  4. Gender: Male
  5. XP: 100
  6. Wounds: 11
  7. Psy Rating: 3
  8. Alignment: Unaligned
  9. N: 3
  10. T: 3
  11. S: 2
  12. K: 0
  13.  
  14. Stats
  15. Weapon Skill: 36
  16. Ballistic Skill:33
  17. Strength: 32 (+3)
  18. Toughness: 40 (+4)
  19. Agility: 37 (+3)
  20. Intelligence: 40 (+4)
  21. Perception: 32 (+3)
  22. Willpower: 53 (+5)
  23. Infamy: 24 (+2)
  24. Fellowship: 35 (+3)
  25. Corruption: 10
  26.  
  27. Skills:
  28. Common Lore (Screaming Vortex)
  29. Common Lore (Imperium)
  30. Linguistics (Low Gothic)
  31. Trade (Cryptographer)
  32. Awareness
  33. Psyniscience
  34. Forbidden Lore (Psykers)
  35. Deceive
  36. Dodge
  37.  
  38. Talents:
  39. Jaded
  40. Weapon Training (Primary)
  41. Weapon Training (Shock)
  42. Warp Sense
  43. Resistance (Psychic Techniques) (N)
  44. Die Hard (N)
  45.  
  46. Gift from the Gods:
  47. Steel-Hearted
  48.  
  49. Traits:
  50. Psyker
  51. The Quick and the Dead
  52. - +2 to Initiative
  53.  
  54. Gear:
  55. Common Craftsmanship Laspistol
  56. Common Craftsmanship Neural Whip
  57. Flak Cloak
  58. Psy-focus
  59. Dataslate filled with arcane lore
  60.  
  61. Psychic Strength: Unbound
  62.  
  63. Pride:
  64. Devotion
  65. The character’s faith in the Chaos sustains him. He is confident that there never has been nor
  66. will there ever be another follower of the cause as self-sacrificing. He believes that this grants
  67. him a special status to the Dark Gods, but is wont to rely on this instead of his own strength.
  68. Characteristic modifi er: +5 Willpower, –5 Strength.
  69.  
  70. Disgrace:
  71. Regret
  72. In the past, this character performed some deed that continues to haunt his mind. He is constantly
  73. plagued by guilt for this decision and its consequences. He is constantly driven to make amends for
  74. the act but remains incapable of compensating the victims. Starting Corruption: +5 Corruption.
  75. Haunted: Opponents always receive a +10 Situational Modifier when attempting to use
  76. Intimidation against the character.
  77.  
  78. Motivation:
  79. Ascendancy
  80. Mortal power is fleeting and life is short. The Heretic wishes to overcome both of these limitations by
  81. assuming a permanent level of at least daemonic power, but preferably a transformation to the divine
  82. and unholy. Starting Wounds: –2 Wounds. Characteristic modifier: +5 Willpower.
  83.  
  84. Psychic Powers:
  85.  
  86. DOOMBOLT (U)
  87. Alternate Names: Shards of Malice, Fist of Ruin
  88. Value: 200xp
  89. Prerequisites: None
  90. Action: Half Action
  91. Focus Power: Challenging (+0) Willpower Test
  92. Range: 20 metres x Psy Rating
  93. Sustained: No
  94. Subtype: Attack, Concentration
  95. Description: Known by a variety of names, the Doombolt is
  96. a common destructive power utilised by a great many Chaos
  97. magos to strike down their foes. Formed from the coalesced spite
  98. and loathing of the Sorcerer, they are corrosive bolts of dark
  99. energy, raining down like black hail upon the enemy. As the
  100. Sorcerer conjures these bitter projectiles with clenched fi sts, he
  101. fills the air with the stench of brimstone and the booming roar
  102. of daemons for the brief moment of the power’s manifestation.
  103. Doombolt is a Psychic Barrage that deals 1d10+ Psy
  104. Rating Energy Damage with a Pen of 8.
  105.  
  106. MIND OVER MATTER (U)
  107. Alternate Names: Spectral Hands, Ethereal Motion
  108. Value: 100xp
  109. Prerequisites: None
  110. Action: Half Action
  111. Focus Power: Willpower Test; Special – See Below
  112. Range: 5 metres per Psy Rating
  113. Sustained: Half Action
  114. Subtype: Attack (if used to throw target), Concentration
  115. Description: The basic talent of telekinesis is a versatile
  116. and immensely useful tool in any psyker’s arsenal, a valuable
  117. means of exerting his will upon his immediate surroundings.
  118. Human psykers, whether sanctioned by the Imperium or
  119. lurking in the shadows beneath so-called civilisation, speak
  120. of reaching out with hands of spectral presence, or imbuing
  121. objects with motion or inertia that should otherwise not exist.
  122. A psyker with this power may use it in one of three ways:
  123. constant motion, rapid push or forceful throw. When using
  124. constant motion, the Focus Power Test is Routine (+20),
  125. and the psyker may move any object within range and
  126. line of sight that weighs no more than 10kg x Psy Rating.
  127. Objects moved in this way can only be moved too slowly to
  128. be used to attack, and when released the object drifts slowly
  129. to the ground.
  130. When using a rapid push, the Focus Power Test is Ordinary
  131. (+10), and Opposed by a Strength Test from a single target
  132. within range and line of sight. If the target fails the test, he
  133. is thrown backwards Psy Rating metres, plus an additional
  134. metre for every Degree of Success on the Focus Power Test.
  135. When using a forceful throw, the Focus Power Test is
  136. Challenging (+0), and allows the psyker to lift an object
  137. weighing no more than 5kg x Psy Rating and thrown at
  138. an enemy within range, hitting them to deal 1d10 Impact
  139. Damage +1 for every 5kg of the object’s weight.
  140.  
  141. THOUGHT SENDING (U)
  142. Alternate Names: Echo of Thought, Whispered Will
  143. Value: 100xp
  144. Prerequisites: None
  145. Action: Free Action
  146. Focus Power: Simple (+40) Opposed Willpower Test
  147. Range: 1 kilometre per Psy Rating radius
  148. Sustained: No
  149. Subtype: None
  150. Description: The psyker can send his thoughts into the
  151. minds of those around him. This is the most crude and basic
  152. of telepathic techniques, known to vast numbers of psykers of
  153. many species and allegiance.
  154. The psyker can broadcast a short message—no more than one
  155. sentence per Psy Rating—to a number of individuals (no more
  156. than two for each Degree of Success scored on the Focus Power
  157. Test), or indiscriminately to every single creature within range.
  158. Minds who do not wish to be contacted in this way may
  159. resist with a Willpower Test, gaining a +20 to their test if
  160. they do not share a language with the psyker, as many of the
  161. mind’s processes are still linked to the structure of language.
  162.  
  163. PRECOGNITION (U)
  164. Alternate Names: Momentary Foresight, Defy the Crone,
  165. Fortune’s Favour
  166. Value: 100xp
  167. Prerequisites: Psyniscience Rank 1
  168. Action: Half Action
  169. Focus Power: Ordinary (+10) Psyniscience Test
  170. Range: Self
  171. Sustained: Free Action
  172. Subtype: Concentration
  173. Description: The psyker’s mind skims the warp for glimpses
  174. of the immediate future, seeking to discern threats to himself so
  175. that he may avoid them. Many latent psykers are unknowing of
  176. the gift they possess, considering their survival to be a matter of
  177. luck, while Eldar seers describe it as an act of defi ance against
  178. the fate-weaving Crone Goddess, Morai-Heg.
  179. While this power remains in effect, the psyker gains a
  180. bonus to all Evasion Tests equal to twice his Psy Rating.
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