Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Name: Isuran
- Race: Human
- Class: Psyker
- Gender: Male
- XP: 100
- Wounds: 11
- Psy Rating: 3
- Alignment: Unaligned
- N: 3
- T: 3
- S: 2
- K: 0
- Stats
- Weapon Skill: 36
- Ballistic Skill:33
- Strength: 32 (+3)
- Toughness: 40 (+4)
- Agility: 37 (+3)
- Intelligence: 40 (+4)
- Perception: 32 (+3)
- Willpower: 53 (+5)
- Infamy: 24 (+2)
- Fellowship: 35 (+3)
- Corruption: 10
- Skills:
- Common Lore (Screaming Vortex)
- Common Lore (Imperium)
- Linguistics (Low Gothic)
- Trade (Cryptographer)
- Awareness
- Psyniscience
- Forbidden Lore (Psykers)
- Deceive
- Dodge
- Talents:
- Jaded
- Weapon Training (Primary)
- Weapon Training (Shock)
- Warp Sense
- Resistance (Psychic Techniques) (N)
- Die Hard (N)
- Gift from the Gods:
- Steel-Hearted
- Traits:
- Psyker
- The Quick and the Dead
- - +2 to Initiative
- Gear:
- Common Craftsmanship Laspistol
- Common Craftsmanship Neural Whip
- Flak Cloak
- Psy-focus
- Dataslate filled with arcane lore
- Psychic Strength: Unbound
- Pride:
- Devotion
- The character’s faith in the Chaos sustains him. He is confident that there never has been nor
- will there ever be another follower of the cause as self-sacrificing. He believes that this grants
- him a special status to the Dark Gods, but is wont to rely on this instead of his own strength.
- Characteristic modifi er: +5 Willpower, –5 Strength.
- Disgrace:
- Regret
- In the past, this character performed some deed that continues to haunt his mind. He is constantly
- plagued by guilt for this decision and its consequences. He is constantly driven to make amends for
- the act but remains incapable of compensating the victims. Starting Corruption: +5 Corruption.
- Haunted: Opponents always receive a +10 Situational Modifier when attempting to use
- Intimidation against the character.
- Motivation:
- Ascendancy
- Mortal power is fleeting and life is short. The Heretic wishes to overcome both of these limitations by
- assuming a permanent level of at least daemonic power, but preferably a transformation to the divine
- and unholy. Starting Wounds: –2 Wounds. Characteristic modifier: +5 Willpower.
- Psychic Powers:
- DOOMBOLT (U)
- Alternate Names: Shards of Malice, Fist of Ruin
- Value: 200xp
- Prerequisites: None
- Action: Half Action
- Focus Power: Challenging (+0) Willpower Test
- Range: 20 metres x Psy Rating
- Sustained: No
- Subtype: Attack, Concentration
- Description: Known by a variety of names, the Doombolt is
- a common destructive power utilised by a great many Chaos
- magos to strike down their foes. Formed from the coalesced spite
- and loathing of the Sorcerer, they are corrosive bolts of dark
- energy, raining down like black hail upon the enemy. As the
- Sorcerer conjures these bitter projectiles with clenched fi sts, he
- fills the air with the stench of brimstone and the booming roar
- of daemons for the brief moment of the power’s manifestation.
- Doombolt is a Psychic Barrage that deals 1d10+ Psy
- Rating Energy Damage with a Pen of 8.
- MIND OVER MATTER (U)
- Alternate Names: Spectral Hands, Ethereal Motion
- Value: 100xp
- Prerequisites: None
- Action: Half Action
- Focus Power: Willpower Test; Special – See Below
- Range: 5 metres per Psy Rating
- Sustained: Half Action
- Subtype: Attack (if used to throw target), Concentration
- Description: The basic talent of telekinesis is a versatile
- and immensely useful tool in any psyker’s arsenal, a valuable
- means of exerting his will upon his immediate surroundings.
- Human psykers, whether sanctioned by the Imperium or
- lurking in the shadows beneath so-called civilisation, speak
- of reaching out with hands of spectral presence, or imbuing
- objects with motion or inertia that should otherwise not exist.
- A psyker with this power may use it in one of three ways:
- constant motion, rapid push or forceful throw. When using
- constant motion, the Focus Power Test is Routine (+20),
- and the psyker may move any object within range and
- line of sight that weighs no more than 10kg x Psy Rating.
- Objects moved in this way can only be moved too slowly to
- be used to attack, and when released the object drifts slowly
- to the ground.
- When using a rapid push, the Focus Power Test is Ordinary
- (+10), and Opposed by a Strength Test from a single target
- within range and line of sight. If the target fails the test, he
- is thrown backwards Psy Rating metres, plus an additional
- metre for every Degree of Success on the Focus Power Test.
- When using a forceful throw, the Focus Power Test is
- Challenging (+0), and allows the psyker to lift an object
- weighing no more than 5kg x Psy Rating and thrown at
- an enemy within range, hitting them to deal 1d10 Impact
- Damage +1 for every 5kg of the object’s weight.
- THOUGHT SENDING (U)
- Alternate Names: Echo of Thought, Whispered Will
- Value: 100xp
- Prerequisites: None
- Action: Free Action
- Focus Power: Simple (+40) Opposed Willpower Test
- Range: 1 kilometre per Psy Rating radius
- Sustained: No
- Subtype: None
- Description: The psyker can send his thoughts into the
- minds of those around him. This is the most crude and basic
- of telepathic techniques, known to vast numbers of psykers of
- many species and allegiance.
- The psyker can broadcast a short message—no more than one
- sentence per Psy Rating—to a number of individuals (no more
- than two for each Degree of Success scored on the Focus Power
- Test), or indiscriminately to every single creature within range.
- Minds who do not wish to be contacted in this way may
- resist with a Willpower Test, gaining a +20 to their test if
- they do not share a language with the psyker, as many of the
- mind’s processes are still linked to the structure of language.
- PRECOGNITION (U)
- Alternate Names: Momentary Foresight, Defy the Crone,
- Fortune’s Favour
- Value: 100xp
- Prerequisites: Psyniscience Rank 1
- Action: Half Action
- Focus Power: Ordinary (+10) Psyniscience Test
- Range: Self
- Sustained: Free Action
- Subtype: Concentration
- Description: The psyker’s mind skims the warp for glimpses
- of the immediate future, seeking to discern threats to himself so
- that he may avoid them. Many latent psykers are unknowing of
- the gift they possess, considering their survival to be a matter of
- luck, while Eldar seers describe it as an act of defi ance against
- the fate-weaving Crone Goddess, Morai-Heg.
- While this power remains in effect, the psyker gains a
- bonus to all Evasion Tests equal to twice his Psy Rating.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement