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- /*
- Dieses script wurde am 10.April 2014 um 7:36 angefangen.
- Es wurde allein von Pascal1998 / Pascal erstellt und darf nicht
- verkauft werden.
- Ich wünsche euch Viel Erfolg mit dem Script.
- ©Copyright by Pascal1998
- Copyright´s dürfen nicht entfernt.
- Support zum script würd es geben.
- Das script darf mit Bestätigung auch Realeased(sry wenn es falsch geschrieben ist) werden.
- ==============|---ToDo-List---|=============
- Simples Register/Login script
- */
- #include <a_samp>
- #include <dini>
- #include <sscanf2>
- #include <ocmd>
- #include <banfix>
- //Farben
- #define COLOR_ROT 0xFF4100FF
- #define COLOR_DROT 0xC70019FF
- #define COLOR_DBLAU 0x0005FFFF
- #define COLOR_BLAU 0x0098FFFF
- #define COLOR_ABLAU 0x005EFFAB
- #define COLOR_BRAUN 0xA84F1BFF
- #define COLOR_ORANGE 0xFF9000FF
- #define COLOR_GRAU 0xBEBEB2D9
- #define COLOR_GRÜN 0x0FFF00FF
- #define COLOR_HGRÜN 0xC1FF00FF
- #define COLOR_DGRÜN 0x2D7B00FF
- #define COLOR_GELB 0xFFFF00FF
- //enums
- enum playerInfo {
- pLevel,
- pGeld,
- pKills,
- pLevelup,
- pLogged,
- pBanned,
- pAdmin,
- pWarn
- }
- enum arena {
- Float:ax,
- Float:ay,
- Float:az,
- Float:ar
- }
- //Globale Variablen
- new pInfo[MAX_PLAYERS][playerInfo];
- new aInfo[][arena] = {
- {1387.5699,2190.6155,11.0234,146.1898},
- {1387.5699,2190.6155,11.0234,146.1898},
- {1387.5699,2190.6155,11.0234,146.1898},
- {1387.5699,2190.6155,11.0234,146.1898},
- {1387.5699,2190.6155,11.0234,146.1898}
- };
- //Defines
- #define DIALOG_REGISTER 1
- #define DIALOG_LOGIN 2
- #define DIALOG_SHOP 3
- //forwards
- forward Register(playerid, key[]);
- forward Login(playerid,key[]);
- forward Spielerladen(playerid);
- forward SpielerSpeichern(playerid);
- forward saved(playerid);
- main()
- {
- print("\n----------------------------------");
- print(" Deathmatch script by Pascal1998");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- SetGameModeText("Deathmatch script by Pascal1998");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- //Timers
- SetTimer("saved",1000,true);
- return 1;
- }
- public OnGameModeExit()
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- SpielerSpeichern(i);
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new name[MAX_PLAYER_NAME];
- new Spielerdatei[264],string[250];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.ini",name);
- if(dini_Exists(Spielerdatei))
- {
- //Login
- format(string,250,"{FAFAFA}Herzlich Willkommen zurück {007FFF}%s.\n{FAFAFA}Bitte gib dein {007FFF}Passwort {FAFAFA}ein.",name);
- ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login",string,"Login","Abbrechen");
- }
- else
- {
- //Registrierung
- format(string,250,"{FAFAFA}Herzlich Willkommen auf dem {007FFF}Deathmatch {FAFAFA}Server {007FFF}%s.\n{FAFAFA}Schön das sie sich für uns Entschieden haben.\nUm sich zu {007FFF}Registrieren {FAFAFA}geben sie bitte ihr {007FFF}Passwort {FAFAFA}ein.",name);
- ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrierung",string,"Spielen","Abbrechen");
- }
- GivePlayerWeapon(playerid,5,1000);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- SpielerSpeichern(playerid);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SetPlayerPos(playerid,aInfo[playerid][ax],aInfo[playerid][ay],aInfo[playerid][az]);
- SetPlayerFacingAngle(playerid,aInfo[playerid][ar]);
- SetPlayerVirtualWorld(playerid,0);
- GivePlayerWeapon(playerid,23,999);
- SendClientMessage(playerid,COLOR_ROT,"Mit /shop können sie mehrere Waffen kaufen!");
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- new string[128];
- pInfo[killerid][pKills] ++;
- pInfo[killerid][pLevelup] ++;
- format(string,128,"{FAFAFA}Du hast {007FFF}%s {FAFAFA}Getötet. Du brauchst noch {007FFF}%d/5 {FAFAFA}Kills bis zum {007FFF}Level UP[FAFAFA}!",SpielerName(playerid),pInfo[killerid][pLevelup]);
- SendClientMessage(killerid,COLOR_GRAU,string);
- if(pInfo[killerid][pLevelup] == 5)
- {
- pInfo[killerid][pLevelup] = 0;
- SetPlayerScore(playerid,pInfo[killerid][pLevel]+3);
- format(string,128,"{FAFAFA}Du hast soeben dein {007FFF}Level UP {FAFAFA}erreicht! Du erhälst {007FFF}120HP. {FAFAFA}Aktuelles Level: {007FFF}%d",pInfo[killerid][pLevel]);
- SendClientMessage(killerid,COLOR_GRAU,string);
- SetPlayerHealth(killerid,120);
- }
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- //publics
- public Register(playerid, key[])
- {
- new name[MAX_PLAYER_NAME];
- new Spielerdatei[264],string[164];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.ini",name);
- dini_Create(Spielerdatei);
- dini_Set(Spielerdatei,"Passwort",key);
- format(string,164,"{007FFF}%s, {FAFAFA}sie haben sich {007FFF}Erfolgreich Registriert.\n{FAFAFA}Wir wünschen ihnen viel spaß auf dem {007FFF}Deathmatch Server!{FAFAFA}.",name);
- SendClientMessage(playerid,COLOR_GRAU,string);
- dini_IntSet(Spielerdatei,"Level",0);
- pInfo[playerid][pLogged] = 1;
- printf("[Registrierung]: Name: %s",name);
- SendClientMessage(playerid,COLOR_HGRÜN,"Sie erhalten als Startbonus 10.000$");
- GivePlayerMoney(playerid,pInfo[playerid][pGeld]+10000);
- return 1;
- }
- public Login(playerid, key[])
- {
- new name[MAX_PLAYER_NAME];
- new Spielerdatei[264],string[250];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.ini",name);
- if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
- {
- //Passwort richtig!
- Spielerladen(playerid);
- }
- else
- {
- //Passwort falsch!
- format(string,250,"{007FFF}%s, {FAFAFA}das {007FFF}Passwort {FAFAFA}ist Falsch.\nBitte gebe dein richtiges {007FFF}Passwort {FAFAFA}ein.",name);
- SendClientMessage(playerid,COLOR_GRAU,string);
- format(string,250,"{FAFAFA}Herzlich Willkommen zurück {007FFF}%s.\n{FAFAFA}Bitte gib dein {007FFF}Passwort {FAFAFA}ein.",name);
- ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login",string,"Login","Abbrechen");
- }
- return 1;
- }
- public SpielerSpeichern(playerid)
- {
- if(pInfo[playerid][pLogged] == 1)
- {
- new name[MAX_PLAYER_NAME];
- new Spielerdatei[264];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.ini",name);
- if(pInfo[playerid][pLogged] == 1)
- {
- dini_IntSet(Spielerdatei,"Level",pInfo[playerid][pLevel]);
- dini_IntSet(Spielerdatei,"Geld",pInfo[playerid][pGeld]);
- dini_IntSet(Spielerdatei,"Kills",pInfo[playerid][pKills]);
- dini_IntSet(Spielerdatei,"Levelup",pInfo[playerid][pLevelup]);
- dini_IntSet(Spielerdatei,"Banned",pInfo[playerid][pBanned]);
- dini_IntSet(Spielerdatei,"Logged",pInfo[playerid][pLogged]);
- dini_IntSet(Spielerdatei,"Admin",pInfo[playerid][pAdmin]);
- dini_IntSet(Spielerdatei,"Warns",pInfo[playerid][pWarn]);
- }
- }
- return 1;
- }
- public Spielerladen(playerid)
- {
- new name[MAX_PLAYER_NAME];
- new Spielerdatei[264],string[128];
- GetPlayerName(playerid,name,sizeof(name));
- format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.ini",name);
- pInfo[playerid][pLevel] = dini_Int(Spielerdatei,"Level");
- SetPlayerScore(playerid,pInfo[playerid][pLevel]);
- pInfo[playerid][pGeld] = dini_Int(Spielerdatei,"Geld");
- GivePlayerMoney(playerid,pInfo[playerid][pGeld]);
- pInfo[playerid][pKills] = dini_Int(Spielerdatei,"Kills");
- pInfo[playerid][pLevelup] = dini_Int(Spielerdatei,"Levelup");
- pInfo[playerid][pBanned] = dini_Int(Spielerdatei,"Banned");
- pInfo[playerid][pLogged] = dini_Int(Spielerdatei,"Logged");
- pInfo[playerid][pAdmin] = dini_Int(Spielerdatei,"Admin");
- pInfo[playerid][pWarn] = dini_Int(Spielerdatei,"Warns");
- if(pInfo[playerid][pBanned] == 1)
- {
- format(string,128,"Name: %s wurde vor kurzer zeit vom Server verbannt.",name);
- SendClientMessage(playerid,COLOR_GRAU,string);
- Kick(playerid);
- }
- return 1;
- }
- public saved(playerid)
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(!IsPlayerConnected(i))continue;
- SpielerSpeichern(i);
- print("All Account Saved!");
- }
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- if(pInfo[playerid][pLogged] == 1)
- {
- new string[128];
- format(string,sizeof(string),"%s: %s",SpielerName(playerid),text);
- SendClientMessageToAll(-1,string);
- }
- else
- {
- SendClientMessage(playerid,COLOR_GRAU,"Info: Du bist nicht Eingeloggt.");
- }
- return 1;
- }
- //==========>CMD-List<==================
- ocmd:shop(playerid,params[])
- {
- new string[300];
- format(string,300,"Deagle | Munition: 999 | Preis: 1500$\nMP5 | Munition: 999 | Preis: 2000$\nUZI | AMMU 999 | Preis: 2500$\nCombat | Munition: 700 | Preis: 5000$\nShoutgun | Munition: 400 | Preis 3000$\nM4 | Munition: 700 | Preis 2600$\nRPG | Munition: 300 | Preis 25000$");
- ShowPlayerDialog(playerid,DIALOG_SHOP,DIALOG_STYLE_LIST,"Waffen-Shop",string,"Kaufen","Abbrechen");
- return 1;
- }
- ocmd:makeadmin(playerid,params[])
- {
- if(pInfo[playerid][pAdmin] >= 5)
- {
- new pID,arang;
- if(sscanf(params,"ui",pID,arang))return SendClientMessage(playerid,COLOR_GRAU,"Verwendung: /makeadmin [playerid] [Adminrang]");
- pInfo[playerid][pAdmin] =arang;
- SpielerSpeichern(pID);
- new string[128];
- format(string,128,"[Adminstration]: Du hast %s den Adminrang %d vergeben.",SpielerName(playerid),SpielerName(pID),arang);
- SendClientMessage(playerid,COLOR_BLAU,string);
- format(string,128,"[Adminstration]: Admin %s hat dir den Adminrang %d vergeben.",SpielerName(playerid),arang);
- SendClientMessage(pID,COLOR_BLAU,string);
- }
- else
- {
- SendClientMessage(playerid,COLOR_GRAU,"Du bist kein Admin oder dein Adminrang ist zu niedrig!");
- }
- return 1;
- }
- ocmd:pm(playerid,params[])
- {
- new pID,text[128];
- if(sscanf(params,"us",pID,text))return SendClientMessage(playerid,COLOR_GRAU,"Verwendung: /pm [playerid] [text]");
- new string[128];
- format(string,128,"PM von %s: %s",SpielerName(playerid),text);
- SendClientMessage(pID,COLOR_GELB,string);
- SendClientMessage(playerid,COLOR_GRAU,"Nachricht erfolgreich verschickt");
- return 1;
- }
- ocmd:minigun(playerid,params[])
- {
- SetPlayerPos(playerid,aInfo[playerid][ax],aInfo[playerid][ay],aInfo[playerid][az]);
- SetPlayerFacingAngle(playerid,aInfo[playerid][ar]);
- SetPlayerVirtualWorld(playerid,3);
- GivePlayerWeapon(playerid,38,999999);
- SendClientMessage(playerid,COLOR_GRAU,"Mit /exit verlässt du /minigun. *** Alle waffen werden resetet! ***");
- return 1;
- }
- ocmd:rpg(playerid,params[])
- {
- SetPlayerPos(playerid,aInfo[playerid][ax],aInfo[playerid][ay],aInfo[playerid][az]);
- SetPlayerFacingAngle(playerid,aInfo[playerid][ar]);
- SetPlayerVirtualWorld(playerid,4);
- SendClientMessage(playerid,COLOR_GRAU,"Mit /exit verlässt du /rpg. *** Alle waffen werden resetet! ***");
- GivePlayerWeapon(playerid,35,999);
- return 1;
- }
- ocmd:exit(playerid,params[])
- {
- SetPlayerPos(playerid,aInfo[playerid][ax],aInfo[playerid][ay],aInfo[playerid][az]);
- SetPlayerFacingAngle(playerid,aInfo[playerid][ar]);
- SetPlayerVirtualWorld(playerid,0);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- ocmd:kick(playerid,params[])
- {
- if(pInfo[playerid][pAdmin] >=1)
- {
- new pID,grund[128],string[128];
- if(sscanf(params,"us",pID,grund))return SendClientMessage(playerid,COLOR_GRAU,"Verwendung: /kick [playerid][grund]");
- new stunde,minute,sekunde,jahr,monat,tag;
- getdate(jahr,monat,tag);
- gettime(stunde,minute,sekunde);
- format(string,128,"[AdmCmd]: %s wurde von %s gekickt. Grund: %s",SpielerName(pID),SpielerName(playerid),grund);
- SendClientMessageToAll(COLOR_ROT,string);
- format(string,128,"[AdmCmd]: Uhrzeit: %02d:%02d:%02d |Datum: %02d:%02d:%02d",stunde,minute,sekunde, tag,monat,jahr);
- SendClientMessage(pID,COLOR_DROT,string);
- Kick(pID);
- return 1;
- }
- else
- {
- SendClientMessage(playerid,COLOR_GRAU,"Du bist kein Admin oder dein Adminrang ist zu niedrig!");
- }
- return 1;
- }
- ocmd:ban(playerid,params[])
- {
- if(pInfo[playerid][pAdmin] >=1)
- {
- new pID,grund[128],string[128];
- if(sscanf(params,"us",pID,grund))return SendClientMessage(playerid,COLOR_GRAU,"Verwendung: /ban [playerid][grund]");
- new stunde,minute,sekunde,jahr,monat,tag;
- getdate(jahr,monat,tag);
- gettime(stunde,minute,sekunde);
- format(string,128,"[AdmCmd]: %s wurde von %s gebannt. Grund: %s",SpielerName(pID),SpielerName(playerid),grund);
- SendClientMessageToAll(COLOR_ROT,string);
- format(string,128,"[AdmCmd]: Uhrzeit: %02d:%02d:%02d |Datum: %02d:%02d:%02d",stunde,minute,sekunde, tag,monat,jahr);
- SendClientMessage(pID,COLOR_DROT,string);
- pInfo[pID][pBanned] = 1;
- Kick(pID);
- return 1;
- }
- else
- {
- SendClientMessage(playerid,COLOR_GRAU,"Du bist kein Admin oder dein Adminrang ist zu niedrig!");
- }
- return 1;
- }
- ocmd:warn(playerid,params[])
- {
- if(pInfo[playerid][pAdmin] >=1)
- {
- new pID,grund[128],string[128];
- if(sscanf(params,"us",pID,grund))return SendClientMessage(playerid,COLOR_GRAU,"Verwendung: /warn [playerid][grund]");
- new stunde,minute,sekunde,jahr,monat,tag;
- getdate(jahr,monat,tag);
- gettime(stunde,minute,sekunde);
- format(string,128,"[AdmCmd]: %s wurde von %s gewarnt. Grund: %s",SpielerName(pID),SpielerName(playerid),grund);
- SendClientMessageToAll(COLOR_ROT,string);
- format(string,128,"[AdmCmd]: Uhrzeit: %02d:%02d:%02d |Datum: %02d:%02d:%02d",stunde,minute,sekunde, tag,monat,jahr);
- SendClientMessage(pID,COLOR_DROT,string);
- pInfo[playerid][pWarn] ++;
- if(pInfo[playerid][pWarn] >=3)
- {
- format(string,128,"[AdmCmd]: %s wurde vom System gebannt. Grund: 3 Warnungen",SpielerName(pID));
- SendClientMessageToAll(COLOR_ROT,string);
- format(string,128,"[AdmCmd]: Uhrzeit: %02d:%02d:%02d |Datum: %02d:%02d:%02d",stunde,minute,sekunde, tag,monat,jahr);
- SendClientMessage(pID,COLOR_DROT,string);
- pInfo[pID][pBanned] = 1;
- Kick(pID);
- }
- return 1;
- }
- else
- {
- SendClientMessage(playerid,COLOR_GRAU,"Du bist kein Admin oder dein Adminrang ist zu niedrig!");
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == DIALOG_REGISTER)
- {
- if(response)
- {
- new string[164];
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- if(strlen(inputtext)>3)
- {
- Register(playerid,inputtext);
- }
- else
- {
- SendClientMessage(playerid,COLOR_GRAU,"Passwort muss mindestens 4 Zeichen lang sein.");
- format(string,164,"{FAFAFA}Herzlich Willkommen auf dem {007FFF}Deathmatch {FAFAFA}Server {007FFF}%s.\n{FAFAFA}Schön das sie sich für uns Entschieden haben.\nUm sich zu {007FFF}Registrieren {FAFAFA}geben sie bitte ihr {007FFF}Passwort {FAFAFA}ein.",name);
- ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrierung",string,"Spielen","Abbrechen");
- }
- }
- else
- {
- SendClientMessage(playerid,COLOR_GRAU,"Sie haben den Registrierungs vorgang abgebrochen!");
- Kick(playerid);
- }
- return 1;
- }
- if(dialogid == DIALOG_LOGIN)
- {
- if(response)
- {
- Login(playerid,inputtext);
- }
- else
- {
- SendClientMessage(playerid,COLOR_GRAU,"Du hast den Login vorgang abgebrochen!");
- Kick(playerid);
- }
- return 1;
- }
- if(dialogid == DIALOG_SHOP)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:{GivePlayerWeapon(playerid,24,999);GivePlayerMoney(playerid,-1500);}
- case 1:{GivePlayerWeapon(playerid,29,999);GivePlayerMoney(playerid,-2000);}
- case 2:{GivePlayerWeapon(playerid,28,999);GivePlayerMoney(playerid,-2500);}
- case 3:{GivePlayerWeapon(playerid,27,700);GivePlayerMoney(playerid,-5000);}
- case 4:{GivePlayerWeapon(playerid,25,400);GivePlayerMoney(playerid,-3000);}
- case 5:{GivePlayerWeapon(playerid,31,700);GivePlayerMoney(playerid,-2600);}
- case 6:{GivePlayerWeapon(playerid,35,300);GivePlayerMoney(playerid,-25000);}
- }
- SendClientMessage(playerid,COLOR_GRAU,"Info: Diese waffen werden beim nächsten Ausloggen NICHT mehr wieder gegeben.");
- SendClientMessage(playerid,COLOR_GRAU,"Info: Nachdem sie die Munition verballert haben oder sie sich neu Einloggen müssen sie sich neue Kaufen.");
- SendClientMessage(playerid,COLOR_GRAU,"Info: Bei Internet probleme oder Crashes melden sie sich beim *** /report ***.");
- }
- else
- {
- SendClientMessage(playerid,COLOR_GRAU,"Sie haben das Waffenmenü verlassen.");
- }
- return 1;
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- //stocks
- stock SpielerName(playerid)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- return name;
- }
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