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- tfm.exec.disableAutoNewGame(true)
- vanilla = {}
- for i = 0,143 do
- table.insert(vanilla, i)
- end
- for i = 200,210 do
- table.insert(vanilla, i)
- end
- function eventLoop(curTime, timeRem)
- if timeRem <= 0 then
- tfm.exec.newGame(vanilla[math.random(#vanilla)])
- end
- end
- function eventPlayerDied(playerName)
- local p = 0
- for k,v in pairs(tfm.get.room.playerList) do
- if not v.isDead then
- p = p + 1
- end
- end
- if p == 0 then
- tfm.exec.newGame(vanilla[math.random(#vanilla)])
- end
- end
- function eventPlayerLeft(playerName)
- eventPlayerDied(playerName)
- end
- function eventPlayerWon(playerName)
- eventPlayerDied(playerName)
- end
- tfm.exec.newGame(vanilla[math.random(#vanilla)])
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