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  1. Flat profile:
  2.  
  3. Each sample counts as 0.01 seconds.
  4. % cumulative self self total
  5. time seconds seconds calls Ts/call Ts/call name
  6. 42.86 0.03 0.03 sf::priv::WindowImpl::processJoystickEvents()
  7. 14.29 0.04 0.01 sf::priv::JoystickManager::update()
  8. 14.29 0.05 0.01 sf::priv::ClockImpl::getCurrentTime()
  9. 14.29 0.06 0.01 std::vector<unsigned char, std::allocator<unsigned char> >::_M_fill_insert(__gnu_cxx::__normal_iterator<unsigned char*, std::vector<unsigned char, std::allocator<unsigned char> > >, unsigned int, unsigned char const&)
  10. 14.29 0.07 0.01 _glewSearchExtension
  11. 0.00 0.07 0.00 12 0.00 0.00 Npc::Npc()
  12. 0.00 0.07 0.00 12 0.00 0.00 Body::Body()
  13. 0.00 0.07 0.00 12 0.00 0.00 Stats::Stats()
  14. 0.00 0.07 0.00 3 0.00 0.00 std::vector<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> >, std::allocator<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> > > >::_M_fill_insert(__gnu_cxx::__normal_iterator<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> >*, std::vector<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> >, std::allocator<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> > > > >, unsigned int, std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> > const&)
  15. 0.00 0.07 0.00 2 0.00 0.00 Npc::getX()
  16. 0.00 0.07 0.00 2 0.00 0.00 Npc::getY()
  17. 0.00 0.07 0.00 2 0.00 0.00 Npc::setX(int)
  18. 0.00 0.07 0.00 2 0.00 0.00 Npc::setY(int)
  19. 0.00 0.07 0.00 2 0.00 0.00 _monstartup
  20. 0.00 0.07 0.00 1 0.00 0.00 Map::setNpcType(int, int, Textures::textureTypes)
  21. 0.00 0.07 0.00 1 0.00 0.00 Map::setWalkable(int, int, bool)
  22. 0.00 0.07 0.00 1 0.00 0.00 Map::addNpc(int, int, Textures::textureTypes)
  23. 0.00 0.07 0.00 1 0.00 0.00 Map::loadMap(std::string)
  24. 0.00 0.07 0.00 1 0.00 0.00 Map::Map()
  25. 0.00 0.07 0.00 1 0.00 0.00 Body::initializeBody(int)
  26. 0.00 0.07 0.00 1 0.00 0.00 Game::run()
  27. 0.00 0.07 0.00 1 0.00 0.00 Game::Game()
  28. 0.00 0.07 0.00 1 0.00 0.00 Actor::Actor()
  29. 0.00 0.07 0.00 1 0.00 0.00 Stats::generateAge()
  30. 0.00 0.07 0.00 1 0.00 0.00 Stats::generateName()
  31. 0.00 0.07 0.00 1 0.00 0.00 Stats::generateRace()
  32. 0.00 0.07 0.00 1 0.00 0.00 Stats::generateGender()
  33. 0.00 0.07 0.00 1 0.00 0.00 Stats::generateHeight()
  34. 0.00 0.07 0.00 1 0.00 0.00 Stats::generateWeight()
  35. 0.00 0.07 0.00 1 0.00 0.00 Stats::generateEyeColour()
  36. 0.00 0.07 0.00 1 0.00 0.00 Stats::generateSkinColour()
  37. 0.00 0.07 0.00 1 0.00 0.00 Stats::generateSocialStatus()
  38. 0.00 0.07 0.00 1 0.00 0.00 Console::Console()
  39. 0.00 0.07 0.00 1 0.00 0.00 Textures::initTextures()
  40. 0.00 0.07 0.00 1 0.00 0.00 Textures::assignTextures()
  41. 0.00 0.07 0.00 1 0.00 0.00 std::vector<std::vector<terrainProperties, std::allocator<terrainProperties> >, std::allocator<std::vector<terrainProperties, std::allocator<terrainProperties> > > >::_M_fill_insert(__gnu_cxx::__normal_iterator<std::vector<terrainProperties, std::allocator<terrainProperties> >*, std::vector<std::vector<terrainProperties, std::allocator<terrainProperties> >, std::allocator<std::vector<terrainProperties, std::allocator<terrainProperties> > > > >, unsigned int, std::vector<terrainProperties, std::allocator<terrainProperties> > const&)
  42. 0.00 0.07 0.00 1 0.00 0.00 std::vector<std::vector<Npc, std::allocator<Npc> >, std::allocator<std::vector<Npc, std::allocator<Npc> > > >::_M_fill_insert(__gnu_cxx::__normal_iterator<std::vector<Npc, std::allocator<Npc> >*, std::vector<std::vector<Npc, std::allocator<Npc> >, std::allocator<std::vector<Npc, std::allocator<Npc> > > > >, unsigned int, std::vector<Npc, std::allocator<Npc> > const&)
  43. 0.00 0.07 0.00 1 0.00 0.00 main
  44.  
  45. % the percentage of the total running time of the
  46. time program used by this function.
  47.  
  48. cumulative a running sum of the number of seconds accounted
  49. seconds for by this function and those listed above it.
  50.  
  51. self the number of seconds accounted for by this
  52. seconds function alone. This is the major sort for this
  53. listing.
  54.  
  55. calls the number of times this function was invoked, if
  56. this function is profiled, else blank.
  57.  
  58. self the average number of milliseconds spent in this
  59. ms/call function per call, if this function is profiled,
  60. else blank.
  61.  
  62. total the average number of milliseconds spent in this
  63. ms/call function and its descendents per call, if this
  64. function is profiled, else blank.
  65.  
  66. name the name of the function. This is the minor sort
  67. for this listing. The index shows the location of
  68. the function in the gprof listing. If the index is
  69. in parenthesis it shows where it would appear in
  70. the gprof listing if it were to be printed.
  71. Copyright (C) 2012 Free Software Foundation, Inc.
  72.  
  73. Copying and distribution of this file, with or without modification,
  74. are permitted in any medium without royalty provided the copyright
  75. notice and this notice are preserved.
  76. Call graph (explanation follows)
  77.  
  78.  
  79. granularity: each sample hit covers 4 byte(s) for 14.29% of 0.07 seconds
  80.  
  81. index % time self children called name
  82. <spontaneous>
  83. [1] 42.9 0.03 0.00 sf::priv::WindowImpl::processJoystickEvents() [1]
  84. -----------------------------------------------
  85. <spontaneous>
  86. [2] 14.3 0.01 0.00 sf::priv::JoystickManager::update() [2]
  87. -----------------------------------------------
  88. <spontaneous>
  89. [3] 14.3 0.01 0.00 sf::priv::ClockImpl::getCurrentTime() [3]
  90. -----------------------------------------------
  91. <spontaneous>
  92. [4] 14.3 0.01 0.00 std::vector<unsigned char, std::allocator<unsigned char> >::_M_fill_insert(__gnu_cxx::__normal_iterator<unsigned char*, std::vector<unsigned char, std::allocator<unsigned char> > >, unsigned int, unsigned char const&) [4]
  93. -----------------------------------------------
  94. <spontaneous>
  95. [5] 14.3 0.01 0.00 _glewSearchExtension [5]
  96. -----------------------------------------------
  97. 0.00 0.00 1/12 Actor::Actor() [24]
  98. 0.00 0.00 11/12 _fu231___ZTVSt9basic_iosIcSt11char_traitsIcEE [1380]
  99. [7] 0.0 0.00 0.00 12 Npc::Npc() [7]
  100. 0.00 0.00 12/12 Body::Body() [8]
  101. -----------------------------------------------
  102. 0.00 0.00 12/12 Npc::Npc() [7]
  103. [8] 0.0 0.00 0.00 12 Body::Body() [8]
  104. -----------------------------------------------
  105. 0.00 0.00 1/12 Actor::Actor() [24]
  106. 0.00 0.00 11/12 _fu231___ZTVSt9basic_iosIcSt11char_traitsIcEE [1380]
  107. [9] 0.0 0.00 0.00 12 Stats::Stats() [9]
  108. -----------------------------------------------
  109. 0.00 0.00 3/3 _fu231___ZTVSt9basic_iosIcSt11char_traitsIcEE [1380]
  110. [10] 0.0 0.00 0.00 3 std::vector<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> >, std::allocator<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> > > >::_M_fill_insert(__gnu_cxx::__normal_iterator<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> >*, std::vector<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> >, std::allocator<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> > > > >, unsigned int, std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> > const&) [10]
  111. -----------------------------------------------
  112. 0.00 0.00 2/2 Game::Game() [23]
  113. [11] 0.0 0.00 0.00 2 Npc::getX() [11]
  114. -----------------------------------------------
  115. 0.00 0.00 2/2 Game::Game() [23]
  116. [12] 0.0 0.00 0.00 2 Npc::getY() [12]
  117. -----------------------------------------------
  118. 0.00 0.00 1/2 Actor::Actor() [24]
  119. 0.00 0.00 1/2 Map::addNpc(int, int, Textures::textureTypes) [18]
  120. [13] 0.0 0.00 0.00 2 Npc::setX(int) [13]
  121. -----------------------------------------------
  122. 0.00 0.00 1/2 Actor::Actor() [24]
  123. 0.00 0.00 1/2 Map::addNpc(int, int, Textures::textureTypes) [18]
  124. [14] 0.0 0.00 0.00 2 Npc::setY(int) [14]
  125. -----------------------------------------------
  126. 0.00 0.00 1/2 _fu9___ZNSs4_Rep20_S_empty_rep_storageE [1517]
  127. 0.00 0.00 1/2 Game::Game() [23]
  128. [15] 0.0 0.00 0.00 2 _monstartup [15]
  129. -----------------------------------------------
  130. 0.00 0.00 1/1 Game::Game() [23]
  131. [16] 0.0 0.00 0.00 1 Map::setNpcType(int, int, Textures::textureTypes) [16]
  132. -----------------------------------------------
  133. 0.00 0.00 1/1 Game::Game() [23]
  134. [17] 0.0 0.00 0.00 1 Map::setWalkable(int, int, bool) [17]
  135. -----------------------------------------------
  136. 0.00 0.00 1/1 Game::Game() [23]
  137. [18] 0.0 0.00 0.00 1 Map::addNpc(int, int, Textures::textureTypes) [18]
  138. 0.00 0.00 1/2 Npc::setX(int) [13]
  139. 0.00 0.00 1/2 Npc::setY(int) [14]
  140. 0.00 0.00 1/1 Body::initializeBody(int) [21]
  141. 0.00 0.00 1/1 Stats::generateGender() [28]
  142. 0.00 0.00 1/1 Stats::generateAge() [25]
  143. 0.00 0.00 1/1 Stats::generateHeight() [29]
  144. 0.00 0.00 1/1 Stats::generateName() [26]
  145. 0.00 0.00 1/1 Stats::generateWeight() [30]
  146. 0.00 0.00 1/1 Stats::generateRace() [27]
  147. 0.00 0.00 1/1 Stats::generateEyeColour() [31]
  148. 0.00 0.00 1/1 Stats::generateSkinColour() [32]
  149. 0.00 0.00 1/1 Stats::generateSocialStatus() [33]
  150. -----------------------------------------------
  151. 0.00 0.00 1/1 Map::Map() [20]
  152. [19] 0.0 0.00 0.00 1 Map::loadMap(std::string) [19]
  153. -----------------------------------------------
  154. 0.00 0.00 1/1 Game::Game() [23]
  155. [20] 0.0 0.00 0.00 1 Map::Map() [20]
  156. 0.00 0.00 1/1 Map::loadMap(std::string) [19]
  157. -----------------------------------------------
  158. 0.00 0.00 1/1 Map::addNpc(int, int, Textures::textureTypes) [18]
  159. [21] 0.0 0.00 0.00 1 Body::initializeBody(int) [21]
  160. -----------------------------------------------
  161. 0.00 0.00 1/1 main [39]
  162. [22] 0.0 0.00 0.00 1 Game::run() [22]
  163. -----------------------------------------------
  164. 0.00 0.00 1/1 main [39]
  165. [23] 0.0 0.00 0.00 1 Game::Game() [23]
  166. 0.00 0.00 2/2 Npc::getY() [12]
  167. 0.00 0.00 2/2 Npc::getX() [11]
  168. 0.00 0.00 1/1 Map::Map() [20]
  169. 0.00 0.00 1/1 Actor::Actor() [24]
  170. 0.00 0.00 1/1 Console::Console() [34]
  171. 0.00 0.00 1/1 Textures::initTextures() [35]
  172. 0.00 0.00 1/1 Textures::assignTextures() [36]
  173. 0.00 0.00 1/1 Map::setNpcType(int, int, Textures::textureTypes) [16]
  174. 0.00 0.00 1/1 Map::setWalkable(int, int, bool) [17]
  175. 0.00 0.00 1/1 Map::addNpc(int, int, Textures::textureTypes) [18]
  176. 0.00 0.00 1/2 _monstartup [15]
  177. -----------------------------------------------
  178. 0.00 0.00 1/1 Game::Game() [23]
  179. [24] 0.0 0.00 0.00 1 Actor::Actor() [24]
  180. 0.00 0.00 1/12 Stats::Stats() [9]
  181. 0.00 0.00 1/12 Npc::Npc() [7]
  182. 0.00 0.00 1/2 Npc::setX(int) [13]
  183. 0.00 0.00 1/2 Npc::setY(int) [14]
  184. -----------------------------------------------
  185. 0.00 0.00 1/1 Map::addNpc(int, int, Textures::textureTypes) [18]
  186. [25] 0.0 0.00 0.00 1 Stats::generateAge() [25]
  187. -----------------------------------------------
  188. 0.00 0.00 1/1 Map::addNpc(int, int, Textures::textureTypes) [18]
  189. [26] 0.0 0.00 0.00 1 Stats::generateName() [26]
  190. -----------------------------------------------
  191. 0.00 0.00 1/1 Map::addNpc(int, int, Textures::textureTypes) [18]
  192. [27] 0.0 0.00 0.00 1 Stats::generateRace() [27]
  193. -----------------------------------------------
  194. 0.00 0.00 1/1 Map::addNpc(int, int, Textures::textureTypes) [18]
  195. [28] 0.0 0.00 0.00 1 Stats::generateGender() [28]
  196. -----------------------------------------------
  197. 0.00 0.00 1/1 Map::addNpc(int, int, Textures::textureTypes) [18]
  198. [29] 0.0 0.00 0.00 1 Stats::generateHeight() [29]
  199. -----------------------------------------------
  200. 0.00 0.00 1/1 Map::addNpc(int, int, Textures::textureTypes) [18]
  201. [30] 0.0 0.00 0.00 1 Stats::generateWeight() [30]
  202. -----------------------------------------------
  203. 0.00 0.00 1/1 Map::addNpc(int, int, Textures::textureTypes) [18]
  204. [31] 0.0 0.00 0.00 1 Stats::generateEyeColour() [31]
  205. -----------------------------------------------
  206. 0.00 0.00 1/1 Map::addNpc(int, int, Textures::textureTypes) [18]
  207. [32] 0.0 0.00 0.00 1 Stats::generateSkinColour() [32]
  208. -----------------------------------------------
  209. 0.00 0.00 1/1 Map::addNpc(int, int, Textures::textureTypes) [18]
  210. [33] 0.0 0.00 0.00 1 Stats::generateSocialStatus() [33]
  211. -----------------------------------------------
  212. 0.00 0.00 1/1 Game::Game() [23]
  213. [34] 0.0 0.00 0.00 1 Console::Console() [34]
  214. -----------------------------------------------
  215. 0.00 0.00 1/1 Game::Game() [23]
  216. [35] 0.0 0.00 0.00 1 Textures::initTextures() [35]
  217. -----------------------------------------------
  218. 0.00 0.00 1/1 Game::Game() [23]
  219. [36] 0.0 0.00 0.00 1 Textures::assignTextures() [36]
  220. -----------------------------------------------
  221. 0.00 0.00 1/1 _fu231___ZTVSt9basic_iosIcSt11char_traitsIcEE [1380]
  222. [37] 0.0 0.00 0.00 1 std::vector<std::vector<terrainProperties, std::allocator<terrainProperties> >, std::allocator<std::vector<terrainProperties, std::allocator<terrainProperties> > > >::_M_fill_insert(__gnu_cxx::__normal_iterator<std::vector<terrainProperties, std::allocator<terrainProperties> >*, std::vector<std::vector<terrainProperties, std::allocator<terrainProperties> >, std::allocator<std::vector<terrainProperties, std::allocator<terrainProperties> > > > >, unsigned int, std::vector<terrainProperties, std::allocator<terrainProperties> > const&) [37]
  223. -----------------------------------------------
  224. 0.00 0.00 1/1 _fu231___ZTVSt9basic_iosIcSt11char_traitsIcEE [1380]
  225. [38] 0.0 0.00 0.00 1 std::vector<std::vector<Npc, std::allocator<Npc> >, std::allocator<std::vector<Npc, std::allocator<Npc> > > >::_M_fill_insert(__gnu_cxx::__normal_iterator<std::vector<Npc, std::allocator<Npc> >*, std::vector<std::vector<Npc, std::allocator<Npc> >, std::allocator<std::vector<Npc, std::allocator<Npc> > > > >, unsigned int, std::vector<Npc, std::allocator<Npc> > const&) [38]
  226. -----------------------------------------------
  227. 0.00 0.00 1/1 _fu67___ZNSs4_Rep20_S_empty_rep_storageE [1481]
  228. [39] 0.0 0.00 0.00 1 main [39]
  229. 0.00 0.00 1/1 Game::Game() [23]
  230. 0.00 0.00 1/1 Game::run() [22]
  231. -----------------------------------------------
  232.  
  233. This table describes the call tree of the program, and was sorted by
  234. the total amount of time spent in each function and its children.
  235.  
  236. Each entry in this table consists of several lines. The line with the
  237. index number at the left hand margin lists the current function.
  238. The lines above it list the functions that called this function,
  239. and the lines below it list the functions this one called.
  240. This line lists:
  241. index A unique number given to each element of the table.
  242. Index numbers are sorted numerically.
  243. The index number is printed next to every function name so
  244. it is easier to look up where the function is in the table.
  245.  
  246. % time This is the percentage of the `total' time that was spent
  247. in this function and its children. Note that due to
  248. different viewpoints, functions excluded by options, etc,
  249. these numbers will NOT add up to 100%.
  250.  
  251. self This is the total amount of time spent in this function.
  252.  
  253. children This is the total amount of time propagated into this
  254. function by its children.
  255.  
  256. called This is the number of times the function was called.
  257. If the function called itself recursively, the number
  258. only includes non-recursive calls, and is followed by
  259. a `+' and the number of recursive calls.
  260.  
  261. name The name of the current function. The index number is
  262. printed after it. If the function is a member of a
  263. cycle, the cycle number is printed between the
  264. function's name and the index number.
  265.  
  266.  
  267. For the function's parents, the fields have the following meanings:
  268.  
  269. self This is the amount of time that was propagated directly
  270. from the function into this parent.
  271.  
  272. children This is the amount of time that was propagated from
  273. the function's children into this parent.
  274.  
  275. called This is the number of times this parent called the
  276. function `/' the total number of times the function
  277. was called. Recursive calls to the function are not
  278. included in the number after the `/'.
  279.  
  280. name This is the name of the parent. The parent's index
  281. number is printed after it. If the parent is a
  282. member of a cycle, the cycle number is printed between
  283. the name and the index number.
  284.  
  285. If the parents of the function cannot be determined, the word
  286. `<spontaneous>' is printed in the `name' field, and all the other
  287. fields are blank.
  288.  
  289. For the function's children, the fields have the following meanings:
  290.  
  291. self This is the amount of time that was propagated directly
  292. from the child into the function.
  293.  
  294. children This is the amount of time that was propagated from the
  295. child's children to the function.
  296.  
  297. called This is the number of times the function called
  298. this child `/' the total number of times the child
  299. was called. Recursive calls by the child are not
  300. listed in the number after the `/'.
  301.  
  302. name This is the name of the child. The child's index
  303. number is printed after it. If the child is a
  304. member of a cycle, the cycle number is printed
  305. between the name and the index number.
  306.  
  307. If there are any cycles (circles) in the call graph, there is an
  308. entry for the cycle-as-a-whole. This entry shows who called the
  309. cycle (as parents) and the members of the cycle (as children.)
  310. The `+' recursive calls entry shows the number of function calls that
  311. were internal to the cycle, and the calls entry for each member shows,
  312. for that member, how many times it was called from other members of
  313. the cycle.
  314. Copyright (C) 2012 Free Software Foundation, Inc.
  315.  
  316. Copying and distribution of this file, with or without modification,
  317. are permitted in any medium without royalty provided the copyright
  318. notice and this notice are preserved.
  319. Index by function name
  320.  
  321. [1] sf::priv::WindowImpl::processJoystickEvents() [21] Body::initializeBody(int) [33] Stats::generateSocialStatus()
  322. [2] sf::priv::JoystickManager::update() [8] Body::Body() [9] Stats::Stats()
  323. [3] sf::priv::ClockImpl::getCurrentTime() [22] Game::run() [34] Console::Console()
  324. [16] Map::setNpcType(int, int, Textures::textureTypes) [23] Game::Game() [35] Textures::initTextures()
  325. [17] Map::setWalkable(int, int, bool) [24] Actor::Actor() [36] Textures::assignTextures()
  326. [18] Map::addNpc(int, int, Textures::textureTypes) [25] Stats::generateAge() [37] std::vector<std::vector<terrainProperties, std::allocator<terrainProperties> >, std::allocator<std::vector<terrainProperties, std::allocator<terrainProperties> > > >::_M_fill_insert(__gnu_cxx::__normal_iterator<std::vector<terrainProperties, std::allocator<terrainProperties> >*, std::vector<std::vector<terrainProperties, std::allocator<terrainProperties> >, std::allocator<std::vector<terrainProperties, std::allocator<terrainProperties> > > > >, unsigned int, std::vector<terrainProperties, std::allocator<terrainProperties> > const&)
  327. [19] Map::loadMap(std::string) [26] Stats::generateName() [38] std::vector<std::vector<Npc, std::allocator<Npc> >, std::allocator<std::vector<Npc, std::allocator<Npc> > > >::_M_fill_insert(__gnu_cxx::__normal_iterator<std::vector<Npc, std::allocator<Npc> >*, std::vector<std::vector<Npc, std::allocator<Npc> >, std::allocator<std::vector<Npc, std::allocator<Npc> > > > >, unsigned int, std::vector<Npc, std::allocator<Npc> > const&)
  328. [20] Map::Map() [27] Stats::generateRace() [10] std::vector<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> >, std::allocator<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> > > >::_M_fill_insert(__gnu_cxx::__normal_iterator<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> >*, std::vector<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> >, std::allocator<std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> > > > >, unsigned int, std::vector<Textures::textureTypes, std::allocator<Textures::textureTypes> > const&)
  329. [11] Npc::getX() [28] Stats::generateGender() [4] std::vector<unsigned char, std::allocator<unsigned char> >::_M_fill_insert(__gnu_cxx::__normal_iterator<unsigned char*, std::vector<unsigned char, std::allocator<unsigned char> > >, unsigned int, unsigned char const&)
  330. [12] Npc::getY() [29] Stats::generateHeight() [5] _glewSearchExtension
  331. [13] Npc::setX(int) [30] Stats::generateWeight() [15] _monstartup
  332. [14] Npc::setY(int) [31] Stats::generateEyeColour() [39] main
  333. [7] Npc::Npc() [32] Stats::generateSkinColour()
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