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Aug 30th, 2014
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  1. 15:41:20: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 15:41:20: Failed loading CUDA dll
  3.  
  4.  
  5. Last game capture log:
  6. 2014-08-30, 15:03:19: we're booting up:
  7. 15:03:19: CaptureThread: attached to process csgo.exe
  8. 15:03:20: D3D9 Present
  9. 15:03:20: GL Present
  10. 15:03:20: (half life scientist) everything.. seems to be in order
  11. 15:03:20: D3D9EndScene called
  12. 15:03:20: D3DPRESENT_PARAMETERS {
  13. 15:03:20: BackBufferWidth: 1920
  14. 15:03:20: BackBufferHeight: 1080
  15. 15:03:20: BackBufferFormat: D3DFMT_A8R8G8B8
  16. 15:03:20: BackBufferCount: 1
  17. 15:03:20: MultiSampleType: D3DMULTISAMPLE_NONE
  18. 15:03:20: MultiSampleQuality: 0
  19. 15:03:20: SwapEffect: D3DSWAPEFFECT_DISCARD
  20. 15:03:20: hDeviceWindow: 1640496
  21. 15:03:20: Windowed: true
  22. 15:03:20: EnableAutoDepthStencil: true
  23. 15:03:20: AutoDepthStencilFormat: D3DFMT_D24S8
  24. 15:03:20: Flags: None
  25. 15:03:20: FullScreen_RefreshRateInHz: 0
  26. 15:03:20: PresentationInterval: 2147483648
  27. 15:03:20: };
  28. 15:03:20: successfully set up d3d9 hooks
  29. 15:03:20: D3D9Present called
  30. 15:03:20: DoD3D9GPUHook: Could not load D3D10.1
  31. 15:03:20: ---------------------- Cleared D3D9 Capture ----------------------
  32. 15:03:20: D3D9EndScene called
  33. 15:03:20: D3D9Present called
  34. 15:03:20: DoD3D9GPUHook: Could not load D3D10.1
  35. 15:03:20: ---------------------- Cleared D3D9 Capture ----------------------
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