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- 15:41:20: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 15:41:20: Failed loading CUDA dll
- Last game capture log:
- 2014-08-30, 15:03:19: we're booting up:
- 15:03:19: CaptureThread: attached to process csgo.exe
- 15:03:20: D3D9 Present
- 15:03:20: GL Present
- 15:03:20: (half life scientist) everything.. seems to be in order
- 15:03:20: D3D9EndScene called
- 15:03:20: D3DPRESENT_PARAMETERS {
- 15:03:20: BackBufferWidth: 1920
- 15:03:20: BackBufferHeight: 1080
- 15:03:20: BackBufferFormat: D3DFMT_A8R8G8B8
- 15:03:20: BackBufferCount: 1
- 15:03:20: MultiSampleType: D3DMULTISAMPLE_NONE
- 15:03:20: MultiSampleQuality: 0
- 15:03:20: SwapEffect: D3DSWAPEFFECT_DISCARD
- 15:03:20: hDeviceWindow: 1640496
- 15:03:20: Windowed: true
- 15:03:20: EnableAutoDepthStencil: true
- 15:03:20: AutoDepthStencilFormat: D3DFMT_D24S8
- 15:03:20: Flags: None
- 15:03:20: FullScreen_RefreshRateInHz: 0
- 15:03:20: PresentationInterval: 2147483648
- 15:03:20: };
- 15:03:20: successfully set up d3d9 hooks
- 15:03:20: D3D9Present called
- 15:03:20: DoD3D9GPUHook: Could not load D3D10.1
- 15:03:20: ---------------------- Cleared D3D9 Capture ----------------------
- 15:03:20: D3D9EndScene called
- 15:03:20: D3D9Present called
- 15:03:20: DoD3D9GPUHook: Could not load D3D10.1
- 15:03:20: ---------------------- Cleared D3D9 Capture ----------------------
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