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Chat log between Dev. 2 month before game release.

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Sep 12th, 2013
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  1. LOG of chat with wvw dev on vent chat 2 month before release of GW2.
  2.  
  3. [RG]Sac: hi
  4. [ArenaNet] Dev: Hey
  5. [RG]Sac: will commander be getting a boost before live in terms of showing more than 5 maybe 20
  6. [RG]Sac: also better options etc
  7. [ArenaNet] dev: I don't think that commander shows any
  8. [ArenaNet] dev: it's just party that does that
  9. [RG]Sac: are you planning more options to work say like warband in warhammer
  10. [RG]Sac: with 4 party on window to sort out parties within a commander/squad
  11. [ArenaNet] dev: I'd say it's unlikely for launch, but we are definitely aware its a high demand feature
  12. [RG]Sac: whos the dev who will decide how many servers for live?
  13. [ArenaNet] dev: It would just involve a lot of work at this point, while we are trying to polish existing features for launch
  14. [RG]Sac: i understand
  15. [ArenaNet] dev: I'm not 100% who decides the number of servers
  16. [RG]Sac: with the server cap vs wvw cap is reason im hopeing for more servers.
  17. [RG]Sac: racials for wvw do you think they will stay ?
  18. [ArenaNet] dev: I'd say they are borderline, I think we'll first try to rebalance really strong ones
  19. [RG]Sac: one of most important questions. What is to stop people transfering to a #1 server once it becomes #1 servers. what are you doing to stop this or discourage it?
  20. [ArenaNet] dev: if its still a problem, I'm sure we'd look at restricting them
  21. [ArenaNet] dev: there are really only a couple of problematic racial skills, out of over a dozen
  22. [RG]Sac: 2 really charr artillary barrage and grasping vines
  23. [ArenaNet] dev: right
  24. [RG]Sac: Where are you standing on aoe in WvW. stacking etc. metoer shower/lava font
  25. [ArenaNet] dev: Balance is going to be more and more of a focus in the coming days
  26. [RG]Sac: the question above about transfering to #1 server?
  27. [ArenaNet] dev: for WvW?
  28. [RG]Sac: im guessing this is a hardone but will still be a problem because u will allow transfers for cash
  29. [RG]Sac: yea i mean making a server become #1 in world then anyone who wants to transfer to it
  30. [RG]Sac: what is to stop that or discourage it?
  31. [ArenaNet] dev: well it'll be more expensive to transfer to high population servers than low population servers
  32. [ArenaNet] dev: also, if you consider that high traffic servers are more likely to have WvW queues, some players will want to avoid that
  33. [RG]Sac: yea. but with the wvw cap as it stands there wont be any low population servers.
  34. [ArenaNet] dev: and transfer to medium pop or low pop servers
  35. [RG]Sac: im very worried about how many servers you might have as it stands
  36. [RG]Sac: do you know the server cap number?
  37. [ArenaNet] dev: I don't
  38. [RG]sac: 100 as it stands for wvw? hopefully problems with combos and lag to up it back to 166?
  39. [ArenaNet] dev: I'm more familiar with WvW content and mechanics, and less with the server side stuff
  40. [RG]sac: the combos are causing more ur problems
  41. [RG]sac: specially the stealth one
  42. [RG]sac: server having to regester people disapearing then coming back
  43. [ArenaNet] dev: I mean, we of course want to increase the population as high as our servers can run without lag
  44. [RG]sac: also while factoring in collision of that player
  45. [ArenaNet] dev: Which is why we are doing tests like today, to isolate problematic areas and then optimize them
  46. [RG]sac: yea i want the game to be epic. but if wvw stays around that number
  47. [RG]sac: i really feel more servers are needed
  48. [ArenaNet] dev: Yeah, however there's a lot more of the game than WvW
  49. [ArenaNet] dev: when we thin the numbers
  50. [ArenaNet] dev: regular pve maps can become thinly populated
  51. [ArenaNet] dev: so there are tradeoffs
  52. [RG]sac: wvw is massive part of game. for many the only. warhammer/daoc community
  53. [RG]sac: or i feel its deffinatly a bigger area than i have maybe read between lines of anet expecting it to be. if thats fair to say
  54. [ArenaNet] dev: We are very aware that a huge number of people are craving a WvW type experience, and want GW2 to fulfill that need
  55. [ArenaNet] dev: So we are just going to have to find a good balancing people where WvW players, and non-WvW players can be happy with server populations
  56. [RG]sac: yea from daoc then war. not had any pure rvr games since. rift tried and failed. swtor. people looking for that wvw filler since war
  57. [ArenaNet] dev: balancing point*
  58. [RG]sac: ur doing a great job. i just feel more servers are needed if cap for wvw stays same over server cap
  59. [ArenaNet] dev: I guarantee, if we need more servers, we'll be the first to know :)
  60. [RG]sac: ques will be insane and put alot of people off. which is with more servers you could spread more people and have less scale from server size to wvw cap size
  61. [RG]sac: yea i understand. i setup alot of top EU servers for games with top pvp players. karak eight peaks - war/ whitefall - rift/ freedon naad - swtor
  62. [RG]sac: there will be 10-15 big alliances with hardcore pvp guilds that just want wvw
  63. [ArenaNet] dev: It's safe to say that for the first few weeks of launch WvW is likely going to be full on a lot of servers, round the clock
  64. [RG]sac: yea and even a month after
  65. [ArenaNet] dev: but it remains to be seen if that kind of concurrency will maintain for months
  66. [RG]sac: arguement of having servers look empty over ques maybe
  67. [RG]sac: so Eu servers are probably being hosted in germany?
  68. [ArenaNet] dev: I believe so
  69. [RG]sac: is localized text a necessity to add RUS/ITA to server list. even if the server language is english. if not only to help locate them?
  70. [ArenaNet] dev: I'm not sure, probably.
  71. [RG]sac: whats the cap as it stands for wvw 100 or 166 ?
  72. [RG]sac: u being very helpful btw :D nice to pick ur brain
  73. [ArenaNet] dev: I'm honestly not sure what the cap is currently set at, its changed a number of times
  74. [RG]sac: how is the work coming on spells and lag reduction
  75. [RG]sac: have you looked into combo fields?
  76. [ArenaNet] dev: Not personally, but I know we've begun isolating problematic skills and streamlining their performance
  77. [RG]sac: i know ur not balance but it seems the balance people are set on not having any deminishing returns type system
  78. [ArenaNet] dev: Yep
  79. [RG]sac: which in every other game i have played mainly did not have one. but because of WvW stacking and more numbers etc. One system like this went in after first month
  80. [ArenaNet] dev: Our game also plays much differently than other MMOs
  81. [ArenaNet] dev: we tend to have much shorter duration CCs
  82. [ArenaNet] dev: and lots of condition removal/stun breaks
  83. [ArenaNet] dev: Stability boon etc
  84. [RG]sac: yep but with aoe stacking and not really much healing in game and so much dmg. that short cc with good co-ordination groups will probably be enough
  85. [ArenaNet] dev: I'd say that even games that do have diminish return mechanics, you are usually stunned more often, for longer, than you are in our game
  86. [RG]sac: the only real broken ranged stuff is meteor shower/ lava font could have higher cd. and then charr racial
  87. [ArenaNet] dev: Sure, if you are a good coordinated group, your reward is winning fights
  88. [RG]sac: where ele would then be scepter/dagger or dagger/dagger like war with close/mid range
  89. [ArenaNet] dev: except against other good coordinated groups
  90. [ArenaNet] dev: or against zergs maybe :)
  91. [RG]sac: the afk system going in will be like the one they put in rift or so?
  92. [RG]sac: so it picked up on macro users and people auto running into wall
  93. [ArenaNet] dev: I'm not sure how it is being implemented, but we are aware that its possible to circumvent some afk systems
  94. [RG]sac: yea which was part of my big post. not sure if u read it or not probably busy
  95. [RG]sac: which is tied to the wvw cap
  96. [ArenaNet] dev: I likely have, if it was posted in the WvW forums
  97. [RG]sac: yea
  98. [RG]sac: wvw concerns and suggestions big wall of text lol
  99. [ArenaNet] dev: generally speaking, player concerns are the same concerns that we ourselves have
  100. [RG]sac: i think i put everything i have seen from other games on there or see hopefully gw2 not heading
  101. [ArenaNet] dev: there is just a finite amount of time to address every concern
  102. [ArenaNet] dev: and an almost endless list of concerns :)
  103. [ArenaNet] dev: concerns just evolve, as one thing gets fixed
  104. [RG]sac: are you going to be cranking out alot of wvw tests 2-3 per week ?
  105. [RG]sac: this splitting of people im not sure what numbers u was after
  106. [RG]sac: might wanna just get cap for each side on one tower
  107. [ArenaNet] dev: I know we'll want to do another test, because we didn't finish gathering data from this test
  108. [ArenaNet] dev: I don't know if we'll do anymore after that though
  109. [RG]sac: btw what happened from first closed beta to now ?
  110. [RG]sac: the servers seemed better with higher cap
  111. [ArenaNet] dev: hah, tons of things!
  112. [RG]sac: oO + 30 maybe about 80-90 reds vs 50-60 blue and 90 green in stonemist courtyard
  113. [RG]sac: and 0 lag
  114. [ArenaNet] dev: we make dozens, if not hundreds of changes a day
  115. [RG]sac: fps was up and down but it felt smooth
  116. [ArenaNet] dev: just in WvW
  117. [ArenaNet] dev: most of them aren't super noticeable to players though
  118. [ArenaNet] dev: so just imagine how many things changed in 2-3 months
  119. [RG]sac: yea i expected. i understand animations, skills combos is alot
  120. [ArenaNet] dev: which is why we do tests like today
  121. [ArenaNet] dev: to figure out which of those changes had the biggest impact
  122. [ArenaNet] dev: maybe it's multiple things each contributing
  123. [RG]sac: was it better in terms of adding cap?
  124. [RG]sac: i really appreciate ur time btw. been a good chat.
  125. [ArenaNet] dev: was what better? BWE1?
  126. [RG]sac: the closed one before bwe1
  127. [RG]sac: with invited public 30k people
  128. [RG]sac: press
  129. [RG]sac: and alpha only
  130. [ArenaNet] dev: I'm sure it was, the more features we had to WvW, the more potential problems we introduce at the same time
  131. [ArenaNet] dev: If it was just a big empty map with nothing to capture, it'd run amazing :)
  132. [RG]sac: yea all them inner working parts to keeps. siege
  133. [RG]sac: just people placing down siege
  134. [RG]sac: i just want as many people as possible to kill :D
  135. [RG]sac: on siege where are you guys standing as it stands
  136. [ArenaNet] dev: We did things like add more events
  137. [RG]sac: i feel it might be a little to powerful
  138. [ArenaNet] dev: events for defending objectives
  139. [ArenaNet] dev: giving rewards from killing gates and walls
  140. [ArenaNet] dev: giving rewards for repairing
  141. [RG]sac: do you guys really want say 10v10 and 2 of them to place down arrow cart and use them rather than fight on there own character
  142. [ArenaNet] dev: etc
  143. [ArenaNet] dev: sure, if the situation merits it
  144. [ArenaNet] dev: certainly not in every engagement
  145. [ArenaNet] dev: if you've got terrain advantage, and your arrow cart can manage a choke point
  146. [ArenaNet] dev: I'd expect people to place siege to defend it
  147. [RG]sac: well mostly if was running warband size of people vs same or zerg
  148. [RG]sac: yea i mean open field 10v10/20vs20 1 on each slapping down
  149. [RG]sac: purely for the dmg it does
  150. [ArenaNet] dev: In that case, I'd expect you might want to drop down even more than 1
  151. [ArenaNet] dev: maybe 2 arrow carts and a ballista
  152. [ArenaNet] dev: but then you have to consider that you won't have supply after you win the fight
  153. [ArenaNet] dev: and maybe you need the supply for something else later
  154. [RG]sac: i would rather just have 20vs20 with players. personally siege has its place but when it comes to being necesity for fights maybe its too powerful?
  155. [ArenaNet] dev: so you have to decide if its worthwhile to place the siege for that skirmish in the field
  156. [ArenaNet] dev: a single arrow cart can be destroyed very fast
  157. [ArenaNet] dev: if its just in a an open fight
  158. [RG]sac: yea i suppose.
  159. [RG]sac: ok last thing to bend ur ear
  160. [RG]sac: offpeak playing and capping
  161. [RG]sac: i posted some ideas about having health on guards going up or doors
  162. [RG]sac: walls not being attackable at offpeak hours so people had to go threw main doors
  163. [RG]sac: as say you have epic battle all day in primetime of server. your off to bed to get up for work. come home and 5-10 of enemy team have taken everything
  164. [ArenaNet] dev: yeah, we are aware that offpeak raids are going to be common in some cases
  165. [ArenaNet] dev: we have some plans for addressing it, though I don't know that it will happen before launch now
  166. [RG]sac: i play alot at all times. i would want it to be hard for my 10 to do sumthing when hardly any enemy to defend
  167. [ArenaNet] dev: I expect that high tier WvW servers, are going to coordinate, so that they have US/EU/Oceanic guilds on the server
  168. [ArenaNet] dev: so they don't have offpeak times
  169. [RG]sac: yea ive seen them alliances happening
  170. [ArenaNet] dev: but I'd imagine less organized servers will run into this problem more frequently
  171. [ArenaNet] dev: but in theory, those servers will eventually only get matched against other round-the-clock servers
  172. [RG]sac: well i wanted my alliance on eu server with only eu
  173. [RG]sac: good movement with the 150-175 we will have
  174. [RG]sac: so we can move around the wvw maps
  175. [RG]sac: with less servers and the cap i feel the ques are going to be insane
  176. [RG]sac: which i why i thought maybe anet would have like 200 servers with mulitple of 3
  177. [ArenaNet] dev: It's getting pretty late and I'm still at the office, so I'm going to head home
  178. [RG]sac: yea its been pleasure thank you devname
  179. [ArenaNet] dev: Np
  180. [RG]sac: really nice talking to you and thanks for answering my questions
  181. [RG]sac: take care cya later
  182. [ArenaNet] dev: Have a nice day!
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