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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.1
- Passed cmdline options:
- -spec_exp 0.7
- -ogl_spec 15
- -spec_static 1.0
- -spec_point 0.3
- -spec_tube 1.0
- -ambient_factor 90
- -no_emissive_light
- -3dshockwave
- -soft_particles
- -post_process
- -bloom_intensity 20
- -cache_bitmaps
- -ballistic_gauge
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod blueplanet2,blueplanet,MediaVPs_2014
- -fps
- -window
- Building file index...
- Found root pack 'D:\Games\Freespace 2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
- Found root pack 'D:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
- Found root pack 'D:\Games\Freespace 2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
- Found root pack 'D:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
- Found root pack 'D:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
- Found root pack 'D:\Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
- Found root pack 'D:\Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
- Found root pack 'D:\Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
- Found root pack 'D:\Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
- Found root pack 'D:\Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
- Found root pack 'D:\Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
- Found root pack 'D:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'D:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'D:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'D:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'D:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'D:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'D:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'D:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'D:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'D:\Games\Freespace 2\blueplanet2\' ... 98 files
- Searching root pack 'D:\Games\Freespace 2\blueplanet2\adv-bp2.vp' ... 33 files
- Searching root pack 'D:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' ... 243 files
- Searching root pack 'D:\Games\Freespace 2\blueplanet2\bp2-core.vp' ... 92 files
- Searching root pack 'D:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' ... 682 files
- Searching root pack 'D:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' ... 2480 files
- Searching root 'D:\Games\Freespace 2\blueplanet\' ... 0 files
- Searching root pack 'D:\Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files
- Searching root pack 'D:\Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
- Searching root pack 'D:\Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
- Searching root pack 'D:\Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
- Searching root pack 'D:\Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
- Searching root pack 'D:\Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
- Searching root 'D:\Games\Freespace 2\MediaVPs_2014\' ... 0 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' ... 32 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' ... 848 files
- Searching root 'D:\Games\Freespace 2\' ... 26 files
- Searching root pack 'D:\Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'D:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'D:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'D:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'D:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'D:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'D:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'D:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'D:\Games\Freespace 2\warble_fs2.vp' ... 52 files
- Found 33 roots and 22199 files.
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (High Definition Audio Device)
- Capture device: <not available>
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1024x768 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Radeon HD 4800 Series
- OpenGL Version : 3.3.11005 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Using extension "GL_EXT_framebuffer_blit".
- Using extension "GL_EXT_geometry_shader4".
- Using extension "GL_EXT_texture_array".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling deferred light shader...
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Compiling post-processing shader 8 ...
- Loading built-in default shader for: shadowdebug-v.sdr
- Loading built-in default shader for: shadowdebug-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 8192x8192
- Max render buffer size: 8192x8192
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 3.30
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
- TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
- TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
- TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
- TBM => Starting parse of 'bp2-equip-sct.tbm' ...
- TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'bp2-csc-sct.tbm' ...
- TBM => Starting parse of 'bp2-betty-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'bp-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'bp-mus.tbm' ...
- TBM => Starting parse of 'bp2-mus.tbm' ...
- TABLES => Starting parse of 'colors.tbl'...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'bp-mfl.tbm' ...
- TBM => Starting parse of 'bp2-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bp2-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'bp-aip.tbm' ...
- TBM => Starting parse of 'bp2-aip.tbm' ...
- Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'bp-wxp.tbm' ...
- TBM => Starting parse of 'bp2-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
- BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'bp-wep.tbm' ...
- TBM => Starting parse of 'bp2-wep.tbm' ...
- Ignoring free flight speed for weapon 'Trebuchet#Aegis'
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'bp2-obt.tbm' ...
- Ship GVF Seth species was Terran, is now Vasudan
- Ship GVF Horus species was Terran, is now Vasudan
- Ship GVF Thoth species was Terran, is now Vasudan
- Ship GVF Serapis species was Terran, is now Vasudan
- Ship GVF Tauret species was Terran, is now Vasudan
- Ship GVB Sekhmet species was Terran, is now Vasudan
- Ship GVB Osiris species was Terran, is now Vasudan
- Ship GVB Bakha species was Terran, is now Vasudan
- Ship GVF Ptah species was Terran, is now Vasudan
- Ship GVS Nephthys species was Terran, is now Vasudan
- Ship GVT Isis species was Terran, is now Vasudan
- Ship PVFR Ma'at species was Terran, is now Vasudan
- Ship GVFr Bes species was Terran, is now Vasudan
- Ship VAC 5 species was Terran, is now Vasudan
- Ship VAC 4 species was Terran, is now Vasudan
- Ship GVFr Satis species was Terran, is now Vasudan
- Ship GVG Anuket species was Terran, is now Vasudan
- Ship GVC Aten species was Terran, is now Vasudan
- Ship GVC Mentu species was Terran, is now Vasudan
- Ship GVCv Sobek species was Terran, is now Vasudan
- Ship GVD Typhon species was Terran, is now Vasudan
- Ship GVSG Ankh species was Terran, is now Vasudan
- Ship GVSG Edjo species was Terran, is now Vasudan
- Ship GVEP Ra species was Terran, is now Vasudan
- Ship GVA Setekh species was Terran, is now Vasudan
- Ship GVD Hatshepsut species was Terran, is now Vasudan
- Ship SF Dragon species was Terran, is now Shivan
- Ship SF Basilisk species was Terran, is now Shivan
- Ship SF Manticore species was Terran, is now Shivan
- Ship SF Aeshma species was Terran, is now Shivan
- Ship SF Mara species was Terran, is now Shivan
- Ship SF Astaroth species was Terran, is now Shivan
- Ship SB Nephilim species was Terran, is now Shivan
- Ship SB Taurvi species was Terran, is now Shivan
- Ship SB Nahema species was Terran, is now Shivan
- Ship SB Seraphim species was Terran, is now Shivan
- Ship ST Azrael species was Terran, is now Shivan
- Ship SFr Dis species was Terran, is now Shivan
- Ship SAC 3 species was Terran, is now Shivan
- Ship SFr Mephisto species was Terran, is now Shivan
- Ship SC 5 species was Terran, is now Shivan
- Ship SFr Asmodeus species was Terran, is now Shivan
- Ship SAC 2 species was Terran, is now Shivan
- Ship SC Lilith species was Terran, is now Shivan
- Ship SC Rakshasa species was Terran, is now Shivan
- Ship SC Cain species was Terran, is now Shivan
- Ship SD Demon species was Terran, is now Shivan
- Ship SD Ravana species was Terran, is now Shivan
- Ship SD Lucifer species was Terran, is now Shivan
- Ship SSG Trident species was Terran, is now Shivan
- Ship SSG Belial species was Terran, is now Shivan
- Ship SSG Rahu species was Terran, is now Shivan
- Ship SCv Moloch species was Terran, is now Shivan
- Ship SJ Sathanas species was Terran, is now Shivan
- Ship SJD Sathanas species was Terran, is now Shivan
- Ship SpaceHunk species was Terran, is now Shivan
- Ship Shivan Comm Node species was Terran, is now Shivan
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'bp-shp.tbm' ...
- Ship SJ Dante species was Terran, is now Shivan
- Ship Vishnan Preserver species was Terran, is now Vasudan
- Ship Vishnan Arbiter species was Terran, is now Vasudan
- Ship Vishnan Sacred Keeper species was Terran, is now Vasudan
- Ship Vishnan Missionary species was Terran, is now Vasudan
- Ship Vishnan Preacher species was Terran, is now Vasudan
- Ship Vishnan Seeker species was Terran, is now Vasudan
- Ship Vishnan Inquisitor species was Terran, is now Vasudan
- Ship Vishnan Protector species was Terran, is now Vasudan
- Ship UEFg Karuna#AoA species was Terran, is now UEF
- TBM => Starting parse of 'bp2-shp.tbm' ...
- Ship GVL Tawaret species was Terran, is now Vasudan
- Ship SC Asura species was Terran, is now Shivan
- Ship Great Darkness species was Terran, is now Shivan
- Ship UEF Uhlan species was Terran, is now UEF
- Ship UEF Kentauroi species was Terran, is now UEF
- Ship UEF Uriel species was Terran, is now UEF
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- Ship UEF Izra'il species was Terran, is now UEF
- Ship UEF Lao Tze species was Terran, is now UEF
- Ship UEF Ainsarii species was Terran, is now UEF
- Ship UEF Ainsarii#Dream species was Terran, is now UEF
- Ship UEB Durga species was Terran, is now UEF
- Ship UEB Vajradhara species was Terran, is now UEF
- Ship UEB Lapith species was Terran, is now UEF
- Ship UEM Florence species was Terran, is now UEF
- Ship UET Kadmos species was Terran, is now UEF
- Ship UET Corsair species was Terran, is now UEF
- Ship UET Upanishad species was Terran, is now UEF
- Ship UEA Oculus species was Terran, is now UEF
- Ship UESh Mercury species was Terran, is now UEF
- Ship UEC Sanctus species was Terran, is now UEF
- Ship UEC Sanctus MK2 species was Terran, is now UEF
- Ship UEC Custos species was Terran, is now UEF
- Ship UEFg Karuna species was Terran, is now UEF
- Ship UEFg Karuna MK2 species was Terran, is now UEF
- Ship UEFg Narayana species was Terran, is now UEF
- Ship UEFg Narayana#Prefit species was Terran, is now UEF
- Ship UED Solaris species was Terran, is now UEF
- Ship UES Aranyaka species was Terran, is now UEF
- Ship UEFr Demeter species was Terran, is now UEF
- Ship UEC-DEM species was Terran, is now UEF
- Ship UEI Kumari species was Terran, is now UEF
- Ship Intrasystem Gate species was Terran, is now UEF
- Ship Intrasystem Gate#nocollide species was Terran, is now UEF
- Ship UEI Bretonia species was Terran, is now UEF
- Ship UENB Alexandria species was Terran, is now UEF
- Ship Claymore species was Terran, is now UEF
- Ship GEFg Purusha species was Terran, is now UEF
- Ship Morena MacDuff species was Terran, is now UEF
- Ship Subspace Motivator species was Terran, is now UEF
- Ship Huge Asteroid species was Terran, is now UEF
- Ship Cometary Habitat species was Terran, is now UEF
- Ship Moon Landscape species was Terran, is now UEF
- Particle effect for impact spew disabled on ship 'Moon Landscape'.
- Particle effect for damage spew disabled on ship 'Moon Landscape'.
- Ship Luna City species was Terran, is now UEF
- Ship Luna Dome species was Terran, is now UEF
- Ship Lunar Tower species was Terran, is now UEF
- Ship Lunar Magnetic Levitator species was Terran, is now UEF
- Ship City Base species was Terran, is now UEF
- Ship Skyscraper 2 species was Terran, is now UEF
- Ship Skyscraper 3 species was Terran, is now UEF
- Ship Skyscraper 4 species was Terran, is now UEF
- Ship Space Port species was Terran, is now UEF
- Ship Gas Refinery species was Terran, is now UEF
- Ship Cargo Platform species was Terran, is now UEF
- Ship Cargo Platform#Gauss species was Terran, is now UEF
- Ship Cargo Platform#Missile species was Terran, is now UEF
- Ship Cargo Platform#Flak species was Terran, is now UEF
- Ship Cargo Platform#Sensor species was Terran, is now UEF
- Ship Dakota Hovertank species was Terran, is now UEF
- Ship UEFg Karuna#Player species was Terran, is now UEF
- Ship UEC Custos-X species was Terran, is now UEF
- Ship UED Solaris#Toutatis species was Terran, is now UEF
- Ship Point species was Terran, is now UEF
- Ship VirtualPath species was Terran, is now UEF
- Ship The GRID species was Terran, is now UEF
- Particle effect for impact spew disabled on ship 'The GRID'.
- Particle effect for damage spew disabled on ship 'The GRID'.
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
- ANI objective1 with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bp-str.tbm' ...
- TBM => Starting parse of 'bp2-str.tbm' ...
- loading animated cursor "cursor"
- TBM => Starting parse of 'bp-main-hall.tbm' ...
- TBM => Starting parse of 'bp2-main-hall.tbm' ...
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 544
- TrackIR Init Failed - 1
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'MVP test.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'Antagonist.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'AOA.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'AoA1.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'ASW2.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Between the Ashes.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'BP Tenebra.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'BP-AOA.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'BP.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'Burning Heaven.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'FS1.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'FS2.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'FS3.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'LoS.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Luyten Civil War.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => (0x0001) Attempted to read 4-byte(s) beyond length limit
- PLR => Verifying complete!
- PLR => Verifying 'MVP test.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Shadow Genesis.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Vasudan Imperium.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'MVP test.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'MVP test.bp2-p2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- CSG => Loading 'MVP test.bp2-p2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.399 (0.399)
- Frame 0 too long!!: frametime = 0.336 (0.336)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'MVP test.bp2-p2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader features:
- Geometry Transformation
- Shadow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Deferred lighting
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'bp2-23.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Laporte
- Could not load replacement texture gtc_sycorax for ship Sycorax
- Using alternate ship type name: Information Packet
- Using alternate ship type name: Information Packet
- Using alternate ship type name: Information Packet
- Using alternate ship type name: Information Packet
- Using alternate ship type name: #
- Using alternate ship type name: #
- Using alternate ship type name: Unknown Type
- Using callsign: Samuel Bei
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: Unknown Type
- Using alternate ship type name: #
- Using callsign: Kovacs
- Using callsign: Falconer
- Using callsign: Vidaura
- Loading model 'newearth1.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Model newearth1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'newearth1.pof'.
- IBX-DEBUG => POF checksum: 0x6b8f939a, IBX checksum: 0xc0c81359 -- "newearth1.pof"
- Loading model 'starfield.pof'
- Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
- Loading model 'Kato.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- IBX: Found a good IBX to read for 'Kato.pof'.
- IBX-DEBUG => POF checksum: 0xe5eadf36, IBX checksum: 0x871d37bb -- "Kato.pof"
- Loading model 'fighter13.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- IBX: Found a good IBX to read for 'fighter13.pof'.
- IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof"
- Loading model 'blackholebox.pof'
- Model blackholebox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'blackholebox.pof'.
- IBX-DEBUG => POF checksum: 0xfb7b8fdd, IBX checksum: 0xc13c3673 -- "blackholebox.pof"
- Loading model 'saturn-htsb.pof'
- Model saturn-htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'saturn-htsb.pof'.
- IBX-DEBUG => POF checksum: 0x5fc3bab7, IBX checksum: 0x430c4182 -- "saturn-htsb.pof"
- Loading model 'dreamscape.pof'
- Model dreamscape.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'dreamscape.pof'.
- IBX-DEBUG => POF checksum: 0xad22299c, IBX checksum: 0x061a7220 -- "dreamscape.pof"
- Loading model 'subspacenode.pof'
- Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'subspacenode.pof'.
- IBX-DEBUG => POF checksum: 0x3925d64f, IBX checksum: 0x81bd2da1 -- "subspacenode.pof"
- Starting mission message count : 294
- Ending mission message count : 316
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'nighthawk.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Deferred lighting
- IBX: Found a good IBX to read for 'nighthawk.pof'.
- IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
- Submodel 'detail-1b' is detail level 1 of 'detail-1a'
- Loading model 'raynor.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
- IBX: Found a good IBX to read for 'raynor.pof'.
- IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
- Allocating space for at least 47 new ship subsystems ... a total of 200 is now available (47 in-use).
- Loading model 'Sathanas.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Sathanas.pof
- Found live debris model for 'turret01'
- Found live debris model for 'turret02'
- Found live debris model for 'turret03'
- Found live debris model for 'turret04'
- Found live debris model for 'turret49'
- Found live debris model for 'turret50'
- IBX: Found a good IBX to read for 'Sathanas.pof'.
- IBX-DEBUG => POF checksum: 0x3b68e42e, IBX checksum: 0xafe21bb6 -- "Sathanas.pof"
- Allocating space for at least 64 new ship subsystems ... a total of 400 is now available (239 in-use).
- Loading model 'dante.pof'
- BMPMAN: Found EFF (supertile2-glow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
- Potential problem found: Unrecognized subsystem type 'forcefield1', believed to be in ship dante.pof
- Potential problem found: Unrecognized subsystem type 'forcefield3', believed to be in ship dante.pof
- Potential problem found: Unrecognized subsystem type 'forcefield4', believed to be in ship dante.pof
- Potential problem found: Unrecognized subsystem type 'forcefield2', believed to be in ship dante.pof
- IBX: Found a good IBX to read for 'dante.pof'.
- IBX-DEBUG => POF checksum: 0xee292354, IBX checksum: 0xa10a1ab6 -- "dante.pof"
- WARNING: "For ship 'SJ Dante', detail level mismatch. Table has 4, POF has 1." at ship.cpp:9086
- Allocating space for at least 67 new ship subsystems ... a total of 600 is now available (434 in-use).
- Loading model 'capital04.pof'
- BMPMAN: Found EFF (capital04-02-glow.eff) with 37 frames at 15 fps.
- BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
- Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof
- IBX: Found a good IBX to read for 'capital04.pof'.
- IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof"
- Submodel 'capital04b' is detail level 1 of 'capital04a'
- Submodel 'capital04c' is detail level 2 of 'capital04a'
- Submodel 'capital04d' is detail level 3 of 'capital04a'
- Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
- Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
- Loading model 'carrier3t-01.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
- IBX: Found a good IBX to read for 'carrier3t-01.pof'.
- IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
- Loading model 'cruiser3t-01.pof'
- IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
- IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
- Loading model 'corvette3t-03.pof'
- IBX: Found a good IBX to read for 'corvette3t-03.pof'.
- IBX-DEBUG => POF checksum: 0xdbfc9fea, IBX checksum: 0xca45d74c -- "corvette3t-03.pof"
- Loading model 'corvette3t-01.pof'
- IBX: Found a good IBX to read for 'corvette3t-01.pof'.
- IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
- Allocating space for at least 32 new ship subsystems ... a total of 800 is now available (620 in-use).
- Loading model 'Seraphim.pof'
- IBX: Found a good IBX to read for 'Seraphim.pof'.
- IBX-DEBUG => POF checksum: 0xbb50ec76, IBX checksum: 0xca0291bf -- "Seraphim.pof"
- Loading model 'Dragon.pof'
- IBX: Found a good IBX to read for 'Dragon.pof'.
- IBX-DEBUG => POF checksum: 0x067ce075, IBX checksum: 0x5129ad1d -- "Dragon.pof"
- Loading model 'Mara.pof'
- IBX: Found a good IBX to read for 'Mara.pof'.
- IBX-DEBUG => POF checksum: 0xb60587c0, IBX checksum: 0x6cb4a0ba -- "Mara.pof"
- Allocating space for at least 64 new ship subsystems ... a total of 1000 is now available (848 in-use).
- Allocating space for at least 64 new ship subsystems ... a total of 1200 is now available (1040 in-use).
- Loading model 'capital2s-01.pof'
- BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
- BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps.
- Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2s-01.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2s-01.pof
- IBX: Found a good IBX to read for 'capital2s-01.pof'.
- IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xde07f881 -- "capital2s-01.pof"
- Allocating space for at least 38 new ship subsystems ... a total of 1400 is now available (1228 in-use).
- Loading model 'capital2t-01.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Normal Mapping
- Deferred lighting
- Unknown special object type $path45 while reading model capital2t-01.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof
- IBX: Found a good IBX to read for 'capital2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0x72babe24 -- "capital2t-01.pof"
- Loading model 'ezec8guns.pof'
- IBX: Found a good IBX to read for 'ezec8guns.pof'.
- IBX-DEBUG => POF checksum: 0x14c538ad, IBX checksum: 0xf254c52f -- "ezec8guns.pof"
- Loading model 'corvette2t-01.pof'
- IBX: Found a good IBX to read for 'corvette2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
- Loading model 'artemisDH.pof'
- IBX: Found a good IBX to read for 'artemisDH.pof'.
- IBX-DEBUG => POF checksum: 0x221d3107, IBX checksum: 0x78f21bfe -- "artemisDH.pof"
- Loading model 'capital01c.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01c.pof
- IBX: Found a good IBX to read for 'capital01c.pof'.
- IBX-DEBUG => POF checksum: 0x2be1178d, IBX checksum: 0xdc2c4506 -- "capital01c.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret03c' is detail level 2 of 'turret03a'
- Submodel 'turret04b' is detail level 1 of 'turret04a'
- Submodel 'turret04c' is detail level 2 of 'turret04a'
- Submodel 'turret05b' is detail level 1 of 'turret05a'
- Submodel 'turret05c' is detail level 2 of 'turret05a'
- Loading model 'freighter2t-01.pof'
- IBX: Found a good IBX to read for 'freighter2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6b7f2453, IBX checksum: 0x6f75af70 -- "freighter2t-01.pof"
- Loading model 'Bomb2t-01.pof'
- BMPMAN: Found EFF (bomb2t-01-glow.eff) with 43 frames at 20 fps.
- IBX: Found a good IBX to read for 'Bomb2t-01.pof'.
- IBX-DEBUG => POF checksum: 0xfe8aa84e, IBX checksum: 0x64979d38 -- "Bomb2t-01.pof"
- Allocating space for at least 38 new ship subsystems ... a total of 1600 is now available (1434 in-use).
- Loading model 'Blip.pof'
- IBX: Found a good IBX to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Loading model 'Astaroth.pof'
- IBX: Found a good IBX to read for 'Astaroth.pof'.
- IBX-DEBUG => POF checksum: 0x09b7c9df, IBX checksum: 0x723556e7 -- "Astaroth.pof"
- Loading model 'Manticore.pof'
- IBX: Found a good IBX to read for 'Manticore.pof'.
- IBX-DEBUG => POF checksum: 0xe88e12d4, IBX checksum: 0xe8ad197b -- "Manticore.pof"
- Loading model 'beamsaber_fixed.pof'
- Potential problem found: Unrecognized subsystem type 'grind01a', believed to be in ship beamsaber_fixed.pof
- Potential problem found: Unrecognized subsystem type 'grind02a', believed to be in ship beamsaber_fixed.pof
- IBX: Found a good IBX to read for 'beamsaber_fixed.pof'.
- IBX-DEBUG => POF checksum: 0x028a6449, IBX checksum: 0xbb584573 -- "beamsaber_fixed.pof"
- Submodel 'grind01b' is detail level 1 of 'grind01a'
- Submodel 'grind01c' is detail level 2 of 'grind01a'
- Submodel 'grind02b' is detail level 1 of 'grind02a'
- Submodel 'grind02c' is detail level 2 of 'grind02a'
- Loading model 'worm.pof'
- IBX: Found a good IBX to read for 'worm.pof'.
- IBX-DEBUG => POF checksum: 0x14770bbc, IBX checksum: 0xb3e684f4 -- "worm.pof"
- Loading model 'commnode.pof'
- Potential problem found: Unrecognized subsystem type 'piece1a', believed to be in ship commnode.pof
- Potential problem found: Unrecognized subsystem type 'piece2a', believed to be in ship commnode.pof
- Potential problem found: Unrecognized subsystem type 'piece3a', believed to be in ship commnode.pof
- Potential problem found: Unrecognized subsystem type 'piece-outer4a', believed to be in ship commnode.pof
- Potential problem found: Unrecognized subsystem type 'piece5a', believed to be in ship commnode.pof
- Potential problem found: Unrecognized subsystem type 'piece4a', believed to be in ship commnode.pof
- Potential problem found: Unrecognized subsystem type 'core', believed to be in ship commnode.pof
- Found live debris model for 'piece1a'
- Found live debris model for 'piece2a'
- Found live debris model for 'piece2a'
- Found live debris model for 'piece3a'
- Found live debris model for 'piece3a'
- Found live debris model for 'piece5a'
- Found live debris model for 'piece5a'
- Found live debris model for 'piece5a'
- IBX: Found a good IBX to read for 'commnode.pof'.
- IBX-DEBUG => POF checksum: 0x5c200c65, IBX checksum: 0x719d240c -- "commnode.pof"
- Submodel 'piece1b' is detail level 1 of 'piece1a'
- Submodel 'piece1c' is detail level 2 of 'piece1a'
- Submodel 'piece1b-destroyed' is detail level 1 of 'piece1a-destroyed'
- Submodel 'piece1c-destroyed' is detail level 2 of 'piece1a-destroyed'
- Submodel 'piece2b' is detail level 1 of 'piece2a'
- Submodel 'piece2c' is detail level 2 of 'piece2a'
- Submodel 'piece3b' is detail level 1 of 'piece3a'
- Submodel 'piece3c' is detail level 2 of 'piece3a'
- Submodel 'piece3b-destroyed' is detail level 1 of 'piece3a-destroyed'
- Submodel 'piece3c-destroyed' is detail level 2 of 'piece3a-destroyed'
- Submodel 'piece-outer4b' is detail level 1 of 'piece-outer4a'
- Submodel 'piece-outer4c' is detail level 2 of 'piece-outer4a'
- Submodel 'piece4b-destroyed' is detail level 1 of 'piece4a-destroyed'
- Submodel 'piece4c-destroyed' is detail level 2 of 'piece4a-destroyed'
- Submodel 'piece5b' is detail level 1 of 'piece5a'
- Submodel 'piece5c' is detail level 2 of 'piece5a'
- Loading model 'Knossos.pof'
- Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Knossos.pof
- Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Knossos.pof
- Unknown special object type $path01 while reading model Knossos.pof
- Found live debris model for 'jump1a'
- Found live debris model for 'jump1a'
- Found live debris model for 'jump1a'
- Found live debris model for 'jump1a'
- Found live debris model for 'jump2a'
- Found live debris model for 'jump2a'
- Found live debris model for 'jump2a'
- Found live debris model for 'jump2a'
- IBX: Found a good IBX to read for 'Knossos.pof'.
- IBX-DEBUG => POF checksum: 0xb26c80a8, IBX checksum: 0x91b3aac0 -- "Knossos.pof"
- Submodel 'jump1b' is detail level 1 of 'jump1a'
- Submodel 'jump1c' is detail level 2 of 'jump1a'
- Submodel 'jump1d' is detail level 3 of 'jump1a'
- Submodel 'jump2b' is detail level 1 of 'jump2a'
- Submodel 'jump2c' is detail level 2 of 'jump2a'
- Submodel 'jump2d' is detail level 3 of 'jump2a'
- Loading model 'capital02.pof'
- Potential problem found: Unrecognized subsystem type 'reactor 4', believed to be in ship capital02.pof
- Potential problem found: Unrecognized subsystem type 'reactor 5', believed to be in ship capital02.pof
- Potential problem found: Unrecognized subsystem type 'reactor 3', believed to be in ship capital02.pof
- Potential problem found: Unrecognized subsystem type 'reactor 2', believed to be in ship capital02.pof
- Potential problem found: Unrecognized subsystem type 'reactor 1', believed to be in ship capital02.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital02.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital02.pof
- Unknown special object type $baddaboom01-01 while reading model capital02.pof
- Unknown special object type $baddaboom02-01 while reading model capital02.pof
- IBX: Found a good IBX to read for 'capital02.pof'.
- IBX-DEBUG => POF checksum: 0xd50a4925, IBX checksum: 0xb8859552 -- "capital02.pof"
- Loading model 'cruiser03.pof'
- IBX: Found a good IBX to read for 'cruiser03.pof'.
- IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
- Loading model 'Asura.pof'
- IBX: Found a good IBX to read for 'Asura.pof'.
- IBX-DEBUG => POF checksum: 0xbec68e77, IBX checksum: 0xc21ff73f -- "Asura.pof"
- Loading model 'cruiser03x.pof'
- IBX: Found a good IBX to read for 'cruiser03x.pof'.
- IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
- Loading model 'Rakshasa.pof'
- Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship Rakshasa.pof
- IBX: Found a good IBX to read for 'Rakshasa.pof'.
- IBX-DEBUG => POF checksum: 0x93232af3, IBX checksum: 0x15826657 -- "Rakshasa.pof"
- Loading model 'corvette2s-01.pof'
- BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
- Unknown special object type $path17 while reading model corvette2s-01.pof
- Unknown special object type $path25 while reading model corvette2s-01.pof
- Unknown special object type $path15 while reading model corvette2s-01.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
- Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
- IBX: Found a good IBX to read for 'corvette2s-01.pof'.
- IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
- Loading model 'fighter2t-02.pof'
- IBX: Found a good IBX to read for 'fighter2t-02.pof'.
- IBX-DEBUG => POF checksum: 0xb0d6f2dc, IBX checksum: 0xf1d6ccc4 -- "fighter2t-02.pof"
- Loading model 'Charybdis.pof'
- BMPMAN: Found EFF (awac-trans.eff) with 46 frames at 15 fps.
- BMPMAN: Found EFF (awac-trans-glow.eff) with 46 frames at 15 fps.
- Potential problem found: Unrecognized subsystem type 'rad_backleft', believed to be in ship Charybdis.pof
- Potential problem found: Unrecognized subsystem type 'rad_backright', believed to be in ship Charybdis.pof
- Potential problem found: Unrecognized subsystem type 'rad_forward', believed to be in ship Charybdis.pof
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- IBX: Found a good IBX to read for 'Charybdis.pof'.
- IBX-DEBUG => POF checksum: 0x150d2574, IBX checksum: 0x254a0da3 -- "Charybdis.pof"
- Submodel 'radarb' is detail level 1 of 'radara'
- Submodel 'radarc' is detail level 2 of 'radara'
- Loading model 'xdread.pof'
- Potential problem found: Unrecognized subsystem type 'Stabilizer', believed to be in ship xdread.pof
- IBX: Found a good IBX to read for 'xdread.pof'.
- IBX-DEBUG => POF checksum: 0xc393dbc9, IBX checksum: 0x7df13c6a -- "xdread.pof"
- Loading model 'Miner.pof'
- Potential problem found: Unrecognized subsystem type 'Tank8a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank7a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank6a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank5a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank4a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank3a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank2a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'Tank1a', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'hangarbay1', believed to be in ship Miner.pof
- Potential problem found: Unrecognized subsystem type 'hangarbay2', believed to be in ship Miner.pof
- IBX: Found a good IBX to read for 'Miner.pof'.
- IBX-DEBUG => POF checksum: 0xf254334d, IBX checksum: 0x1ec62964 -- "Miner.pof"
- Submodel 'Tank8b' is detail level 1 of 'Tank8a'
- Submodel 'Tank7b' is detail level 1 of 'Tank7a'
- Submodel 'Tank6b' is detail level 1 of 'Tank6a'
- Submodel 'Tank5b' is detail level 1 of 'Tank5a'
- Submodel 'Tank4b' is detail level 1 of 'Tank4a'
- Submodel 'Tank3b' is detail level 1 of 'Tank3a'
- Submodel 'Tank2b' is detail level 1 of 'Tank2a'
- Submodel 'Tank1b' is detail level 1 of 'Tank1a'
- Loading model 'orion2.pof'
- WARNING: "Submodel <HullLEFT> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <HullLeftSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <HullRightSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret01-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret02-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret02a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret03a> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret03a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret04a> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret04-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret04a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret05a> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret05-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret05a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret06> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret07> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret08> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret09> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret10> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret11> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret12> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret13> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret14> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret15> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret16> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <radardish01b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <radardish02b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <radardish03b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret01b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret01b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret02b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret02b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret03b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret03b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret04b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret04b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret05b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret05b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <turret01c> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <HullLeftSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <HullRightSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <HullLeftSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- WARNING: "Submodel <HullRightSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1237
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship orion2.pof
- IBX: Found a good IBX to read for 'orion2.pof'.
- IBX-DEBUG => POF checksum: 0xcfd3885f, IBX checksum: 0xff104a5a -- "orion2.pof"
- Submodel 'radardish01b' is detail level 1 of 'radardish01a'
- Submodel 'radardish02b' is detail level 1 of 'radardish02a'
- Submodel 'radardish03b' is detail level 1 of 'radardish03a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret03c' is detail level 2 of 'turret03a'
- Submodel 'turret04b' is detail level 1 of 'turret04a'
- Submodel 'turret04c' is detail level 2 of 'turret04a'
- Submodel 'turret05b' is detail level 1 of 'turret05a'
- Submodel 'turret05c' is detail level 2 of 'turret05a'
- Loading model 'setekh.pof'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- IBX: Found a good IBX to read for 'setekh.pof'.
- IBX-DEBUG => POF checksum: 0x499cdf85, IBX checksum: 0x3f9f5c2f -- "setekh.pof"
- Submodel 'radarb' is detail level 1 of 'radara'
- Submodel 'radarc' is detail level 2 of 'radara'
- Submodel 'radard' is detail level 3 of 'radara'
- Submodel 'radarb-destroyed' is detail level 1 of 'radara-destroyed'
- Submodel 'radarc-destroyed' is detail level 2 of 'radara-destroyed'
- Loading model 'akrotiri.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship akrotiri.pof
- Found live debris model for 'turret01a'
- Found live debris model for 'turret01a'
- IBX: Found a good IBX to read for 'akrotiri.pof'.
- IBX-DEBUG => POF checksum: 0x64a841ba, IBX checksum: 0xfa11d86c -- "akrotiri.pof"
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Loading model 'Attis.pof'
- IBX: Found a good IBX to read for 'Attis.pof'.
- IBX-DEBUG => POF checksum: 0x09ec45a7, IBX checksum: 0x3f9d4572 -- "Attis.pof"
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Loading model 'afightnew.pof'
- IBX: Found a good IBX to read for 'afightnew.pof'.
- IBX-DEBUG => POF checksum: 0xd891d208, IBX checksum: 0xeb0dfa24 -- "afightnew.pof"
- Loading model 'Zakros.pof'
- IBX: Found a good IBX to read for 'Zakros.pof'.
- IBX-DEBUG => POF checksum: 0x6b0a7ffb, IBX checksum: 0xa22b8341 -- "Zakros.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
- Loading model 'corvette2r-01.pof'
- Unknown special object type $path29 while reading model corvette2r-01.pof
- IBX: Found a good IBX to read for 'corvette2r-01.pof'.
- IBX-DEBUG => POF checksum: 0x7420b86f, IBX checksum: 0x4dc3a564 -- "corvette2r-01.pof"
- Submodel 'turret21b' is detail level 1 of 'turret21a'
- Submodel 'turret22b' is detail level 1 of 'turret22a'
- Loading model 'transport03.pof'
- BMPMAN: Found EFF (transport03-01-glow.eff) with 37 frames at 15 fps.
- IBX: Found a good IBX to read for 'transport03.pof'.
- IBX-DEBUG => POF checksum: 0x46d290ce, IBX checksum: 0xa3d51da8 -- "transport03.pof"
- Submodel 'transport03b-hull' is detail level 1 of 'transport03a-hull'
- Submodel 'transport03c-hull' is detail level 2 of 'transport03a-hull'
- Submodel 'transport03d-hull' is detail level 3 of 'transport03a-hull'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
- Submodel 'turret03b-destroyed' is detail level 1 of 'turret03a-destroyed'
- Loading model 'Serapis.pof'
- IBX: Found a good IBX to read for 'Serapis.pof'.
- IBX-DEBUG => POF checksum: 0x16caeb94, IBX checksum: 0xe07fcb2e -- "Serapis.pof"
- Loading model 'KarunaMk1.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Utility mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Utility mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Utility mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Utility mapping
- Deferred lighting
- Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
- Found live debris model for 'navigation'
- Found live debris model for 'navigation'
- Found live debris model for 'sensors'
- IBX: Found a good IBX to read for 'KarunaMk1.pof'.
- IBX-DEBUG => POF checksum: 0x3771aad4, IBX checksum: 0x68db40ff -- "KarunaMk1.pof"
- Submodel 'engine01b' is detail level 1 of 'engine01a'
- Submodel 'engine01c' is detail level 2 of 'engine01a'
- Submodel 'engine01d' is detail level 3 of 'engine01a'
- Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
- Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
- Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
- Submodel 'engine02b' is detail level 1 of 'engine02a'
- Submodel 'engine02c' is detail level 2 of 'engine02a'
- Submodel 'engine02d' is detail level 3 of 'engine02a'
- Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
- Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
- Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
- Submodel 'engine03b' is detail level 1 of 'engine03a'
- Submodel 'engine03c' is detail level 2 of 'engine03a'
- Submodel 'engine03d' is detail level 3 of 'engine03a'
- Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
- Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
- Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
- Submodel 'engine04b' is detail level 1 of 'engine04a'
- Submodel 'engine04c' is detail level 2 of 'engine04a'
- Submodel 'engine04d' is detail level 3 of 'engine04a'
- Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
- Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
- Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
- Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
- Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
- Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
- Submodel 'rotatorb' is detail level 1 of 'rotatora'
- Submodel 'rotatorc' is detail level 2 of 'rotatora'
- Submodel 'rotatord' is detail level 3 of 'rotatora'
- Loading model 'Wraith.pof'
- Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof
- Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof
- IBX: Found a good IBX to read for 'Wraith.pof'.
- IBX-DEBUG => POF checksum: 0x55be5250, IBX checksum: 0x22b19923 -- "Wraith.pof"
- Loading model 'Tethis.pof'
- Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethis.pof
- Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethis.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis.pof
- Found live debris model for 'Engine01a'
- Found live debris model for 'Engine02a'
- Found live debris model for 'Engine03a'
- Found live debris model for 'RotatorLRa'
- Found live debris model for 'RotatorLRa'
- Found live debris model for 'RotatorSMa'
- Found live debris model for 'RotatorSMa'
- Found live debris model for 'Turret01a'
- Found live debris model for 'Turret02a'
- IBX: Found a good IBX to read for 'Tethis.pof'.
- IBX-DEBUG => POF checksum: 0x47c0510f, IBX checksum: 0x1e3c2171 -- "Tethis.pof"
- Submodel 'Engine01b' is detail level 1 of 'Engine01a'
- Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
- Submodel 'Engine02b' is detail level 1 of 'Engine02a'
- Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
- Submodel 'Engine03b' is detail level 1 of 'Engine03a'
- Submodel 'Engine03c' is detail level 2 of 'Engine03a'
- Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
- Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
- Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
- Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
- Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
- Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
- Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
- Submodel 'Turret01b' is detail level 1 of 'Turret01a'
- Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
- Submodel 'Turret02b' is detail level 1 of 'Turret02a'
- Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
- Loading model 'Artemis.pof'
- IBX: Found a good IBX to read for 'Artemis.pof'.
- IBX-DEBUG => POF checksum: 0xbcf596e5, IBX checksum: 0x632ba2a7 -- "Artemis.pof"
- Loading model 'TF-13_Kvasir.pof'
- WARNING: "Model 'TF-13_Kvasir.pof': insignia uses an invalid LOD (-1)" at modelread.cpp:2213
- WARNING: "Model 'TF-13_Kvasir.pof': insignia uses an invalid LOD (-1)" at modelread.cpp:2213
- IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'.
- IBX-DEBUG => POF checksum: 0xabf66929, IBX checksum: 0x0fc3b1a6 -- "TF-13_Kvasir.pof"
- Loading model 'fighterSC-01.POF'
- IBX: Found a good IBX to read for 'fighterSC-01.POF'.
- IBX-DEBUG => POF checksum: 0x9f1b1ad7, IBX checksum: 0xbbb21ae0 -- "fighterSC-01.POF"
- Loading model 'pfighter01.pof'
- IBX: Found a good IBX to read for 'pfighter01.pof'.
- IBX-DEBUG => POF checksum: 0x16a8c577, IBX checksum: 0x325a9ebe -- "pfighter01.pof"
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01d' is detail level 3 of 'thruster01a'
- Loading model 'fighter2t-01.pof'
- IBX: Found a good IBX to read for 'fighter2t-01.pof'.
- IBX-DEBUG => POF checksum: 0xfef8a1b1, IBX checksum: 0xf64d5ef0 -- "fighter2t-01.pof"
- Allocating space for at least 5 new ship subsystems ... a total of 1800 is now available (1602 in-use).
- OpenGL: Created 512x512 FBO!
- ANI gas with size 128x127 (0.8% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Loading model 'Nephthys.pof'
- IBX: Found a good IBX to read for 'Nephthys.pof'.
- IBX-DEBUG => POF checksum: 0x10846167, IBX checksum: 0x853c6cdf -- "Nephthys.pof"
- Loading model 'uefsupport.pof'
- IBX: Found a good IBX to read for 'uefsupport.pof'.
- IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
- Allocating space for at least 2111 new ship subsystems ... a total of 3800 is now available (1627 in-use).
- About to page in ships!
- ANI shieldft-02 with size 112x93 (27.3% wasted)
- ANI shield-f13 with size 112x93 (27.3% wasted)
- ANI shieldft-01 with size 112x93 (27.3% wasted)
- ANI shieldbt-03 with size 112x93 (27.3% wasted)
- ANI shieldfv-01 with size 112x93 (27.3% wasted)
- ANI shield-f03 with size 112x93 (27.3% wasted)
- ANI shield-f11 with size 112x93 (27.3% wasted)
- ANI shieldfs-02 with size 112x93 (27.3% wasted)
- ANI shieldfs-03 with size 112x93 (27.3% wasted)
- ANI shield-b10 with size 112x93 (27.3% wasted)
- ANI shieldkulas with size 112x93 (27.3% wasted)
- ANI genericshield with size 112x93 (27.3% wasted)
- ANI shield-TF13Kvasir with size 112x93 (27.3% wasted)
- ANI shieldnyx with size 112x93 (27.3% wasted)
- ANI Shield-Draco with size 112x93 (27.3% wasted)
- ANI shieldwraith with size 112x93 (27.3% wasted)
- ANI shieldainsarii with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
- BMPMAN: Found EFF (Vishnan_Particle.eff) with 11 frames at 25 fps.
- Loading model 'avenger3.pof'
- Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'avenger3.pof'.
- IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
- Loading model 'FB11a.pof'
- Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'FB11a.pof'.
- IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
- Loading model 'Redeemer.pof'
- Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Redeemer.pof'.
- IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
- BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
- BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
- BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
- BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
- BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
- BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
- BMPMAN: Found EFF (particle_turq.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (ABeamAGlow.eff) with 40 frames at 30 fps.
- BMPMAN: Found EFF (vbeamglow.eff) with 60 frames at 26 fps.
- BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
- Loading model 'Tempest.pof'
- IBX: Found a good IBX to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
- Loading model 'crossbow.pof'
- No subsystems found for model "crossbow.pof".
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
- Loading model 'trebuchet.pof'
- IBX: Found a good IBX to read for 'trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof"
- Loading model 'piranha.pof'
- IBX: Found a good IBX to read for 'piranha.pof'.
- IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
- Loading model 'cyclops.pof'
- IBX: Found a good IBX to read for 'cyclops.pof'.
- IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "cyclops.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'ShivanCM.pof'
- IBX: Found a good IBX to read for 'ShivanCM.pof'.
- IBX-DEBUG => POF checksum: 0xf84d4220, IBX checksum: 0xb7ac33fd -- "ShivanCM.pof"
- Loading model 'VasudanCM.pof'
- IBX: Found a good IBX to read for 'VasudanCM.pof'.
- IBX-DEBUG => POF checksum: 0xd34373aa, IBX checksum: 0xe4136763 -- "VasudanCM.pof"
- Loading model 'S_Rockeye.pof'
- BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
- IBX: Found a good IBX to read for 'S_Rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
- Loading model 'S_Hornet.pof'
- IBX: Found a good IBX to read for 'S_Hornet.pof'.
- IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
- Loading model 'S_Harpoon.pof'
- IBX: Found a good IBX to read for 'S_Harpoon.pof'.
- IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
- Loading model 'S_Trebuchet.pof'
- IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
- IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
- Loading model 'ShivanCluster.pof'
- IBX: Found a good IBX to read for 'ShivanCluster.pof'.
- IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
- BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
- Loading model 'S_Bomb.pof'
- IBX: Found a good IBX to read for 'S_Bomb.pof'.
- IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
- Loading model 'S_MegaBomb.pof'
- IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
- IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
- Loading model 'amissile.pof'
- IBX: Found a good IBX to read for 'amissile.pof'.
- IBX-DEBUG => POF checksum: 0x49a52765, IBX checksum: 0x9b487593 -- "amissile.pof"
- BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
- Loading model 'abomb.pof'
- IBX: Found a good IBX to read for 'abomb.pof'.
- IBX-DEBUG => POF checksum: 0x6a7b0021, IBX checksum: 0xfb3b9fa2 -- "abomb.pof"
- Loading model 'dart.pof'
- IBX: Found a good IBX to read for 'dart.pof'.
- IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
- Loading model 'swarmpod.pof'
- Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'swarmpod.pof'.
- IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
- Loading model 'Slammer.pof'
- IBX: Found a good IBX to read for 'Slammer.pof'.
- IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
- Loading model 'SlammerPOD.pof'
- Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'SlammerPOD.pof'.
- IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
- Loading model 'MX-50.pof'
- IBX: Found a good IBX to read for 'MX-50.pof'.
- IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof"
- Loading model 'MissileM.pof'
- IBX: Found a good IBX to read for 'MissileM.pof'.
- IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
- Loading model 'MissileL.pof'
- IBX: Found a good IBX to read for 'MissileL.pof'.
- IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
- Loading model 'MissileXL.pof'
- IBX: Found a good IBX to read for 'MissileXL.pof'.
- IBX-DEBUG => POF checksum: 0xb416c200, IBX checksum: 0x625a69cc -- "MissileXL.pof"
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- Loading model 'SlammerCluster.pof'
- IBX: Found a good IBX to read for 'SlammerCluster.pof'.
- IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- Malloc failed!!!!!!!!!!!!!!!!!!!
- ERROR: Malloc Failed!
- File: windebug.cpp
- Line: 1794
- Freeing all existing models...
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