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- Doris
- Sapphire Gazer Coatl
- ★★★★★★★
- LIGHT
- Wyrm/Effect
- ATK 2000
- DEF 2400
- If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Sapphire Gazer" Ritual Monster from your hand in Defense Position. (This is treated as a Ritual Summon.) You can only use this effect of "Sapphire Gazer Coatl" once per turn.
- Sapphire Gazer Coatling
- ★
- LIGHT
- Wyrm/Effect
- ATK 500
- DEF 800
- When you Ritual Summon a "Sapphire Gazer" monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
- Sapphire Gazer Classidragon
- ★★★★
- LIGHT
- Wyrm/Ritual/Effect
- ATK 1600
- DEF 1700
- You can Ritual Summon this card with any "Sapphire Gazer" Ritual Spell. You can discard this card; add 1 "Sapphire Gazer" Spell/Trap from your Deck to your hand. You can only use this effect of "Sapphire Gazer Classidragon" once per turn. At the start of the Damage Step, if this card attacks an opponent's monster: Destroy that opponent's monster.
- Sapphire Gazer Skeleton
- ★★★★★★
- LIGHT
- Fairy/Ritual/Effect
- ATK 1200
- DEF 2500
- You can Ritual Summon this card with any "Sapphire Gazer" Ritual Spell. You can discard this card; add 1 "Sapphire Gazer" monster from your Deck to your hand, except "Sapphire Gazer Skeleton". You can only use this effect of "Sapphire Gazer Skeleton" once per turn. If this card battles an opponent's monster, invert damage calculation and any battle damage this card inflicts to your opponent is doubled.
- Sapphire Gazer Metal Coatl
- ★
- LIGHT
- Wyrm/Effect
- ATK 600
- DEF 600
- If you Ritual Summon exactly 1 "Sapphire Gazer" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
- Sapphire Gazer Meteor Impact
- ★★★★★★
- LIGHT
- Wyrm/Ritual/Effect
- ATK 2000
- DEF 1800
- You can Ritual Summon this card with any "Sapphire Gazer" Ritual Spell. You can discard this card; Special Summon 1 "Sapphire Gazer" monster from your Deck. You can only use this effect of "Sapphire Gazer Meteor Impact" once per turn. Once per turn: You can discard 1 card; this card gains 500 ATK until the end of this turn. If this card is destroyed and sent to the GY: You can target 1 "Sapphire Gazer Ritual" in your GY; add it to your hand.
- Sapphire Gazer Lightning Angel
- ★★★★★★★
- LIGHT
- Wyrm/Ritual/Effect
- ATK 2000
- DEF 2400
- You can Ritual Summon this card with any "Sapphire Gazer" Ritual Spell. You can discard this card; send 1 "Sapphire Gazer" monster from your Deck to the GY, except "Sapphire Gazer Lightning Angel". You can only use this effect of "Sapphire Gazer Lightning Angel" once per turn. Once per turn: You can target 1 monster your opponent controls; banish it until the end of this turn.
- Sapphire Gazer Baby Coatl
- ★★★
- LIGHT
- Wyrm/Effect
- ATK 700
- DEF 1200
- You can discard this card; Special Summon 1 "Sapphire Gazer Coatl" from your hand, Deck or GY. You can banish this card from your GY, then target 1 "Sapphire Gazer" Ritual Monster in your GY; Special Summon that target. You can only use 1 "Sapphire Gazer Baby Coatl" effect per turn, and only once that turn.
- Sapphire Gazer Flare Coatl
- ★★★★★★★
- LIGHT
- Wyrm/Ritual/Effect
- ATK 2400
- DEF 2800
- You can Ritual Summon this card with any "Sapphire Gazer" Ritual Spell. If this card is Ritual Summoned from your GY: You can target 1 "Sapphire Gazer" card in your GY, except "Sapphire Gazer Flare Coatl"; add it to your hand. You can only use this effect of "Sapphire Gazer Flare Coatl" once per turn. Each time your opponent activates a card or effect, gain 500 LP immediately after it resolves.
- Sapphire Gazer Flare Metal Coatl
- ★★★★★★★
- LIGHT
- Wyrm/Ritual/Effect
- ATK 2400
- DEF 2800
- You can Ritual Summon this card with any "Sapphire Gazer" Ritual Spell. If this card is Ritual Summoned from your GY: You can draw 1 card. You can only use this effect of "Sapphire Gazer Flare Metal Coatl" once per turn. Each time your opponent activates a card or effect, this card gains 200 ATK immediately after it resolves. While this card's ATK is 3000 or more, this card can make up to 2 attacks during each Battle Phase.
- Sapphire Gazer Metalfried
- ★★★★
- LIGHT
- Spellcaster/Ritual/Effect
- ATK 1600
- DEF 1800
- You can Ritual Summon this card with any "Sapphire Gazer" Ritual Spell. You can discard this card; Set 1 "Sapphire Gazer" Trap directly from your Deck. It can be activated this turn. You can only use this effect of "Sapphire Gazer Metalfried" once per turn. Once per turn (Quick Effect): You can banish 1 "Sapphire Gazer" monster from your GY; this card gains ATK equal to the Level of the banished monster x200 until the end of this turn.
- Sapphire Gazer Ritual
- Ritual Spell
- This card can be used to Ritual Summon any "Sapphire Gazer" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field and/or banish "Sapphire Gazer" monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
- Sapphire Gazer Stones
- Normal Spell
- If you control a "Sapphire Gazer" Ritual Monster: Target 1 Spell/Trap your opponent controls; destroy it. You can only activate 1 "Sapphire Gazer Stones" per turn.
- Sapphire Gazer Insight
- Normal Spell
- If you control a "Sapphire Gazer" Ritual Monster: You can discard 1 card; draw 2 cards. You can only activate 1 "Sapphire Gazer Insight" per turn.
- Sapphire Gazer Force
- Normal Trap
- Target 1 "Sapphire Gazer" monster in your GY; Special Summon it ignoring its Summoning conditions (if any). You can only activate 1 "Sapphire Gazer Force" per turn.
- Sapphire Gazer Unleash
- Counter Trap
- When your opponent activates a card or effect that targets a "Sapphire Gazer" monster(s) you control: You can banish 1 "Sapphire Gazer" card from your GY; negate the activation, and if you do, destroy that card.
- Sapphire Gazer Chain
- Continuous Trap
- Activate this card by targeting 1 "Sapphire Gazer" Ritual Monster you control. At the start of the Damage Step, if it battles an opponent's Special Summoned monster: You can destroy that opponent's monster, and if you do, the targeted monster gains ATK equal to the original ATK of the destroyed monster, until the end of your opponent's next turn. When that monster leaves the field, destroy this card.
- Pierre
- Blinding Weaponmaster
- ★★★★★★★
- LIGHT
- Warrior/Normal
- ATK 2100
- DEF 2500
- A swordsman said to be nigh-unbeatable, whether in defense or offense.
- Blinding Weaponmaster Girl
- ★★★★★★
- LIGHT
- Warrior/Effect
- ATK 1700
- DEF 2000
- If "Blinding Weaponmaster" you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Gains 300 DEF for each "Weaponmaster" monster in your GY.
- Illusion Weaponmaster
- ★★★★★★
- LIGHT
- Warrior/Effect
- ATK 1700
- DEF 2000
- If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Blinding Weaponmaster" from your hand, Deck or GY. You can only use this effect of "Illusion Weaponmaster" once per turn.
- Palladium Paladin Weaponmaster
- ★★★★★★★
- LIGHT
- Warrior/Effect
- ATK 2100
- DEF 2500
- When you draw this card: You can reveal this card; Special Summon it from your hand. At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster. If this card is destroyed by battle or card effect: You can Special Summon 1 "Blinding Weaponmaster" from your hand, Deck, or GY.
- Blinding Weaponmaster of Light
- ★★★★★★★★
- LIGHT
- Warrior/Effect
- ATK 2600
- DEF 2800
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Blinding Weaponmaster" from your GY. If this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
- Spirit of the Blinding Weaponmaster
- ★★★★★★★
- LIGHT
- Warrior/Effect
- ATK 2500
- DEF 2100
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 "Blinding Weaponmaster" from your hand. If this card destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy it. Once per turn (Quick Effect): You can banish 1 Spell from your GY, then target 1 Spell/Trap your opponent controls; destroy it.
- Weaponmaster's Spear
- ★★★
- LIGHT
- Warrior/Effect
- ATK 1600
- DEF 500
- If this card is Normal or Special Summoned: You can add 1 "Weaponmaster" card from your Deck to your hand, except "Weaponmaster's Spear". During your opponent's turn, if you activate a Spell/Trap or effect while this card is in your GY (except during the Damage Step): You can banish this card from your GY and 1 "Weaponmaster" monster from your hand or field; Special Summon 1 "Blinding Weaponmaster" from your hand or Deck. You can only use each effect of "Weaponmaster's Spear" once per turn.
- Weaponmaster's Suit
- ★★
- LIGHT
- Warrior/Effect
- ATK 500
- DEF 2000
- If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Weaponmaster" monster from your hand in Defense Position, except "Weaponmaster's Suit". During your opponent's turn, if you activate a Spell/Trap or effect while this card is in your GY (except during the Damage Step): You can banish this card from your GY and 1 "Weaponmaster" monster from your hand or field; Special Summon 1 "Blinding Weaponmaster" from your hand or Deck. You can only use this effect of "Weaponmaster's Suit" once per turn.
- Weaponmaster's Double
- ★★★★
- LIGHT
- Warrior/Effect
- ATK 1800
- DEF 1600
- Other Warrior monsters you control cannot be destroyed by battle.
- Skilled Weapon Magician
- ★★★★
- LIGHT
- Spellcaster/Effect
- ATK 1900
- DEF 1900
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Blinding Weaponmaster" from your hand, Deck, or GY.
- Sorcerer of Weaponmastery
- ★★★★★★★★★
- LIGHT
- Warrior/Effect
- ATK 3200
- DEF 2800
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blinding Weaponmaster" and 1 LIGHT monster you control. Unaffected by your opponent's Spell effects. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to its ATK. If you activated this effect: This card can make a second attack this turn.
- Swordslayer of Dragons
- ★★★★★★★
- LIGHT
- Warrior/Effect
- ATK 2300
- DEF 2600
- Gains 500 ATK for each Wyrm monster your opponent controls or in their GY.
- Blinding Weaponmaster Girl the Dragon Stalker
- ★★★★★★★
- LIGHT
- Warrior/Fusion/Effect
- ATK 1700
- DEF 2600
- "Blinding Weaponmaster Girl" + 1 LIGHT monster
- If this card is Fusion Summoned by the effect of "The Chains of Light", switch this card's original ATK and DEF. Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy that target.
- Weaponmaster Paladin
- ★★★★★★★★
- LIGHT
- Warrior/Fusion/Effect
- ATK 2400
- DEF 2900
- "Blinding Weaponmaster" + "Swordslayer of Dragons"
- If this card is Fusion Summoned by the effect of "The Chains of Light", switch this card's original ATK and DEF. Gains 500 ATK and DEF for each Wyrm monster on the field and in the GYs. Unaffected by your opponent's monster effects. Once per turn: You can banish 1 "Weaponmaster" monster or 1 "Swordslayer of Dragons" from your GY; inflict 1000 damage to your opponent.
- Weaponmaster Dragon
- ★★★★★★★★
- LIGHT
- Wyrm/Fusion/Effect
- ATK 2500
- DEF 2900
- "Blinding Weaponmaster" + 1 LIGHT monster
- If this card is Fusion Summoned by the effect of "The Chains of Light", switch this card's original ATK and DEF. Once per turn (Quick Effect): You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls; banish it. If this card is destroyed by battle or card effect: You can target 1 Warrior monster in your GY; Special Summon that target.
- Ebon Weaponmaster
- ★★★★★★★
- LIGHT
- Warrior/Xyz/Effect
- ATK 2100
- DEF 2500
- 2 Level 7 monsters
- You can also Xyz Summon this card (from your Extra Deck) by using 1 "Blinding Weaponmaster" you control as the material. If you do: You can attach 1 Spell from your hand to it as a material, but this card cannot attack or activate its effects this turn. Once per turn, if your opponent activates a Spell (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, also this card gains 500 ATK.
- Ebon Illusion Weaponmaster
- ★★★★★★★
- LIGHT
- Warrior/Xyz/Effect
- ATK 2800
- DEF 2300
- 2 Level 7 monsters
- Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell in your GY; shuffle that target into the Deck, and if you do, apply the shuffled card's effect as this card's effect. If this Xyz Summoned card is destroyed by battle and sent to the GY, or if this Xyz Summoned card you control is sent to your GY by an opponent's card effect: You can Special Summon 1 LIGHT Warrior monster from your hand or Deck, then you can destroy 1 card on the field.
- The Chains of Light
- Normal Spell
- Fusion Summon 1 monster from your Extra Deck that specifically lists a "Weaponmaster" monster as a Material, using monsters from your hand or field as Fusion Materials. During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You can only activate 1 "The Chains of Light" per turn.
- Thousand Chains
- Normal Spell
- If you control "Blinding Weaponmaster": Target 1 card on the field; destroy that target.
- Illusion Master Attack
- Normal Spell
- If you control "Blinding Weaponmaster": Destroy all Spells/Traps your opponent controls.
- Illusion Master Chronicle
- Field Spell
- If this card is activated: You can add 1 "Illusion Weaponmaster" from your Deck to your hand. Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, then place 1 Weaponmaster Counter on this card for each "Weaponmaster" card or Spell excavated this way. Once per turn: You can remove 3 or 5 Weaponmaster Counters from your field; apply this effect, depending on the number of Weaponmaster Counters removed.
- ● 3 Counters: Special Summon 1 LIGHT Warrior monster from your Deck, and if you do, its Level becomes 7.
- ● 5 Counters: Target 1 Spell in your GY; add it to your hand.
- Illusion Master Calling
- Normal Spell
- Special Summon 1 "Blinding Weaponmaster" from your Deck or GY. You can only activate 1 "Illusion Master Calling" per turn.
- Illusion Master Spread
- Normal Spell
- If you control "Blinding Weaponmaster": Target 1 "Weaponmaster" monster in your GY and 1 Spell in your GY, except "Illusion Master Spread"; add them to your hand.
- Illusion Master Veil
- Normal Spell
- Add 1 LIGHT Warrior monster from your Deck to your hand. If you added "Blinding Weaponmaster" this way, you can also draw 1 card. You can only activate 1 "Illusion Master Veil" per turn.
- Illusion Summon
- Normal Trap
- When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Warrior monster you control; send both monsters to the GY, then you can Special Summon 1 LIGHT Warrior monster from your Deck or GY in Defense Position.
- Illusion Master Soul
- Continuous Trap
- Every "Blinding Weaponmaster" in your Monster Zone is unaffected by your opponent's card effects. You can only use the following effect of "Illusion Master Soul" once per turn. You can activate 1 of these effects;
- ● Special Summon 1 "Blinding Weaponmaster" from your hand or GY.
- ● Add 1 Spell/Trap from your Deck to your hand which specifically lists "Blinding Weaponmaster" in its text, except "Illusion Master Soul".
- Illusion Master Guidance
- Normal Trap
- Special Summon 1 "Blinding Weaponmaster" from your hand, then Special Summon 1 Level 7 or lower LIGHT Warrior monster from your Deck. If you control "Blinding Weaponmaster", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 LIGHT Warrior monster you control; this turn, it cannot be destroyed by your opponent's card effects.
- Illusion Master Circle
- Normal Trap
- Target 1 Warrior monster you control, except "Blinding Weaponmaster"; return it to the hand, then Special Summon 1 "Blinding Weaponmaster" from your GY. If you control "Blinding Weaponmaster", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 monster your opponent controls; this turn, it has its effect(s) negated.
- Illusion Master Guard
- Continuous Trap
- While you control a Warrior monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this face-up card is sent from the field to the GY: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Illusion Master Guard" once per turn.
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