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  1. 09:48:48: Open Broadcaster Software v0.655b - 32bit (´・ω・`)
  2. 09:48:48: -------------------------------
  3. 09:48:48: CPU Name: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
  4. 09:48:48: CPU Speed: 2395MHz
  5. 09:48:48: Physical Memory: 4095MB Total, 4095MB Free
  6. 09:48:48: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 09:48:48: monitor 1: pos={-1366, 0}, size={1366, 768}
  8. 09:48:48: monitor 2: pos={0, 0}, size={1360, 768}
  9. 09:48:48: Windows Version: 6.3 Build 9600 (revision 17415)
  10. 09:48:48: Aero is Enabled
  11. 09:48:48: -------------------------------
  12. 09:48:48: OBS Modules:
  13. 09:48:48: Base Address Module
  14. 09:48:48: 00CD0000 OBS.exe
  15. 09:48:48: 6F110000 OBSApi.dll
  16. 09:48:48: 71010000 DShowPlugin.dll
  17. 09:48:48: 70FE0000 GraphicsCapture.dll
  18. 09:48:48: 70FB0000 NoiseGate.dll
  19. 09:48:48: 72140000 PSVPlugin.dll
  20. 09:48:48: 70F90000 scenesw.dll
  21. 09:48:48: ------------------------------------------
  22. 09:48:48: Adapter 1
  23. 09:48:48: Video Adapter: Intel(R) HD Graphics 4000
  24. 09:48:48: Video Adapter Dedicated Video Memory: 33554432
  25. 09:48:48: Video Adapter Shared System Memory: 1845493760
  26. 09:48:48: Video Adapter Output 1: pos={0, 0}, size={1360, 768}, attached=true
  27. 09:48:48: Video Adapter Output 2: pos={-1366, 0}, size={1366, 768}, attached=true
  28. 09:48:48: ------------------------------------------
  29. 09:48:48: Adapter 2
  30. 09:48:48: Video Adapter: NVIDIA GeForce GT 635M
  31. 09:48:48: Video Adapter Dedicated Video Memory: 2091446272
  32. 09:48:48: Video Adapter Shared System Memory: 2147233792
  33. 09:48:48: =====Stream Start: 2015-08-22, 09:48:48===============================================
  34. 09:48:48: Multithreaded optimizations: On
  35. 09:48:48: Base resolution: 1366x768
  36. 09:48:48: Output resolution: 1364x768
  37. 09:48:48: ------------------------------------------
  38. 09:48:48: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
  39. 09:48:49: ------------------------------------------
  40. 09:48:49: Audio Format: 48000 Hz
  41. 09:48:49: ------------------------------------------
  42. 09:48:49: Audio Channels: 2 Ch
  43. 09:48:49: Playback device {0.0.0.00000000}.{6b72dfcf-e50f-408c-a4a6-8b4446bda14b}
  44. 09:48:49: ------------------------------------------
  45. 09:48:49: Using desktop audio input: Headset Earphone (Corsair Gaming H2100 Headset)
  46. 09:48:49: Global Audio time adjust: 0
  47. 09:48:49: Using 7.1 surround speaker setup
  48. 09:48:49: ------------------------------------------
  49. 09:48:49: Using auxilary audio input: Headset Microphone (Corsair Gaming H2100 Headset)
  50. 09:48:49: Mic time offset: 0
  51. 09:48:49: ------------------------------------------
  52. 09:48:49: Audio Encoding: AAC
  53. 09:48:49: bitrate: 128
  54. 09:48:49: Using Monitor Capture
  55. 09:48:49: Scene buffering time set to 700
  56. 09:48:49: ------------------------------------------
  57. 09:48:49: Video Encoding: x264
  58. 09:48:49: fps: 60
  59. 09:48:49: width: 1364, height: 768
  60. 09:48:49: preset: veryfast
  61. 09:48:49: profile: high
  62. 09:48:49: keyint: 250
  63. 09:48:49: CBR: yes
  64. 09:48:49: CFR: yes
  65. 09:48:49: max bitrate: 1000
  66. 09:48:49: buffer size: 1000
  67. 09:48:49: ------------------------------------------
  68. 09:48:52: FlushBufferedVideo: Flushing 21 packets over 333 ms
  69. 09:48:52: Total frames encoded: 185, total frames duplicated: 0 (0.00%)
  70. 09:48:52: Total frames rendered: 214, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  71. 09:48:53:
  72. 09:48:53: Profiler time results:
  73. 09:48:53:
  74. 09:48:53: ==============================================================
  75. 09:48:53: video thread frame - [100%] [avg time: 0.706 ms] [children: 41.5%] [unaccounted: 58.5%]
  76. 09:48:53: | scene->Preprocess - [22.1%] [avg time: 0.156 ms]
  77. 09:48:53: | GPU download and conversion - [19.4%] [avg time: 0.137 ms] [children: 14.7%] [unaccounted: 4.67%]
  78. 09:48:53: | | flush - [10.3%] [avg time: 0.073 ms]
  79. 09:48:53: | | CopyResource - [3.82%] [avg time: 0.027 ms]
  80. 09:48:53: | | conversion to 4:2:0 - [0.567%] [avg time: 0.004 ms]
  81. 09:48:53: Convert444Threads - [100%] [avg time: 1.14 ms] [children: 98.9%] [unaccounted: 1.05%]
  82. 09:48:53: | Convert444toNV12 - [98.9%] [avg time: 1.128 ms]
  83. 09:48:53: encoder thread frame - [100%] [avg time: 1.293 ms] [children: 0.232%] [unaccounted: 99.8%]
  84. 09:48:53: | sending stuff out - [0.232%] [avg time: 0.003 ms]
  85. 09:48:53: ==============================================================
  86. 09:48:53:
  87. 09:48:53:
  88. 09:48:53: Profiler CPU results:
  89. 09:48:53:
  90. 09:48:53: ==============================================================
  91. 09:48:53: video thread frame - [cpu time: avg 0.146 ms, total 31.25 ms] [avg calls per frame: 1]
  92. 09:48:53: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  93. 09:48:53: | GPU download and conversion - [cpu time: avg 0.073 ms, total 15.625 ms] [avg calls per frame: 1]
  94. 09:48:53: | | flush - [cpu time: avg 0.073 ms, total 15.625 ms] [avg calls per frame: 1]
  95. 09:48:53: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  96. 09:48:53: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  97. 09:48:53: Convert444Threads - [cpu time: avg 1.467 ms, total 484.375 ms] [avg calls per frame: 2]
  98. 09:48:53: | Convert444toNV12 - [cpu time: avg 1.467 ms, total 484.375 ms] [avg calls per frame: 2]
  99. 09:48:53: encoder thread frame - [cpu time: avg 0.666 ms, total 109.375 ms] [avg calls per frame: 1]
  100. 09:48:53: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  101. 09:48:53: ==============================================================
  102. 09:48:53:
  103. 09:48:53: =====Stream End: 2015-08-22, 09:48:53=================================================
  104. 09:54:04: =====Stream Start: 2015-08-22, 09:54:04===============================================
  105. 09:54:04: Multithreaded optimizations: On
  106. 09:54:04: Base resolution: 1366x768
  107. 09:54:04: Output resolution: 1364x768
  108. 09:54:04: ------------------------------------------
  109. 09:54:04: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
  110. 09:54:04: ------------------------------------------
  111. 09:54:04: Audio Format: 48000 Hz
  112. 09:54:04: ------------------------------------------
  113. 09:54:04: Audio Channels: 2 Ch
  114. 09:54:04: Playback device {0.0.0.00000000}.{6b72dfcf-e50f-408c-a4a6-8b4446bda14b}
  115. 09:54:04: ------------------------------------------
  116. 09:54:04: Using desktop audio input: Headset Earphone (Corsair Gaming H2100 Headset)
  117. 09:54:04: Global Audio time adjust: 0
  118. 09:54:04: Using 7.1 surround speaker setup
  119. 09:54:04: ------------------------------------------
  120. 09:54:04: Using auxilary audio input: Headset Microphone (Corsair Gaming H2100 Headset)
  121. 09:54:04: Mic time offset: 0
  122. 09:54:04: ------------------------------------------
  123. 09:54:04: Audio Encoding: AAC
  124. 09:54:04: bitrate: 128
  125. 09:54:04: Using Monitor Capture
  126. 09:54:04: Scene buffering time set to 700
  127. 09:54:04: ------------------------------------------
  128. 09:54:04: Video Encoding: x264
  129. 09:54:04: fps: 60
  130. 09:54:04: width: 1364, height: 768
  131. 09:54:04: preset: veryfast
  132. 09:54:04: profile: high
  133. 09:54:04: keyint: 250
  134. 09:54:04: CBR: yes
  135. 09:54:04: CFR: yes
  136. 09:54:04: max bitrate: 1000
  137. 09:54:04: buffer size: 1000
  138. 09:54:04: ------------------------------------------
  139. 09:54:05: Total frames encoded: 6, total frames duplicated: 0 (0.00%)
  140. 09:54:05: Total frames rendered: 56, number of late frames: 1 (1.79%) (it's okay for some frames to be late)
  141. 09:54:05:
  142. 09:54:05: Profiler time results:
  143. 09:54:05:
  144. 09:54:05: ==============================================================
  145. 09:54:05: video thread frame - [100%] [avg time: 1.182 ms] [children: 51.4%] [unaccounted: 48.6%]
  146. 09:54:05: | scene->Preprocess - [23.5%] [avg time: 0.278 ms]
  147. 09:54:05: | GPU download and conversion - [27.9%] [avg time: 0.33 ms] [children: 28.2%] [unaccounted: -0.254%]
  148. 09:54:05: | | flush - [25.7%] [avg time: 0.304 ms]
  149. 09:54:05: | | CopyResource - [2.12%] [avg time: 0.025 ms]
  150. 09:54:05: | | conversion to 4:2:0 - [0.338%] [avg time: 0.004 ms]
  151. 09:54:05: Convert444Threads - [100%] [avg time: 1.908 ms] [children: 99.2%] [unaccounted: 0.839%]
  152. 09:54:05: | Convert444toNV12 - [99.2%] [avg time: 1.892 ms]
  153. 09:54:05: encoder thread frame - [100%] [avg time: 3.477 ms] [children: 0.0288%] [unaccounted: 100%]
  154. 09:54:05: | sending stuff out - [0.0288%] [avg time: 0.001 ms]
  155. 09:54:05: ==============================================================
  156. 09:54:05:
  157. 09:54:05:
  158. 09:54:05: Profiler CPU results:
  159. 09:54:05:
  160. 09:54:05: ==============================================================
  161. 09:54:05: video thread frame - [cpu time: avg 0.558 ms, total 31.25 ms] [avg calls per frame: 1]
  162. 09:54:05: | scene->Preprocess - [cpu time: avg 0.279 ms, total 15.625 ms] [avg calls per frame: 1]
  163. 09:54:05: | GPU download and conversion - [cpu time: avg 0.279 ms, total 15.625 ms] [avg calls per frame: 1]
  164. 09:54:05: | | flush - [cpu time: avg 0.279 ms, total 15.625 ms] [avg calls per frame: 1]
  165. 09:54:05: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  166. 09:54:05: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  167. 09:54:05: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  168. 09:54:05: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
  169. 09:54:05: encoder thread frame - [cpu time: avg 2.604 ms, total 15.625 ms] [avg calls per frame: 1]
  170. 09:54:05: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  171. 09:54:05: ==============================================================
  172. 09:54:05:
  173. 09:54:05: =====Stream End: 2015-08-22, 09:54:05=================================================
  174. 09:54:06: =====Stream Start: 2015-08-22, 09:54:06===============================================
  175. 09:54:06: Multithreaded optimizations: On
  176. 09:54:06: Base resolution: 1366x768
  177. 09:54:06: Output resolution: 1364x768
  178. 09:54:06: ------------------------------------------
  179. 09:54:06: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
  180. 09:54:06: ------------------------------------------
  181. 09:54:06: Audio Format: 48000 Hz
  182. 09:54:06: ------------------------------------------
  183. 09:54:06: Audio Channels: 2 Ch
  184. 09:54:06: Playback device {0.0.0.00000000}.{6b72dfcf-e50f-408c-a4a6-8b4446bda14b}
  185. 09:54:06: ------------------------------------------
  186. 09:54:06: Using desktop audio input: Headset Earphone (Corsair Gaming H2100 Headset)
  187. 09:54:06: Global Audio time adjust: 0
  188. 09:54:06: Using 7.1 surround speaker setup
  189. 09:54:06: ------------------------------------------
  190. 09:54:06: Using auxilary audio input: Headset Microphone (Corsair Gaming H2100 Headset)
  191. 09:54:06: Mic time offset: 0
  192. 09:54:06: ------------------------------------------
  193. 09:54:06: Audio Encoding: AAC
  194. 09:54:06: bitrate: 128
  195. 09:54:06: Using Monitor Capture
  196. 09:54:06: Scene buffering time set to 700
  197. 09:54:06: ------------------------------------------
  198. 09:54:06: Video Encoding: x264
  199. 09:54:06: fps: 60
  200. 09:54:06: width: 1364, height: 768
  201. 09:54:06: preset: veryfast
  202. 09:54:06: profile: high
  203. 09:54:06: keyint: 250
  204. 09:54:06: CBR: yes
  205. 09:54:06: CFR: yes
  206. 09:54:06: max bitrate: 1000
  207. 09:54:06: buffer size: 1000
  208. 09:54:06: ------------------------------------------
  209. 09:54:16: FlushBufferedVideo: Flushing 21 packets over 334 ms
  210. 09:54:17: Total frames encoded: 609, total frames duplicated: 0 (0.00%)
  211. 09:54:17: Total frames rendered: 639, number of late frames: 1 (0.16%) (it's okay for some frames to be late)
  212. 09:54:17:
  213. 09:54:17: Profiler time results:
  214. 09:54:17:
  215. 09:54:17: ==============================================================
  216. 09:54:17: video thread frame - [100%] [avg time: 0.632 ms] [children: 37.5%] [unaccounted: 62.5%]
  217. 09:54:17: | scene->Preprocess - [23.7%] [avg time: 0.15 ms]
  218. 09:54:17: | GPU download and conversion - [13.8%] [avg time: 0.087 ms] [children: 11.7%] [unaccounted: 2.06%]
  219. 09:54:17: | | flush - [6.8%] [avg time: 0.043 ms]
  220. 09:54:17: | | CopyResource - [4.27%] [avg time: 0.027 ms]
  221. 09:54:17: | | conversion to 4:2:0 - [0.633%] [avg time: 0.004 ms]
  222. 09:54:17: Convert444Threads - [100%] [avg time: 1.223 ms] [children: 99.1%] [unaccounted: 0.899%]
  223. 09:54:17: | Convert444toNV12 - [99.1%] [avg time: 1.212 ms]
  224. 09:54:17: encoder thread frame - [100%] [avg time: 1.229 ms] [children: 0.325%] [unaccounted: 99.7%]
  225. 09:54:17: | sending stuff out - [0.325%] [avg time: 0.004 ms]
  226. 09:54:17: ==============================================================
  227. 09:54:17:
  228. 09:54:17:
  229. 09:54:17: Profiler CPU results:
  230. 09:54:17:
  231. 09:54:17: ==============================================================
  232. 09:54:17: video thread frame - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
  233. 09:54:17: | scene->Preprocess - [cpu time: avg 0.024 ms, total 15.625 ms] [avg calls per frame: 1]
  234. 09:54:17: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  235. 09:54:17: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  236. 09:54:17: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  237. 09:54:17: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  238. 09:54:17: Convert444Threads - [cpu time: avg 1.034 ms, total 1218.75 ms] [avg calls per frame: 2]
  239. 09:54:17: | Convert444toNV12 - [cpu time: avg 1.034 ms, total 1218.75 ms] [avg calls per frame: 2]
  240. 09:54:17: encoder thread frame - [cpu time: avg 0.504 ms, total 296.875 ms] [avg calls per frame: 1]
  241. 09:54:17: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  242. 09:54:17: ==============================================================
  243. 09:54:17:
  244. 09:54:17: =====Stream End: 2015-08-22, 09:54:17=================================================
  245. 09:54:48: =====Stream Start: 2015-08-22, 09:54:48===============================================
  246. 09:54:48: Multithreaded optimizations: On
  247. 09:54:48: Base resolution: 1366x768
  248. 09:54:48: Output resolution: 1364x768
  249. 09:54:48: ------------------------------------------
  250. 09:54:48: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
  251. 09:54:48: ------------------------------------------
  252. 09:54:48: Audio Format: 48000 Hz
  253. 09:54:48: ------------------------------------------
  254. 09:54:48: Audio Channels: 2 Ch
  255. 09:54:48: Playback device {0.0.0.00000000}.{6b72dfcf-e50f-408c-a4a6-8b4446bda14b}
  256. 09:54:48: ------------------------------------------
  257. 09:54:48: Using desktop audio input: Headset Earphone (Corsair Gaming H2100 Headset)
  258. 09:54:48: Global Audio time adjust: 0
  259. 09:54:48: Using 7.1 surround speaker setup
  260. 09:54:48: ------------------------------------------
  261. 09:54:48: Using auxilary audio input: Headset Microphone (Corsair Gaming H2100 Headset)
  262. 09:54:48: Mic time offset: 0
  263. 09:54:48: ------------------------------------------
  264. 09:54:48: Audio Encoding: AAC
  265. 09:54:48: bitrate: 128
  266. 09:54:48: Using Monitor Capture
  267. 09:54:48: Scene buffering time set to 700
  268. 09:54:48: x264: MB rate (247680) > level limit (245760)
  269. 09:54:48: ------------------------------------------
  270. 09:54:48: Video Encoding: x264
  271. 09:54:48: fps: 60
  272. 09:54:48: width: 1364, height: 768
  273. 09:54:48: preset: veryfast
  274. 09:54:48: profile: main
  275. 09:54:48: keyint: 120
  276. 09:54:48: CBR: yes
  277. 09:54:48: CFR: yes
  278. 09:54:48: max bitrate: 1000
  279. 09:54:48: buffer size: 1000
  280. 09:54:48: ------------------------------------------
  281. 09:54:50: FlushBufferedVideo: Flushing 21 packets over 333 ms
  282. 09:54:50: Total frames encoded: 86, total frames duplicated: 0 (0.00%)
  283. 09:54:50: Total frames rendered: 115, number of late frames: 1 (0.87%) (it's okay for some frames to be late)
  284. 09:54:50:
  285. 09:54:50: Profiler time results:
  286. 09:54:50:
  287. 09:54:50: ==============================================================
  288. 09:54:50: video thread frame - [100%] [avg time: 0.818 ms] [children: 48.2%] [unaccounted: 51.8%]
  289. 09:54:50: | scene->Preprocess - [28.1%] [avg time: 0.23 ms]
  290. 09:54:50: | GPU download and conversion - [20%] [avg time: 0.164 ms] [children: 20.2%] [unaccounted: -0.122%]
  291. 09:54:50: | | flush - [16%] [avg time: 0.131 ms]
  292. 09:54:50: | | CopyResource - [3.67%] [avg time: 0.03 ms]
  293. 09:54:50: | | conversion to 4:2:0 - [0.489%] [avg time: 0.004 ms]
  294. 09:54:50: Convert444Threads - [100%] [avg time: 1.233 ms] [children: 98.9%] [unaccounted: 1.14%]
  295. 09:54:50: | Convert444toNV12 - [98.9%] [avg time: 1.219 ms]
  296. 09:54:50: encoder thread frame - [100%] [avg time: 1.262 ms] [children: 0.158%] [unaccounted: 99.8%]
  297. 09:54:50: | sending stuff out - [0.158%] [avg time: 0.002 ms]
  298. 09:54:50: ==============================================================
  299. 09:54:50:
  300. 09:54:50:
  301. 09:54:50: Profiler CPU results:
  302. 09:54:50:
  303. 09:54:50: ==============================================================
  304. 09:54:50: video thread frame - [cpu time: avg 0.407 ms, total 46.875 ms] [avg calls per frame: 1]
  305. 09:54:50: | scene->Preprocess - [cpu time: avg 0.135 ms, total 15.625 ms] [avg calls per frame: 1]
  306. 09:54:50: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  307. 09:54:50: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  308. 09:54:50: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  309. 09:54:50: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  310. 09:54:50: Convert444Threads - [cpu time: avg 0.71 ms, total 93.75 ms] [avg calls per frame: 2]
  311. 09:54:50: | Convert444toNV12 - [cpu time: avg 0.71 ms, total 93.75 ms] [avg calls per frame: 2]
  312. 09:54:50: encoder thread frame - [cpu time: avg 0.48 ms, total 31.25 ms] [avg calls per frame: 1]
  313. 09:54:50: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  314. 09:54:50: ==============================================================
  315. 09:54:50:
  316. 09:54:50: =====Stream End: 2015-08-22, 09:54:50=================================================
  317. 12:38:49: =====Stream Start: 2015-08-22, 12:38:49===============================================
  318. 12:38:49: Multithreaded optimizations: On
  319. 12:38:49: Base resolution: 1366x768
  320. 12:38:49: Output resolution: 1364x768
  321. 12:38:49: ------------------------------------------
  322. 12:38:49: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
  323. 12:38:50: ------------------------------------------
  324. 12:38:50: Audio Format: 48000 Hz
  325. 12:38:50: ------------------------------------------
  326. 12:38:50: Audio Channels: 2 Ch
  327. 12:38:50: Playback device {0.0.0.00000000}.{6b72dfcf-e50f-408c-a4a6-8b4446bda14b}
  328. 12:38:50: ------------------------------------------
  329. 12:38:50: Using desktop audio input: Headset Earphone (Corsair Gaming H2100 Headset)
  330. 12:38:50: Global Audio time adjust: 0
  331. 12:38:50: Using 7.1 surround speaker setup
  332. 12:38:50: ------------------------------------------
  333. 12:38:50: Using auxilary audio input: Headset Microphone (Corsair Gaming H2100 Headset)
  334. 12:38:50: Mic time offset: 0
  335. 12:38:50: ------------------------------------------
  336. 12:38:50: Audio Encoding: AAC
  337. 12:38:50: bitrate: 128
  338. 12:38:50: Using Monitor Capture
  339. 12:38:50: Scene buffering time set to 700
  340. 12:38:50: x264: MB rate (247680) > level limit (245760)
  341. 12:38:50: ------------------------------------------
  342. 12:38:50: Video Encoding: x264
  343. 12:38:50: fps: 60
  344. 12:38:50: width: 1364, height: 768
  345. 12:38:50: preset: veryfast
  346. 12:38:50: profile: main
  347. 12:38:50: keyint: 120
  348. 12:38:50: CBR: yes
  349. 12:38:50: CFR: yes
  350. 12:38:50: max bitrate: 1000
  351. 12:38:50: buffer size: 1000
  352. 12:38:50: ------------------------------------------
  353. 12:38:51: Audio timestamp for device 'Headset Microphone (Corsair Gaming H2100 Headset)' was behind target timestamp by 373807391
  354. 14:41:34: Audio timestamp for device 'Headset Microphone (Corsair Gaming H2100 Headset)' was behind target timestamp by 80
  355. 15:29:57: FlushBufferedVideo: Flushing 28 packets over 450 ms
  356. 15:29:58: Total frames encoded: 616024, total frames duplicated: 210 (0.03%)
  357. 15:29:58: Number of frames skipped due to encoder lag: 28 (0.00%)
  358. 15:29:58: Total frames rendered: 615991, number of late frames: 12 (0.00%) (it's okay for some frames to be late)
  359. 15:29:58:
  360. 15:29:58: Profiler time results:
  361. 15:29:58:
  362. 15:29:58: ==============================================================
  363. 15:29:58: video thread frame - [100%] [avg time: 0.253 ms] [children: 63.2%] [unaccounted: 36.8%]
  364. 15:29:58: | scene->Preprocess - [30%] [avg time: 0.076 ms]
  365. 15:29:58: | GPU download and conversion - [33.2%] [avg time: 0.084 ms] [children: 27.7%] [unaccounted: 5.53%]
  366. 15:29:58: | | flush - [20.6%] [avg time: 0.052 ms]
  367. 15:29:58: | | CopyResource - [5.93%] [avg time: 0.015 ms]
  368. 15:29:58: | | conversion to 4:2:0 - [1.19%] [avg time: 0.003 ms]
  369. 15:29:58: Convert444Threads - [100%] [avg time: 0.8 ms] [children: 98.9%] [unaccounted: 1.13%]
  370. 15:29:58: | Convert444toNV12 - [98.9%] [avg time: 0.791 ms]
  371. 15:29:58: encoder thread frame - [100%] [avg time: 1.107 ms] [children: 4.88%] [unaccounted: 95.1%]
  372. 15:29:58: | sending stuff out - [4.88%] [avg time: 0.054 ms]
  373. 15:29:58: ==============================================================
  374. 15:29:58:
  375. 15:29:58:
  376. 15:29:58: Profiler CPU results:
  377. 15:29:58:
  378. 15:29:58: ==============================================================
  379. 15:29:58: video thread frame - [cpu time: avg 0.002 ms, total 1812.5 ms] [avg calls per frame: 1]
  380. 15:29:58: | scene->Preprocess - [cpu time: avg 0 ms, total 421.875 ms] [avg calls per frame: 1]
  381. 15:29:58: | GPU download and conversion - [cpu time: avg 0.001 ms, total 828.125 ms] [avg calls per frame: 1]
  382. 15:29:58: | | flush - [cpu time: avg 0.001 ms, total 625 ms] [avg calls per frame: 1]
  383. 15:29:58: | | CopyResource - [cpu time: avg 0 ms, total 109.375 ms] [avg calls per frame: 1]
  384. 15:29:58: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 31.25 ms] [avg calls per frame: 1]
  385. 15:29:58: Convert444Threads - [cpu time: avg 0.539 ms, total 664938 ms] [avg calls per frame: 2]
  386. 15:29:58: | Convert444toNV12 - [cpu time: avg 0.531 ms, total 654719 ms] [avg calls per frame: 2]
  387. 15:29:58: encoder thread frame - [cpu time: avg 0.506 ms, total 312156 ms] [avg calls per frame: 1]
  388. 15:29:58: | sending stuff out - [cpu time: avg 0.08 ms, total 49656.3 ms] [avg calls per frame: 1]
  389. 15:29:58: ==============================================================
  390. 15:29:58:
  391. 15:29:58: =====Stream End: 2015-08-22, 15:29:58=================================================
  392. 15:31:43: Terminating 0x19b8
  393. 15:31:43: Terminating 0x35c
  394. 15:31:43: Terminating 0xfec
  395. 15:31:43: Terminating 0x16a4
  396. 15:31:43: Terminating 0x1cc8
  397.  
  398.  
  399. Last game capture log:
  400. 2015-03-02, 15:56:04: we're booting up:
  401. 15:56:04: CaptureThread: attached to process javaw.exe
  402. 15:56:04: GL Present
  403. 15:56:04: DirectDraw capture: Windows 8 not supported yet
  404. 15:56:04: (half life scientist) everything.. seems to be in order
  405. 15:56:04: SwapBuffers(3858831419) Called
  406. 15:56:04: NV Capture available
  407. 15:56:04: FBO available
  408. 15:56:04: setting up gl data
  409. 15:56:04: DoGLGPUHook: wglDXOpenDeviceNV failed
  410. 15:56:04: ---------------------- Cleared OpenGL Capture ----------------------
  411. 15:56:04: DoGLCPUHook: success
  412. 15:56:04: wglSwapBuffers(3858831419) Called
  413. 15:56:04: setting up gl data
  414. 15:56:04: SwapBuffers(3858831419) Called
  415. 15:56:04: successfully capturing gl frames via RAM
  416. 15:56:08: DirectDraw capture: Windows 8 not supported yet
  417. 15:56:11: stop requested, terminating gl capture
  418. 15:56:11: ---------------------- Cleared OpenGL Capture ----------------------
  419. 15:56:11: wglSwapBuffers(3858831419) Called
  420. 15:56:11: setting up gl data
  421. 15:56:11: SwapBuffers(3858831419) Called
  422. 15:56:12: DirectDraw capture: Windows 8 not supported yet
  423. 15:56:14: DoGLGPUHook: wglDXOpenDeviceNV failed
  424. 15:56:14: ---------------------- Cleared OpenGL Capture ----------------------
  425. 15:56:14: DoGLCPUHook: success
  426. 15:56:14: wglSwapBuffers(3858831419) Called
  427. 15:56:14: setting up gl data
  428. 15:56:14: SwapBuffers(3858831419) Called
  429. 15:56:14: successfully capturing gl frames via RAM
  430. 15:56:16: DirectDraw capture: Windows 8 not supported yet
  431. 16:00:03: stop requested, terminating gl capture
  432. 16:00:03: ---------------------- Cleared OpenGL Capture ----------------------
  433. 16:00:03: wglSwapBuffers(3858831419) Called
  434. 16:00:03: setting up gl data
  435. 16:00:03: SwapBuffers(3858831419) Called
  436. 16:00:03: DirectDraw capture: Windows 8 not supported yet
  437. 16:02:06: DoGLGPUHook: wglDXOpenDeviceNV failed
  438. 16:02:06: ---------------------- Cleared OpenGL Capture ----------------------
  439. 16:02:06: DoGLCPUHook: success
  440. 16:02:06: wglSwapBuffers(3858831419) Called
  441. 16:02:06: setting up gl data
  442. 16:02:06: SwapBuffers(3858831419) Called
  443. 16:02:06: successfully capturing gl frames via RAM
  444. 16:02:08: DirectDraw capture: Windows 8 not supported yet
  445. 16:12:02: stop requested, terminating gl capture
  446. 16:12:02: ---------------------- Cleared OpenGL Capture ----------------------
  447. 16:12:02: wglSwapBuffers(3858831419) Called
  448. 16:12:02: setting up gl data
  449. 16:12:02: SwapBuffers(3858831419) Called
  450. 16:12:06: DirectDraw capture: Windows 8 not supported yet
  451. 14:55:57: wglDeleteContext Called
  452. 14:55:57: ---------------------- Cleared OpenGL Capture ----------------------
  453. 14:55:58: DirectDraw capture: Windows 8 not supported yet
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