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Sep 22nd, 2014
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  1. GameLogic.NextProcess.Entered += () =>
  2. {
  3. var scatterTypes = new List<string> {"PAYING","MINI_GAME"};
  4.  
  5. if (currentResponse.IsScatter && scatterTypes.Contains(currentResponse.ScatterType))
  6. {
  7. OnScatterInResponse();
  8. GameLogic.GoTo(ReelsStates.Scatter);
  9. }
  10. else if (currentResponse.IsBonus)
  11. {
  12. OnBonusInResponse();
  13. GameLogic.GoTo(ReelsStates.Bonus);
  14. }
  15. else if (currentResponse.CurrentFreeSpins > 0)
  16. {
  17. if (currentResponse.IsScatter)
  18. {
  19. OnFreeSpinInResponse();
  20. GameLogic.GoTo(ReelsStates.StartFreeSpin);
  21. }
  22. else
  23. {
  24. GameLogic.GoTo(ReelsStates.FreeSpin);
  25. }
  26. }
  27. else
  28. {
  29. if (_lastAutoSpin)
  30. {
  31. AutoSpinsFinished(_autoSpinsCount);
  32. _autoSpinsCount = 0;
  33. _lastAutoSpin = false;
  34. }
  35.  
  36. GameLogic.GoTo(ReelsStates.RegularSpin);
  37. }
  38.  
  39. OnSlotStop();
  40. };
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