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- void OnTriggerEnter(Collider other) {
- myGameController.AddScore(scoreValue);
- Instantiate(enemyExplosion, transform.position, transform.rotation);
- if (other.gameObject.tag == "Player") {
- Instantiate(playerExplosion, transform.position, transform.rotation);
- myGameController.GameOver();
- }
- Destroy (other.gameObject);
- Destroy(gameObject);
- }
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