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- Name: Zemouregal
- Gender: Male
- Race: Half-Elf
- Age: 29
- Height: 6 ft. 5 in.
- Weight: 165 lbs.
- Level: 2
- XP: 3477
- Alignment: Chaotic Neutral
- Class(es): Summoner
- Favored Class: Summoner
- Deity:
- Init +2; Senses Normal Perception +0
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- STATISTICS
- STR 10(+0), DEX 14(+2), CON 14(+2), INT 10(+0), WIS 10(+0), CHR 18(+4)
- Base Attack 1 CMB 1; CMD 13
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- DEFENSES
- AC 12, Touch 12, flat footed 10
- (+2 Dex, +0 armour, +0 feats)
- HP 20 (d8) (2 HD)
- Fort +2, Ref +2, Will +3
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- OFFENSE
- Speed 30
- Melee
- Single Attack
- [Punching Dagger, +3 (1d4 Crit-X3)]
- Full Attack
- [Weapon +0/0 (damage)]
- Ranged
- Single Attack
- [Weapon, +0 (damage)]
- Full Attack
- [Weapon +0/0 (damage)]
- Special Attacks
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- Class/racial traits
- Humanoid (Human/Elf)
- Medium Size
- Language (Common, Elven) (Draconic [Linguisics])
- Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
- Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
- Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
- Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
- Elf Blood: Half-elves count as both elves and humans for any effect related to race.
- Natural-Born Leader (All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.)
- Brigand (You begin the campaign with an extra 100 gp in ill-gotten gains. You also gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk.)
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- Class Features/Extraordinary Abilities (Ex)
- Proficiency (Simple Weapons, Light Armor)
- Eiodolon (http://pastebin.com/1hi4EFfM)
- Life Link
- Summon Monster 1
- Bond Senses
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- Feats
- Skill Focus (Diplomacy)
- Weapon Finesse (With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.)
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- Skills
- Acrobatics------------------------------------------------------Dex|+0|
- Appraise--------------------------------------------------------Int|+0|
- Bluff-----------------------------------------------------------Cha|+0|
- Climb-----------------------------------------------------------Str|+0|
- Craft-----------------------------------------------------------Int|+0| Class Skill
- Diplomacy-------------------------------------------------------Cha|+2| +3 (Skill Focus)
- Disable Device--------------------------------------------------Dex|+0|
- Disguise--------------------------------------------------------Cha|+0|
- Escape Artist---------------------------------------------------Dex|+0|
- Fly-------------------------------------------------------------Dex|+0| Class Skill
- Handle Animal---------------------------------------------------Cha|+0| Class Skill
- Heal------------------------------------------------------------Wis|+0|
- Intimidate------------------------------------------------------Cha|+0|
- Knowledge (arcana)----------------------------------------------Int|+0| Class Skill
- Knowledge (dungeoneering)---------------------------------------Int|+0| Class Skill
- Knowledge (engineering)-----------------------------------------Int|+0| Class Skill
- Knowledge (geography)-------------------------------------------Int|+0| Class Skill
- Knowledge (history)---------------------------------------------Int|+0| Class Skill
- Knowledge (local)-----------------------------------------------Int|+1| Class Skill
- Knowledge (nature)----------------------------------------------Int|+0| Class Skill
- Knowledge (nobility)--------------------------------------------Int|+0| Class Skill
- Knowledge (planes)----------------------------------------------Int|+1| Class Skill
- Knowledge (religion)--------------------------------------------Int|+0| Class Skill
- Linguistics-----------------------------------------------------Int|+1| Class Skill
- Perception------------------------------------------------------Wis|+0|
- Perform---------------------------------------------------------Cha|+0|
- Profession------------------------------------------------------Wis|+0| Class Skill
- Ride------------------------------------------------------------Dex|+0| Class Skill
- Sense Motive----------------------------------------------------Wis|+0|
- Sleight of Hand-------------------------------------------------Dex|+0|
- Spellcraft------------------------------------------------------Int|+0| Class Skill
- Stealth---------------------------------------------------------Dex|+0|
- Survival--------------------------------------------------------Wis|+0|
- Swim------------------------------------------------------------Str|+0|
- Use Magic Device------------------------------------------------Cha|+1| Class Skill
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- Spells:
- Cantrips
- Daze(V/S/M)-A single humanoid creature with 4 HD or less loses its next action.
- Guidance(V/S)-+1 on one attack roll, saving throw, or skill check.
- Detect Magic(V/S)-Detects all spells and magic items within 60 ft.
- Open/Close(V/S/F)-Opens or closes small or light things.
- Read Magic(V/S/F)-Read scrolls and spellbooks.
- Level 1
- Lesser Rejuvenate Eidolon(V/S/M)-Eidolon cured 1d10 damage +1/level (max +5)
- Shield(V/S)-Invisible disc gives +4 to AC, blocks magic missiles
- Unfetter(V/S/M)-Remove distance restriction on eidolon. (10 mins per level)
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- Inventory: (Light Load 33 lbs, Medium 66 lbs, Heavy 100 lbs.)
- Explorer's Outfit (8 lbs.)
- Punching Dagger (1 lb.)
- Map of Brevoy
- Map of River Kingdoms
- Wilderness Map (In progress)
- Wooden Musicbox
- Brevic Engraved Ring
- 1 Potion of Cure Light Wounds
- 10 Rations
- Total Weight: 9 lbs. + Money(12 lbs.) = 21 lbs.
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- Money: 15pp 501gp 88sp
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- Backstory/Personality:
- Zemouregal was one of those natural leader types at a young age. People either followed along with his ideas, or he was the only one who would step up to be the figurehead. Along with being a good people person, animals seemed to act more reasonable around Zemouregal. This odd trait lead to Zemouregal discovering summoning magic. With his natural leading capabilities and his gift in summoning, he ended up being the go-to man whenever anyone needed organization. He eventually was contacted by the various fallen nobles who fled Galt, looking for mercenaries to recover family heirlooms and artifacts they left behind when fleeing the bloodthirsty revolutionists who overthrew them. Zemouregal took on the role of leading these makeshift groups of would-be adventurers and mercenaries, having a mostly positive success rate. Word of this spread to other fallen nobles, and to others who also took on leading these tasks in other parts of Gralton. Soon after, the rag-tag groups that were scattered and unorganized became a unified underground "item retrieval" guild, with a more organized setup and better planning for better success on missions. Zemouregal was one of the top mission leaders in this guild. This underground service became very popular, even to non-noble people who merely lost things or were robbed. However, with all this success and the rewards that came with it, Zemouregal took a temporary leave from this, looking to explore a bit and see other sights without having to be on the run from guards or thieves.
- Zemouregal's skill in summoning was a key asset to his success rate. During his training, he was contacted by an outsider that was drawn to him. Zemouregal spoke with this outsider often, telling it of his world as it helped him with his training. After time, the outsider said Zemouregal could learn to summon him, linking their souls and becoming an eidolon and partner. Zemouregal eagerly agreed, and the outsider revealed his name, Sharathteerk. Eventually Zemouregal was able to summon Sharathteerk, their souls were fused and the eidolon gained a physical form. The two were practically inseparable, even when on a retrieval mission.
- Zemouregal is a man of his word. When he agrees to do something, he does everything in his power to make sure he gets the job done. He is not a man of speed however. He often gets sidetracked in taking multiple jobs or tasks, which can drag on to a big detour. Zemouregal is a strategist, planning out his actions before acting. He treats allies well, and will protect them as much as possible. Zemouregal tends not to run or retreat from battle, believing as long as he has some chance of success he can still win. However he will fall back if an ally is struck down quickly as if the enemy was swatting away a fly. However if it was Sharathteerk that was struck down, Zemouregal will tend to stay and fight to try and avenge him.
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